Oh please, please, please release the patch for Steam soon. If I would have known that the Steam version would not get beta patches I would not have bought it through Steam.
Calm down guys. This is a sign, an Vision, this Patch WILL incoming. Have fun in another Games or life with Friends, Sportactivity (i does fight as sport, 8 weeks before, i'd broken my left Hand. So i'd to do, writing here in the Forum to tryin' to joking around with me.), talking and playin' Girlfriend(s*), eats slowly yummy meals and first of the two month ends next week.
(* ur been horned or to lovin' her?! :-) not all womens are bitches for Moneys.)
and yes, i awaites for the language options. No matter for the worlds ends. So take it out and 'ur time does not too pity for ur desire of life.
I've read the list thoroughly and have found "- Imported dual-classed characters" without any subsequent details. What is this change about?
Also, among the phase III details there was a note on Wizard Slayer's Miscast Magic ability regarding ranged attacks. In the list of Phase IV there're no details on whether this change is still there or not.
The fact that Drizzt will see through invisibility means we no longer will be able to count on the help of gnolls. Good that @Meagloth 's Hero Guy has already dealt with the Drizzt encounter.
Another interesting change involves the Bard spell progression. I wonder what does it mean?
Is the feature regarding arcane/divine spellbook switch is the one you've told us about sometime ago, @Dee ?
I've tested it by installing Kit Revision Beta Version, and the mod didn't work correctly, indeed. I'm sure that this must be patched in the upcoming patch. Does the patch handle it already, @Dee?...
I think there are two problems in this version and this should be corrected before official release.
1. If I select default voice in character creation process, the voice doesn't play in campaign and black pits alike. If I export that character and restart with that character file, then default voice plays correctly.
2. In Korean localization, Font Size slider has six steps, but only three size are valid. I saw English version has six font size correctly. Besides, default (2nd from left) font size of Korean localization is somewhat smaller than previous versions. I think 2nd or 3rd size from left should be the same as default font size of previous versions.
The poll! @CrevsDaak was hilarious. It is entirely up to you guys when you release. People will always scream for patches and new content and fixes, we love the product and any chance we get to see it improve we will leap on. If you guys think it's good enough, Do it.
@Dee in this thread you said: "Wizard Slayers now use their Miscast Magic ability with ranged attacks as well as melee attacks." I haven't found it in the list of features and fixes of the current topic. Has it been implemented?
I've also read that "Drizzt has been repaletted to match his canon self, including the green piwafwi cloak." Does this mean that in the loot from Drizzt we can now find the piwafwi cloak? Or is it only cosmetic?
@Dee in this thread you said: "Wizard Slayers now use their Miscast Magic ability with ranged attacks as well as melee attacks." I haven't found it in the list of features and fixes of the current topic. Has it been implemented?
I've also read that "Drizzt has been repaletted to match his canon self, including the green piwafwi cloak." Does this mean that in the loot from Drizzt we can now find the piwafwi cloak? Or is it only cosmetic?
Yes, Wizard Slayers do their Miscast effect on ranged attacks as well.
Drizzt doesn't have a piwafwi cloak; it's cosmetic only.
So anyone can vote in the poll, regardless of their access to the beta?
Anyone can vote, but the purpose for the survey is to ensure that we've had a lot of people look at the changes. If 500 people vote "Yes" who haven't even tried the beta, then that sort of defeats the purpose.
Thank you for the beta update! We're almost there!
As always, I did a quick check to see which of the previously reported issues still exist in the game. I was glad to find that the green and blue highlighting of locked containers has been fixed. Since that was my last complaint specific to this beta, I say we are good to go!
There seems to be a small problem with highlighting items with tab.
1. Create new game with Abdel 2. Enter the Candlekeep Inn and go into the kitchen. 3. Click on the shelf there. 4. Move mouse over the dagger item and press tab. 5. Instead of "dagger" the scroll will read "noblewoman"
If you loot the item and then view it through the inventory window it will display the item name correctly.
This is also true in other instances, such as special abilities and spells on the lower quick-bar (every item on that bar, actually).
A question for the developers... Why Viconia is changed into a drow once you arrive in the Underdark? I mean, she IS a drow... Is this going to happen also with the release of the version 1.3?
A question for the developers... Why Viconia is changed into a drow once you arrive in the Underdark? I mean, she IS a drow... Is this going to happen also with the release of the version 1.3?
She is already on the run, so Viconia is a cosmetically false drow.
A question for the developers... Why Viconia is changed into a drow once you arrive in the Underdark? I mean, she IS a drow... Is this going to happen also with the release of the version 1.3?
She is already on the run, so Viconia is a cosmetically false drow.
No, this behavior is intended; it keeps you from being mauled to death by bears when you're reorganizing your inventory or reading spell descriptions.
Well, if I think there are bears around, then I can just pause the game before reorganizing the inventory.
The lovely thing about the way Icewind Dale handled this is that it can go both ways. Baldur's Gate 1 forced the pause off, while Baldur's Gate 2 and Enhanced Edition force it on, but I would rather have the sweet middleground where I, as the player, would be the one to decide, without the game enforcing its own way over me.
Also, the message menu getting swarmed with "PAUSED" "UNPAUSED" "PAUSED" "UNPAUSED" is really irritating.
Comments
(* ur been horned or to lovin' her?! :-) not all womens are bitches for Moneys.)
and yes, i awaites for the language options. No matter for the worlds ends. So take it out and 'ur time does not too pity for ur desire of life.
Thank you very much for adding this option
Also thanks for the news on the patch!!
Also, among the phase III details there was a note on Wizard Slayer's Miscast Magic ability regarding ranged attacks. In the list of Phase IV there're no details on whether this change is still there or not.
The fact that Drizzt will see through invisibility means we no longer will be able to count on the help of gnolls. Good that @Meagloth 's Hero Guy has already dealt with the Drizzt encounter.
Another interesting change involves the Bard spell progression. I wonder what does it mean?
Is the feature regarding arcane/divine spellbook switch is the one you've told us about sometime ago, @Dee ?
*salivates*
http://forum.baldursgate.com/discussion/15380/bg-ee-mods-and-modding-tutorials-quick-links, as described below:
"Version 1.2 incompatible mods right now ALL mods that add kits to the game are incompatible with version 1.2."
I've tested it by installing Kit Revision Beta Version, and the mod didn't work correctly, indeed. I'm sure that this must be patched in the upcoming patch. Does the patch handle it already, @Dee?...
1. If I select default voice in character creation process, the voice doesn't play in campaign and black pits alike. If I export that character and restart with that character file, then default voice plays correctly.
2. In Korean localization, Font Size slider has six steps, but only three size are valid. I saw English version has six font size correctly. Besides, default (2nd from left) font size of Korean localization is somewhat smaller than previous versions. I think 2nd or 3rd size from left should be the same as default font size of previous versions.
Just release it.
Is there a new beta now?
@Alkalurops yeah there is an update to the beta
"Wizard Slayers now use their Miscast Magic ability with ranged attacks as well as melee attacks."
I haven't found it in the list of features and fixes of the current topic. Has it been implemented?
I've also read that
"Drizzt has been repaletted to match his canon self, including the green piwafwi cloak."
Does this mean that in the loot from Drizzt we can now find the piwafwi cloak? Or is it only cosmetic?
Drizzt doesn't have a piwafwi cloak; it's cosmetic only.
As always, I did a quick check to see which of the previously reported issues still exist in the game. I was glad to find that the green and blue highlighting of locked containers has been fixed. Since that was my last complaint specific to this beta, I say we are good to go!
Why Viconia is changed into a drow once you arrive in the Underdark? I mean, she IS a drow...
Is this going to happen also with the release of the version 1.3?
@Dee any chance that the quick loot tab will be added to BG1EE like it was added to BG2EE?
The lovely thing about the way Icewind Dale handled this is that it can go both ways. Baldur's Gate 1 forced the pause off, while Baldur's Gate 2 and Enhanced Edition force it on, but I would rather have the sweet middleground where I, as the player, would be the one to decide, without the game enforcing its own way over me.
Also, the message menu getting swarmed with "PAUSED" "UNPAUSED" "PAUSED" "UNPAUSED" is really irritating.