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BG1NPC for BGEE Prerelease - UPDATE v21-PR_20150131

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  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    CrevsDaak said:

    @1123 = ~BGEE Banter Timing Tweak~
    @1124 = ~You already have the Banter Timing Tweak installed.~
    @1125 = "Please select one of the following options for banter timing:
    [1] Normal banter timing (~27 minutes between banter dialogs)
    [2] Faster banters (Banter dialogs occur ~50% faster)
    [3] Very fast banters (Banter dialogs occur twice as fast)
    [4] Slower banters (Banter dialogs occur ~50% slower)
    [5] Very slow banters (Banter dialogs occur twice as slow)"
    @1126 = ~Banter Timing: Normal~
    @1127 = ~Banter Timing: Fast~
    @1128 = ~Banter Timing: Very fast~
    @1129 = ~Banter Timing: Slow~
    @1130 = ~Banter Timing: Very slow~

    @1123 = ~Ajuste del temporizador de banters (solo BGEE)~
    @1124 = ~Algunos ajustes del temporizador de banters ya fueron instalados anteriormente.~
    @1125 = "Por favor seleccione una de las siguientes opciones para el temporizador de banters:
    [1] Tiempo normal entre banters (~27 minutos entre banters)
    [2] Banters son mas rápidos (ocurren un ~50% mas rápido)
    [3] Banters muy rápidos (ocurren al doble de la velocidad normal)
    [4] Banters son mas lentos (ocurren ~50% mas lento)
    [5] Banters muy lentos (ocurren a la mitad de la velocidad normal)"
    @1126 = ~Velocidad de los banters: Normal~
    @1127 = ~Velocidad de los banters: Mas rápidos~
    @1128 = ~Velocidad de los banters: Muy rápidos~
    @1129 = ~Velocidad de los banters: Mas lentos~
    @1130 = ~Velocidad de los banters: Muy lentos~

    string @1313 "¡Matadlos!" is correct ;)

    Sorry I didn't translate this earlier--I just saw it :\
    Thanks, @CrevsDaak‌!
  • EtaminEtamin Member Posts: 830
    edited August 2014
    @1123 = ~BGEE Czas Pomiędzy Rozmowami~
    @1124 = ~Już masz zainstalowany ten komponent.~
    @1125 = "Proszę wybrać jedną z poniższych opcji:
    [1] Normalny czas (NPC rozmawiają między sobą co ~27 minut)
    [2] Szybsze rozmowy (Dialogi pojawiają około ~50% szybciej)
    [3] Bardzo szybkie rozmowy (Dialogi pojawiają dwa razy szybciej)
    [4] Wolniejsze rozmowy (Dialogi pojawiają się ~50% wolniej)
    [5] Bardzo wolne rozmowy (Dialogi pojawiają dwa razy wolniej)"
    @1126 = ~Czas pomiędzy rozmowami: Normalny~
    @1127 = ~Czas pomiędzy rozmowami: Krótki~
    @1128 = ~Czas pomiędzy rozmowami: Bardzo krótki~
    @1129 = ~Czas pomiędzy rozmowami: Długi~
    @1130 = ~Czas pomiędzy rozmowami: Bardzo długi~

    @AstroBryGuy‌ , sorry, me too :)
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    Etamin said:

    @1123 = ~BGEE Czas Pomiędzy Rozmowami~
    @1124 = ~Już masz zainstalowany ten komponent.~
    @1125 = "Proszę wybrać jedną z poniższych opcji:
    [1] Normalny czas (NPC rozmawiają między sobą co ~27 minut)
    [2] Szybsze rozmowy (Dialogi pojawiają około ~50% szybciej)
    [3] Bardzo szybkie rozmowy (Dialogi pojawiają dwa razy szybciej)
    [4] Wolniejsze rozmowy (Dialogi pojawiają się ~50% wolniej)
    [5] Bardzo wolne rozmowy (Dialogi pojawiają dwa razy wolniej)"
    @1126 = ~Czas pomiędzy rozmowami: Normalny~
    @1127 = ~Czas pomiędzy rozmowami: Krótki~
    @1128 = ~Czas pomiędzy rozmowami: Bardzo krótki~
    @1129 = ~Czas pomiędzy rozmowami: Długi~
    @1130 = ~Czas pomiędzy rozmowami: Bardzo długi~

    @AstroBryGuy‌ , sorry, me too :)

    Thanks! I'll roll those into the next pre-release.
  • DemiurgeDemiurge Member Posts: 1
    after updating to 1.3 I get this error when a banter happens or even when I manually speak to one of my group like Imoen for example:

    Imoen: Invalid: 58757

    1: Invalid: 58758
    2: Invalid: 58759
    3: Invalid: 58764
    4: Invalid: 58765
    5: Invalid: 58766
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    edited August 2014
    @Demiurge‌ - Did you reinstall the mod after updating? Installing the patch will wipe out all installed mods.
  • Zaarin_2003Zaarin_2003 Member Posts: 33
    Hi all, just want to say great work on the mod, much appreciated. Keep up the good work!
  • jobbyjobby Member Posts: 181
    @AstroBryGuy‌

    Quick question, I got the same invalid error @Demiurge‌ is getting, so I uninstalled every mod but when I tried to re-install the NPC project i get an error message in Weidu, I'm not sure if I did something wrong so I'm reinstalling BG:EE at the moment in the hopes that that fixes things.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    What type of error message?
  • jobbyjobby Member Posts: 181
    @CrevsDaak‌
    Sorry i should have taken a screenshot, it just reeled off a load of nonsense then suggested that i didn't have bg:ee or tutu installed.

    I think i must have corrupted something when individually uninstalling mods though, after a re-install it seems to be working fine :)
  • kaguanakaguana Member Posts: 1,328
    @AstroBryGuy seem like there is another problem with the mod not a breaking one but seem like it repeat itself, there are no word on the button that say continue:


    image

    image

    image
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    @kaguana‌ - I'll take a look, but it appears that others are having a similar issue with regular game content.

    http://forum.baldursgate.com/discussion/34164/blank-continue-button-for-some-dialogs-when-recruiting-dorn-il-khan
  • kaguanakaguana Member Posts: 1,328
    edited August 2014
    I saw it just in those dialogs where the npc mod is active, but maybe it is a game issue I'll keep looking on that, tho as he said it functional.
    Hoo and it not all the time
  • jobbyjobby Member Posts: 181
    Yeah I've been getting the blank continue button aswel, not really a problem and I think it's only been during vanilla dialogue.
  • GalahaddulacGalahaddulac Member Posts: 3
    Same problem here, but im pretty sure i get it in dialogues that are caused by the NPCMod! Just created an account to say the following: Thanks for the great work guys, you are my heros.
  • JairyannaJairyanna Member Posts: 209

    Thels said:



    - Is the old music pack compatible with this? If so, should the music pack be installed before or after the NPC project?

    Yes, the BG1NPC Music Pack is compatible with BG1NPC v21 pre-release. It can be installed before or after BG1NPC.
    Does anyone have an up-to-date link for the music pack (Mac compatible)? I've tried googling it but there seems to only be a really old page where the "download is no longer on the server"
  • ThelsThels Member Posts: 1,416
    http://forums.gibberlings3.net/index.php?app=downloads&showcat=11

    The Windows one works for me, but only after I installed the NPC Project. I haven't tried the MAC/Linux links.
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    Jairyanna said:

    Thels said:



    - Is the old music pack compatible with this? If so, should the music pack be installed before or after the NPC project?

    Yes, the BG1NPC Music Pack is compatible with BG1NPC v21 pre-release. It can be installed before or after BG1NPC.
    Does anyone have an up-to-date link for the music pack (Mac compatible)? I've tried googling it but there seems to only be a really old page where the "download is no longer on the server"
    The one on Gibberlings3 has an old version of sox and WeiDU. This version is updated to work on OSX v10.9 (Mavericks).

    https://dl.dropboxusercontent.com/u/80058200/OSX-Intel-bg1npcmusic-v5.zip
  • jobbyjobby Member Posts: 181
    Ok the blank continue button appears to be during vanilla dialogues with an NPC mod interjection..... If that makes any sense?

    Again not game breaking and I am continuing with a previous savefile after reinstalling BG:EE and all the mods i had.
  • JairyannaJairyanna Member Posts: 209
    Excellent! Thanks, @AstroBryGuy‌ ^_^
  • modestvoltamodestvolta Member Posts: 108
    @AstroBryGuy‌ Is there an ETA on when the journal entries will be updated? I realize that's probably a dangerous question to answer with how ... let's be polite and say "passionate" ... BG fans can be, so if you answer with "no comment" I'll understand.
  • JairyannaJairyanna Member Posts: 209
    Do we post content typos here..?

    There's a little typo in the Ajantis romance: in Love Talk 28, after your heritage has been revealed in Candlekeep, which begins "CHARNAME, I seek your forgiveness etc".

    The 2nd pane begins "I felt like my feet where pulled off the ground" but it should, of course, be *were rather than 'where'.

    I think I'm using the most recent version of the mod, but if I'm not and this has already been sorted then don't mind me :)
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,580
    Well, I just encountered some MAJOR problems using the Xan romance component of the Project.

    Within moments of picking up Xan, he reeled off a succession of romance lines, which seemed to be out of order and behaved as if we had already been well entrenched in the romance. His lines repeatedly interrupted the interrogation of Mulahey, causing him to say each of his lines more than once. Within mere moments of having just picked up Xan, he decided that things would be best if he left, and he disappeared, taking with him the equipment that I had just stocked him with. On top of that, when Mulahey would say his final line (the one where he calls his minions to attack), the game would crash. I had saved the game just before Mulahey says his final line, so I reloaded a couple times, but the game would again crash each time that I reloaded. Ultimately, one of the reloads didn't crash and I proceeded with killing Mulahey, but his "minions" never showed up to aid him in the battle.

    Here are a few screenshots below, to better illustrate what happened:
    image
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  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    edited September 2014
    @SharGuidesMyHand‌ - Do you have a save game I could look at? I'm guessing that there is an issue with Xan's romance timer. It must not be getting reset, so it's constantly expired and firing romance dialogs.

    Actually, I might want to take a look at the XANJ.DLG file in your override folder too.

    EDIT: Actually, I wonder if Xan is having issues with his interjection in the Mulahey dialog and somehow his romance dialogs are firing...

    Was the first thing Xan said to Mulahey...


    Peculiar, that I can almost empathize with my captor, now that I am not in chains. Almost, but not quite, for if we do not overwhelm him quickly, he will doubtless summon hordes of kobolds. They infest this warren, like maggots infest moldy bread. We do not stand a chance against such odds.
  • kaguanakaguana Member Posts: 1,328
    Sound interesting when I'll get to the mines I'll get Xan too see if it happen to me as well.
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    edited September 2014
    kaguana said:

    Sound interesting when I'll get to the mines I'll get Xan too see if it happen to me as well.

    I wasn't able to recreate @SharGuidesMyHand‌'s bug, but I did find a different Xan bug. He'll become neutral during his interjection with Mulahey. It's a simple fix, so I'll get that uploaded to GitHub tonight.

    Edit: This is hotfixed at https://github.com/AstroBryGuy/BG1NPC/archive/master.zip
    Post edited by AstroBryGuy on
  • kaguanakaguana Member Posts: 1,328
    @AstroBryGuy‌ ok I'll let you know when I'll get to the mine what is happening, in fact maybe I'll try it now it won't take long.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,580
    edited September 2014



    EDIT: Actually, I wonder if Xan is having issues with his interjection in the Mulahey dialog and somehow his romance dialogs are firing...

    Was the first thing Xan said to Mulahey...


    Peculiar, that I can almost empathize with my captor, now that I am not in chains. Almost, but not quite, for if we do not overwhelm him quickly, he will doubtless summon hordes of kobolds. They infest this warren, like maggots infest moldy bread. We do not stand a chance against such odds.
    No, this is actually how the entire string of dialogues began (I must have overlooked this screenshot when posting the ones above):

    image

    As you can see, Xan did appear to respond to Mulahey, but not with anything that seemed relevant, and then Mulahey repeated his line again afterward.

  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,580
    edited September 2014

    @SharGuidesMyHand‌ - Do you have a save game I could look at? I'm guessing that there is an issue with Xan's romance timer. It must not be getting reset, so it's constantly expired and firing romance dialogs.

    Actually, I might want to take a look at the XANJ.DLG file in your override folder too.

    The attachment below includes a series of saves spanning from just before I picked up Xan through his exit, and also the override file.


    On the plus side, I still have Ajantis to look forward to.

    I doubt that there was going to be much future between Xan and my Amazonian barbarian anyway. ;-)

  • kaguanakaguana Member Posts: 1,328
    @AstroBryGuy Ok I didn't got that bug that @SharGuidesMyHand‌ have but after the talk with Mulahey which Xan give the right dialog he is frozen and can't move nor do anything is that suppose to happen ?
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