IC: Edwin steps from the coach and heads across the bridge. A look of triumph tinged with hunger on his features. He ignores the others in the party, assuming that they will follow him, as he makes his way toward the open main doors.
OOC: Question is, did everyone go in, or did a few other stay behind? Because Cernd would go into the carriage if everyone else was going, It just isn't wise to stay in the woods alone. And on a side note, I'm off to work.
OOC: Keldorn omnipresent authority was busy at work, but he would have followed Edwin, Edwin maybe evil, but he isn't a fool.
IC: To the Gate, let us get this matter over with. Strahd will tell us why we're really here, sorry Irina, but I doubt we were brought to these lands for you, save you though, we will. Strahd has other plans, and to foil them, we first must know them.
The ornate massive doors hang open. Fluttering torches cast dim yellow flickers of light from the entryway. Twenty feet into the castle, a second set of doors suddenly swings open effortlessly and the sounds of organ music flow out. Overhead, in the entryway, four statues of dragons glare down, their eyes flickering in the torchlight. http://www.youtube.com/watch?v=ipzR9bhei_o
I think we were the only mistrustful fools who got left behind...finally alone at last, druid...lol
*seeing the carriage take off at unbelievable speed, pulled along by the demon horses, she spurs her horse into action, trying desperately to keep it in sight...seeing it vanish into the distance, she makes sure Cernd has kept up and instead reins her horse in to stop it lathering, intent on following the path up to the looming castle ahead safely*
@bbear The Toccata and Fugue in D Minor on the Organ is "Dracula" music (or at least, parts of it are- it's what Dracula is playing in his castle in several classic movies) so why not?
Okay you stand in the entryway long enough for Branwen and Cernd to catch up with you. Your horses are left in the courtyard for lack of a stables. Alora finds no traps that she can see. Beyond the entrance is an octagonal room with a domed ceiling. Cobwebs hang from the dust-covered columns of this great hall, illuminated by torches fluttering in iron sconces. The dust and webs cast strange, moving shadows across the faces of stone gargoyles squatting motionlessly on the rim of the domed ceiling. Their mouths are open, leering endlessly under a coating of dust. Cracked and faded ceiling frescoes are covered in centuries of decay.
Two doors of bronze stand closed to the east. To the north, a wide staircase climbs into the darkness. All the while, sad and majestic organ tones float about you from a lit hallway to the south.
The Druid, steps back, from the horses, no natural horse would have red eyes, and smell of brimstone. He watched them set off at an unsettling speed, and scrambled to get onto his horse, and shook his head, as he caught up to the Priestess. "I can't say what is more dangerous, being stuck with our lurking foe, or out here, with his hunting beasts. We need to tread carefully." He said, as he caught up with Branwen.
Alora is starting to think is that Skie may in fact be Kivan wearing the belt of Masculinity/Femininity.
As the old Kivan would say:
"There's a little Kivan in all of us. And by 'little', I mean big *wink*. And by 'all of us', I mean the attractive females *double wink*. And by 'in', I mean 'in' *triple wink*."
Comments
IC: Edwin steps from the coach and heads across the bridge. A look of triumph tinged with hunger on his features. He ignores the others in the party, assuming that they will follow him, as he makes his way toward the open main doors.
"It is time we met our host."
IC: To the Gate, let us get this matter over with. Strahd will tell us why we're really here, sorry Irina, but I doubt we were brought to these lands for you, save you though, we will. Strahd has other plans, and to foil them, we first must know them.
Valygar follows the halfing and the egoistic wizard.
I think we were the only mistrustful fools who got left behind...finally alone at last, druid...lol
*seeing the carriage take off at unbelievable speed, pulled along by the demon horses, she spurs her horse into action, trying desperately to keep it in sight...seeing it vanish into the distance, she makes sure Cernd has kept up and instead reins her horse in to stop it lathering, intent on following the path up to the looming castle ahead safely*
Okay you stand in the entryway long enough for Branwen and Cernd to catch up with you. Your horses are left in the courtyard for lack of a stables. Alora finds no traps that she can see. Beyond the entrance is an octagonal room with a domed ceiling. Cobwebs hang from the dust-covered columns of this great hall, illuminated by torches fluttering in iron sconces. The dust and webs cast strange, moving shadows across the faces of stone gargoyles squatting motionlessly on the rim of the domed ceiling. Their mouths are open, leering endlessly under a coating of dust. Cracked and faded ceiling frescoes are covered in centuries of decay.
Two doors of bronze stand closed to the east. To the north, a wide staircase climbs into the darkness. All the while, sad and majestic organ tones float about you from a lit hallway to the south.
Playing on his organ eh? Which "organ"?
And all the noise he's making? Lol, so Strahd's the vigorous type. And Alora wants to sneak up and watch.
As the old Kivan would say:
"There's a little Kivan in all of us. And by 'little', I mean big *wink*. And by 'all of us', I mean the attractive females *double wink*. And by 'in', I mean 'in' *triple wink*."
Oh, in game. I cast true sight, knowing detect evil would be useless. I want to see if there's anything here we don't see.
I'll wait and see what our host wants. He didn't attack us, he may wish to talk.
ahem...ok, so after some quiet alone time with Cernd i guess we've caught up...
perhaps we should investigate this music coming from the hallway to the south?