"I think we just walked through the castle sauna," says Alora. "This is a very odd place, with chained up monkeys and weird eye statues," she adds wonderingly.
Alora will listen and check for traps before opening the door.
This hexagonal room is decorated with mosaic tiles. The mosaic covers the entire room, walls, floor and ceiling. One scene shows a man in black plate riding a white dragon. A young woman wearing a golden crown rides in front of the man. Another scene shows elves playing in the woods while a white dragon watches them from a hiding place behind two tall pines. On another wall is a scene showing a pool of bright blue water. Several mermaids swim and frolic in the water. The design on the floor shows the crowned maiden, the man in black armor and the white dragon asleep around a keyhole. All the mosaics look new.
The door was not locked or trapped. There are two additional doors- one to the north, one to the east.
The keyhole glows as Alora gets close to it, but she can't find any secret doors or hidden messages in the tiles. When she goes through the north door (neither locked, nor tapped as far as she can tell), she finds herself in another hexagonal room. This one contains a large sunken bath filled with water.
The bath is made of white marble veined in black and gold. The walls of the room are lavishly decorated with murals of water nymphs, ponds with long reeds and hunters stalking water birds.
In one corner of the room are seven flasks and a large peacock feather fan. Flying above the bath, you see five large birdlike creatures. The creatures resemble feathered anteaters, because of their long noses/beaks. You have encountered these creatures before. They are stirges.
Minion, roll 1d10 for Stirge Initiative Minion, roll 1d10 for Party Initiative
Double damage. With a cry of "I won't let you hurt my friends!", Aerie smashes at a Stirge and knocks it right out of the air, battering its head in with a critical hit!
The two stirges left buzz angrily towards the party.
Minion, roll 1d20 for Stirge #1 attack Minion, roll 1d20 for Stirge #2 attack
Comments
Alora will go to the left-hand door and check for traps before opening it.
Alora will listen and check for traps before opening the door.
The door was not locked or trapped. There are two additional doors- one to the north, one to the east.
If she finds nothing she will try the door to the north, checking for traps and listening before opening it.
The bath is made of white marble veined in black and gold. The walls of the room are lavishly decorated with murals of water nymphs, ponds with long reeds and hunters stalking water birds.
In one corner of the room are seven flasks and a large peacock feather fan. Flying above the bath, you see five large birdlike creatures. The creatures resemble feathered anteaters, because of their long noses/beaks. You have encountered these creatures before. They are stirges.
Minion, roll 1d10 for Stirge Initiative
Minion, roll 1d10 for Party Initiative
Minion, roll 1d20 for Alora's stirge downing slingshot
Minion, roll 1d6+4 for sling bullet damage
Minion, roll 1d20 for spear attack.
Minion, roll 1d8+5 for Anomen spear damage
Minion, roll 1d20 for Edwin attack
Minion, roll 1d20 for Tiax attack
Minion, roll 1d20 for Rarrghhhh
Minion roll 1d20 for Aerie attack
The two stirges left buzz angrily towards the party.
Minion, roll 1d20 for Stirge #1 attack
Minion, roll 1d20 for Stirge #2 attack
Minion roll 1d3 for damage