In Dorn's words, it turns out to be even better than I hoped.
I adore my nature godlike assassin with 19 STR (oh, sorry, Might) and 19 DEX already.
The game just feels IE-ly, it looks amazingly, the size of the game world is increasing with every passing minute. I especially like the hand-drawn cutscenes and the choices you have in them.
Overall, I guess it's exactly what we all have needed after all these years since the latest IE game was released.
Overall, I guess it's exactly what we all have needed after all these years since the latest IE game was released.
Actually I was hoping the game would utilize hotkeys way better, to the point that you could realistically control one character without needing to pause to click the right spell. I mean try doing it in BG2 with 40 different memod spells and only having your mouse and function keys to scroll them with.
This is actually a step backwards as far as hotkeys go because you can at least assign keys to individual spells in BG.
Played it a bit last night. It took me a good 90 minutes to roll a character as I am going into the game completely blind (have not read/watched anything regarding the game).
Rolled an elven ranger /w a lion. Still attempting to figure out some of the game mechanics as it can be a bit confusing.
Autopause is also annoying as the game is attempting to pause the same time I am, so it doesnt pause, but that is fixable.
I am not a fan of the scripts parts as I wish they kept them in game like BG does. I am also not a fan of choices being shown when I can not choose them. I am hoping to find a way to turn them off. Both of these, IMO are mood breaking. The first I'll get use to it, the second needs to fixed.
The story and build up is "meh" so far.
Being the only survivor of a caravan attack with no real threat to your life (excluding the mysterious illness and first quest to get berries and water which you can use in the first dungeon get something else with no reprocussions) doesnt make me want to jump into game epicly like BG or Dragon Age, nor a slow build up like IWD 1&2.
It may pick up, but RP wise, I can just shrug my shoulders and turn around and go back to being a cook. It didn't hook me like t should have.
I have 4 days off after today so I'll get to explore the world a bit more. I am enjoying the game and there is a real familiar feel to it and it looks deeper than other Infinity games, but only time will tell if that is true or not.
Thanks for this. The damndest thing is I went to Sunless Sea's support board and they gave me a few methods to fix it, including this one. I had tried to delete that file before but allegedly it wasn't present when I checked, so I downloaded an uncorrupted version of UNCL.TFF and installed it, and still got the crash. I deleted the uncorrupted version, and things started to work again.
I'm not up in arms about it. I'm playing all day sure, but not losing sleep over it.
Conversations are nice and nuanced, no complaints there, and I really like the fast and slow modes. Scouting mode is... rather mandatory, which feels a little weird.
Camping supplies aren't a real resting restriction unless you're unable to leave the way you came and simply buy more of them. Unless dungeons respawn if you leave them - I haven't actually tried it. But it certainly is annoying when the dungeon is a one day journey away from your nearest supplies vendor, I feel like I need to blow one set of supplies pretty fast because fatigue from that journey does kick in.
Combat is not cool. I'm playing on normal. I'm pretty adamant that I should be able to handle any game on normal, or normal is too difficult. "Even our easy difficulties are hard" is not something that makes your game cool, all you pulled off was giving monsters too high stats, and there are two times two difficulties here for people out for a real challenge. Hopefully there's still plenty left for me to figure out, but disengagement attacks are...
How shall I put it. My tank is in front. Right behind I have a paladin with a polearm. The polearm doesn't let her attack from that distance, so she needs to get closer. To effect this, I move my tank slightly to the side so that there's room for the paladin... and that triggers a disengagement attack from every Tom Dick and Harry the tank is engaged with.
My rogue needs to be sneak attacking to be pulling her weight, but if she gets attention there's little I can do except leave her to stab her target in the face. She has a 1/encounter disengagement ability and it works good, except vs. ogres so far; it triggers their disengagement attacks anyway. She requires a lot of microing either way. I have to wait with sending her in until enemies have picked targets because I apparently can't have only her sneak - sneaking is for everyone or nobody!
Similarly, wizards seem to have some strong spells, but in too many cases you either abandon your own safety and get close or you abandon your party's safety and shoot them right through it. I have no wizard in my second party and now I'm worried that perhaps these guys can't deal area damage for shit in the long run, but I think that a perfect setup shouldn't be a necessity for a normal playthrough.
All in all I'm still not sure why I couldn't even hope to kill a certain boss beneath my stronghold but I'm hoping that someday soon I will return and mount its head on my wall without needing to either change my party (it's six different classes; that alone should be diverse enough for normal), resort to cheese (so I noticed you can only have one trap down...) or lower the difficulty.
Oh, and the combat restrictions on some things are weird. I'm sure it will be a cheese strat before long (if not already) to find the measliest pull possible before a boss, drag it near the boss, buff up while in combat with that one and engage the boss while on steroids.
So curiosity won and I bought the game. And it runs! On my Intel Celeron 3.33 Ghz, 2 GB RAM and 512Mb graphic card. Well it's sub-optimal and loading times make me remember BG2 all those years ago, but it runs. But anyway, I probably end up buying a new machine.
I'm less upset about the combat now. Checked my enemies in the bestiary and considering their levels I was right to be having problems. So no balance problems - and the other gripes I can live with for now.
Mostly I wanted to say search, search, search the whole world for traps and secrets.
i just got KO'ed by a bunch of knock-off myconids. not loving this game so far to be honest. the story and backgrounds are brilliant, but i'm not a fan of the combat system (but to be honest, this is mostly because i have no idea how it works yet)
I'm really liking it in general though there are a few things I haven't liked. After not having much like finding "cruel" and "deceptive" options (at least compared to the other number of other dispositions I was finding) I finally even got to be totally, unapologetically cruel to someone. Hehe...praise Skaen
i just got KO'ed by a bunch of knock-off myconids. not loving this game so far to be honest. the story and backgrounds are brilliant, but i'm not a fan of the combat system (but to be honest, this is mostly because i have no idea how it works yet)
@simples The myconids beat me too, if you're careful you can pull the small ones and not get the big ones, you'll still get the thing you need off the corpse. Just wait until you get into defiance bay, one of the questlines has tons of mega hard enemies (or at least that's what I found)
@elminster I'm being nice for this playthrough though I must admit I'm slightly disappointed that I haven't found anyone to put in my dungeon yet.
Anyone beat Raedric yet? If so what level were you?
Raedric's was where I was at when I said I felt stuck. Man, that quest is impossible if you pretty much head straight at it as I did. I just came back and beat it with a level 4/5 full party.
I've finally gotten to play for a couple of hours and am really enjoying it so far. Like everyone else I am having a little trouble getting used to the combat system. My mage keeps missing with his aoe spells because the critters move out of the way before he even casts! And that's actually one of the things I'm enjoying. The first time I played Baldur's Gate I got killed constantly on easy because the mechanics are so complicated. This feels exactly the same to me, just with different rules to wrestle with and figure out. My character is just starting out in the world and has no idea what's what, so why should I? I'm pretty shocked at how well this looks and runs on my crummy little laptop. Everything is smooth and crisp.
Anyone beat Raedric yet? If so what level were you?
Raedric's was where I was at when I said I felt stuck. Man, that quest is impossible if you pretty much head straight at it as I did. I just came back and beat it with a level 4/5 full party.
I went through the sewers and snook around for ages finding secret passages, that way you only really have to deal with a few undead and raedric himself, but that end fight is as hard as Terry Crews' pecks.
I hate Steam, so I gave my roomie my Steam key. Sadly, that means I have to wait until I get the DVD in the mail, whenever they get around to sending it.
Anyone beat Raedric yet? If so what level were you?
Raedric's was where I was at when I said I felt stuck. Man, that quest is impossible if you pretty much head straight at it as I did. I just came back and beat it with a level 4/5 full party.
Much like BG1 (best example), just because you CAN go somewhere on the map doesn't mean you are READY to go somewhere. I could head to the Nashkel Mines from the second I get out of Candlekeep and visit the Friendly Arm, but I don't think I've ever done it, since it could certainly put you in the some dicey situations.
The bear on the first forest map after you lose your tutorial companions seems like he was put there just to hammer that point into your head, as if to say "hey there hotshot, why don't you come back when you aren't such a weak loser, and maybe have some friends." I got my ass handed to me by that beast in one shot.
I'm just going to mention that I've played this game far too much already, I'm quite a way past Raedric now...
Wait, so you evaded the bug preventing you from leaving the keep after defeating him? I thought it was indiscriminate.
@elminster Raedric was a tough one indeed. My party, consisting of my first character and three NPC's, was level four. I cleared the room behind him, then I sent my tank in to talk to him. After that he ran to the larger room where the other three were waiting, stopped in the doorway and forced the enemies to queue up to melee us. Leonidas smiled in his grave.
Well b****r me, I think I had a crash at some point and couldn't find my saves, then I restarted my pc and continued. I think this may have been in raedrics hold but I'm not sure. Guess I'm just lucky.
Defiance Bay is massive city. I thought they might be exaggerating when during their kickstarter they stated they would have 2 cities the size of BG, but DB actually way more things to do than BG had. *mindblown*
Comments
I adore my nature godlike assassin with 19 STR (oh, sorry, Might) and 19 DEX already.
The game just feels IE-ly, it looks amazingly, the size of the game world is increasing with every passing minute. I especially like the hand-drawn cutscenes and the choices you have in them.
Overall, I guess it's exactly what we all have needed after all these years since the latest IE game was released.
This is actually a step backwards as far as hotkeys go because you can at least assign keys to individual spells in BG.
for me, it looks like a mix between IWD 2 (for rules and game mechanics) and NWN (3D animations)
BG is still better for me but well, I have played only 2 hours
(small quests look really cool, really bg-like)
Nuff said!
Rolled an elven ranger /w a lion. Still attempting to figure out some of the game mechanics as it can be a bit confusing.
Autopause is also annoying as the game is attempting to pause the same time I am, so it doesnt pause, but that is fixable.
I am not a fan of the scripts parts as I wish they kept them in game like BG does. I am also not a fan of choices being shown when I can not choose them. I am hoping to find a way to turn them off. Both of these, IMO are mood breaking. The first I'll get use to it, the second needs to fixed.
The story and build up is "meh" so far.
It may pick up, but RP wise, I can just shrug my shoulders and turn around and go back to being a cook. It didn't hook me like t should have.
I have 4 days off after today so I'll get to explore the world a bit more. I am enjoying the game and there is a real familiar feel to it and it looks deeper than other Infinity games, but only time will tell if that is true or not.
Goddam Windows
I'm just about to make a character, I've been putting it off for fear of having the same kind of reaction you have...
Conversations are nice and nuanced, no complaints there, and I really like the fast and slow modes. Scouting mode is... rather mandatory, which feels a little weird.
Camping supplies aren't a real resting restriction unless you're unable to leave the way you came and simply buy more of them. Unless dungeons respawn if you leave them - I haven't actually tried it. But it certainly is annoying when the dungeon is a one day journey away from your nearest supplies vendor, I feel like I need to blow one set of supplies pretty fast because fatigue from that journey does kick in.
Combat is not cool. I'm playing on normal. I'm pretty adamant that I should be able to handle any game on normal, or normal is too difficult. "Even our easy difficulties are hard" is not something that makes your game cool, all you pulled off was giving monsters too high stats, and there are two times two difficulties here for people out for a real challenge. Hopefully there's still plenty left for me to figure out, but disengagement attacks are...
How shall I put it. My tank is in front. Right behind I have a paladin with a polearm. The polearm doesn't let her attack from that distance, so she needs to get closer. To effect this, I move my tank slightly to the side so that there's room for the paladin... and that triggers a disengagement attack from every Tom Dick and Harry the tank is engaged with.
My rogue needs to be sneak attacking to be pulling her weight, but if she gets attention there's little I can do except leave her to stab her target in the face. She has a 1/encounter disengagement ability and it works good, except vs. ogres so far; it triggers their disengagement attacks anyway. She requires a lot of microing either way. I have to wait with sending her in until enemies have picked targets because I apparently can't have only her sneak - sneaking is for everyone or nobody!
Similarly, wizards seem to have some strong spells, but in too many cases you either abandon your own safety and get close or you abandon your party's safety and shoot them right through it. I have no wizard in my second party and now I'm worried that perhaps these guys can't deal area damage for shit in the long run, but I think that a perfect setup shouldn't be a necessity for a normal playthrough.
All in all I'm still not sure why I couldn't even hope to kill a certain boss beneath my stronghold but I'm hoping that someday soon I will return and mount its head on my wall without needing to either change my party (it's six different classes; that alone should be diverse enough for normal), resort to cheese (so I noticed you can only have one trap down...) or lower the difficulty.
Oh, and the combat restrictions on some things are weird. I'm sure it will be a cheese strat before long (if not already) to find the measliest pull possible before a boss, drag it near the boss, buff up while in combat with that one and engage the boss while on steroids.
Mostly I wanted to say search, search, search the whole world for traps and secrets.
workarounds : http://forums.obsidian.net/topic/72049-workarounds-for-several-known-issues-3-27-15/
I'm just going to mention that I've played this game far too much already, I'm quite a way past Raedric now...
@elminster I'm being nice for this playthrough though I must admit I'm slightly disappointed that I haven't found anyone to put in my dungeon yet.
I'm pretty shocked at how well this looks and runs on my crummy little laptop. Everything is smooth and crisp.
I hate Steam, so I gave my roomie my Steam key.
Sadly, that means I have to wait until I get the DVD in the mail, whenever they get around to sending it.
Man I want to play so bad!
The bear on the first forest map after you lose your tutorial companions seems like he was put there just to hammer that point into your head, as if to say "hey there hotshot, why don't you come back when you aren't such a weak loser, and maybe have some friends." I got my ass handed to me by that beast in one shot.
@elminster Raedric was a tough one indeed. My party, consisting of my first character and three NPC's, was level four. I cleared the room behind him, then I sent my tank in to talk to him. After that he ran to the larger room where the other three were waiting, stopped in the doorway and forced the enemies to queue up to melee us. Leonidas smiled in his grave.