I just checked Xan in Nashkel mines. Everything was working fine for me - i killed Mulahey, talked to Xan and recruit him. No strange conversation. After 1 min i sent him to Nashkel inn. Do you plan to hotfix those empty "continue" bars? It's not game breaking but i like flawless play And what about "NPC wait in inn" component. It's disabled now. Do you plan to fix it?
@kaguana - That's the issue I mentioned above with Xan. His interjection is copying a command from Mulahey and it's making him turn neutral after his second interjection.
I just checked Xan in Nashkel mines. Everything was working fine for me - i killed Mulahey, talked to Xan and recruit him. No strange conversation. After 1 min i sent him to Nashkel inn. Do you plan to hotfix those empty "continue" bars? It's not game breaking but i like flawless play And what about "NPC wait in inn" component. It's disabled now. Do you plan to fix it?
Franpa reports the same issue with no mods installed. I'll keep looking into it, but this might not be caused by BG1NPC.
BG1NPC's Wait at Inns component is a few thousand lines of hardcoded references to Tutu. I'd like to look at converting it someday, but it's going to be a while.
I am also having this issue, even after reinstalling the mod. It has only been happening since updating to 1.3 Should I do a complete reinstall of the game? (I'd like to avoid doing so if possible, obviously).
@jackjack - When you reinstalled the mod, did you do "setup-bg1npc --reinstall"? If you re-ran the installer and selected "No Change" for each component, then it wouldn't reapply the strings to the dialog.tlk file.
@SharGuidesMyHand - Do you have a save game I could look at? I'm guessing that there is an issue with Xan's romance timer. It must not be getting reset, so it's constantly expired and firing romance dialogs.
Actually, I might want to take a look at the XANJ.DLG file in your override folder too.
The attachment below includes a series of saves spanning from just before I picked up Xan through his exit, and also the override file.
On the plus side, I still have Ajantis to look forward to.
I doubt that there was going to be much future between Xan and my Amazonian barbarian anyway. ;-)
Xan's dialog file appears to be missing entries. I see the variable in your saved game that says the Xan interjections with Mulahey tried to occur, but I can't find the corresponding entries in the XANJ.DLG file. It would explain why the minions never appeared. Xan's interjection never passed back to Mulahey (since it went to a random romance dialog), so his minions don't summon.
Appears to be a problem with the installation. Are you running the latest prelease? Can you post a copy of your SETUP-BG1NPC.debug file?
I am having the exact same problem as jackjack above. I just reinstalled the mod using the --reinstall command, and the error continues to come up when I speak to Imoen.
If it helps, my mod install order was: BG1NPC, BG1NPC Music Pack, Sword Coast Strategems.
I am also playing multiplayer, and the host is having the issue.
@jackjack - When you reinstalled the mod, did you do "setup-bg1npc --reinstall"? If you re-ran the installer and selected "No Change" for each component, then it wouldn't reapply the strings to the dialog.tlk file.
I am 99% sure I selected "reinstall" for everything, but I will try again to be certain. Edit: in the interests of testing, this is the only mod I have installed.
I'm actually using Xan in this playthrough and haven't had a problem with him so far, I don't think I'm romancable though so that may have something to do with it?
@jackjack - When you reinstalled the mod, did you do "setup-bg1npc --reinstall"? If you re-ran the installer and selected "No Change" for each component, then it wouldn't reapply the strings to the dialog.tlk file.
I am 99% sure I selected "reinstall" for everything, but I will try again to be certain. Edit: in the interests of testing, this is the only mod I have installed.
If I understand you both, it sounds like you applied the v1.3 patch with BG1NPC installed and then tried to update the BG1NPC install. I'm not sure why it's not working, but it appears that your dialog.tlk file is missing strings from BG1NPC, hence the Invalid string references. You may have to repair your install and restart from a fresh v1.3.
I am having the exact same problem as jackjack above. I just reinstalled the mod using the --reinstall command, and the error continues to come up when I speak to Imoen.
If it helps, my mod install order was: BG1NPC, BG1NPC Music Pack, Sword Coast Strategems.
I am also playing multiplayer, and the host is having the issue.
Any idea of what's going on?
Thanks, -Matt
@mattastrophic - Does your host have those same mods installed? If you're doing multiplayer with mods, all players need to have the same mods installed (and the same components).
If you have mods installed and the host doesn't, there are going to be problems.
Both the host and the guest have an identical mod setup. I even compared our weidu.txt files side-by-side to ensure that all options chosen were identical before we started our multiplayer session.
What ends up happening is that the host receives the "Invalid: xxxxx" error, and all the dialog options are blank, while the guest is receiving all the dialog with all the options... even though both host and guest have an identical setup. This occurs when the host is the one to initiate a chat with Imoen.
I can also confirm that v1.3 was downloaded and installed before the mods were applied.
When I get a chance, I'll get the SETUP-BG1NPC.DEBUG and post. Should I go ahead and do a fresh reinstall anyways?
@AstroBryGuy Here is my debug file. If you look at it and think a repair or reinstall is needed, that's what I'll do. I've got all the portraits and save games backed up just in case.
Bug: After finding Gorion's body at the beginning of the game and taking the note from his remains, if you drop the note before Imoen has a chance to initiate a conversation with you (I copied it to my journal and dropped it before leaving the inventory screen), she'll constantly try to talk to you, but only bring up options from player-initiated dialog. I managed to get things back on track by picking the note back up.
@AstroBryGuy Here is my debug file. If you look at it and think a repair or reinstall is needed, that's what I'll do. I've got all the portraits and save games backed up just in case.
@jackjack - Are you playing in english or spanish? I noted that you are selected english for the language to install BG1NPC, which make me think you're playing in english. However, the dialog.tlk being installed to is the spanish one.
WeiDU v 23600 Log
C:\Games\Baldur's Gate Enhanced Edition\Data\00766\setup-bg1npc.exe [./chitin.key] loaded, 495088 bytes [./chitin.key] 73 BIFFs, 35212 resources [.\weidu.conf] loaded, 17 bytes [lang\es_es/dialog.tlk] loaded, 9094089 bytes [lang\es_es/dialog.tlk] 62918 string entries [lang\es_es/dialogF.tlk] loaded, 9095081 bytes [lang\es_es/dialogF.tlk] 62918 string entries Using Language [English] [English] has 1 top-level TRA files [bg1npc/tra/english/setup.tra] has 134 translation strings
Using lang\es_es/dialog.tlk and lang\es_es/dialogF.tlk
If you accidentally installed BG1NPC to the spanish dialog.tlk but are playing in english, that would certainly explain the problem.
I'm almost positive I selected English. I know only rudimentary Spanish at best. I will try a repair install and let you know how it goes.
You must have accidentally selected spanish when you first ran WeiDU, this picks the dialog.tlk file WeiDU will use, and it's only asked the first time you run WeiDU.
There is a file weidu.conf. If you open it, it should have a line "lang_dir". My guess is that yours will say:
Bug: After finding Gorion's body at the beginning of the game and taking the note from his remains, if you drop the note before Imoen has a chance to initiate a conversation with you (I copied it to my journal and dropped it before leaving the inventory screen), she'll constantly try to talk to you, but only bring up options from player-initiated dialog. I managed to get things back on track by picking the note back up.
Thanks, @Kaigen - I'll look at that and what I can do to avoid the issue. You're just too quick for Imoen!
@AstroBryGuy I also ran into an issue during the Brage sidequest. Brage engaged just as I killed Laryssa, and after concluding the conversation with him, Imoen started her dialog talking about how bad she feels about having to kill Laryssa, which interrupted the teleport to the temple in Nashkel. Talking to Brage or manually traveling to the temple didn't fix things, but reloading and ensuring that Imoen's dialog fires before Brage enters the scene causes everything to work fine.
This maybe isn't completely related to this thread, but the Music Pack doesn't seem to be working for me. I installed all tracks but all of the romance talks have been in silence.
I thought it was also messing up combat music, but that seems to be an existing problem in 1.3
@AstroBryGuy I also ran into an issue during the Brage sidequest. Brage engaged just as I killed Laryssa, and after concluding the conversation with him, Imoen started her dialog talking about how bad she feels about having to kill Laryssa, which interrupted the teleport to the temple in Nashkel. Talking to Brage or manually traveling to the temple didn't fix things, but reloading and ensuring that Imoen's dialog fires before Brage enters the scene causes everything to work fine.
There's a ClearAllActions in Brage's dialog, and then it goes to CutSceneMode. I wonder if Imoen's script block is sneaking in after the ClearAllActions. Maybe I can block it with a check on the BrageRiddle variable It should be 1 if you answered the riddle correctly, but haven't been teleported yet.
Minor annoyance and prolly not worth your time but I'll post anyway
During the Tazok interaction at the bandit camp, as soon as Tazok dies and Kivan pipes up with "remember dehariensfsdg (SP) you beast?" dialogue then instantaneously closes and opens again and he says something about how he's chuffed to pieces that we killed him.
Not a game breaker or anything and it may even be intended behavior, or i just killed him too fast.
Comments
Do you plan to hotfix those empty "continue" bars? It's not game breaking but i like flawless play
This issue is hotfixed at https://github.com/AstroBryGuy/BG1NPC/archive/master.zip
http://forum.baldursgate.com/discussion/comment/539835#Comment_539835
BG1NPC's Wait at Inns component is a few thousand lines of hardcoded references to Tutu. I'd like to look at converting it someday, but it's going to be a while.
And yeah I saw some blank bars not in the mod dialog as well, not many tho
Should I do a complete reinstall of the game? (I'd like to avoid doing so if possible, obviously).
Appears to be a problem with the installation. Are you running the latest prelease? Can you post a copy of your SETUP-BG1NPC.debug file?
I am having the exact same problem as jackjack above. I just reinstalled the mod using the --reinstall command, and the error continues to come up when I speak to Imoen.
If it helps, my mod install order was: BG1NPC, BG1NPC Music Pack, Sword Coast Strategems.
I am also playing multiplayer, and the host is having the issue.
Any idea of what's going on?
Thanks,
-Matt
Edit: in the interests of testing, this is the only mod I have installed.
I'm actually using Xan in this playthrough and haven't had a problem with him so far, I don't think I'm romancable though so that may have something to do with it?
If I understand you both, it sounds like you applied the v1.3 patch with BG1NPC installed and then tried to update the BG1NPC install. I'm not sure why it's not working, but it appears that your dialog.tlk file is missing strings from BG1NPC, hence the Invalid string references. You may have to repair your install and restart from a fresh v1.3.
If you have mods installed and the host doesn't, there are going to be problems.
What ends up happening is that the host receives the "Invalid: xxxxx" error, and all the dialog options are blank, while the guest is receiving all the dialog with all the options... even though both host and guest have an identical setup. This occurs when the host is the one to initiate a chat with Imoen.
I can also confirm that v1.3 was downloaded and installed before the mods were applied.
When I get a chance, I'll get the SETUP-BG1NPC.DEBUG and post. Should I go ahead and do a fresh reinstall anyways?
-Matt
Here is my debug file. If you look at it and think a repair or reinstall is needed, that's what I'll do. I've got all the portraits and save games backed up just in case.
-Matt
There is a file weidu.conf. If you open it, it should have a line "lang_dir". My guess is that yours will say: Change it to: Then run setup-bg1npc --reinstall
I thought it was also messing up combat music, but that seems to be an existing problem in 1.3
I'll need to do some testing...
Can I just say you're an absolute champ @AstroBryGuy for all the help you give to folk on this thread (and probably others). You're awesome
Edit: oh, apparently the forum isn't allowing me to post the file
Minor annoyance and prolly not worth your time but I'll post anyway
dialogue then instantaneously closes and opens again and he says something about how he's chuffed to pieces that we killed him.
Not a game breaker or anything and it may even be intended behavior, or i just killed him too fast.