So, there will be 8 recruitable companions in PoE:
Aloth – an elven wizard. Durance – a human Priest Edér – a human fighter Grieving Mother – a female cipher Hiravias – a male hearth orlan druid Kana Rua – an Aumaua Chanter Pallegina – a Calbandra Godlike Paladin Sagani – a boreal dwarven ranger
So, the game just forces me to choose either a Barbarian, or a Rogue, or a Monk as the main character:)
Generally, rogues are my favourite class, so I guess it's perfect: I won't need to think that there's another thief in the game in the character-creation process.
I have wanted to start with a Cipher since i first learned about the game world and soul lore. But since i've seen the companions list it makes me want to roll a monk.
I'm disappointed they are not releasing the manual until Tues/Wed at the earliest.
So, the game just forces me to choose either a Barbarian, or a Rogue, or a Monk as the main character:)
Josh Sawyer assures that game is balanced in such a way that it is perfectly acceptable to have e.g. two wizards with different specializations in one party.
I'm going to start with a human priest of Magran (due to roleplaying reasons); going to try a no-reload run on hard difficulty, let's see what happens.
WRT companions: developers divide existing classes in the following categories: * Leaders ** Chanter ** Cleric ** Paladin
* Heavy hitters ** Rogue ** Cipher ** Ranger
* Mob rulers ** Druid ** Wizard
* Frontline ** Barbarian ** Fighter ** Monk
Wizards, for example, have a basic proficiency in Mechanics (which can be upgraded further) and can disarm traps, so it's unnecessary to have a thief in party. As far as I can see, it is enough to have the mentioned categories fullfilled with any suitable classes in the proportions and with amount of functional redundancy that match your gameplay style. Classes seem to have a good synergy, e.g. mob rulers can apply debilitating effects and heavy hitters can inflict bonus damage on top of them. In general, mechanics (I've spent a good amount of time examining it, including the updates in the latest beta builds) look simpler than mechanics used in bg series. Maybe it's not bad, I don't know.
WRT companions: developers divide existing classes in the following categories: * Leaders ** Chanter ** Cleric ** Paladin
* Heavy hitters ** Rogue ** Cipher ** Ranger
* Mob rulers ** Druid ** Wizard
* Frontline ** Barbarian ** Fighter ** Monk
Wizards, for example, have a basic proficiency in Mechanics (which can be upgraded further) and can disarm traps, so it's unnecessary to have a thief in party. As far as I can see, it is enough to have the mentioned categories fullfilled with any suitable classes in the proportions and with amount of functional redundancy that match your gameplay style. Classes seem to have a good synergy, e.g. mob rulers can apply debilitating effects and heavy hitters can inflict bonus damage on top of them. In general, mechanics (I've spent a good amount of time examining it, including the updates in the latest beta builds) look simpler than mechanics used in bg series. Maybe it's not bad, I don't know.
IF the backer beta feedback i have read is any guide, this is not accurate. The general consensus on the forums seems to be that only Fighter and Paladin (maybe monk) can be a survivable tank, Rogue and Cipher are far better damage dealers than the Ranger (who may be the worst class overall :-( i like rangers) and chanters are so good that they have the best shot at soloing the game.
THis info. may change with the Day 1 patch of course, and i know the Chanter was nerfed a bit in the most recent version of the beta, i am not sure how much that affects them. Also Cleric is called Priest in this game.
This info is especially true for the harder difficulties.
I'm aware of Paladin and defensive Chanter build being used as tanks. But that distinction is the one proposed at official wiki (which is outdated in some places, but not in such fundamental ones: it's a developer vision or kind of) and it makes sense that support characters ("leaders") may be used as health cans (Viconia, anyone?) but fighters (which have engagement bonuses and a couple of passive defensive abilities / talents) still are more specialized in staying at front.
from what I've gathered, preloading on Steam should be available sometime today or tomorrow. I got the Champion Edition, so hopefully they'll let us download the campaign diary or whatever it's called to get a little reading in before the game unlocks...
Comments
Aloth – an elven wizard.
Durance – a human Priest
Edér – a human fighter
Grieving Mother – a female cipher
Hiravias – a male hearth orlan druid
Kana Rua – an Aumaua Chanter
Pallegina – a Calbandra Godlike Paladin
Sagani – a boreal dwarven ranger
So, the game just forces me to choose either a Barbarian, or a Rogue, or a Monk as the main character:)
Generally, rogues are my favourite class, so I guess it's perfect: I won't need to think that there's another thief in the game in the character-creation process.
https://youtu.be/fup7P1k0wTQ
I'm disappointed they are not releasing the manual until Tues/Wed at the earliest.
I'm going to start with a human priest of Magran (due to roleplaying reasons); going to try a no-reload run on hard difficulty, let's see what happens.
WRT companions: developers divide existing classes in the following categories:
* Leaders
** Chanter
** Cleric
** Paladin
* Heavy hitters
** Rogue
** Cipher
** Ranger
* Mob rulers
** Druid
** Wizard
* Frontline
** Barbarian
** Fighter
** Monk
Wizards, for example, have a basic proficiency in Mechanics (which can be upgraded further) and can disarm traps, so it's unnecessary to have a thief in party. As far as I can see, it is enough to have the mentioned categories fullfilled with any suitable classes in the proportions and with amount of functional redundancy that match your gameplay style. Classes seem to have a good synergy, e.g. mob rulers can apply debilitating effects and heavy hitters can inflict bonus damage on top of them.
In general, mechanics (I've spent a good amount of time examining it, including the updates in the latest beta builds) look simpler than mechanics used in bg series. Maybe it's not bad, I don't know.
http://www.amazon.com/gp/product/1101898232
Looks fine to me : )
Edit: Also the producer of PoE has said that backers will be able to dl their copies of the collectors book, etc. from the PoE backer site on Mon/Tue.
I only backed the digital download of the game ...
Edit: Also since it wasn't included I also ordered physical copy of the prima strategy guide you linked earlier. Have to get all the goodies! Not yet. We should get them on Mon/Tue.
https://youtu.be/0aZ1mBG4JpE
One guy couldn't even find the pause function - I thought that was funny : )