A Wild Bard is no laughing matter. A Wild Jester, on the other hand…
When I think of a Jester I think of Coran's portrait, even though he's actually a Fighter/Thief. Wierd.
Just like the rest of the world, bro. I always think it's strange that pretty much everybody loves coran, but we all agree that his portrait is terrible. In bg1 we only get two thing to know the characters with, the portrait and the sound set. And coran sure isn't getting all this love from just his sound set, and by that logic his portrait is awesome. We all know it's awesome, but we don't know that we know that the portrait is as awesome as we know it is.
I have asked so many questions on this thread that, looking everything over, I remind myself of "the little boy down at the train station". Ever hear that one? It's an old one.
Little boys asks:
"What time's that train in?" "What time's that train out?" "How deep's that mudhole?" "How much are your bananas?"
Train master says:
"Train in at eight." "Train out at nine." "A**hole deep." "Three for a dime."
*yawn*
Stupid, I know. But it was my pappy's favorite, as I was very inquisitive as a child. See? I shared something with all of you.
And with that, I must ask another question, and one that is largely subjective:
I legitimately rolled a very good Wild Mage some time back, but seem to have misplaced the file. Now I store them all in a separate folder for my "characters", but that doesn't help me with my missing Wild Mage.
Here is the question, and seeing as how it's largely subjective, I just want an opinion:
Seeing as how the Wild Mage roll was 100% legit, would it be cheating if I rolled another Wild Mage, use EEkeeper to set the values to match my legitimate (albeit misplaced) Wild Mage at the time he was created, and then import the Wild Mage into a fresh new game?
I wouldn't think that would be cheating, as the original roll was legit, and the game program doesn't know the difference. But for some reason, I am a perfectionist about these types of things, and my OCD is messing with me heavy!
@Sergio Lawful Good does not necessarily mean "obeys every law". The person in question could obey specifically the good laws of a country while still deferring mainly to their own religious laws or personal laws. For instance, a Lawful Good character won't be a massive di** to someone merely to appease a law that says "You must be a massive di** once a day." I feel like for MOST characters the Good/Neutral/Evil takes precedence over the Lawful/Neutral/Chaotic. Now, riddle me this. Assuming you're a "good" person (we all have faults, but I mean generally good), would you steal from a store? Would you steal from a store if it was to save a child's life? If you can justify the action for whatever reason then good on you. But just stealing from every random house you come across does infringe on the "good" aspect of your character, at least in my opinion.
So no, being unable to play a character unless he respects the alignment isn't a bad thing. You're not sick. As for whether that makes you incapable of playing the classes... I dunno. I'm sorry if that's the case.
I am like that, also. When I play lawful good I usually pretend that the things in the candlekeep chests actually belong to my charname, and he had "put them there" earlier. After that I generally have someone else steal, and pretend that my lawful good charname "isn't aware of it". YOU, the player, don't have to be lawful good, just the charname. But I guess that's only halfway roleplaying.
Of course, one of the reasons I like chaotic good so much is you're freed from much of that. The end justifies the means, of course. We need things, and it's for the greater good.
With that said, I feel chaotic neutral is specifically for people like you and I. To be able to just play the game without feeling bound by our nature to roleplay alignment. But the game's description of chaotic neutral (at character creation) is downright terrible IMO, and for me does not describe how I see chaotic neutral.
As for your second question, that's a good idea and it makes sense that constitution would govern that. But I have no clue as to whether it's currently like that.
2- Am I wrong, or having a high constitution avoid the "fatigue" status of charname and the npcs?
3- Is the fact that ioun stones can avert the critical hits intended?
2. It slows it, but doesn't negate it completely. That said, it doesn't slow it by MUCH. I think I read someone say that it slows the fatigue process by .0004 real-time hours or something. I can't even pretend to know the exact amount.
3. I didn't even know they could! 0_0 I imagine it's not intentional, since helmets protect your head, while ioun stones are... well, stones. Rocks that are slightly magical in nature, and are somehow affixed to your head. Maybe like an Indian bindi.
2- Am I wrong, or having a high constitution avoid the "fatigue" status of charname and the npcs?
3- Is the fact that ioun stones can avert the critical hits intended?
2. It slows it, but doesn't negate it completely. That said, it doesn't slow it by MUCH. I think I read someone say that it slows the fatigue process by .0004 real-time hours or something. I can't even pretend to know the exact amount.
3. I didn't even know they could! 0_0 I imagine it's not intentional, since helmets protect your head, while ioun stones are... well, stones. Rocks that are slightly magical in nature, and are somehow affixed to your head. Maybe like an Indian bindi.
2. I'm pretty confident your constitution score makes a huge difference on your fatigue status. Xan always gets tired before kaigan.
3. Anything that goes in the helmet slot currently protects agains crits, including king stoms mask, which is nice for mages and thieves early game. Also, ioun stones aren't attached to your head, the float in orbit around it. I cannot imagine how this would protect from critical hits, and I think it would get annoying after a while.
@meagloth But you're talking about a... 11 point difference? (If I'm remembering right) I should have said before that it's .000something difference PER point. If we're talking about 11 points of difference, then yes, that does make a difference. And characters will definitely get tired in order of constitution, I'm just saying that one or two points doesn't make as much of a difference.
Can anyone tell me what are the total ability bonuses available throughout BG1 and 2?
Here's the format I'm looking for. Variables not related to alignment (such as class based ones. I.e. Deck of many things) can go in the parentheses with a short note explaining what class/why gets the bonus.
On the subject of ioun stones, does anyone actually use them? While poking around with the EEKeeper I found those wonderful Circlets (like many others) which also appear to have an in game model to, which is uber cool. I'd love to add those to a store later on! They'd be a wonderful option for mages who are very strapped for choice when it comes to stylish head attire...
On the subject of ioun stones, does anyone actually use them? While poking around with the EEKeeper I found those wonderful Circlets (like many others) which also appear to have an in game model to, which is uber cool. I'd love to add those to a store later on! They'd be a wonderful option for mages who are very strapped for choice when it comes to stylish head attire...
I use them. Usually about half my party has an ioun stone floating around their head.
I use them. Usually about half my party has an ioun stone floating around their head.
Interesting! Which ones? I've only seen the infravision one in BG1 and I can't remember the BG2 ones. And yes, I had to look up exactly what holds them on your head... to discover they just float which is good because I always had this image of a rock balanced on my head.
Has anyone played the new Divinity game? I see the full version is available. Is it anything at all like Baldur's Gate? I remember playing the original (Divine Divinity) and it was more like Ultima than Baldur's Gate.
Sweet! I've just got it a few days ago, only had enough time to play about 3 minutes of it but it plays a bit more like NWN2. You get to pick and control two characters to begin with. Does have a few cool mechanics, like you can throw oil on the ground so people fall over, then have your mage light it on fire when they fall down in it... that kind of thing. I can't speak to anymore depth then that at the moment, but it looks pretty good to begin with!
To me, there're some similarities but from what I've seen I wouldn't like to try it. I'm waiting for Pillars of Eternity instead - this game, I think, should be called new BG.
On the subject of ioun stones, does anyone actually use them? While poking around with the EEKeeper I found those wonderful Circlets (like many others) which also appear to have an in game model to, which is uber cool. I'd love to add those to a store later on! They'd be a wonderful option for mages who are very strapped for choice when it comes to stylish head attire...
And not only this. These stones prevent getting critical hits for mages and bards.
I use them and there're some I like a lot.
Bronze Ioun Stone helps to memorize a bonus 7th level spell.
Lavender Ioun Stone gives +1 bonus to AC and +4 to all saves vs death
Pale Green Ioun Stone gives +10 % bonus to hit points and +1 bonus to THAC0.
Pearly White Ioun Stone regenerates 2 hit points every minute - you can use it before a rest or before moving between locations.
Later in the game you can get Wong Fei's Ioun Stone that gives +15 to Max Hit Points , +1 Bonus to AC and the ability to regenerate 1 hit point every 6 seconds
Wong Fei's I remember and Bronze, I forgot about the rest! :O
My my it's been far to long since I 'barded' through Baldur's gate! Ahh Jester's how you've won my heart.
On that note, I'm also a bit of a fan of Methild's Harp I do feel we could use a few more types of instruments with various effects here and there. Not to many, just an additional one or two. Nice for the RP value to have instruments for the bard.
Edit: Also, it seems the bard song drains fatigue, can anyone confirm?
Thanks @bengoshi ! I'll go ahead and make an answer to my own question, for those who wish to see a (relatively) simple table.
Good and Evil assume that when it comes to specific and definitive Good-V-Evil choices, you always choose one or the other. I'll also say exactly where you get these bonuses in the spoilered section below.
STR: Good: (+1 BG1, Possible -1, Possible +1 (warrior only) +1 BG2) Evil: (+1 BG1, Possible -1, Possible +1 (warrior only), +3 BG2)
DEX: Good: (+1 BG1, Possible -1, Possible +1 (rogue only), Definite -1, +1 BG2) Evil: (+1 BG1, Possible -1, Possible +1 (rogue only), +1 BG2)
CON: Good: (+1 BG1, Possible -1, +1 BG2) Evil: (+1 BG1, Possible -1, +3 BG2)
INT: Good: (+1 BG1, Possible +1 (wizard only), +1 BG2) Evil: (+1 BG1, Possible +1 (wizard only) +1 BG2)
WIS: Good: (+3 BG1, Possible -1, Possible +1 (priest only), +2 BG2) Evil: (+3 BG1, Possible -1, Possible +1 (priest only), +1 BG2)
BG1: Tomes You get stat tomes that increase your stats by 1 in BG1. Each stat has only one of these tomes, with the exception of WIS, which has three of these tomes.
BG2: Increases
The Deck of Many Things: It is possible to gain a +1 to your classes "prime requisite". This being STR for warriors, DEX for rogues, INT for wizards, and WIS for priests.
The Machine of Lum the Mad: You can gain a +1 to every stat using this machine. No difference whether you're good or evil.
The Hell Trials: This is a very late game series of trials which have varying rewards based on your choices. The stat changes are as follows: Good: +1 WIS and CHA Evil: +2 CON and STR
BG2: Decreases
The Dream Toll: In a "dream sequence" during BG2, you're forced to choose one statistic to decrease by 1. You can choose from STR, DEX, CON, and WIS.
The Hell Trials: If you're sticking to the good path during the hell trials, you're forced to lose 1 point of DEX.
It's been your 666th post. But it's been wonderful and it would become VERY useful source of information for everyone who will need it in the future. A reference. So, a promote is a must.
Comments
I always think it's strange that pretty much everybody loves coran, but we all agree that his portrait is terrible. In bg1 we only get two thing to know the characters with, the portrait and the sound set. And coran sure isn't getting all this love from just his sound set, and by that logic his portrait is awesome. We all know it's awesome, but we don't know that we know that the portrait is as awesome as we know it is.
He He He,
Break that lute across my knee,
And if the Bard should choose to fight,
Why then I'll set his clothes alight!
Poor Cicero!
Little boys asks:
"What time's that train in?"
"What time's that train out?"
"How deep's that mudhole?"
"How much are your bananas?"
Train master says:
"Train in at eight."
"Train out at nine."
"A**hole deep."
"Three for a dime."
*yawn*
Stupid, I know. But it was my pappy's favorite, as I was very inquisitive as a child. See? I shared something with all of you.
And with that, I must ask another question, and one that is largely subjective:
I legitimately rolled a very good Wild Mage some time back, but seem to have misplaced the file. Now I store them all in a separate folder for my "characters", but that doesn't help me with my missing Wild Mage.
Here is the question, and seeing as how it's largely subjective, I just want an opinion:
Seeing as how the Wild Mage roll was 100% legit, would it be cheating if I rolled another Wild Mage, use EEkeeper to set the values to match my legitimate (albeit misplaced) Wild Mage at the time he was created, and then import the Wild Mage into a fresh new game?
I wouldn't think that would be cheating, as the original roll was legit, and the game program doesn't know the difference. But for some reason, I am a perfectionist about these types of things, and my OCD is messing with me heavy!
So no, being unable to play a character unless he respects the alignment isn't a bad thing. You're not sick. As for whether that makes you incapable of playing the classes... I dunno. I'm sorry if that's the case.
I am like that, also. When I play lawful good I usually pretend that the things in the candlekeep chests actually belong to my charname, and he had "put them there" earlier. After that I generally have someone else steal, and pretend that my lawful good charname "isn't aware of it". YOU, the player, don't have to be lawful good, just the charname. But I guess that's only halfway roleplaying.
Of course, one of the reasons I like chaotic good so much is you're freed from much of that. The end justifies the means, of course. We need things, and it's for the greater good.
With that said, I feel chaotic neutral is specifically for people like you and I. To be able to just play the game without feeling bound by our nature to roleplay alignment. But the game's description of chaotic neutral (at character creation) is downright terrible IMO, and for me does not describe how I see chaotic neutral.
As for your second question, that's a good idea and it makes sense that constitution would govern that. But I have no clue as to whether it's currently like that.
3. I didn't even know they could! 0_0 I imagine it's not intentional, since helmets protect your head, while ioun stones are... well, stones. Rocks that are slightly magical in nature, and are somehow affixed to your head. Maybe like an Indian bindi.
3. Anything that goes in the helmet slot currently protects agains crits, including king stoms mask, which is nice for mages and thieves early game. Also, ioun stones aren't attached to your head, the float in orbit around it. I cannot imagine how this would protect from critical hits, and I think it would get annoying after a while.
Here's the format I'm looking for. Variables not related to alignment (such as class based ones. I.e. Deck of many things) can go in the parentheses with a short note explaining what class/why gets the bonus.
STR:
Good: +2 (+1 BG1, +1 BG2)
Evil: +4 (+1 BG1, +3 BG2)
DEX:
Good: +1 (+1 BG1, +1 BG2, -1 BG2)
Evil: +2 (+1 BG1, +2 BG2)
ect. ect.
And yes, I had to look up exactly what holds them on your head... to discover they just float which is good because I always had this image of a rock balanced on my head.
I can't speak to anymore depth then that at the moment, but it looks pretty good to begin with!
We already have a thread about this game: http://forum.baldursgate.com/discussion/30729/ign-declares-divinity-original-sin-feels-like-a-modern-baldur-s-gate-really/p1 But there're still no posts from those who has tested the game. People from Steam (http://steamcommunity.com/app/230230/discussions/0/522730702193700369//slayer ) seem to have different opinions about it.
I've found a video of Combat and Elemental Mechanics:
http://www.youtube.com/watch?v=r4MjkBCz0tQ
To me, there're some similarities but from what I've seen I wouldn't like to try it. I'm waiting for Pillars of Eternity instead - this game, I think, should be called new BG.
I use them and there're some I like a lot.
Bronze Ioun Stone helps to memorize a bonus 7th level spell.
Lavender Ioun Stone gives +1 bonus to AC and +4 to all saves vs death
Pale Green Ioun Stone gives +10 % bonus to hit points and +1 bonus to THAC0.
Pearly White Ioun Stone regenerates 2 hit points every minute - you can use it before a rest or before moving between locations.
Later in the game you can get Wong Fei's Ioun Stone that gives +15 to Max Hit Points , +1 Bonus to AC and the ability to regenerate 1 hit point every 6 seconds
My my it's been far to long since I 'barded' through Baldur's gate! Ahh Jester's how you've won my heart.
On that note, I'm also a bit of a fan of Methild's Harp I do feel we could use a few more types of instruments with various effects here and there. Not to many, just an additional one or two. Nice for the RP value to have instruments for the bard.
Edit: Also, it seems the bard song drains fatigue, can anyone confirm?
I find everything I need from this wonderful survey by @PugPug (where's he, BTW?)
http://forum.baldursgate.com/discussion/8987/guide-to-stat-distribution-metagaming
Good and Evil assume that when it comes to specific and definitive Good-V-Evil choices, you always choose one or the other. I'll also say exactly where you get these bonuses in the spoilered section below.
STR:
Good: (+1 BG1, Possible -1, Possible +1 (warrior only) +1 BG2)
Evil: (+1 BG1, Possible -1, Possible +1 (warrior only), +3 BG2)
DEX:
Good: (+1 BG1, Possible -1, Possible +1 (rogue only), Definite -1, +1 BG2)
Evil: (+1 BG1, Possible -1, Possible +1 (rogue only), +1 BG2)
CON:
Good: (+1 BG1, Possible -1, +1 BG2)
Evil: (+1 BG1, Possible -1, +3 BG2)
INT:
Good: (+1 BG1, Possible +1 (wizard only), +1 BG2)
Evil: (+1 BG1, Possible +1 (wizard only) +1 BG2)
WIS:
Good: (+3 BG1, Possible -1, Possible +1 (priest only), +2 BG2)
Evil: (+3 BG1, Possible -1, Possible +1 (priest only), +1 BG2)
CHA:
Good: (+1 BG1, +2 BG2)
Evil: (+1 BG1, +1 BG2)
Methods of increasing/decreasing stats
BG1: Tomes
You get stat tomes that increase your stats by 1 in BG1. Each stat has only one of these tomes, with the exception of WIS, which has three of these tomes.
BG2: Increases
The Deck of Many Things: It is possible to gain a +1 to your classes "prime requisite". This being STR for warriors, DEX for rogues, INT for wizards, and WIS for priests.
The Machine of Lum the Mad: You can gain a +1 to every stat using this machine. No difference whether you're good or evil.
The Hell Trials: This is a very late game series of trials which have varying rewards based on your choices. The stat changes are as follows:
Good: +1 WIS and CHA
Evil: +2 CON and STR
BG2: Decreases
The Dream Toll: In a "dream sequence" during BG2, you're forced to choose one statistic to decrease by 1. You can choose from STR, DEX, CON, and WIS.
The Hell Trials: If you're sticking to the good path during the hell trials, you're forced to lose 1 point of DEX.