@kjeron , you probably know this but you can use the combination (0x103/0x104) lines in splprot.2da with a -1 parameter IF both of the targeting modes use the same parameter.
I use it for things like (if Wisdom or Charisma > X) or (if Dex > X and Str < X). Not the most useful, but a fun trick that trivializes some things.
Quick question here, and I may be in the wrong spot. I think npc-ee used to be part of Scales of Balance. In that vain I'm trying to see if I switch Imoen over to a Thief/Mage is there an option to change one of her proficencies over to short bow instead of sling? Wasn't sure if that was do able or if the Mage Class restriction just totally prevents that.
Dual wielding with daggers and using them to parry is actually very interesting. You do a blocking counter attack at the opponent's weapon instead of attacking the opponent's body - much like you would when blocking with your arms in unarmed combat, but also a lot more difficult. This much easier to do with a small weapon such a dagger than a sword, and probably impossible with large or heavy weapons. At least, I've never seen it done in real life martial arts with large weapons.
It lets thieves of 7th level or higher make a saving throw vs. Breath Weapon in order to completely dodge the effects of certain spells like Fireball, Skull Trap, etc.
A couple of comments:
you may wanna add opcode 139 to D5EVADE.SPL in order to display Gained Passive Ability: Evasion or something like that.
You may wanna add TRAP_FIREBALL, TRAP_LIGHTNING_BOLT, MEPHIT_LIGHTNING_BOLT and the like to the list of evadable spells....
[PATCH_IF (level_1 > 7) OR (level_2 > 7) BEGIN] -> You may wanna replace > ("greater") with >= ("greater or equal").
In IWDEE there is no opcode 72 (Change AI type). What is it for? Moreover, I think it's currently useless since it has a duration of 0.....
Heavy install, so I'll start off with that. Was trying to install YARAS and kept running into an error with the Magus kit. See below. Weido Log in second spoiler. Only way to "fix" the issue was to remove the QDMagus.2da file from the override folder. Weidu attached
Error from Debug file:
A!BCHAN1 = elven chain ERROR: cannot convert magus_code or %magus_code% to an integer ERROR: [A!BCHAN1.ITM] -> [override/A!BCHAN1.ITM] Patching Failed (COPY) (Not_found) Stopping installation because of error. Stopping installation because of error.
@subtledoctor I do my installs through BWS. Are the new features separate components? If so, can I pause after scales is finished and install the new stuff?
So the long wait is finally over, so it seems to fail to me to ask the inevitable question: How is SoB and associated mods (that is M&G, T&B and F&P) gonna handle IWD 2.5 that is the now released non-beta patch ?
Editing yaras.ini does not work at all for me. ( Dex penalties are too severe) Do I need to start a new game for changes to take effect?
Did you reinstall the mod ? I think you need to reinstall at least the yaras component.
However if i remember it correctly, the dex penalties become much, much more managable once you get your first +1 armor. Until then your high dex characters are better of using leather armors, which actually makes sense.
Editing yaras.ini does not work at all for me. ( Dex penalties are too severe) Do I need to start a new game for changes to take effect?
Did you reinstall the mod ? I think you need to reinstall at least the yaras component.
However if i remember it correctly, the dex penalties become much, much more managable once you get your first +1 armor. Until then your high dex characters are better of using leather armors, which actually makes sense.
You are right, it makes sense. It also makes regular armor complete garbage. Well I wont be using regular armor anyway so no problem.
Comments
I use it for things like (if Wisdom or Charisma > X) or (if Dex > X and Str < X). Not the most useful, but a fun trick that trivializes some things.
Wonderful tweak! Worth donating to TA
At least, I've never seen it done in real life martial arts with large weapons.
Error from Debug file:
ERROR: cannot convert magus_code or %magus_code% to an integer
ERROR: [A!BCHAN1.ITM] -> [override/A!BCHAN1.ITM] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
Stopping installation because of error.
Won't BCS pick up the new version? Or is it now necessary to pause BWS whenever I include SoB in an install?
However if i remember it correctly, the dex penalties become much, much more managable once you get your first +1 armor. Until then your high dex characters are better of using leather armors, which actually makes sense.
You are right, it makes sense. It also makes regular armor complete garbage. Well I wont be using regular armor anyway so no problem.
I have a suggestion. Since you made a spear/halberd weapon category, maybe you could do halberds usable
also by druids?