Planescape: Torment: Enhanced Edition. Playing on Android.
In the 'How To Play' overlay, page '4/6': The description, and arrows pointing at the buttons, for 'Lock view on character' and 'Toggle AI' are in the wrong order.
@JuliusBorisov just so you know incase this will be prioritised for post release patching
I found a number of lines without opening or closing quotes, or mismatching opening/closing quotes in PST:EE (v3.0.3.0).
Strref 1064: "Oh, *good* idea, chief! Why didn't *I* think of that?" His tone becomes mocking. "By the way, Sir Dustman, I died and woke up on a slab in your little Mortuary. Can you please help me?" They'll 'help' you all right. They'll look at you for a few seconds, call the guards and pop you in your own private kiln."
"Oh, *good* idea, chief! Why didn't *I* think of that?" His tone becomes mocking. "By the way, Sir Dustman, I died and woke up on a slab in your little Mortuary. Can you please help me?" "They'll 'help' you all right. They'll look at you for a few seconds, call the guards and pop you in your own private kiln."
Strref 5973: "Ah, ye're wanting to be a smith now, eh, lad? Very well. Ye'll need an apron - ten copper - some tongs - another ten - and a hammer - which'll be twenty. That comes to, let me see, fifty copper.
"Ah, ye're wanting to be a smith now, eh, lad? Very well. Ye'll need an apron - ten copper - some tongs - another ten - and a hammer - which'll be twenty. That comes to, let me see, fifty copper."
Strref 10282: "Fine, I'll take it.
"Fine, I'll take it."
Strref 13077: Nalls scratches her head. "Really only two kinds a' work in the Hive... ye can catch brain vermin an' ye can go collectin' deaders.
Nalls scratches her head. "Really only two kinds a' work in the Hive... ye can catch brain vermin an' ye can go collectin' deaders."
Strref 21065: "Wash cloth. Is Giscorl's ritual." His voice is flat, almost zombie-like. *Must* starch cloth every fifth-day."
"Wash cloth. Is Giscorl's ritual." His voice is flat, almost zombie-like. "*Must* starch cloth every fifth-day."
Strref 22880: It's south n' east of here - head through the southeast gate, then head east fer about a block. It's got a mess o' drunks outside, can't miss it. Jhelai's most like somewhere around there."
"It's south n' east of here - head through the southeast gate, then head east fer about a block. It's got a mess o' drunks outside, can't miss it. Jhelai's most like somewhere around there."
Strref 24210: LARGE BODY, RESPONSES: "All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim A DULL - this is as big as one dialog text window is in the editor BTW, Chris - boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy.
LARGE BODY, RESPONSES: "All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim A DULL - this is as big as one dialog text window is in the editor BTW, Chris - boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy."
Strref 25249: "Yes, the hive mind of the cranium rats. Go to the catacombs east of Weeping Stone. You shall find the way, there.
"Yes, the hive mind of the cranium rats. Go to the catacombs east of Weeping Stone. You shall find the way, there."
Strref 36164: Karina smiles and looks bubbly. "Hello, friend. It's so good to see you again.
Karina smiles and looks bubbly. "Hello, friend. It's so good to see you again."
Strref 37217: He frowns for a moment, then gives you a concerned look. "Aye, I've heard there are those who like such, but I canna' help ye.
He frowns for a moment, then gives you a concerned look. "Aye, I've heard there are those who like such, but I canna' help ye."
Strref 37605: "I've already killed him.
"I've already killed him."
Strref 46424: Wait... describe those last ones again..."
"Wait... describe those last ones again..."
Strref 48139: "I'll do it.
"I'll do it."
Strref 56357: *NO, you do NOT see.* Vhailor's eyes burn like two torches in the shadows of his helm. "PRAY you never WILL.*
*NO, you do NOT see.* Vhailor's eyes burn like two torches in the shadows of his helm. *PRAY you never WILL.*
Strref 57856: *"Ssssss...* Ignus hurls himself into the air, leaving a hissing flame trail as he rises. *"No more! Piecesssss of sssself are burnnned away... sssss... Ignusss... yet no more of ssssharing will Ignusss teach..."*
*"Ssssss..."* Ignus hurls himself into the air, leaving a hissing flame trail as he rises. *"No more! Piecesssss of sssself are burnnned away... sssss... Ignusss... yet no more of ssssharing will Ignusss teach..."*
Strref 58051: 'What do you mean?"
"What do you mean?"
Strref 58084: "I've killed that gehreleth for you.
"I've killed that gehreleth for you."
Strref 58760: "The inner ring is for those who are considered to be dangerous or a threat. Rapists, murderers, and enemies of the government can be found there.
"The inner ring is for those who are considered to be dangerous or a threat. Rapists, murderers, and enemies of the government can be found there."
Strref 64456: "It isn't important who I am. Just ask your questions. He gives you an impatient look.
"It isn't important who I am. Just ask your questions." He gives you an impatient look.
Strref 66862: I was given the first part of the Key that would unlock a passage to take me to the deva. The words were, "Such place eternal justice had prepared for those rebellious...'. I am now to go talk to someone named Kitla in the Traitor's Gate tavern.
I was given the first part of the Key that would unlock a passage to take me to the deva. The words were, "Such place eternal justice had prepared for those rebellious...". I am now to go talk to someone named Kitla in the Traitor's Gate tavern.
So why on earth did they not fix the spelling of The Brothel of Slating Intellectual Lusts? It's even spelled that way when Fall-From-Grace tells you the name of the place... Surely fixing ancient spelling errors is part of "enhancing"..? (I do love this re-release, looks great btw!)
Q: Will the infamous typo of 'The Brothel of Slating Intellectual Lusts' be fixed?
A: We asked Chris Avellone about this and decided not to alter the name, as per his request. His reasoning was that it had stood for so long that it had become part of the personality of Torment. He asks for your apologies, he knows it’s a mistake, but it’s burned in his brain.
The Cowled Wizard Jermien used the mimic's blood I brought him to activate his juggernaut golem... only to have his creation turn on him and kill him. I was able to dispatch it before it killed Jermien's daughter, Collette, who left sadly with her beau, Daar.
It is my understanding that although everybody uses the term chainmail the hisotircally accurate word is mail or maille and not chainmail. As it is explained in this documentary, watch from 32 minutes onward.
BG1ee. #6619 4 rounds + 2 round [s missing] /level #12151 spell['s missing] recipients #12193 all ally creatures [allied] #12061 Fire Shield (Blue) rather Fireshield (Blue) like description and BG1ee. #22173 Hopelessness is missing #26529 affects: Therefore. DOT is missing. #26643 1-4 rather 1d4 (BG2)
BG2ee. #44946 Sphere: Elemental Level: 7, rather Level: 7 Sphere: Elemental #12159 The sentence "This spell does not function indoors or underground" is missing... but it is still true, isn't it? #12177 Saves vs. Spell missing (see BG1ee)
Of course. I'm posting while I'm translating so I don't edit to not waste time. I wanted to combine all the posts after I've finished.
DONE. Everything in the first post. @JuliusBorisov you can delete.
EDIT: Skull Trap. BG1 - #17647 (Duration: Until triggered), BG2 - #17647 (Duration: Special) Chain Contingency. BG1 - #26663 (Duration: Special), BG2 - #26330 (Duration: Until triggered) What a chiasmus.
EDIT2: BG1ee #12204 spell['s missing] recipients #12200 - damage per level of the caster to the victim[s missing].
BG2ee #55843 Level: 4 is missing #14158 Broken [w]eapon. CAPS is missing but the tooltip requires it, doesn't it @AndreaColombo ? #32359 Spiritual Lock has not been included in Chaotic Commands (like BG1ee). #38570 Sphere: Sun Level: 6, rather Level: 6 Sphere: Sun #26279 Sphere: Charm, Creation Level: 6, rather Level: 6 Sphere: Charm, Creation #38576 Sphere: Combat, Summoning Level: 6, rather Level: 6 Sphere: Combat, Summoning #8786 Sphere: Sun Level: 6, rather Level: 6 Sphere: Sun #11015 The sentence "This also works against Dispel Magic." is missing... but it is still true, isn't it?
Where is "This is an aesthetic choice and will not affect your attributes in any fashion. It can, however, affect whether or not an NPC becomes romantically interested in your character."? @JuliusBorisov Wrong string or wrong content?
Where is the Pick for me Button?
EDIT: #54811 - Only magical weapons harm the Imp? Am I confusing them with Mephit?
Where is "This is an aesthetic choice and will not affect your attributes in any fashion. It can, however, affect whether or not an NPC becomes romantically interested in your character."? @JuliusBorisov Wrong string or wrong content?
Wrong string. In BG2EE, this text is #17255 not #24313.
But THAT is BG2ee. Did you meant the string displayed should be 17255?
BG1 - BG2 #7340 #21957 The name of the weapon disappears due to a different template? BG1 #6696 Battleaxe of Mauletar (as #7340 ) rather Battleaxe +2 BG2 #17538 Damage: 6d6 explosion, Damage type: Missile? Is piercing damage missing?
. Another language too have this problem. After reintallation evrething is good.
BG2EE texts end at 103213. Since you had text references beyond that value, they were introduced by a mod. If you made a mistake and selected the wrong language to add texts to while installing the mod, you'll have this issue in game in all languages except you selected (it's written in weidu.conf if you need to find it in the future). If you reinstalled the game, you removed the mod at the same time and now you are back with the unmodded dialog.
After having seen the first few rooms of the tower myself, I can say that it must be as dangerous as the legends portend. It is a fascinating place to visit and I strongly recommend that you take a tour. I must be off now. Farwell and enjoy the tour.
Comments
In the 'How To Play' overlay, page '4/6': The description, and arrows pointing at the buttons, for 'Lock view on character' and 'Toggle AI' are in the wrong order.
@JuliusBorisov just so you know incase this will be prioritised for post release patching
Strref 1064:
"Oh, *good* idea, chief! Why didn't *I* think of that?" His tone becomes mocking. "By the way, Sir Dustman, I died and woke up on a slab in your little Mortuary. Can you please help me?" They'll 'help' you all right. They'll look at you for a few seconds, call the guards and pop you in your own private kiln."
"Oh, *good* idea, chief! Why didn't *I* think of that?" His tone becomes mocking. "By the way, Sir Dustman, I died and woke up on a slab in your little Mortuary. Can you please help me?" "They'll 'help' you all right. They'll look at you for a few seconds, call the guards and pop you in your own private kiln."
Strref 5973:
"Ah, ye're wanting to be a smith now, eh, lad? Very well. Ye'll need an apron - ten copper - some tongs - another ten - and a hammer - which'll be twenty. That comes to, let me see, fifty copper.
"Ah, ye're wanting to be a smith now, eh, lad? Very well. Ye'll need an apron - ten copper - some tongs - another ten - and a hammer - which'll be twenty. That comes to, let me see, fifty copper."
Strref 10282:
"Fine, I'll take it.
"Fine, I'll take it."
Strref 13077:
Nalls scratches her head. "Really only two kinds a' work in the Hive... ye can catch brain vermin an' ye can go collectin' deaders.
Nalls scratches her head. "Really only two kinds a' work in the Hive... ye can catch brain vermin an' ye can go collectin' deaders."
Strref 21065:
"Wash cloth. Is Giscorl's ritual." His voice is flat, almost zombie-like. *Must* starch cloth every fifth-day."
"Wash cloth. Is Giscorl's ritual." His voice is flat, almost zombie-like. "*Must* starch cloth every fifth-day."
Strref 22880:
It's south n' east of here - head through the southeast gate, then head east fer about a block. It's got a mess o' drunks outside, can't miss it. Jhelai's most like somewhere around there."
"It's south n' east of here - head through the southeast gate, then head east fer about a block. It's got a mess o' drunks outside, can't miss it. Jhelai's most like somewhere around there."
Strref 24210:
LARGE BODY, RESPONSES: "All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim A DULL - this is as big as one dialog text window is in the editor BTW, Chris - boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy.
LARGE BODY, RESPONSES: "All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim A DULL - this is as big as one dialog text window is in the editor BTW, Chris - boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy."
Strref 25249:
"Yes, the hive mind of the cranium rats. Go to the catacombs east of Weeping Stone. You shall find the way, there.
"Yes, the hive mind of the cranium rats. Go to the catacombs east of Weeping Stone. You shall find the way, there."
Strref 36164:
Karina smiles and looks bubbly. "Hello, friend. It's so good to see you again.
Karina smiles and looks bubbly. "Hello, friend. It's so good to see you again."
Strref 37217:
He frowns for a moment, then gives you a concerned look. "Aye, I've heard there are those who like such, but I canna' help ye.
He frowns for a moment, then gives you a concerned look. "Aye, I've heard there are those who like such, but I canna' help ye."
Strref 37605:
"I've already killed him.
"I've already killed him."
Strref 46424:
Wait... describe those last ones again..."
"Wait... describe those last ones again..."
Strref 48139:
"I'll do it.
"I'll do it."
Strref 56357:
*NO, you do NOT see.* Vhailor's eyes burn like two torches in the shadows of his helm. "PRAY you never WILL.*
*NO, you do NOT see.* Vhailor's eyes burn like two torches in the shadows of his helm. *PRAY you never WILL.*
Strref 57856:
*"Ssssss...* Ignus hurls himself into the air, leaving a hissing flame trail as he rises. *"No more! Piecesssss of sssself are burnnned away... sssss... Ignusss... yet no more of ssssharing will Ignusss teach..."*
*"Ssssss..."* Ignus hurls himself into the air, leaving a hissing flame trail as he rises. *"No more! Piecesssss of sssself are burnnned away... sssss... Ignusss... yet no more of ssssharing will Ignusss teach..."*
Strref 58051:
'What do you mean?"
"What do you mean?"
Strref 58084:
"I've killed that gehreleth for you.
"I've killed that gehreleth for you."
Strref 58760:
"The inner ring is for those who are considered to be dangerous or a threat. Rapists, murderers, and enemies of the government can be found there.
"The inner ring is for those who are considered to be dangerous or a threat. Rapists, murderers, and enemies of the government can be found there."
Strref 64456:
"It isn't important who I am. Just ask your questions. He gives you an impatient look.
"It isn't important who I am. Just ask your questions." He gives you an impatient look.
Strref 66862:
I was given the first part of the Key that would unlock a passage to take me to the deva. The words were, "Such place eternal justice had prepared for those rebellious...'. I am now to go talk to someone named Kitla in the Traitor's Gate tavern.
I was given the first part of the Key that would unlock a passage to take me to the deva. The words were, "Such place eternal justice had prepared for those rebellious...". I am now to go talk to someone named Kitla in the Traitor's Gate tavern.
Q: Will the infamous typo of 'The Brothel of Slating Intellectual Lusts' be fixed?
A: We asked Chris Avellone about this and decided not to alter the name, as per his request. His reasoning was that it had stood for so long that it had become part of the personality of Torment. He asks for your apologies, he knows it’s a mistake, but it’s burned in his brain.
https://www.beamdog.com/planescape_faq#16
"... Usable by only by Fighters..."
should say "Usable only by Fighters"
The Cowled Wizard Jermien used the mimic's blood I brought him to activate his juggernaut golem... only to have his creation turn on him and kill him. I was able to dispatch it before it killed Jermien's daughter, Collette, who left sadly with her beau, Daar.
Should be Colette instead of Collette.
It is my understanding that although everybody uses the term chainmail the hisotircally accurate word is mail or maille and not chainmail.
As it is explained in this documentary, watch from 32 minutes onward.
https://www.youtube.com/watch?v=hbPkCVfxw-o
Last paragraph of The High Moor section mentions the "Coast Way Ccrossing" with a double c; should be "Coast Way Crossing."
#6619 4 rounds + 2 round [s missing] /level
#12151 spell['s missing] recipients
#12193 all ally creatures [allied]
#12061 Fire Shield (Blue) rather Fireshield (Blue) like description and BG1ee.
#22173 Hopelessness is missing
#26529 affects: Therefore. DOT is missing.
#26643 1-4 rather 1d4 (BG2)
BG2ee.
#44946 Sphere: Elemental Level: 7, rather Level: 7 Sphere: Elemental
#12159 The sentence "This spell does not function indoors or underground" is missing... but it is still true, isn't it?
#12177 Saves vs. Spell missing (see BG1ee)
Can you please combine all the posts (including future reports) in 2 comments, one for BG:EE, another for BG2:EE.
DONE. Everything in the first post.
@JuliusBorisov you can delete.
EDIT:
Skull Trap. BG1 - #17647 (Duration: Until triggered), BG2 - #17647 (Duration: Special)
Chain Contingency. BG1 - #26663 (Duration: Special), BG2 - #26330 (Duration: Until triggered)
What a chiasmus.
EDIT2:
BG1ee
#12204 spell['s missing] recipients
#12200 - damage per level of the caster to the victim[s missing].
BG2ee
#55843 Level: 4 is missing
#14158 Broken [w]eapon. CAPS is missing but the tooltip requires it, doesn't it @AndreaColombo ?
#32359 Spiritual Lock has not been included in Chaotic Commands (like BG1ee).
#38570 Sphere: Sun Level: 6, rather Level: 6 Sphere: Sun
#26279 Sphere: Charm, Creation Level: 6, rather Level: 6 Sphere: Charm, Creation
#38576 Sphere: Combat, Summoning Level: 6, rather Level: 6 Sphere: Combat, Summoning
#8786 Sphere: Sun Level: 6, rather Level: 6 Sphere: Sun
#11015 The sentence "This also works against Dispel Magic." is missing... but it is still true, isn't it?
Where is "This is an aesthetic choice and will not affect your attributes in any fashion. It can, however, affect whether or not an NPC becomes romantically interested in your character."? @JuliusBorisov Wrong string or wrong content?
Where is the Pick for me Button?
EDIT:
#54811 - Only magical weapons harm the Imp? Am I confusing them with Mephit?
.
Another language too have this problem. After reintallation evrething is good.
BG1 #6696 Battleaxe of Mauletar (as #7340 ) rather Battleaxe +2
BG2 #17538 Damage: 6d6 explosion, Damage type: Missile? Is piercing damage missing?
If you reinstalled the game, you removed the mod at the same time and now you are back with the unmodded dialog.
After having seen the first few rooms of the tower myself, I can say that it must be as dangerous as the legends portend. It is a fascinating place to visit and I strongly recommend that you take a tour. I must be off now. Farwell and enjoy the tour.
The Holy Symbol of Shar and the Holy Symbol of Baervan Wildwanderer both say:
- Can memorize one extra 6th- and 7th-level divine spell
All other holy symbols say:
- Can memorize one extra 6th- and 7th-level Cleric spell
I would correct the Holy Symbol of Shar and the Holy Symbol of Baervan Wildwanderer to read the same as all other symbols.