One can contribute as a volunteer on something for NWN:EE. Like a shader, a bug-fix, a feature, etc.
Right now, we have @Soren (who has worked on shaders for us - SSAO, Sharpen, and DoF) and @virusman (who is helping with the Toolset) as people with these badges.
Absolutely! This is impressive and deserves all the praise it can get!
The badges are now also issued to @Symphony (for his help on the Input Trello board) and @Sherincall (for his help on programming, server or graphics related).
Been a while since I did any mods for NwN myself but surely @TheBarbarian deserves one of those 'Less talk more action ' badges for their mod of BD's new Aribeth with an accompanying tutorial. I'm definitely not expecting one as the only thing I've published that is NwN EE specific was an experiment to test those (at the time) new normal and specular maps.
One thing I do need to know though @JuliusBorisov is - Are kill phill modules still wanted? I started one and then ran afoul of the conversation editor bug. Meaning I've got a part done one waiting for that bug to be fixed. Talking of kill phil modules, I came across this real world mythical monster that sounds very similar to the cows in the module that was released. It's called a Bonnacon.
Comments
Right now, we have @Soren (who has worked on shaders for us - SSAO, Sharpen, and DoF) and @virusman (who is helping with the Toolset) as people with these badges.
The badges are now also issued to @Symphony (for his help on the Input Trello board) and @Sherincall (for his help on programming, server or graphics related).
Congratulations!
One thing I do need to know though @JuliusBorisov is - Are kill phill modules still wanted? I started one and then ran afoul of the conversation editor bug. Meaning I've got a part done one waiting for that bug to be fixed. Talking of kill phil modules, I came across this real world mythical monster that sounds very similar to the cows in the module that was released. It's called a Bonnacon.
TR