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Little things that annoy you

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  • RodrianRodrian Member Posts: 426
    edited January 2016
    @jinxed75 if you're a mod type player (and in case you didn't know that) there is a House Rules component - "no save for fire arrows" - by @smeagolheart, which solves this "problem".

    [Edit:] AND in case, you're referring to IWD:EE :wink:
      (guys? Is there a BG ver. of this?)
  • gorgonzolagorgonzola Member Posts: 3,864
    @Pantalion , I didn't know about GM related bug.

    About how Tenser?s T. is in PnP I don't think is relevant.
    Dont't get me wrong, I think that plaing the game more PnPish possible is a good way to play it, there is nothing wrong and a lot fun to gain in doing it. Especially for PnP lovers that can't find a PnP group to join. But is only one of the possibilities that the player have to play this CRPG game.
    CRPG that is similar but also very different from PnP. Different spell progression tables, spells that are implemented to work in a different way, spells missing, monsters with different stats and innate abilities and a lot more. Without talking of the lack of an human DM and the fact that this CRPG uses a real time but partially turn based system.
    So I don't regard as authoritative for the CRPG how things are in PnP, unless is clearly stated that we are talking of the PnPish way to play the CRPG.
  • PantalionPantalion Member Posts: 2,137

    @Pantalion , I didn't know about GM related bug.

    About how Tenser?s T. is in PnP I don't think is relevant.
    Dont't get me wrong, I think that plaing the game more PnPish possible is a good way to play it, there is nothing wrong and a lot fun to gain in doing it. Especially for PnP lovers that can't find a PnP group to join. But is only one of the possibilities that the player have to play this CRPG game.
    CRPG that is similar but also very different from PnP. Different spell progression tables, spells that are implemented to work in a different way, spells missing, monsters with different stats and innate abilities and a lot more. Without talking of the lack of an human DM and the fact that this CRPG uses a real time but partially turn based system.
    So I don't regard as authoritative for the CRPG how things are in PnP, unless is clearly stated that we are talking of the PnPish way to play the CRPG.

    That's fine, I only such information as trivia, not "how things should be". BG2's T.T is apparently based around the two-handed weapon variant, since it's giving the +2 to hit/+2 to damage with no extra attacks instead of +1 APR/+2 damage for a light weapon/dagger.

    But yeah, PnP was in some ways far, far crazier than anything BG2 can come up with, like assassinating people with Haste spells.
  • gorgonzolagorgonzola Member Posts: 3,864
    Informations as trivia are always welcome!
    I had, and had lost, the opportunity to join a PnP group many years ago, then I moved to a new area where I have no chance at all to do it. I think that playng PnP DnD will remain one of my unaccomplished wishes.
  • OlvynChuruOlvynChuru Member Posts: 3,079
    Icewind Dale 2's orog cleric sprite doesn't really fit well in Siege of Dragonspear; it's anachronistic. This sprite depicts an orog with a shield that has the symbol of Bane on it, and that makes no sense since Bane isn't around anymore at the time of Siege of Dragonspear. He is just as dead as Bhaal. Or am I wrong? Have I screwed up the lore?
  • mf2112mf2112 Member, Moderator Posts: 1,919

    Icewind Dale 2's orog cleric sprite doesn't really fit well in Siege of Dragonspear; it's anachronistic. This sprite depicts an orog with a shield that has the symbol of Bane on it, and that makes no sense since Bane isn't around anymore at the time of Siege of Dragonspear. He is just as dead as Bhaal. Or am I wrong? Have I screwed up the lore?

    He is dead at this point too. There would still be some of his symbols around though, it hadn't been that long.
  • FardragonFardragon Member Posts: 4,511
    No reason to throw away a perfectly good shield just because it has the symbol of a dead god.
  • SkatanSkatan Member, Moderator Posts: 5,352
    Fardragon said:

    No reason to throw away a perfectly good shield just because it has the symbol of a dead god.

    But a cleric wouldn't really wield a shield with a symbol of god that isn't his/her own, right? I haven't played SoD or IWD2, so I don't know about these orog clerics. Which god do they worship?
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    They're just stupid orogs. They probably didn't realize their god was dead.
  • OlvynChuruOlvynChuru Member Posts: 3,079

    They're just stupid orogs. They probably didn't realize their god was dead.

    But if they were still worshiping Bane, they wouldn't be able to cast any spells, right?
  • ButtercheeseButtercheese Member Posts: 3,766
    There are a lot of know cases in FR where people still worship dead gods, just look at Bhaal.
    You meet plenty of his worshippers throughout BG. Also Waukeen (I don't remember which character specifically said that, but apparently Waukeen worshippers have been granted power by own of her ally gods).

    Also, it's not just clerics who worship the gods.
    Everyone else's lives would remain mostly unchanged (not so much the afterlife though ...)
  • batoorbatoor Member Posts: 676
    Neeras starting point in bg1/2. It happens right in the middle of a street corner in both games..forcing me to sit through and get dragged into the mess with thayans each playthrough.
  • JumboWheat01JumboWheat01 Member Posts: 1,028
    The lack of classes available to halflings, though that's more a 2e thing than a game thing. I would totally rock a halfling bard (jester) or a cleric/thief.
  • DragonKingDragonKing Member Posts: 1,979
    I'm pretty sure everyone who knows me can guess what I'm about to say, it deals with a lovely little drow and an annoying -beep- geas!
  • NimranNimran Member Posts: 4,875

    The reputation system doesn't always make sense. You kill someone way out in the middle of nowhere, or you hide in a room in the depths of a dungeon and become The Slayer for like two seconds, and everyone in Faerun knows about it? Seriously, who told them? The squirrels?

    Why do you think the squirrels have nothing to say to you when you click on them. They're busy spying and writing their reports for the druids, who'll tell the harpers.
    Indeed. That's why we should burn them all alive.
  • OlvynChuruOlvynChuru Member Posts: 3,079
    During one of my playthroughs, I spent probably ten to twenty minutes trying to charm Tazok in the bandit camp (he has 1 in all saving throws), and when I finally managed to charm him, here's what he said when I talked to him.

    "I'm a member of the Blacktalons. All I know is that we've been hired by the Zhentarim to attack the iron shipments coming along the Coast Way road."

    Something's wrong here...
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @OlvynChuru: Turns out the Zhentarim really was responsible. I guess Xzar and Montaron were misinformed.
  • lroumenlroumen Member Posts: 2,538
    Fairly certain tazok is deceived just as mulahey
  • TarlugnTarlugn Member Posts: 209
    Perhaps the map is from latter edition? I remember Easthaven consisting of like 10 houses, and this map shows way more, populace must have increased manifold! Or maybe something happened to ID Easthaven, like dragon attack, and the surviving people decided to move on to the southern side of the lake? Though even the lake looks more of ocean than a lake to me 8o
  • OlvynChuruOlvynChuru Member Posts: 3,079
    I think the Easthaven map in the game might have been rotated 180 degrees or something.
  • RodrianRodrian Member Posts: 426
    @Buttercheese , you're lef. . right!
    image

    @Tarlugn , @OlvynChuru :
    image   :wink:
  • BillyYankBillyYank Member Posts: 2,768
    In IWD you're not really in Easthaven, you're in a fake town the Easthaveners have set up to fool outsiders and keep undesirables (like adventurers) out of the real town.
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