@subtledoctor What if you combine spear and quarterstaff? They are very similar weapons types that have a lot of technique overlap in real life as well. Halberds are distinct enough that I can see them in their own category.
@subtledoctor The BGEE spears might be a simple fix: The row for Clubs(44), is not already setup for main-hand weapon slots, as Great(57) and Bastard(69) swords are.
@subtledoctor The BGEE spears might be a simple fix: The row for Clubs(44), is not already setup for main-hand weapon slots, as Great(57) and Bastard(69) swords are.
Thinking out loud, this would require a conditional patch to CDTweaks "2-handed bastard swords" IFF it is used in conjunction with FnP and SoB component #122. (In that case the 2-handed versions of bastard swords should be changed to category #57.) it would be simple enough, I'm sure @CamDawg would consider adding it.
Sure, just let me know what you need and I'll accommodate.
It seems that the Water Mystic is able to cast spells a little faster then other priests (ex: cure light wounds goes off faster for the Water Mystic then for Minsc). I see where he gets a +1 to caster level. Is it by chance giving him a -1 to caster speed as well?
Yeah, as a technical matter, picking a deity means picking a kit. And we don't have any F/M/C kits (yet?).
For that reason, the mod actually disables you choosing F/M/C as your class... you evidently overcame that restriction, but unfortunately, doing so does not overcome the lack of any kits to choose...
Last i remember, we weren't even sure if it was possible to make a kit for a triple class. If so, we need to think about which gods would work. I think Talos would work for a fmc...umm, not sure who else
Edit: I have a bit of time over the holiday. @subtledoctor anything in particular that i should work on?
1) A player complained about a couple kit descriptions that are not complete...
2) I suppose, make a few triple-class kits? (I'm pretty sure the qd_multi function does, in fact, support triple classes)
3) Get Beamdog to fix the way dual classes handle proficiencies and the UI handles kit proficiencies, kthnx
4) Completely revamp druid shapeshifting, allowing them to choose new forms every so often, from an M&G feats-style dialogue. And make new shapeshift forms with different utility in different circumstances.
Eh, I guess I'll work #4...
Ahhh that's right (1 and 2). Lol, 3. Man, I haven't thought about druids for a while.
IIRC Helm's, Cyric's and Shar's weapons were wrong in F&P. The correct ones are Bastard Sword, Longsword and Chakram (when I edited F&P files for personal use I changed it to Daggers).
IIRC Helm's, Cyric's and Shar's weapons were wrong in F&P. The correct ones are Bastard Sword, Longsword and Chakram (when I edited F&P files for personal use I changed it to Daggers).
Do you mean favored weapons? It's been a while, but are we still doing favored weapons?
IIRC Helm's, Cyric's and Shar's weapons were wrong in F&P. The correct ones are Bastard Sword, Longsword and Chakram (when I edited F&P files for personal use I changed it to Daggers).
Do you mean favored weapons? It's been a while, but are we still doing favored weapons?
Anyway, I'll take a look.
Yup, the favored ones.
I edited the files so any weapon-summon-spell-like-ability creates the right weapon and made sure that the priests were able to use their deity's favored weapon.
It's been a while indeed, I don't remember exactly what I altered. Sorry about that.
@Grammarsalad OH OH! Would it be possible to get a F/M/T kit that replaces the standard wizard spells with druid spells? I would love an emulation of 1st ed bards. Maybe disable a few thief skills and limit proficiencies to balalnce?
@Grammarsalad OH OH! Would it be possible to get a F/M/T kit that replaces the standard wizard spells with druid spells? I would love an emulation of 1st ed bards. Maybe disable a few thief skills and limit proficiencies to balalnce?
Ha! I'm a bit out of practice, but I think that this isn't possible, or not easily possible. I've been wanting to find a way to create custom spell lists by kit for a while, now, so I'm happy to look into it (it would be custom because I'd need mage versions of those druid spells that only that kit could learn). I'm not optimistic that I could get that done in the short time that I have, though.
IIRC Helm's, Cyric's and Shar's weapons were wrong in F&P. The correct ones are Bastard Sword, Longsword and Chakram (when I edited F&P files for personal use I changed it to Daggers).
Do you mean favored weapons? It's been a while, but are we still doing favored weapons?
Anyway, I'll take a look.
Yup, the favored ones.
I edited the files so any weapon-summon-spell-like-ability creates the right weapon and made sure that the priests were able to use their deity's favored weapon.
It's been a while indeed, I don't remember exactly what I altered. Sorry about that.
@Grammarsalad Couldn't you just have the kit grant certain sphere access? A bard aura type effect could probably be emulated by giving the kit an area effect type spell under the special abilities tab? If a druid can toggle their shapeshift, shouldn't an aura also be made to toggle? The Meistersinger kit in MnG has druid spells in its wizard spellbook. Give it high lore progression as well. It seems doable to me. Granted I know nothing about the actual mechanics of modding so I guess take it with a grain of salt. I just REALLY REALLY WANT A F/M/T KIT WITH BARD FLAVOR.
*EDIT* I'm not demanding that it be done. I love and am grateful for all the work you guys have done. I just got a little excited.
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*edit* Morningstar would also fit nicely as well.
The row for Clubs(44), is not already setup for main-hand weapon slots, as Great(57) and Bastard(69) swords are.
I'm noticing this in BGEE.
Edit: I have a bit of time over the holiday. @subtledoctor anything in particular that i should work on?
Anyway, 1 and 2 it is
IIRC Helm's, Cyric's and Shar's weapons were wrong in F&P. The correct ones are Bastard Sword, Longsword and Chakram (when I edited F&P files for personal use I changed it to Daggers).
Anyway, I'll take a look.
I edited the files so any weapon-summon-spell-like-ability creates the right weapon and made sure that the priests were able to use their deity's favored weapon.
It's been a while indeed, I don't remember exactly what I altered. Sorry about that.
*EDIT* I'm not demanding that it be done. I love and am grateful for all the work you guys have done. I just got a little excited.