The drawer holds knives, tongs and other cooking implements. The cupboard has an assortment of tin cups, plates, and flatware along with some wooden platters and a metal dipper. The liquid in the cask is water.
Through the door, which is unlocked, you see food- lots and lots of food: hanging hams and sausages, half a cow, three sacks, a set of casks and two ceramic jars. There is another door to your right.
"This is a treasure fitting a hero!" As far as Minsc was concerned, this was striking pure gold. Rarely did he see more food than his frame could take in, making this extra special. "See, Boo?"
Okay. Minsc enjoys the sight of food. The next room (door not locked) appears to be general stores for the ship. Two huge coils of rope, and three long rolls of sailcloth lie on the floor alongside a large wooden box. A large wooden cask sits next to six lengths of wood planking. Set into a wooden rack, fastened to the bulkhead by a door to the east are two metal-headed hammers, two wooden mallets, two saws and an adze. There is an opening, about 3' square and with its lower edge about 3' above the deck in the other bulkhead.
There seems to be nothing of value here and the area is apparently unoccupied.
I glance into the room with food, and coming to the conclusion that nothing was going to be there, I turn and watch the entrance that we came from, make sure that no other cowardly pirates would try to attack.
"Alrighty then. Back through the galley and to the next door?" Imoen suggests. "I love organized pirates. Thoughtful of them to separate the shinies and the non-shinies."
"Ham is the food of heroes, eh, Boo?" Still, he needed to make certain that there wasn't more evil to address, lest he be caught stuffing his face when there was hero work to be done!
Okay, You go back around and Alora and Imoen look for traps and open the next door. Inside are three hammocks, empty. There are signs that someone was quartered there, but not any more.
I give a snort, and follow the two sneaky ones out, glancing around, and standing a good ways away when they where inspecting the door. I approach when the door was openned and glanced in. "I wonder if they are among the fallen foes. Or could they be hiding like the cowards they are."
Do all three doors look like they go to the same place?
OOC: I went to dinner at my parents' house last night and peeped at their Dungeons and Dragons game. It's the original rules. Not a first-run version, of course, but original rules and book and the Keep on the Borderlands module. I was amused. There may be a gaming day at my house in the not terribly distant future.
Okay, DM's choice. The stairs lead down into a cabin. It appears to fill half os the stern section of this deck, with one bulkhead running along the center line of the ship. Along this bulkhead. leading upwards and forward is the enclosed companionway you came down. At its foot, a door in the other half of the stern section.
In the center of the cabin there is a plain wood table on which stands a pewter flagon and a pewter mug. Beside the table is a wooden chair and over the table, an unlit hooded lantern hanging from a chain. Also hanging from the deck above, at the aft end of the cabin, is a large cage in which there is a parrot, apparently asleep. Next to the porthole hangs a hammock, apparently unoccupied. Beneath it is a brass-bound, wooden sea chest.
This cabin appears to be unoccupied, except for the parrot, of course.
I'll go in and start by listening at the door to see if I can hear anyone moving about in the next cabin. Then I will check for secret doors.
After that if the parrot hasn't already woken up I will go and talk to him. If he doesn't seem like he is going to peck me I will let him out of his cage so I can check to see if there is anything hidden in the bottom of it.
Finally I will check the sea chest for traps (and ask Imoen to check as well if I don't find any). Then I will see if any of the keys we found fit the lock. If they don't I will attempt to pick the lock and open the chest.
"Pieces of Eight! Pieces of Eight!" the parrot says, waking up with a squawk. It squawks again, ruffles its feathers, and prepares to go back to sleep. You find a secret door in the back of the cabin, similar to the one you found in the cabin next door, the one with the hidden weapons.
Inside, you see a small figure (larger than Alora) chained up with chains that end in a ring set into the floor. It looks like an elf, save for it having bluish-green skin and green hair. "Help" he whispers in an urgent voice.
Comments
OOC Mazzy is learning a new language... Soon I'll be able to fluently speak Minsc and translate it to common... next I'll learn Boo
Through the door, which is unlocked, you see food- lots and lots of food: hanging hams and sausages, half a cow, three sacks, a set of casks and two ceramic jars. There is another door to your right.
There seems to be nothing of value here and the area is apparently unoccupied.
All this time Xan has probably just been keeping watch to make sure nobody's sneaking up. Hey, it's night, infravision is actually useful!
OOC: I went to dinner at my parents' house last night and peeped at their Dungeons and Dragons game. It's the original rules. Not a first-run version, of course, but original rules and book and the Keep on the Borderlands module. I was amused. There may be a gaming day at my house in the not terribly distant future.
OOC learning Minsc is affecting me...
Rare ri dominacca,
Chiccapocca lollipoppa
Om pom push ....
The middle one.
In the center of the cabin there is a plain wood table on which stands a pewter flagon and a pewter mug. Beside the table is a wooden chair and over the table, an unlit hooded lantern hanging from a chain. Also hanging from the deck above, at the aft end of the cabin, is a large cage in which there is a parrot, apparently asleep. Next to the porthole hangs a hammock, apparently unoccupied. Beneath it is a brass-bound, wooden sea chest.
This cabin appears to be unoccupied, except for the parrot, of course.
After that if the parrot hasn't already woken up I will go and talk to him. If he doesn't seem like he is going to peck me I will let him out of his cage so I can check to see if there is anything hidden in the bottom of it.
Finally I will check the sea chest for traps (and ask Imoen to check as well if I don't find any). Then I will see if any of the keys we found fit the lock. If they don't I will attempt to pick the lock and open the chest.
Inside, you see a small figure (larger than Alora) chained up with chains that end in a ring set into the floor. It looks like an elf, save for it having bluish-green skin and green hair. "Help" he whispers in an urgent voice.