And yes, as Liam mentioned a few days ago, I'm currently out of the office. I'm still checking in periodically, however, so in the event that the patch becomes ready before I get back, that shouldn't be a limiting factor.
@Dee Enjoy the vacation and change of scenery And look forward to the patch as many others do! It is really nice that this game is still getting updated.
I still can't help but imagine that testing would be completed about 1 billion percent quicker if the developers took advantage of the Beta Opt-In facilities available in Steam. I seriously don't understand why you can't upload a beta version for Steam users, you retain no need to force everyone to use it until it's properly tested and ready.
Does making a beta available on Steam, cost money?
When Beamdog makes an update the people who bought the game directly from them get it first, then they send the update to Atari, they validated the patch, and push it to steam. As a result the Steam version gets updates up to a week after the Beamdog version. If you are doing a beta patch the last thing you want is the people testing the game to be on multiple versions of the game, otherwise you could get bugs being reported for things that have already been fixed and you would have to spend more time sorting out all the bug reports based on what version people are playing. For this reason Beamdog does not include Steam in the beta.
But under Steam there will only ever be one Beta version availeble and one non-beta version availble, exactly like how it is for direct Beamdog customers. The only difference (Is it even a difference?) is that updates to either channel are applied automatically unless you play Offline.
@Franpa, I think what cmk24 means is that with the delay between their own distribution platform and Steam, if a new version comes out (like a hotfix) before the Steam version hits, people could be using two different beta versions depending on whether they are using the Beamdog version or the Steam version (rather than an assumption that there could be multiple versions on Steam).
That's the way I interpreted it, at least, whether right or wrong.
The only way around that would be to delay their own version until the Steam version is ready, then send the new update and wait again until Steam is ready before releasing their own version.
@Franpa, I think what cmk24 means is that with the delay between their own distribution platform and Steam, if a new version comes out (like a hotfix) before the Steam version hits, people could be using two different beta versions depending on whether they are using the Beamdog version or the Steam version (rather than an assumption that there could be multiple versions on Steam).
That's the way I interpreted it, at least, whether right or wrong.
The only way around that would be to delay their own version until the Steam version is ready, then send the new update and wait again until Steam is ready before releasing their own version.
@Franpa, This is what I meant, sorry for the confusion.
I think its probably best to stick with beamdog users/this forum. Having to deal with bug reports coming in from two different forums (or even the possibility of people who post the same report in both forums) would just be a pain. Especially for going through and making sure things are fixed. Plus while I'm on Steam I don't know how many of their other private beta testers are on Steam. I'm guessing the pool of available people for determining if bugs are already in the internal tracker would be a lot smaller.
Sure, I'm a bit of a hypocrit it seems. I want Grinding Gear Games to use their own forum more often and not fffff Reddit yet here I was trying to get Beamdog to essentially, use both this forum and Steam Discussions (Which is infinitely worse then the Steam Powered Forums)
Unfortunately my mac spectacularly failed awhile ago and I don't have access to beta testing permissions for my PC. Anywho I need someone with the latest 1.3 build to test a bug I've noticed in 1.2. I couldn't find any reference to it internally.
Instructions.
1) Load the attached save. 2) Cast Fire Shield (blue or red whichever you prefer) 3) Talk to Tarnesh 4) Have him cast magic missiles into you. 5) Do you find you are getting the following message repeatedly whenever a magic missile hits you "one of the spells has failed" (even though you aren't casting any spells)
@elminster that's the message that launches when the opponent that attacks you isn't right besides you. IIRC Fireshield acts in a radius of 3', so any attack made into that radius should be taken into account to trigger the shield's damage.
@CrevsDaak Sorry if this was implied but the way you worded that made it sound unclear. The Fire Shields also deal backlash damage to anyone who is within the 3' radius that casts an offensive spell that damages the caster. If that happens, the messages about the spell failing won't appear.
I'm going to skip waiting for patch v1.3 and just play the game with patch v1.2. I waited too long to play this game. I believe that BG:EE v1.2 is playable, although when I launched the game, I noticed that my character is swinging "invisible two handed sword" LOL, I guess it's another minor bug (if I re-equiped weapon, the problem was gone), but if I could finish the game without a major problems, swinging invisible sword or wear invisible pants, that's fine with me.
According to the info in the first post: "Release the Patch! (103 / 500)". So this gonna take serious amount of time, 4-5 months, I guess.
So, thanks for the effort. I hope v1.2 will be just fine.
According to the info in the first post: "Release the Patch! (103 / 500)". So this gonna take serious amount of time, 4-5 months, I guess.
As has been mentioned previously here there are only about 6 bugs left to be fixed (out of hundreds). So this is not something that is going to take 4-5 months.
Comments
And yes, as Liam mentioned a few days ago, I'm currently out of the office. I'm still checking in periodically, however, so in the event that the patch becomes ready before I get back, that shouldn't be a limiting factor.
BG:EE 1.3 -> BGII:EE Android -> BGII:EE 1.3 -> ???
So not any time soon seems like.
That's the way I interpreted it, at least, whether right or wrong.
The only way around that would be to delay their own version until the Steam version is ready, then send the new update and wait again until Steam is ready before releasing their own version.
Instructions.
1) Load the attached save.
2) Cast Fire Shield (blue or red whichever you prefer)
3) Talk to Tarnesh
4) Have him cast magic missiles into you.
5) Do you find you are getting the following message repeatedly whenever a magic missile hits you "one of the spells has failed" (even though you aren't casting any spells)
Sorry if this was implied but the way you worded that made it sound unclear. The Fire Shields also deal backlash damage to anyone who is within the 3' radius that casts an offensive spell that damages the caster. If that happens, the messages about the spell failing won't appear.
@CrevsDaak @elminster
According to the info in the first post: "Release the Patch! (103 / 500)". So this gonna take serious amount of time, 4-5 months, I guess.
So, thanks for the effort. I hope v1.2 will be just fine.
(sorry for the language mistakes)
If that statement was even remotely true, they'd be up to 1.5 for both games and have three DLCs out by now.
As you can see it doesn't need any testing.