@LiamEsler i dunno how to report bugs but i downloaded the beta today and played a bit. i noticed the battle music do not stop after the battle ends, and that happened twice in this game: on the first battle of the game, against a gibberling in the crossroads, and again in the crossroads against xvarts/ogre with belts.
Also, if you uncheck the "scaling UI", the font in floating tooltips will not be centered in the parchment textbox, not sure if its meant to be like this but i found it unfitting.
Hope it helps, i dont know how else can i help with this
Just a small bug report. If you get the Madness Most Fowl quest from Kissiq after completing Restoring Melicamp, you're stuck with the quest in your journal.
I don't mean to offend my saying this... But that issue is know from ages ago.
Do you know if it was logged as an issue - had a quick look and couldn't see anything.
@Itomon the continued music looks like it is either raised as issue 7359 or similar to it. The cause of that seems to be if the enemy is killed with the first combat action but I could have mis-understood.
I tried deselecting scale user interface and didn't see any difference. What screen size did you have and could you give an example floating tooltip that is affected please, i.e. the text content. Thanks
I've just encountered 2 potential issues in the beta.
1 Spirit armour prevents resting if saving throw failed. Issue 7042 was raised for BGII:EE but also affects BG:EE.
2 Spirit Armour stacks with monk armour benefits. e.g. Dark Moon Monk level 6 has armour class reduced from 2 to -7. With a Ring of Protection +2 Spirit Armour reduces it from 0 to -9. Is this intended. Edit; then adding a Dark Moon Monk takes it from -9 to -12.
One bug that I noticed that's still there is the lack of halberd weapon proficiency for the Flind form of the Polymorph Self spell. The Character screen is showing a THAC0 penalty of 5.
Another thing I am not sure if it's intended or not (nor if it was around with the original BG games) is when you're in the Sword Spider form and you use a sequencer to cast Chill Touch (or another replace your weapon spell) the Sword Spider is no longer immune to Web. Also the Sword Spider form does not use poison unlike the original. Also intended?
I still can't help but imagine that testing would be completed about 1 billion percent quicker if the developers took advantage of the Beta Opt-In facilities available in Steam. I seriously don't understand why you can't upload a beta version for Steam users, you retain no need to force everyone to use it until it's properly tested and ready.
Does making a beta available on Steam, cost money?
I still can't help but imagine that testing would be completed about 1 billion percent quicker if the developers took advantage of the Beta Opt-In facilities available in Steam. I seriously don't understand why you can't upload a beta version for Steam users, you retain no need to force everyone to use it until it's properly tested and ready.
Does making a beta available on Steam, cost money?
My understanding is the Atari is the one who put the game on Steam and is in charge of it on Steam.
@Gate70 Pretty sure that Spirit Armor stacking with monk bonuses is intentional. Monks' base AC is always 10 but they get an AC bonus depending on their level, rather than having their AC set to something, as is the case when you put on a suit of armor or use one of the Armor line of spells.
For example, Potions of Defense and Potions of Invulnerability will set a monk's base AC to 0 from 10. Since they're not wearing armor, it is basically a -10 AC bonus. If they were wearing Bracers of AC 3, their base AC would be set to 3 from 10, and then set to 0 from the potion because 0 is lower than 3. Then AC bonuses from their monk level or Rings of Protection, etc. would apply to lower it further.
I tried deselecting scale user interface and didn't see any difference. What screen size did you have and could you give an example floating tooltip that is affected please, i.e. the text content. Thanks
First, turn off the scaling option. Then, reduce the font size. Next, try hovering your mouse over a character: the word in the scroll-hovering-tooltip will be reduced by the font size, but the image of the scroll is the same, so the word is very small and in the upper left corner of the overly big scroll floating image. Not really an issue for me, but it happened. I had little time to test it yesterday, but today is friday (yay!) and I may be able to play a bit longer
@Flashburn that's the thing though, in vanilla BG2 the monk's AC was implemented as setting the monk's base AC. This was changed in the EEs for some reason, and now the monk's AC now stacks with potions/bracers/etc., which it never did in the original. I think it's debatable whether this is an appropriate change.
@Flashburn that's the thing though, in vanilla BG2 the monks AC was implemented as setting the monk's base AC. This was changed in the EEs for some reason, and now the monks AC now stacks with potions/bracers/etc., which it never did in the original. I think it's debatable whether this is an appropriate change.
Yea the wording of "Starts with an Armor Class of 9 at 1st level and gains an additional +1 bonus every 2 levels" is sort of ambiguous in terms of saying whether the bonus should be treated as base AC or another effect giving a bonus to AC. I haven't checked what the original BG2 says in terms of wording though.
@Flashburn I did some tests with a monk and sorcerer, comparing enhanced edition to Baldurs Gate Trilogy as vanilla BG doesn't include monks. Perhaps not an ideal test (details below) but the fix for BGII:EE is consistent with the earlier game while BG:EE is not.
BGT Level 1. AC5. Potions reduce to -4. Spirit Armour reduces to -3. Both reduces to -4. Level 7. AC2. Potions reduce to -4. Spirit Armour reduces to -3. Both reduces to -4. Level 19. AC -4. Stays at -4 with potions or spirit armour.
BG:EE open beta. Level 1. AC5. Potions reduce to -5. Spirit Armour reduces to -4. Both reduces to -5. Level 7. AC2. Potions reduce to -8. Spirit Armour reduces to -7. Both reduces to -8. BGII:EE Level 19. AC -4. Potions reduce to -14. Spirit Armour reduces to -13. Both reduces to -14. The fix for BGII:EE Level 19. AC -4. Stays at -4 with potions or spirit armour.
Potions would still give improved saving throws (invulnerability) at all levels but not an armour class benefit at higher levels. Same for spirit armour.
& original kit text "A monks natural armour class gets better as he goes up in levels. His armour class starts off at 9, and then decreases by 1 for every 2 levels".
@Itomon I am still unable to replicate - the text size remains the same for me - so wondering if it depends what graphics card is being used or particular resolutions etc.
Does anyone know if the game breaking lag that seems to have been brought into the game last patch has been fixed? I just purchased this for a laptop and literally am unable to play due to the horrible lag...
Hi there! What can I do to improve my chances of being selected to beta-test Patch 1.3? I would be honored if BeamDog would allow me to contribute to this community and development of BG:EE by beta-testing Patch 1.3. I have familiarized myself with the exact issues that patch is supposed to fix and have plenty of time I can devote to accurately and properly test this patch, monitor for any new issues, and report my findings to help BeamDog release a finalized version of this patch to all BG:EE owners, showing its high level of support and dedication to deliver the best experience BG:EE could provide. I'll definitely make sure of it (if I am lucky enough to be accepted into the Patch 1.3 Beta-testing). I have already applied. Please don't let my post-count fool you in regard to my dedication and activity within this community. I've just arrived, but I am here to stay until what must be done is done!
Hi there! What can I do to improve my chances of being selected to beta-test Patch 1.3? I would be honored if BeamDog would allow me to contribute to this community and development of BG:EE by beta-testing Patch 1.3. I have familiarized myself with the exact issues that patch is supposed to fix and have plenty of time I can devote to accurately and properly test this patch, monitor for any new issues, and report my findings to help BeamDog release a finalized version of this patch to all BG:EE owners, showing its high level of support and dedication to deliver the best experience BG:EE could provide. I'll definitely make sure of it (if I am lucky enough to be accepted into the Patch 1.3 Beta-testing). I have already applied. Please don't let my post-count fool you in regard to my dedication and activity within this community. I've just arrived, but I am here to stay until what must be done is done!
Yes - I did buy directly from BeamDog and I did sign up using that link about 5 hours ago, but I've yet to receive a notification regarding my acceptance.
Just a small bug report. If you get the Madness Most Fowl quest from Kissiq after completing Restoring Melicamp, you're stuck with the quest in your journal.
I don't mean to offend my saying this... But that issue is know from ages ago.
Do you know if it was logged as an issue - had a quick look and couldn't see anything.
I don't have access to the list of bugs in the support webpage, I could ask for permission to enter, but Beamdog might not agree because I'm underage and their group of NDA-bound beta testers is very little.
I still can't help but imagine that testing would be completed about 1 billion percent quicker if the developers took advantage of the Beta Opt-In facilities available in Steam. I seriously don't understand why you can't upload a beta version for Steam users, you retain no need to force everyone to use it until it's properly tested and ready.
Does making a beta available on Steam, cost money?
i agree. it's very frustrating to watch the counter slowly tick up towards five hundred when it would surely go faster if steam users (like myself) were allowed to participate
I still can't help but imagine that testing would be completed about 1 billion percent quicker if the developers took advantage of the Beta Opt-In facilities available in Steam. I seriously don't understand why you can't upload a beta version for Steam users, you retain no need to force everyone to use it until it's properly tested and ready.
Does making a beta available on Steam, cost money?
It's not like I'm a fan of Overhaul's pace of work, but anyway: how much do you think your everyday steam user knows about an infinity engine? Nothing. Many modders are currently a betatesters for a reason, because when finding a bug they can tell what's wrong, which script doesn't work properly and things like that. I could have sworn that I one read about how beta testing this game looked like and it wasn't just playing the game, but rather testing the scripts over and over again. It wasn't a gameplay, but a chore. No everyday player could do it, if that is the case.
I still can't help but imagine that testing would be completed about 1 billion percent quicker if the developers took advantage of the Beta Opt-In facilities available in Steam. I seriously don't understand why you can't upload a beta version for Steam users, you retain no need to force everyone to use it until it's properly tested and ready.
Does making a beta available on Steam, cost money?
As mentioned earlier, Beamdog has very little control over the Steam version of the game, they are not the ones who put it on steam in the first place. Atari was the company that originally placed it on steam. Since Atari has gone under, this statement might not be true any more... but before that the reasoning went like this:
When Beamdog makes an update the people who bought the game directly from them get it first, then they send the update to Atari, they validated the patch, and push it to steam. As a result the Steam version gets updates up to a week after the Beamdog version. If you are doing a beta patch the last thing you want is the people testing the game to be on multiple versions of the game, otherwise you could get bugs being reported for things that have already been fixed and you would have to spend more time sorting out all the bug reports based on what version people are playing. For this reason Beamdog does not include Steam in the beta.
Since Atari has gone under I am not sure who owns the rights to the Steam version now, but if it is not Beamdog, then a similar argument can be applied. As a side note, have other people noticed that Atari's logo has been removed from the start-up splash screen in the beta?
As Dee already mentioned there are 6 outstanding issues that have been internally flagged to be included in BGEE 1.3. So the patch shouldn't take too much longer to come out.
Yeah, and Dee also said that the devs will not hold the patch when it's ready just to get on 500 votes. So the counter is here just for decoration, release is in hands of devs as it should be.
Comments
Also, if you uncheck the "scaling UI", the font in floating tooltips will not be centered in the parchment textbox, not sure if its meant to be like this but i found it unfitting.
Hope it helps, i dont know how else can i help with this
I tried deselecting scale user interface and didn't see any difference. What screen size did you have and could you give an example floating tooltip that is affected please, i.e. the text content.
Thanks
1 Spirit armour prevents resting if saving throw failed. Issue 7042 was raised for BGII:EE but also affects BG:EE.
2 Spirit Armour stacks with monk armour benefits. e.g. Dark Moon Monk level 6 has armour class reduced from 2 to -7. With a Ring of Protection +2 Spirit Armour reduces it from 0 to -9. Is this intended. Edit; then adding a Dark Moon Monk takes it from -9 to -12.
Another thing I am not sure if it's intended or not (nor if it was around with the original BG games) is when you're in the Sword Spider form and you use a sequencer to cast Chill Touch (or another replace your weapon spell) the Sword Spider is no longer immune to Web. Also the Sword Spider form does not use poison unlike the original. Also intended?
Does making a beta available on Steam, cost money?
Pretty sure that Spirit Armor stacking with monk bonuses is intentional. Monks' base AC is always 10 but they get an AC bonus depending on their level, rather than having their AC set to something, as is the case when you put on a suit of armor or use one of the Armor line of spells.
For example, Potions of Defense and Potions of Invulnerability will set a monk's base AC to 0 from 10. Since they're not wearing armor, it is basically a -10 AC bonus. If they were wearing Bracers of AC 3, their base AC would be set to 3 from 10, and then set to 0 from the potion because 0 is lower than 3. Then AC bonuses from their monk level or Rings of Protection, etc. would apply to lower it further.
Not really an issue for me, but it happened. I had little time to test it yesterday, but today is friday (yay!) and I may be able to play a bit longer
levels" is sort of ambiguous in terms of saying whether the bonus should be treated as base AC or another effect giving a bonus to AC. I haven't checked what the original BG2 says in terms of wording though.
BGT
Level 1. AC5. Potions reduce to -4. Spirit Armour reduces to -3. Both reduces to -4.
Level 7. AC2. Potions reduce to -4. Spirit Armour reduces to -3. Both reduces to -4.
Level 19. AC -4. Stays at -4 with potions or spirit armour.
BG:EE open beta.
Level 1. AC5. Potions reduce to -5. Spirit Armour reduces to -4. Both reduces to -5.
Level 7. AC2. Potions reduce to -8. Spirit Armour reduces to -7. Both reduces to -8.
BGII:EE
Level 19. AC -4. Potions reduce to -14. Spirit Armour reduces to -13. Both reduces to -14.
The fix for BGII:EE
Level 19. AC -4. Stays at -4 with potions or spirit armour.
Potions would still give improved saving throws (invulnerability) at all levels but not an armour class benefit at higher levels. Same for spirit armour.
& original kit text
"A monks natural armour class gets better as he goes up in levels. His armour class starts off at 9, and then decreases by 1 for every 2 levels".
That said, apparently this patch will indeed tweak Bards, but as I'm not testing the Beta, I can't be more specific.
When Beamdog makes an update the people who bought the game directly from them get it first, then they send the update to Atari, they validated the patch, and push it to steam. As a result the Steam version gets updates up to a week after the Beamdog version. If you are doing a beta patch the last thing you want is the people testing the game to be on multiple versions of the game, otherwise you could get bugs being reported for things that have already been fixed and you would have to spend more time sorting out all the bug reports based on what version people are playing. For this reason Beamdog does not include Steam in the beta.
Since Atari has gone under I am not sure who owns the rights to the Steam version now, but if it is not Beamdog, then a similar argument can be applied. As a side note, have other people noticed that Atari's logo has been removed from the start-up splash screen in the beta?
I'd really appreciate a steam beta.