Hmm... I just came across something in Hrothgar's dialogue: he tells the party to "Leave town by way of the south bridge and scout the hills west of Lac Dinneshere - between Easthaven and Caer-Dineval."
Real maps are great to get in a game with... well... a large map. There are plenty of times I pull out the one that came when I bought Skyrim. Plus it's just a cool map.
It annoys me that Jahiera and Kahlid are so low level when Charname meets them. Didn't they travel with Gorion? Or am I mistaken in that? Instead are they harper newbies that Gorion's actual harper friend put on assignment as a good low level baby sitting duty? I of course, don't want to be in the shadow of some high level NPC's, it's good that they are low level, but the story behind it just annoys me.
Pre-WotC D&D and Post-WotC D&D. Biggest and simplest explanation that covers so much. Different people and different artists.
Now Gnomes changing how they look every blasted edition, THAT doesn't make much sense.
Other things of note would be the popularity of other RPGs and their monsters. For example, how many orcs look like they do now because of the Warcraft series' orcs?
I was recently watching the LotR movies again and it reminded me of this one.
It has always bothered me that dwarves are so often portrayed as crude an sloppy. They wear long beards, often beautifully braided and adorned, yet dribble their food and drink all over it with abandon. Doesn’t make sense to me.
@Ravenslight That's the problem of the modern fantasy fiction depictions is partially clashing with the traditional mythology and fairy tale depictions.
Alberich from the Nibelungen Song was shown as a greedy mountain hermit who creates the love spell for Krimhild and Sigurd/ Siegfried. Otr was a fisher who could shapeshift into an otter. When the gods kill Otr, his father Hreidmar doesn't want to share the gold they give him as compensation with his remaining sons, Fafnir and Reginn. Fafnir murders Hreidmar and takes the gold with him to a cave, where he sleeps on it for so long, that he transforms into a lindworm. Reginn wishes revenge for his father which is why he gives Sigurd/ Siegfried the sword Gram (yes, that's what the sword from the game is named after), so that he will kill him for him. After eating his brother's heart, he tries to betray the dragon slayer but Sigurd find out and kills him instead.
The four dwarves who created Freya's Brisingamen where creepy because they traded the jewelery in exchange of spending a night with her. Sindri and Brokk create Sif's golden hair, Thor's hammer Mjölnir, Odin's spear Gungir, the ship Skidbladnir and Odin's ring Draupnir, all of which are powerful magical artifacts. They are very determined craftsmen who put their work above anything else.
The seven dwarves from Snow White (Schneewittchen) where miniers with poor hygene and terrible at house keeping.
The dwarf from Snow White and Rose Red (Schneeweißchen und Rosenrot) was a mean little bugger who gets angry at the girls when they cut off the tip of his beard to save his life.
So what do we gather from this? - Poor hygene, so no well kempt beards - Even though their beards are not well kempt, they are still really - So greedy, they would literally murder their own relatives for riches - Amazing craftsmen - Creepy towards pretty young women/ girls - Miners and smiths - Untidy - Ability to craft the most powerful magical artifacts - Shapeshifting anbilities
What happened in modern depictions is, that a dwarf's love for his beard was turned into general vanity without dropping the part about the poor hygene and untidyness.
Also, can we talk about the fact, that dwarves in D&D are shown as non-magical even though they should be able to cast some of the most powerful magic among all the races? Where my shapeshifting, spellslinging dwarves at?
Also, can we talk about the fact, that dwarves in D&D are shown as non-magical even though they should be able to cast some of the most powerful magic among all the races? Where my shapeshifting, spellslinging dwarves at?
Dwarves aren't really any less-magical than just about any other race (at least now-a-days.) They're just distrusting of Arcane magic, they perfectly love and accept Divine magic, as their gods are very important to them. Well, Shield Dwarves, anyway. Gold Dwarves and Duergar are perfectly accepting of Arcane magic, with all three probably greatly enjoying Arcane magic when it comes to crafting their weapons. A weapon enchanted to hit harder or shock something with lightning would be well received by all dwarves.
In the Discworld novels, Dwarves back home in the mountains are fastidious, sober hard-working people. When they get to the big city, they suddenly start drinking heavily, and having nightly bar fights in the dwarf bars.
My Elven swordsman recruits the legendary wyvern-hunter Coran and goes on a dangerous trek through the Cloakwood. After braving dangerous encounters with swarms of venomous spiders, packs of deadly ettercaps and woods filled with crazed eco-terrorists, I finally arrive at the hidden caverns of the wyverns. My arduous journey is closer to resolution. Soon I will have my trophies and be within striking distance of my enemies stronghold in the area. It used to be that Baldur's Gate gave it's players a special reward at this point in the form of a cut-scene. It was cheesy, and may now be considered out of date, but I for one, used to enjoy watching those woodsman duck under the cow-laden wyvern. I always wondered what was the air speed velocity of Cow-Laden Wyvern? Did Elminster summon cows to drop on people or did he have a ready force of Cow-Laden wyverns to bomb targets of his choosing?
The trek through the Cloakwood can be a grind. It's easy to lose party members and be forced to deplete your party's stock of consumables. It was always special to me when the game stopped and I was given a highly pixelated, blocky action sequence with a vista-view of the Cloakwood. I knew I was that much closer to my Mainchar's goals. I miss the Cloakwood Wyvern cutscene. It's one of the little things that annoys me...
Yeah, that's one reason why I really like Neverwinter Nights 2's companions, they tend to have their stats laid out in fairly good places, and you have full control over fixing them if you so desire. Of course, that's also 3.5 compared to 2e, so...
I remember why I hate ToB now. Every fight is a pointless rock-paper-scissors cycle. Every enemy has no flavor or personality since they're all using the same powers.
Everyone is on crack for no reason. Balthazar's mercenaries could literally invade Faerun with ease with their stats.
The "random" areas are tiny and have no real purpose. There's zero feel of adventuring, getting better levels and items (assuming you unlock HLAs and beat WK in SoA). Many places are copy-pasted from SoA.
Every boss has infinite stoneskins and half a dozen illegal moves. AI having access to infinite spells is a real mood killer.
Even Melissan is a complete disaster to fight. Death Tyrants and stun darts 24/7. Very fun.
The pocket challenges are the only remotely interesting encounters.
Even BP2 has more flavor despite having similar pains.
Now I remember why I don't like Black Pits 2 either. But this time it's technically my fault, sort of.
I almost exclusively play solo and this game beats my ass hard, but I can understand and live with that. I know I'm supposed to get wrecked, but this is beyond that. I'm not super good at IE but I can usually get stuff done.
This rant isn't going to change anything and is completely useless but hey that's what a forum is for so I'll vent.
The fights are super interesting and unique. I have given countless chances to BP2 because I'm in love with the story / background but there are some awkward things.
For instance, the mid-wave quests. They're relentless fetching and item recipes. It's also confusing when like 5 different NPCs can create the same 1 poison you need, you end up with a ton of useless components that you no longer need but that you aren't completely sure you should get rid of. There's a ton of people with a ton of lines each and sometimes you just hunt the entire complex down to see if you have new lines to tell them. fetch fetch fetch. I liked it better in BP1 when you were sure you weren't missing anything special.
Bp1/Bp2 needed buyable containers. It's awkward to carry 50 naked potions in your backpack. Especially with the 50 quest items. Just a little pet peeve.
Next, putting player scripts on enemy AI was also a grave mistake. If you don't have any way to dispel invisiblity, sometimes the enemy just goes trolling mode and runs around pointlessly forever without doing anything. You are forced to waste your time doing nothing because ooh the ai is "smerts". And we're talking 15-20 real world minutes here, and that's if the enemy doesn't *recast* invis immediately after the previous instance ends. This is so ridiculous even the battle music stops. I don't understand how this got past quality assurance beyond "oh we will assume all the players will have True Sight". Plus, nobody likes chasing idiotic zig-zaggers either (yes I understand that's what we real players do all the time against enemies. But that's why enemies have different powers that aren't accessible to us). I don't need to explain how bad Infinity is with melee weapons hitting fleeing targets.
Infinite PFMWs is not fun. It might pass on enemies that aren't innately immune to normal weapons. But not when they aren't. Just no. At least it would be tolerable if they only cast it like 2-3 times max. Not infinite.
I think the game should have done an autosave everytime Dennaton finishes the intro speech to a fight, so we don't have to go through the whole sequence over and over again every reload.
Topaz dragon breath needed a save vs breath weapon. The unavoidable unstoppable STR drain is stupid.
Vorpal hits have no place in this game, considering there's zero option to prepare yourself or retreat or reload fast. There's like 4 different fights with vorpal hitters. That 10% chance sure happens quite alot.
Ravager fight is thematically super cool. Except the part where if you fail to kill him before his form change you might aswell reload. And his use of it is absolutely random and unpredictable. Stupid.
Even EASY skill doesn't change much. You only get a small damage resistance and it's meaningless since everyone hits like a truck.
Are these things the reason why these games are rarely mentionned around here? If so, I can definitely understand.
I really wanted to love bp2 but I have no choice but to skip it since it fails to be >fun<
Bastard swords are supposed to be optionally wielded with two hands. So shouldn't a character get the two handed weapon style bonus when wielding one by itself?
@SirBatince I never played BP2 so I don't have a real opinion about what you tell about. But If you don't have any way to dispel invisiblity is just your choice, the choice to go with a one man party who lacks of some of the abilities that a well balanced party has. In notEE BG2 when I can not dispell invisibility the easy way to reveal the enemy is to make my toon vulnerable. The invisible enemy attacks and is revealed. Same with zig-zagging enemies, for a full party is easy to hit them, for a ranged attacker same thing. Try to equip weapons with a very low speed factor if you want to use mlee with a soloer. Topaz dragon, you can use items and potions to have better saves or use summons to suck the drain. As I told I don't have any experience in BP2, but I know that soloing, thing that is supposed to be harder then running a 6 men party, in the original games was really easy as after few minutes of gaming Charname becomes so powerful. This is only my opinion about some of the things that you told, obviously what you like or dislike is a different thing, different players different tastes...
Bp1/Bp2 needed buyable containers. It's awkward to carry 50 naked potions in your backpack. Especially with the 50 quest items. Just a little pet peeve.
Agree. But also, you can use your footlocker in the fighters quarters for all those non-essential items. Also for the invisible foes, some sort of true sight item that is usable by all classes.
Next, putting player scripts on enemy AI was also a grave mistake. If you don't have any way to dispel invisiblity, sometimes the enemy just goes trolling mode and runs around pointlessly forever without doing anything. You are forced to waste your time doing nothing because ooh the ai is "smerts". And we're talking 15-20 real world minutes here, and that's if the enemy doesn't *recast* invis immediately after the previous instance ends. This is so ridiculous even the battle music stops. I don't understand how this got past quality assurance beyond "oh we will assume all the players will have True Sight". Plus, nobody likes chasing idiotic zig-zaggers either (yes I understand that's what we real players do all the time against enemies. But that's why enemies have different powers that aren't accessible to us). I don't need to explain how bad Infinity is with melee weapons hitting fleeing targets.
Infinite PFMWs is not fun. It might pass on enemies that aren't innately immune to normal weapons. But not when they aren't. Just no. At least it would be tolerable if they only cast it like 2-3 times max. Not infinite.
I kind of hated this too, but somehow also really liked it...?
I think the game should have done an autosave everytime Dennaton finishes the intro speech to a fight, so we don't have to go through the whole sequence over and over again every reload.
Ravager fight is thematically super cool. Except the part where if you fail to kill him before his form change you might aswell reload. And his use of it is absolutely random and unpredictable. Stupid.
Ravager should die if it stays in Ravager form for too long. That's what happens to CHARNAME if he's The Slayer to long.
I played through BP2 only once, berserker>mage solo on core. I want to play through again, especially since all the NPC's are finicky, and will stop talking to you if you tell them what you really think of them.
It annoys me how, during the ending of Icewind Dale,
the narrator, Belhifet, calls himself a demon even though he's really a devil. I mean, I don't mind if there are mortals of the Prime Material Plane who don't know much about the different kinds of fiends and thus refer to devils as demons, but a devil shouldn't be making that mistake. I'd expect that being called a demon would be one of the greatest insults in the Nine Hells.
@SirBatince BP1-2 was not meant for solo players although you could do it solo if you wanted to just like you can solo the main game.
I've played BP2 and really had no need for containers of any sort - no idea why you would need 50 potions since I didn't bother with any almost but that could be because I ran with a full party but still i didn't buy potions or have any real need for them except maybe the random anti-poison, healing or invisibility if my team got in a pinch.
Enemy AI - made the battles tougher - which is good - unlimited invisibility - only a little annoying but if you have a full party not something that is really any bother; plus if the AI cheats with its unlimited resources we cheat too with our spells like mislead and then hiding the clone so we can cast and remain totally invisible or the other cheesy spells/equipment that we can use. Plus micromanaging a battle sometime is usefully if you are facing annoying enemies don't just leave it to the AI to control your party.
Ravager fight was a tough one - and it makes you wonder how powerful the owner of BP2 really is - if you can hold a Ravager and dragons - how the heck do we actually beat the owner - but lucky for us we never do get to meet the true mastermind behind BP2 which I find a bit annoying - there better be a BP3 that continues this pit story.
At Spellhold the labyrinth section - we should be totally unarmed - because really who leaves us with all our armor, magic, scrolls and potions not to mention all of our gold. You'd think they'd rob us and strip us of all our goods like they did in the first dungeon at the beginning of the game. Being fully armed made this section of the game a bit too easy.
Villains without any sense - Irenicus and his sister have got to be some of the laziest villains around - you take our souls (Imoen and my PC) but you let us live to fight another day. "Hello evil villain - do you think I am not going to come after you for our souls???!!!"
Hexxat - is not a true vampire with all their powers. Plus her story is inconsistent - eg Jan mentions a niece that was killed by her - but if you go through Hexxat's dialogue she has been imprisoned for 200 years or so with the helmet on meaning even if she wanted to feed she could not kill anyone as no one could get pass the barrier to release her; plus Hexxat's tells us she can only call those that have similar personalities as her own - only a certain mind will be lured to her - so even if Hexxat did lure someone to the tomb because she was under the power of the helmet she could not move and therefore somone else killed Jan's niece and the others that came along before her and during her imprisonment.
Plus the messenger for M - really can't be human if Hexxat has been imprisoned for 200 years - she has to be an elf or something else but not a human.
The Slayer gets 25 Strength and Dexterity. But as a creature of pure instinct, and not someone you'd want to hang out with, it should have a Wisdom and Charisma penalty. And possibly also a penalty to Intelligence.
In Baldur's Gate, the bastard sword has a weight of 10, whereas the long sword only has a weight of 4. Are bastard swords really that much heavier than long swords?
Meanwhile, the golden Sword of Balduran only has a weight of 12. Gold is about 2.5 times as dense as iron, so if an iron bastard sword has a weight of 10, a golden bastard sword should have a weight of 25.
That characters insta-die when they hit 0 instead of falling unconscious until -10.
In ADnD 2E, characters flat-out die at 0 HP. There are no negative hit points. That's 3E. They're also called "Hit Points" and not "Health Points" for a reason. More HP doesn't make you healthier, in short. It means you can just take more hits, for one reason or the other.
Not shure about the last, tieflings are half demons, and Bhaal is a God, an evil one but not a demon.
Tieflings have fiendish blood that has awakened, but aren't half-demons. Those would be Half-Fiends. Someone might have fiendish blood from a really long lineage and it appeared only in this generation, for some reason. Almost all their ancestors could be human and their one child could have been born a Tiefling.
As for things that annoy me:
-The fact that Nalia is a copy of Imoen in stats is pretty annoying.
-I hate that there's a "Save Roll" button but not a "Previous Roll" when it comes to generating stats.
-That Viconia looks just bad in BG1 and Coran has no elven ears.
-It annoys me that there are no proper Pit Fiend models and they look weird. (Or am I remembering it wrong?)
Comments
What do we make of this?
I haven't found any specific rule, that wouldn't allow me to put a D&D ONLY related stuff here, so. .
It triggers me.
It triggers me, that the Monster Manuals throughout the editions are not 100% consistent! (or so it just seems to me ?)
e.g.
Aarakocras, 2ed & 3ed (hands attached to the wings directly):
Aarakocra, 5ed (arms are "free"):
Kenku, 2ed (wings included):
Kenku, 4ed (wingless):
Now Gnomes changing how they look every blasted edition, THAT doesn't make much sense.
Other things of note would be the popularity of other RPGs and their monsters. For example, how many orcs look like they do now because of the Warcraft series' orcs?
It has always bothered me that dwarves are so often portrayed as crude an sloppy. They wear long beards, often beautifully braided and adorned, yet dribble their food and drink all over it with abandon. Doesn’t make sense to me.
That's the problem of the modern fantasy fiction depictions is partially clashing with the traditional mythology and fairy tale depictions.
Alberich from the Nibelungen Song was shown as a greedy mountain hermit who creates the love spell for Krimhild and Sigurd/ Siegfried. Otr was a fisher who could shapeshift into an otter. When the gods kill Otr, his father Hreidmar doesn't want to share the gold they give him as compensation with his remaining sons, Fafnir and Reginn. Fafnir murders Hreidmar and takes the gold with him to a cave, where he sleeps on it for so long, that he transforms into a lindworm. Reginn wishes revenge for his father which is why he gives Sigurd/ Siegfried the sword Gram (yes, that's what the sword from the game is named after), so that he will kill him for him. After eating his brother's heart, he tries to betray the dragon slayer but Sigurd find out and kills him instead.
The four dwarves who created Freya's Brisingamen where creepy because they traded the jewelery in exchange of spending a night with her.
Sindri and Brokk create Sif's golden hair, Thor's hammer Mjölnir, Odin's spear Gungir, the ship Skidbladnir and Odin's ring Draupnir, all of which are powerful magical artifacts. They are very determined craftsmen who put their work above anything else.
The seven dwarves from Snow White (Schneewittchen) where miniers with poor hygene and terrible at house keeping.
The dwarf from Snow White and Rose Red (Schneeweißchen und Rosenrot) was a mean little bugger who gets angry at the girls when they cut off the tip of his beard to save his life.
So what do we gather from this?
- Poor hygene, so no well kempt beards
- Even though their beards are not well kempt, they are still really
- So greedy, they would literally murder their own relatives for riches
- Amazing craftsmen
- Creepy towards pretty young women/ girls
- Miners and smiths
- Untidy
- Ability to craft the most powerful magical artifacts
- Shapeshifting anbilities
What happened in modern depictions is, that a dwarf's love for his beard was turned into general vanity without dropping the part about the poor hygene and untidyness.
Also, can we talk about the fact, that dwarves in D&D are shown as non-magical even though they should be able to cast some of the most powerful magic among all the races? Where my shapeshifting, spellslinging dwarves at?
The trek through the Cloakwood can be a grind. It's easy to lose party members and be forced to deplete your party's stock of consumables. It was always special to me when the game stopped and I was given a highly pixelated, blocky action sequence with a vista-view of the Cloakwood. I knew I was that much closer to my Mainchar's goals. I miss the Cloakwood Wyvern cutscene. It's one of the little things that annoys me...
I mean, 17 DX and 13 WIS really hurts. Plus the 15 CON.
He had a terrific roll and choosed to ruin his character sheet like this.
Why not:
ST 16 / DX 19 / CON 16 / INT 12 / WIS 10 / CHA 9.
Damn.
Everyone is on crack for no reason. Balthazar's mercenaries could literally invade Faerun with ease with their stats.
The "random" areas are tiny and have no real purpose. There's zero feel of adventuring, getting better levels and items (assuming you unlock HLAs and beat WK in SoA). Many places are copy-pasted from SoA.
Every boss has infinite stoneskins and half a dozen illegal moves. AI having access to infinite spells is a real mood killer.
Even Melissan is a complete disaster to fight. Death Tyrants and stun darts 24/7. Very fun.
The pocket challenges are the only remotely interesting encounters.
Even BP2 has more flavor despite having similar pains.
Thank goodness IWD is there to save the day.
/rant off
I almost exclusively play solo and this game beats my ass hard, but I can understand and live with that. I know I'm supposed to get wrecked, but this is beyond that. I'm not super good at IE but I can usually get stuff done.
This rant isn't going to change anything and is completely useless but hey that's what a forum is for so I'll vent.
The fights are super interesting and unique. I have given countless chances to BP2 because I'm in love with the story / background but there are some awkward things.
For instance, the mid-wave quests. They're relentless fetching and item recipes. It's also confusing when like 5 different NPCs can create the same 1 poison you need, you end up with a ton of useless components that you no longer need but that you aren't completely sure you should get rid of. There's a ton of people with a ton of lines each and sometimes you just hunt the entire complex down to see if you have new lines to tell them. fetch fetch fetch. I liked it better in BP1 when you were sure you weren't missing anything special.
Bp1/Bp2 needed buyable containers. It's awkward to carry 50 naked potions in your backpack. Especially with the 50 quest items. Just a little pet peeve.
Next, putting player scripts on enemy AI was also a grave mistake. If you don't have any way to dispel invisiblity, sometimes the enemy just goes trolling mode and runs around pointlessly forever without doing anything. You are forced to waste your time doing nothing because ooh the ai is "smerts". And we're talking 15-20 real world minutes here, and that's if the enemy doesn't *recast* invis immediately after the previous instance ends. This is so ridiculous even the battle music stops. I don't understand how this got past quality assurance beyond "oh we will assume all the players will have True Sight". Plus, nobody likes chasing idiotic zig-zaggers either (yes I understand that's what we real players do all the time against enemies. But that's why enemies have different powers that aren't accessible to us). I don't need to explain how bad Infinity is with melee weapons hitting fleeing targets.
Infinite PFMWs is not fun. It might pass on enemies that aren't innately immune to normal weapons. But not when they aren't. Just no. At least it would be tolerable if they only cast it like 2-3 times max. Not infinite.
I think the game should have done an autosave everytime Dennaton finishes the intro speech to a fight, so we don't have to go through the whole sequence over and over again every reload.
Topaz dragon breath needed a save vs breath weapon. The unavoidable unstoppable STR drain is stupid.
Vorpal hits have no place in this game, considering there's zero option to prepare yourself or retreat or reload fast. There's like 4 different fights with vorpal hitters. That 10% chance sure happens quite alot.
Ravager fight is thematically super cool. Except the part where if you fail to kill him before his form change you might aswell reload. And his use of it is absolutely random and unpredictable. Stupid.
Even EASY skill doesn't change much. You only get a small damage resistance and it's meaningless since everyone hits like a truck.
Are these things the reason why these games are rarely mentionned around here? If so, I can definitely understand.
I really wanted to love bp2 but I have no choice but to skip it since it fails to be >fun<
But If you don't have any way to dispel invisiblity is just your choice, the choice to go with a one man party who lacks of some of the abilities that a well balanced party has. In notEE BG2 when I can not dispell invisibility the easy way to reveal the enemy is to make my toon vulnerable. The invisible enemy attacks and is revealed.
Same with zig-zagging enemies, for a full party is easy to hit them, for a ranged attacker same thing. Try to equip weapons with a very low speed factor if you want to use mlee with a soloer.
Topaz dragon, you can use items and potions to have better saves or use summons to suck the drain.
As I told I don't have any experience in BP2, but I know that soloing, thing that is supposed to be harder then running a 6 men party, in the original games was really easy as after few minutes of gaming Charname becomes so powerful.
This is only my opinion about some of the things that you told, obviously what you like or dislike is a different thing, different players different tastes...
I played through BP2 only once, berserker>mage solo on core. I want to play through again, especially since all the NPC's are finicky, and will stop talking to you if you tell them what you really think of them.
I've played BP2 and really had no need for containers of any sort - no idea why you would need 50 potions since I didn't bother with any almost but that could be because I ran with a full party but still i didn't buy potions or have any real need for them except maybe the random anti-poison, healing or invisibility if my team got in a pinch.
Enemy AI - made the battles tougher - which is good - unlimited invisibility - only a little annoying but if you have a full party not something that is really any bother; plus if the AI cheats with its unlimited resources we cheat too with our spells like mislead and then hiding the clone so we can cast and remain totally invisible or the other cheesy spells/equipment that we can use. Plus micromanaging a battle sometime is usefully if you are facing annoying enemies don't just leave it to the AI to control your party.
Ravager fight was a tough one - and it makes you wonder how powerful the owner of BP2 really is - if you can hold a Ravager and dragons - how the heck do we actually beat the owner - but lucky for us we never do get to meet the true mastermind behind BP2 which I find a bit annoying - there better be a BP3 that continues this pit story.
At Spellhold the labyrinth section - we should be totally unarmed - because really who leaves us with all our armor, magic, scrolls and potions not to mention all of our gold. You'd think they'd rob us and strip us of all our goods like they did in the first dungeon at the beginning of the game. Being fully armed made this section of the game a bit too easy.
Villains without any sense - Irenicus and his sister have got to be some of the laziest villains around - you take our souls (Imoen and my PC) but you let us live to fight another day. "Hello evil villain - do you think I am not going to come after you for our souls???!!!"
Hexxat - is not a true vampire with all their powers. Plus her story is inconsistent - eg Jan mentions a niece that was killed by her - but if you go through Hexxat's dialogue she has been imprisoned for 200 years or so with the helmet on meaning even if she wanted to feed she could not kill anyone as no one could get pass the barrier to release her; plus Hexxat's tells us she can only call those that have similar personalities as her own - only a certain mind will be lured to her - so even if Hexxat did lure someone to the tomb because she was under the power of the helmet she could not move and therefore somone else killed Jan's niece and the others that came along before her and during her imprisonment.
Plus the messenger for M - really can't be human if Hexxat has been imprisoned for 200 years - she has to be an elf or something else but not a human.
You devil! Now it'll bug me for months. .
Meanwhile, the golden Sword of Balduran only has a weight of 12. Gold is about 2.5 times as dense as iron, so if an iron bastard sword has a weight of 10, a golden bastard sword should have a weight of 25.
They're also called "Hit Points" and not "Health Points" for a reason.
More HP doesn't make you healthier, in short. It means you can just take more hits, for one reason or the other. A tiefling is a human with fiendish blood in their veins. Bhaal isn't a fiend, he's a god, evil one but still a god. Tieflings have fiendish blood that has awakened, but aren't half-demons. Those would be Half-Fiends.
Someone might have fiendish blood from a really long lineage and it appeared only in this generation, for some reason. Almost all their ancestors could be human and their one child could have been born a Tiefling.
As for things that annoy me:
-The fact that Nalia is a copy of Imoen in stats is pretty annoying.
-I hate that there's a "Save Roll" button but not a "Previous Roll" when it comes to generating stats.
-That Viconia looks just bad in BG1 and Coran has no elven ears.
-It annoys me that there are no proper Pit Fiend models and they look weird. (Or am I remembering it wrong?)