"While viewing a mage's Spellbook screen, players can now switch to a priest character and the game will immediately switch to the Priest Spells screen (and vice versa)"
By Moradin's hammer this is the greatest gameplay enhancement yet! So much time clicking back and forth.
Well, I think I found a solution. I previously had to check the Disable display scaling on high DPI settings to get it to look right. Taking the check out and the game is runs (and looks right to boot)
Well, it doesn't work every single time and it doesn't work from the launcher at all (have to go straight to the Baldur.exe file)
I should tell you, though, that this will change the font size everywhere that the Normal font is used, not just in the dialogue window. Normal, Toolfont, Realms, and one other whose name escapes my memory at the moment; you can manually change their point-sizes with that same line in the ini, but be forewarned that it will change them everywhere in the game.
Apologies if this has been mentioned before... The battle music keeps on playing even after the battle is over and does not stop until you enter a new area (happened to me when I killed the Assassin outside FAI). I'm pretty sure this didn't happen before... Any work arounds? /J
It doesn't happen for every fight; when it does happen, a quick-save/quick-load will fix it, as will any area transition.
If you manage to find a consistent test case for it, incidentally, please let us know; it's something we'd like to fix, but haven't been able to track down because of its apparently random occurrence.
Does anyone else have this double family - amulet?
Do you have any mods installed? Originally the area script for this area (ar4300) created the dead bodies and the amulet but was later removed and we added them differently. We removed the script from the area; but it still exists. If a mod were to add this back then you could encounter the problem you are having.
I should tell you, though, that this will change the font size everywhere that the Normal font is used, not just in the dialogue window. Normal, Toolfont, Realms, and one other whose name escapes my memory at the moment; you can manually change their point-sizes with that same line in the ini, but be forewarned that it will change them everywhere in the game.
I don't want to complain, but *cough* it still have problem with polish "ł" in shop and taverns names
You're using a mod that I don't think has yet been updated to be compatible with the latest version of the game (Baldur's Gate II EE GUI in Baldur's Gate EE).
Which one do you have in mind? As far as i remember the problem was also in modless Baldur (together with [] for ", so it was []Pod Pomocną D[]onią[]).
Does anyone else have this double family - amulet?
Do you have any mods installed? Originally the area script for this area (ar4300) created the dead bodies and the amulet but was later removed and we added them differently. We removed the script from the area; but it still exists. If a mod were to add this back then you could encounter the problem you are having.
@Balquo, @kaguana - That's exactly what happened. BG1NPC re-activates the script for AR4300 and then extends it to add a quest. Looks like the Colquetle family got killed twice...
I'll need to add some code to deactivate that script block in AR4300.BCS.
Does anyone else have this double family - amulet?
Do you have any mods installed? Originally the area script for this area (ar4300) created the dead bodies and the amulet but was later removed and we added them differently. We removed the script from the area; but it still exists. If a mod were to add this back then you could encounter the problem you are having.
Sounds like a useful fix for the next official BG:EE update: Remove unused faulty script from game.
Comments
By Moradin's hammer this is the greatest gameplay enhancement yet! So much time clicking back and forth.
If you manage to find a consistent test case for it, incidentally, please let us know; it's something we'd like to fix, but haven't been able to track down because of its apparently random occurrence.
Had another idea regarding my supposed bug report, if still relevant, i'll post a formal bug report.
Awesome!
I'll need to add some code to deactivate that script block in AR4300.BCS.