1. To avoid installation issues on macOS or Linux (and possibly Windows as well) I have slightly changed the names of installation script and mod folder.
2. Added a nice mini-quest that takes place at the temple in the Forest of Mir (BG2:ToB). It includes a new map and an item that was unavailable without cheating until now. Translations for English, French and German are already included. Polish translation will follow a bit later.
More details in the changelog below.
Changelog:
Renamed setup file and mod folder to conform to naming conventions on Unix-like operating systems
Added new quest to retrieve a golem-specific artifact (BG2:EE/EET)
Added new Tweaks component "Identify all items"
Added new Tweaks component "Add Teleport ability to golems"
Worked around a game bug in the dialog of Ore Merchant Jerlia
Fixed a condition when de'Arnise golems should turn hostile
Adding cleric support isn't as much work as I thought. I can probably include it in the next release.
Clerics will be able to learn how to build clay golems (still need a decent INT to learn the skill though). Cleric-specific workshops will be available in their respective temple strongholds.
As far as Clerics learning how to make clay golems, I would hope wisdom is more needed then intelligence. Whatever you think is fine. This is a stellar mod and any additions are greatly appreciated.
@Aedan All the relevant TRAs and Readmes in the development branch of the mod are up to date. I don't expect any major changes until the next release.
Btw, Some of Nym's lines are voiced. If you happen to have the Italian version of IWD2 and want to use them, the relevant files are nym_001.wav, nym_002.wav, nym_013.wav, nym_014.wav and nym_015.wav. A few of them must probably be edited to remove unused parts.
Hello Argent, I'm having and installation issue. I assume it has to do with pathing. I installed Big World Project, I mistakenly thought your mod was part of BWT and played through BG1:EE without it. So now at the transition between BG1:EE and BG2:EE I am trying to install it. BWT recommended installing to this folder: "C:\Black Isle\BGII - SoA" and leave BG1 as "C:\Black Isle\Baldur's Gate". I nested the .exe installer inside the "BGII - SOA" folder, and it reports that BG:EE (T) isn't installed. Attached are the .debug and the .exe interface. I'm looking forward to messing around inside this mod. I'm hesitant to just change the name of that folder because BWT may turn itself inside out.
@Kaustic_Swarm The Golem Construction mod requires the Enhanced Edition versions of BG1, BG2 or IWD. You seem to be playing the original (classic) BG2, which isn't supported.
So I am. I checked on GOG and you can only purchase the EE edition now, but I had acquired the license earlier... so, I guess I played through BG1 classic instead of EE as I had thought. Sorry, for the false alarm. Thanks,
On a minor sidenote; given that this (I assume, looking at the code..) goes after SCS; which goes after BG2Tweaks, that has a component "identify all items"; would you be willing to make a small piece of code; or a seperate component, which makes tomes identified?
A small bug - with Spell Rev, all Slow effects and spells can dispel Haste; with Golem Construction Golem Slow can't. Ditto viceversa, slow is dispelled by haste. It's done via custom sectype; so you could just patch the effect onto your slow spells. (if SR is detected, mark Golem slow with sectype k1#slow, add 221 to remove k1#haste, no save); or clone the exisiting Golem Slow (that one gets patched by SR) into your new spell and add whatever other effects to it.
@argent77 As you know, we are translating your mod We found this sentence: "Since this ability is part of the golem's nature it does not have to wait for its aura to be cleansed before using the same or another ability again". We do understand the meaning, but we need some help with the expression "to be cleansed". Can you please give us a synonim?
We found this sentence: "Since this ability is part of the golem's nature it does not have to wait for its aura to be cleansed before using the same or another ability again". We do understand the meaning, but we need some help with the expression "to be cleansed". Can you please give us a synonim?
In other words, the golem may use another ability immediately afterwards without the usual delay, as if under the effect of Improved Alacrity, but only for the next ability.
(I should probably find a more easily understandable description for it.)
Comments
New version: Golem Construction for Spellcasters v5.0
This release contains several notable changes.1. To avoid installation issues on macOS or Linux (and possibly Windows as well) I have slightly changed the names of installation script and mod folder.
2. Added a nice mini-quest that takes place at the temple in the Forest of Mir (BG2:ToB). It includes a new map and an item that was unavailable without cheating until now. Translations for English, French and German are already included. Polish translation will follow a bit later.
More details in the changelog below.
Changelog:
New version: Golem Construction for Spellcasters v5.1
Changelog:You had mentioned providing Clerics some golem builds (clay as I remember). Is this still something you are looking at?
It's still on my to-do list. But I have already some ideas. No sure about SoD, but I can probably add something to BG2 (SoA and ToB).
Clerics will be able to learn how to build clay golems (still need a decent INT to learn the skill though). Cleric-specific workshops will be available in their respective temple strongholds.
Thank you very much for this gem, @argent77!
I am translating your mod.
Does the upcoming update change the TRA files or just add new ones?
Btw, Some of Nym's lines are voiced. If you happen to have the Italian version of IWD2 and want to use them, the relevant files are nym_001.wav, nym_002.wav, nym_013.wav, nym_014.wav and nym_015.wav. A few of them must probably be edited to remove unused parts.
Excellent. Thank you!
I will see what I can do for the Italian sound set from IWD2
New version: Golem Construction for Spellcasters v5.2
Changelog:I'm having and installation issue. I assume it has to do with pathing. I installed Big World Project, I mistakenly thought your mod was part of BWT and played through BG1:EE without it. So now at the transition between BG1:EE and BG2:EE I am trying to install it. BWT recommended installing to this folder: "C:\Black Isle\BGII - SoA" and leave BG1 as "C:\Black Isle\Baldur's Gate". I nested the .exe installer inside the "BGII - SOA" folder, and it reports that BG:EE (T) isn't installed. Attached are the .debug and the .exe interface. I'm looking forward to messing around inside this mod. I'm hesitant to just change the name of that folder because BWT may turn itself inside out.
Regards,
-Kaustic
However, it has already been added to the development branch of the mod (if you don't want to wait for the next release).
As you know, we are translating your mod
We found this sentence:
"Since this ability is part of the golem's nature it does not have to wait for its aura to be cleansed before using the same or another ability again".
We do understand the meaning, but we need some help with the expression "to be cleansed". Can you please give us a synonim?
(I should probably find a more easily understandable description for it.)
Thank you very much, guys!