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The Road to v1.3 (BG:EE), Phase IV

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  • _Luke__Luke_ Member, Mobile Tester Posts: 1,535
    edited June 2014
    Dee said:

    Luke93 said:

    @Dee‌ , why after creating a new character in ToB and clicking the "start game " button, the screen goes black and you can see nothing?? Any confirmation of that? ( I'm playing the game on iPad 2 ...)

    It's definitely an issue, and it will definitely be fixed in the next patch. It doesn't affect all new ToB games, but avoiding it seems to be a bit of a gamble.

    If you have a bluetooth keyboard you can connect to your iPad, you can open the map by pressing M on the keyboard, and that should make the area appear.
    Great, thanks! I have a Bluetooth keyboard , so I'll try proceeding as you suggested. Also, I didn't know that Bluetooth keyboards were supported ....

    I'll take the chance to ask you another question... What about adding the critical Hit exclamations and the critical Miss exclamations, like in BG2:EE? ( i.e. Korgan: A skullbreaker!)
    Post edited by _Luke_ on
  • AdulAdul Member Posts: 2,002
    @Dee Grabbed the beta, love it so far. I'm not sure if this is reported yet, but I've found an issue where the leftmost two slider options of the font size setting are practically the same size for most in-game fonts. I take it the second slider option from the left is supposed to be the "default" font size (as seen in previous recent versions of the game) and the the leftmost one is smaller, but in my game, both slider options produce the small font size.
  • switswit Member, Translator (NDA) Posts: 495
    edited June 2014
    there is one thing that really bothers me. In multi player there used to be an option to pre-generate characters that allowed us to create and export characters and later use them in single or multi player games. Here is how it looked in the vanilla game and Enchanced Edition 1.0.x: http://i.imgur.com/JuOQ7Xo.png
    Now you need to start the game and export your character there. Any chance for bringing it back? What was the reason for removing this option?
  • DeeDee Member Posts: 10,447
    edited June 2014
    @swit can you take a full screenshot?

    EDIT: Oh, I think I remember what you mean. There used to be a "Pre-Generate Character" button on one of the Multiplayer menus, which isn't there anymore because the screen on which it appeared is no longer needed. Going through character creation that way resulted in an Export button instead of the Done button. Is that what you mean?
  • switswit Member, Translator (NDA) Posts: 495
    edited June 2014
    yes, I meant "Pre-Generate Character" button. I really liked to create tons of characters this way :) Any chance for fitting it in the current menu system?

    edit: after a bit of searching I see that I'm not the only one concerned about this. Someone even made a mock up back in "the road to 1.2" topic: https://forums.beamdog.com/uploads/FileUpload/08/462270125c832291d813bcf0a4c066.jpg
    https://forum.baldursgate.com/discussion/22029/where-did-pre-generate-character-go
    Post edited by swit on
  • CarlTheSpudCarlTheSpud Member Posts: 2
    I'm a long time enjoyer of Baldur's gate and with time reducing my original hard copies to a level of... non-functionality... I was happy to see a port in the works and jumped on the buy. Thus far, It seems to live up to its predecessor, the only problems I've encountered are compatibility ones but im still able to play perfectly fine however.

    Which brings me to my question.

    I'm an EVGA Nvidia owner and there seems to be a problem with EE's compatibility with some of EVGA's GPU OC software. More specifically Baldur's Gate: EE will not display properly (black screen) when EVGA's Precision X is running. Now obviously this game doesn't even require a GPU (non-integrated) to run, and a quick work around is to simply terminate the EVGA process... however... AFAIK it is the only way to control the fans on the GPU unit. This isn't so much an immediate problem as maybe it is an OCD one (I paid a lot for this gear!) but I'd just like to be able to make sure all my safety nets are accounted for. Is there any plan for a fix regarding this issue? I know I'm not the only one who has ran into this hiccup.

    Thank you very much, I appreciate any feedback!
  • MessiMessi Member Posts: 738
    edited June 2014
    Got question for @Dee does this patch do anything about the DEP causing BGEE to not start, or OpenAL not installing properly? Those two are by far the most common causes of this game not running judging by the Steam forums.

    Edit: Whenever I load game with Edwin having Ring of Wizardry equipped there is minor graphical glitch in the spellbook window where the last spell is missing the frames looking like this:

    image
    Post edited by Messi on
  • TheSargeTheSarge Member Posts: 20

    I'm a long time enjoyer of Baldur's gate and with time reducing my original hard copies to a level of... non-functionality... I was happy to see a port in the works and jumped on the buy. Thus far, It seems to live up to its predecessor, the only problems I've encountered are compatibility ones but im still able to play perfectly fine however.

    Which brings me to my question.

    I'm an EVGA Nvidia owner and there seems to be a problem with EE's compatibility with some of EVGA's GPU OC software. More specifically Baldur's Gate: EE will not display properly (black screen) when EVGA's Precision X is running. Now obviously this game doesn't even require a GPU (non-integrated) to run, and a quick work around is to simply terminate the EVGA process... however... AFAIK it is the only way to control the fans on the GPU unit. This isn't so much an immediate problem as maybe it is an OCD one (I paid a lot for this gear!) but I'd just like to be able to make sure all my safety nets are accounted for. Is there any plan for a fix regarding this issue? I know I'm not the only one who has ran into this hiccup.

    Thank you very much, I appreciate any feedback!

    Try using MSI Afterburner instead. Both Afterburner and Precision X are based on Alexey Nicolaychuk's Rivatuner software. I've used both and out of the two I prefer Afterburner, but they're really just Rivatuner with a OEM logo/skin slapped on, rolled into a installer, and called "exclusive." Shush, don't tell anyone I told you; Alexy is Russian, and you know how they get, what with their guns and bears and vodka and such. (In Soviet Russia, video game play YOU!)

    By the way, Rivatuner is still being developed and you can find it in all it's v2.xx glory over here: http://forums.guru3d.com/forumdisplay.php?f=54 Ask a question there and if you're lucky a certain Russian man might even help you figure out why Precision X is screwing with BGEE. (NOTE: I have no affiliation with the Rivatuner project even though you'll find me posting on that forum from time to time.)
  • kuuporakuupora Member Posts: 8
    Cannot select the last spell (of 3) for specialist mage's spellbook in the character generation screen.

    Works only if at least one spell of the mage's own school of magic is selected (green border). Yet the game doesn't give any information about this in the selection screen.

    There could be a dialog that says "Must select at least one spell of the chosen school"
  • kuuporakuupora Member Posts: 8
    Also in the memorize spells screen the selection/unselection logic is different from the spell selection screen. In the first screen second left-click unselects the spell whereas in the memorize spell screen you have to right-click to unselect. I think in the memorize screen the unselection logic should be same as in the first screen.

    :)
  • _Luke__Luke_ Member, Mobile Tester Posts: 1,535
    @Dee‌ Are you sure Bluetooth keyboards are supported? I only managed to set the volume and nothing else...
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    edited June 2014
    Messi said:

    Got question for @Dee does this patch do anything about the DEP causing BGEE to not start, or OpenAL not installing properly? Those two are by far the most common causes of this game not running judging by the Steam forums.

    Edit: I'd like to point that this bug (http://forum.baldursgate.com/discussion/27450/3134-jaheira-has-7-lvl-1-druid-spell-slots#latest) with wisdom giving double bonus spells hasn't been fixed. I consider it to be actually quite big mechanics bug so it would be nice to have it finally addressed.

    Tested that with Jaheira in the beta. When you first recruit her she has 3 lvl 1 druid spells when she should have 2 (1 from being lvl 1 druid and another from having 14 wisdom) Tested it further by setting Jaheira's xp to 120k which made her 6f/8d. With the 14 wis she has in BG1 that gives 1 extra lvl 1 spell. So at lvl 8 she should have 4 lvl 1 spells, instead she has 5.

    Are you using 3rd edition spell tables? BGEE is based on AD&D 2nd edition.

    14 Wisdom gives 2 bonus first level spells in AD&D. So Jaheira having 3 first level spells at level 1 is correct.

    http://baldursgate.wikia.com/wiki/Character_Abilities

    At 8th level, the base first level spells is 3. So 3+2=5 is correct again.

    http://baldursgate.wikia.com/wiki/Spell_progression_tables
  • AlkaluropsAlkalurops Member Posts: 269
    Messi said:

    Edit2: Whenever I load game with Edwin having Ring of Wizardry equipped there is minor graphical glitch in the spellbook window where the last spell is missing the frames looking like this:

    I reported that here: http://forum.baldursgate.com/discussion/12506/ring-of-evermemory-ring-of-wizardry-on-specialist-mage
    At the current rate I estimate it to be fixed in BG:EEEE...
  • FranpaFranpa Member Posts: 637
    "- Added "Font Size" to Graphics Options (changing this during play will empty the combat log)"

    Thanks very much for listening and adding a [i]option[/i] to allow us to choose which to use. These days its a little too often that devs of a product will go with an either/or approach and never make one choice optional.
  • MessiMessi Member Posts: 738
    edited June 2014

    Messi said:

    Got question for @Dee does this patch do anything about the DEP causing BGEE to not start, or OpenAL not installing properly? Those two are by far the most common causes of this game not running judging by the Steam forums.

    Edit: I'd like to point that this bug (http://forum.baldursgate.com/discussion/27450/3134-jaheira-has-7-lvl-1-druid-spell-slots#latest) with wisdom giving double bonus spells hasn't been fixed. I consider it to be actually quite big mechanics bug so it would be nice to have it finally addressed.

    Tested that with Jaheira in the beta. When you first recruit her she has 3 lvl 1 druid spells when she should have 2 (1 from being lvl 1 druid and another from having 14 wisdom) Tested it further by setting Jaheira's xp to 120k which made her 6f/8d. With the 14 wis she has in BG1 that gives 1 extra lvl 1 spell. So at lvl 8 she should have 4 lvl 1 spells, instead she has 5.

    Are you using 3rd edition spell tables? BGEE is based on AD&D 2nd edition.

    14 Wisdom gives 2 bonus first level spells in AD&D. So Jaheira having 3 first level spells at level 1 is correct.

    http://baldursgate.wikia.com/wiki/Character_Abilities

    At 8th level, the base first level spells is 3. So 3+2=5 is correct again.

    http://baldursgate.wikia.com/wiki/Spell_progression_tables
    You are quite right. It's working exactly as it should then. :) Only thing not working is my chart reading.

    Edit: Removing that part from my previous post then.
  • The user and all related content has been deleted.
  • SedSed Member Posts: 790
    @Anduin I have seen the same thing with Lightning bolts..
    Seems like the bounce off the first target they hit instead of actually passing through.

    Might be worth a check @Dee
  • Zymran86Zymran86 Member Posts: 137
    edited June 2014
    .
  • CaloNordCaloNord Member Posts: 1,809
    edited June 2014
    Zymran86 said:

    .

    What's with these? Am I missing something? :O
    I mean besides the whole Morse code thing...
  • CamDawgCamDawg Member, Developer Posts: 3,438
    Err. I was pinged?
  • CaloNordCaloNord Member Posts: 1,809
    edited June 2014
    -Delete this if you would be so kind-
    Post edited by CaloNord on
  • Troodon80Troodon80 Member, Developer Posts: 4,110
    @CamDawg, it was here but since edited.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    Ah, thank goodness. If I have to through another check on spells/profs/etc. for NPCs I may go slightly more crazy. It's an amazingly tedious process.
  • diessadiessa Member Posts: 3
    The bonuses to thief skills, listed in race traits, should be reviewed.

    The rates listed for humans aren't a "racial bonus". They are the base skill values for all thieves. Humans have racial bonuses of 0% over these base skills. Other races have bonuses or penalties to these base skills, depending on their race. What is listed for humans should instead be listed in the thief class description as the base skills. It's a documentation error.

    Dwarves and gnomes also have substantial bonuses to thief skills listed in their racial traits. I'm unsure how accurate all of these are, but I do know that the human trait list is wrong.
  • AlkaluropsAlkalurops Member Posts: 269
    edited June 2014
    Couple of things I don't really like:

    - Granularity of the font fize: the default size is too small for me, the next step is too large. The ini file shows "100" for default and "125" for the next step but manually entering anything in between seems to have no effect. Not sure why there are 25 steps in between when there really only is 1.
    - All capitalized NPC names in the chatlog. This is a change I do not like.
    - The F8 key *STILL* opens the priest scroll with no way to unset that key binding. Yeah, I only reported this bug 2 years ago.
    Post edited by Alkalurops on
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    edited June 2014

    Couple of things I don't really like:

    - Granularity of the font fize: the default size is too small for me, the next step is too large. The ini file shows "100" for default and "125" for the next step but manually entering anything in between seems to have no effect. Not sure why there are 25 steps in between when there really only is 1.
    - All capitalized NPC names in the chatlog. This is a change I do not like.

    My guess is that the numbers are a pixel height. So, there are options for 100 pixel high characters or 125 pixels, but not 105, 110, 115, etc..
  • DeeDee Member Posts: 10,447


    - The F8 key *STILL* opens the priest scroll with no way to unset that key binding. Yeah, I only reported this bug 2 years ago.

    I'm not able to reproduce this issue. What are you doing to get it to happen?
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