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RP: Castle Greyhawk

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  • mashedtatersmashedtaters Member Posts: 2,266
    LadyRhian said:

    The minute Alora touches the red area, she feels a numbing shock. Then, it hurts.

    Minion roll 1d4 for Alora damage

    “(My hypothesis was correct after all! Of course it was, how could I have doubted my own intellect?) Bouncing hobbit! You have done well. Now silence your blather, I must think on this... (The un-wing-ed one is suspicious, but she clearly doesn’t have the brains to guess with any accuracy...)”
  • NonnahswriterNonnahswriter Member Posts: 2,520
    "Um." Aerie politely poked Edwin's shoulder. "I can hear you."
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    Alora is pleased that Edwin thinks she did well and forgets about the pain from the red glow. She tugs Anomen's sleeve again and whispers: "I think Edwin likes me!"
  • lolienlolien Member, Moderator, Translator (NDA) Posts: 3,108
    Arkanis turns to Anomen too, as the most sane person (OOC: the horror) in the group.
    "First i thought i just drank a little bit more yesterday night, and my odd dream continues to haunt me today morning, but this daze seems to be permanent."
    "So are we sure we would like to enter into this glowing castle, or should we just return to Quasqueton first? We have some coin to spend and some better equipment is needed too."
  • NimranNimran Member Posts: 4,875
    “The magnificent Tiax has decreed that we enter immediately! Whatever insignificant matters you concern yourselves with can wait!”
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    "Tiax is right. I think we have to go to the castle straight away. There are people that need saving."

    OOC: @lolien I think you can get new equipment if you need something. Alora splashed out on a new sling!
  • deltagodeltago Member Posts: 7,811
    We shouldn’t leave it up to these people to retake that castle. Who the hells knows what they’re actions will release onto the lands if Torm doesn’t watch over them.

    *Anomen eyes Tiax the whole time he talks to Atlantis and wonders how far he can toss the runt into the red zone. He feels it would be amusing on so many levels and give him a satisfaction he has never encountered.*
  • LadyRhianLadyRhian Member Posts: 14,694
    You walk into the open entrance. As you do, a dart fires out of a concealed niche in the rocks at Anomen.

    Minion, roll 1d20 for hit chance
  • LadyRhianLadyRhian Member Posts: 14,694
    Luckily for Anomen, it misses.

    You walk along the path, under the raised portcullis, and into the palace. Since the gate is dark, you pull out your lights (aka either torches, lanterns or the rock with the continual light spell on it you found last time). As soon as the last of you enter the palace, the portcullis creaks and crashes down behind you. The red glow now covers the portcullis outside, blocking your exit. The inside doesn't glow red... for now, anyway.

    You are in an open area surrounded by 20' high rock walls.The area is rectangular, 30' east-west and 40' long (north-south). There is a door in the west wall, 20' south of the entrance way. There is another door directly across from that door in the east wall. Both doors are wood, reinforced with iron bars. There are also two smaller portcullises in the south wall,one to the west side, one to the east side. Each is 20' high and 10' wide. There is 10' of solid stone between the portcullises.
  • deltagodeltago Member Posts: 7,811
    Girl, stop fantasizing and do your job. That trap nearly killed me!
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    deltago said:

    Girl, stop fantasizing and do your job. That trap nearly killed me!

    "Well last time I disarmed a trap it practically did kill me so its probably just as well for you that I didn't find it," retorts Alora with an impeccable display of logic.

    Alora will go and look through the two portcullises to see what is beyond them.

    Having done that she will go to the door in the west wall and listen and check for traps and attempt to unlock it if it is locked.
  • LadyRhianLadyRhian Member Posts: 14,694
    Beyond the two portcullises looks like the rest of the way into the castle. Also, on one of the portcullises is the phase "A+B= (up arrow)".
  • deltagodeltago Member Posts: 7,811
    Think you can scale the wall girl? The A+B might mean treasure, or you might get a better look at our approach.

    I’d send the gnome, but he might fall to his... Tiax! Behold if you scale this structure you’ll be able to see more of what you rule.
  • NonnahswriterNonnahswriter Member Posts: 2,520
    "Don't any of us have some rope?" Aerie asked, for she could not remember. It's been a long trek down from that mountain.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    "I've got rope but I'm not very good at climbing. I'm going to try to open one of the doors instead."
  • LadyRhianLadyRhian Member Posts: 14,694
    Which one, and how?
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    Alora will try the door on the west wall and look for traps and listen before attempting to pick the lock (if there is one)
  • LadyRhianLadyRhian Member Posts: 14,694
    You find no traps, but hear a funny sort of clattering noise inside.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    If the door isn't locked Alora will try to open it quietly and peep inside.
  • LadyRhianLadyRhian Member Posts: 14,694
    She opens the door. Inside are two skeletons. They see Alora and head right towards her.
  • LadyRhianLadyRhian Member Posts: 14,694
    Minion, roll 1d10 for Alora initiative
    Minion, roll 1d10 for Skeleton Initiative
  • LadyRhianLadyRhian Member Posts: 14,694
    Skeletons go first. They strike out at Alora.

    Minion, roll 1d20 for Skeleton #1
    Minion, roll 1d20 for Skeleton #2
  • deltagodeltago Member Posts: 7,811
    (heading to bed, so when it is Anomen's turn:)

    Torm take you back to the grave!

    *Anomen turns undead*

    (If I am not awake by the time the battle is over, Anomen will bash skulls with his mace and shield)
  • LadyRhianLadyRhian Member Posts: 14,694
    Luckily, both miss her.
  • LadyRhianLadyRhian Member Posts: 14,694
    Anomen tries turning undead...

    Minion, roll 1d20 for Anomen Turn Undead
  • LadyRhianLadyRhian Member Posts: 14,694
    They don't even notice.
  • NonnahswriterNonnahswriter Member Posts: 2,520
    Seeing that Anomen's efforts had gone unnoticed, Aerie stepped in and raised her symbol too. "Back, in Baevarn's name!"

    (Aerie tries turning undead.)
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    "Skellingtons! Skellingtons!!!"

    Alora won't attempt to strike back. She is going to back away and leave this one to the fighters since short swords aren't much use against skeletons.

    Next round she will use her sling if she can get an angle to attack from.
  • LadyRhianLadyRhian Member Posts: 14,694
    Minion, roll 1d20 for Aerie's Turn Undead chance
  • LadyRhianLadyRhian Member Posts: 14,694
    The two skeletons back off and cower in the corner, having nowhere else to go.
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