Hey @JuliusBorisov or @TrentOster are either of you able to comment on the likelihood of including fixes to long-term broken achievements in Siege of Dragonspear with the next (2.4) update?
If I'may not mistaken 2.4 will be the 'get everything to the same level'-patch so it will naturally take more time, both in fixing bugs present in previous patches and ensuring that all the games can handle 2.4 (a bigger question for IWD:EE of course than for the BG games).
Hopefully it will not take much longer. Part of the legacy of the 2.0 patch is a slew of UI issues that still affect the game today in various frustrating ways. I understand the need to concentrate on the new game, but I hope BG:EE and BG2:EE get some much needed development time as well.
They need to release a new game to keep profits coming in. Patches are great, but they don't keep the company running. Also, what game was left half done?
Come on. If you're really serious (I hope you're not), go and read 5 years of forum posts.
And during these 5 years Beadmog released:
BGEE BG2EE IWDEE SoD
During these 5 years there have been numerous patches, 1.2, then 1.3, then 1.4 and 2.0 (for everything except for IWDEE), each patch bringing new and new features to the games, each patch fixing bugs.
And Beamdog is still planning to continue patching these games. Yes, the company have taken a pause, but the games now are pretty playable.
This is Beamdog answer to what you righteously wrote.
When or where can I get an update for the Android version of BG2:EE? I'm having issues with a crash that happens without a doubt when entering chapter 2 after leaving bayles house(the thief who tells you he can find imoen for a price). The introduction paragraph to chapter 2 plays then after selecting done it crashes and says it isn't responding. Please help!
I think for now just in case the Developers hit a wall for a long time, It is best if the Modding Community now focus on fixing the more serious bugs that are still left to be squashed, and so when the times comes that BeamDog Staff release 2.4v then the Community patch can become obsolete.
I call it insurance in case something happens if the BeamDog Staff can't make the goal for a long long time. Personally I think the twaddling of thumbs from the whole community here is not helping the game be patched any faster, sometimes you have to take matters into your own hands in order to get a better experience with the game.
Personally I'm just waiting for some sort of fix for shadowstep. Now that @subtledoctor shared a fix for the simulacrum bug, that's the one remaining little thing that annoys me. The game is very playable otherwise.
I suspect the next patch won't be released until summer or so.
I think for now just in case the Developers hit a wall for a long time, It is best if the Modding Community now focus on fixing the more serious bugs that are still left to be squashed, and so when the times comes that BeamDog Staff release 2.4v then the Community patch can become obsolete.
I call it insurance in case something happens if the BeamDog Staff can't make the goal for a long long time. Personally I think the twaddling of thumbs from the whole community here is not helping the game be patched any faster, sometimes you have to take matters into your own hands in order to get a better experience with the game.
I wish every issue were solvable by modders, but that's sadly not the case. Some features, like the world map panel, suffered a blow to their usability, and are hard-coded to behave in their new flawed way. It might not be realistic to expect modders to be able to reverse engineer the game in order to fix those issues.
I'm not aware of that problem, I was more referring to the fact that travel time is currently indeterminable when it comes to traveling between certain areas. Travel time is only ever shown under named areas, which not only clutters the screen with needless, often overlapping text information, but it makes it impossible to determine travel time to unnamed areas. To fix that, travel time information would need to be removed from under the area names, and moved back into the tooltip (which is currently disabled on the world map). For tablets, another workaround should be used. Unfortunately, in the 2.0+ UI system the world map is handled as a single "block", and it isn't possible to alter its behavior in any meaningful way.
In case anyone is interested, @kjeron shared a fix for the shadowstep bugs I mentioned earlier. Read carefully, it was significantly changed, but for the better in my view.
Comments
http://redmine.beamdog.com/issues/23918
http://redmine.beamdog.com/issues/25716
A lot of the community cares about these, and we haven't been able to get any responses on the forums or on the Redmine system. Thank you!
I call it insurance in case something happens if the BeamDog Staff can't make the goal for a long long time. Personally I think the twaddling of thumbs from the whole community here is not helping the game be patched any faster, sometimes you have to take matters into your own hands in order to get a better experience with the game.
I want to give the 2.XX versions a try, but this annoys me too much to try.
It's no fun managing the inventory when it is causing lags all the time.
I suspect the next patch won't be released until summer or so.
https://forums.beamdog.com/discussion/63649/stealth-invisibility-wears-off-before-even-hitting-missing-the-target-shadowstep-bug