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SCS: just how tough is it?

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  • AasimAasim Member Posts: 591
    Aasim said:

    I'll look into it.

    I can't replicate this under any scenario. I've had them turn to bats, mists, whatever - no crash.
  • UnderstandMouseMagicUnderstandMouseMagic Member Posts: 2,147
    @Aasim

    Thanks for trying though.
    I wonder what the cause is?
    I'm loath to update my install of BG2 as I'm not keen on the changes, the initial EE's seem fine to me.

    As it is, I've removed the "smarter vampires" component.
    But the break has put me off continuing with that game, especially as I was actually enjoying the bits of the "smarter vampires" that I saw.

    Currently playing through SOD with newish character so will restart BG2 and will give SCS another go and RP that vampires all suffer from "feeblemind".
    Reckon it's due to bloodloss.
  • AasimAasim Member Posts: 591

    @Aasim
    RP that vampires all suffer from "feeblemind".
    Reckon it's due to bloodloss.

    That's creative thinking!
  • namarienamarie Member Posts: 52
    So um...
    I've finished EET BG1 with SCS, aTweaks and some other story/encounter mods and started with SoD
    But I noticed something funny... Has SCS changed anything at all from SoD? I thought it shouldn't, but I seem to have noticed that a lot of the NPCs are behaving differently...
  • AasimAasim Member Posts: 591
    namarie said:

    I thought it shouldn't, but I seem to have noticed that a lot of the NPCs are behaving differently...

    I've played only SoD first dungeon w/o SCS, I'm not sure... I don't think SCS will modify SoD AI unless it's instructed to do so.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @namarie: SCS does not change SoD AI. However, a lot of SoD's AI was based on SCS, which means SoD enemies have a lot of the same behaviors, like better targeting, diverse spell choices, diverse party composition, the ability to deal with invisible and well-buffed characters, more complex fights in general, and pre-cast defensive spells.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited December 2016
    ^ same happens for most of BG2:EE's new content. Mages are actually pretty good when compared to vanilla, and fighters/archers are as painful as SCS ones.
  • namarienamarie Member Posts: 52
    Well that's interesting. I was almost certain that the skeleton archers in SoD (insane) did not kite nearly as much as they do now. Shadowed Souls also seem to be spamming their life drain a lot more. Guess I was just using different tactics back then.
  • ArdanisArdanis Member Posts: 1,736
    It's SoD AI if enemies:
    1) Use Fireballs/Potions of Explosion
    2) Return to their original location. This check is not ideal, as some either use home-in-on-player script (e.g. starting dungeon or random wilderness groups) or have this feature turned off
    3) Don't prebuff on Easy, half buff on Normal, and maximize that on Core+
  • UnderstandMouseMagicUnderstandMouseMagic Member Posts: 2,147
    @Aasim

    "That's creative thinking!"

    Well it looks like I'm going to have to get a lot more "creative" with this current run with SCS.
    Weird happenings all round.

    The " guarded compound" in the temple district kept me up all last night as the crashes and general mayhem of enemies refusing to die certainly reignited my interest in playing. Managed in the end, everything dead and CF safely procured (that was the aim, I actually have played my charname to get that katana).

    Then today in the planer prison, the big boss turned up just past the entrance so had to kill him before venturing further, and the thrall boss t'nari petrified himself on the trap leading to the cells.
    Now that was a nice surprise, that fight with the elementals is one of the harder ones. He still had the "orb" though but by that point, there wasn't a thrall left to release anyway.

    In conclusion I would say the install at my end is completely messed up and eventually I reckon we will come to a point of no continuing.
    Until then, I'm enjoying the randomness

  • brunardobrunardo Member Posts: 526
    Yeah noticed on LOB enemies do alot more kiting, use alot more potions/buffs and different tactics - those shadowed souls are now the king of cheese
  • UnderstandMouseMagicUnderstandMouseMagic Member Posts: 2,147
    Just wanted to update my progress here and thank all those who gave pointers to trying SCS.

    Have finished the run now.
    Ended up playing on "insane" because paranoia about how hard it would be pushed me to get the party very OP.
    Overall it's been a blast but perhaps not all of that is down to SCS, more like SCS messing up things (not blaming anything, it's my install skills, or lack of, at fault I reckon).

    Am starting another run, slightly less driven because it did feel at one point the fights were either trivial or impossible, thinking Sendai and Ust Nathar.
    Balthazar's monks went on strike, lazy buggers wouldn't attack so that was a bit of a walkover (though the ones outside in town were psycho).

    The best bit?
    The dragon fights, especially Abizagals Lair.
    Walking over these huge corpses and none of them had even got a hit on target was most satisfying.
  • sluckerssluckers Member Posts: 280
    edited January 2017
    Opinion time!!

    So I recently re-installed SCS and just blindly installed everything on maximum. The mage prebuffing turned out to be quite fun. And I'm enjoying the further improved baddies.

    But the component "Party's items are taken in spellhold" is pretty bad though. Brings a lot of tedium back to the game, even if it doesn't increase the difficulty too much.

    Would not recommend.

    Realism =/= fun. Not always.

  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I did that component for my first no-reload run. It wasn't as bad for me because I had a caster-heavy party that didn't need items so much, but even then it was pretty hectic to face Irenicus without my normal items.

    When you think about it, though, that's exactly how we've always started out in Chateau Irenicus. And unlike Spellhold, you never get any of that stuff back.
  • ArctodusArctodus Member Posts: 992
    Yeah, opinion time indeed !! A little late to the party I guess, but here goes...

    My personal take on SCS is, while it makes the game significantly harder compared to vanilla, it's still not THAT hard. By that, I mean that if you come across a fight with which you have difficulty, you will come out on top after a few reloads where you tweak your setup to adapt. I played hard mods in the past that are way harsher with the number of reload you need to "test things out". The first time I played SCS through, there were a fair number of side quest where I didn't need to reload at all.

    The main quality of SCS is, as stated in the readme, it mostly plays fair. The level of refinements that were put in this mod is just astonishing. With SCS, you play the game as it "should be", aka epic level mages don't attack with Magic Missile (I'm looking at you, Lavok). They defend themselves intelligently and, if you take the time to learn the magic system, they are neither impossible nor force you to use fixed strategy to win. (I'm talking about magic because, let's be honest, that's where SCS shines the most.)

    If SCS was such a hard mod, no-reloading the trilogy would not be as feasible as it is. It's been done with every "archetypes" : from fighters to thieves, it's all possible. Don't get me wrong : no-reloading BG trilogy with SCS is indeed hard as balls (I never managed to do it, not even close to be honest), but it's possible.

    I usually jack up SCS to the max because I enjoy a nice challenge. Nope, for me, even those pesky vampires and spirit trolls are not such a pain (ok, vampires stat drain is a little bit cheap, because you can't defend against it, but, it's nothing you can't overcome). Actually, my most recent setup with SCS, I went a little overboard : it includes Ascension, Item Revisions, Spell Revisions (with those heavy negative penalties to saving throws), ATweaks demons with gating, etc... A successful no-reload is not on the horizon yet I guess...

    However, SCS alone with a moderately hard setup is nothing to be afraid of. You won't be unable to finish it if you put a little time in learning the basic mechanics. Then, you go past a certain point where you just can't play without it.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    No-reloads are even possible in Improved Anvil, where having to reload over 10 times for normal battles is supposed to be normal. Saros Shadowfollower managed to do it once.
  • ArctodusArctodus Member Posts: 992
    edited January 2017
    Well, logically, if it's possible to finish the game, you can no-reload it. However, it doesn't mean it's gonna be easy... Logically, we also have a chance at winning the lottery...

    Improved Anvil is a good comparison : even if I haven't try it, from what I've heard and seen, it's supposed to be real crazy hard. It definitively does not play fair. SCS is not based around that type of difficulty, though.
  • brunardobrunardo Member Posts: 526
    Im finally ready for my first SCS playthrough and going through the forum on how to set up as wondering if I should go with BWS or install BP ascension then individual mods then SCS last? Im interested in putting as many encounter mods that are compatible along with some others like UB/BG NPC banter and few more from the BGEE compatible list...Also really dont want a buggy/crash game as you mentioned @Arctodus and unsure on SR/IR with SCS but seems like its a must...
    Any advice :smile:
  • Mantis37Mantis37 Member Posts: 1,177
    I would recommend BWS with careful attention to the options you choose.
  • ArctodusArctodus Member Posts: 992
    edited January 2017
    @brunardo I don't use BWP because I'm on a Mac. I gotta install all these things manually. Can't really help you there.

    If you want IR/SR, look for Revised SCS : it's a SCS version specifically modified to take SR modifications into account.

    By the way, my install is not buggy. I went overboard on difficulty, not with the number of mods. If you want to try Revisions mods, I suggest to go light on other types. I went with Ascension, a few NPCs, Divine Remix (only for 4-5 cleric kits, because Viconia has to be a Nightcloak of Shar !), then Tweak Anthology, Rogue Rebalance, IR/SR, SCS, ATweaks and a few UI tweaks. That's it. I don't install expansion mod when I try this setup - well, I don't ever use quest expansions, because, from my limited experience, they tend to not mesh really well with the original game. Plus, If you don't want a bloated game install, don't go overboard with the number of types of mods you install.
  • RaduzielRaduziel Member Posts: 4,714
    I have a love-hate relationship with SCS.

    I love how it turns common enemies into something smart and challenging (specially the bandit camp!), but I really hate the way this mod cheats sometimes (automatic buffs, casters not being interrupted when damaged, insta-casts).

    Very annoying, but a must for someone who finished this game thousands of times.
  • RaduzielRaduziel Member Posts: 4,714
    Well, the ogre-mage on Firewine Bridge was tooking:

    missile damage from my hamadryads

    bleeding damage from Spike Growth

    poison damage from Poison

    cold damage from Ice Storm

    fire damage from Flame Strike

    And was able to cast Mirror Image anyway. :)

  • AasimAasim Member Posts: 591
    Arctodus said:


    Improved Anvil is a good comparison : even if I haven't try it, from what I've heard and seen, it's supposed to be real crazy hard. It definitively does not play fair. SCS is not based around that type of difficulty, though.

    In it's ruleset, Anvil plays as fair as it gets. Sure, there are enemies which have very powerful abilities which you don't (and can't) get, for the most of the game they outlevel you, and some have apsurd regeneration abilities which coupled with their resistances make killing them a long and tedious process.
    I like that. I like that the dragon I meet can do something my party can't. I like fighting a battle which can't be won with ADHW spamming. The feeling of sucess you get from beating what you once tought to be an "impossible" battle in Anvil is incredibly good.
    It's not per everyone's liking, but it's a virtually bug-free experience with a lot of added content. To have a mod of this scope with no bugs is something pretty unheard of in BG modding.
    Every few years, I get in the mood for an Anvil run and end up enjoying it. Imo, the biggest drawback of Anvil is that it's pretty repetitive (SCS randomizes a lot of stuff concerning spells, Anvil is "set", example - Kaol will always use the same spells, have same triggers/coningency etc.) and there aren't much protagonist options (only two viable).
  • UnderstandMouseMagicUnderstandMouseMagic Member Posts: 2,147
    @Raduziel

    And I was able to slide the difficulty level all the way to the left............

    Mirror image, I laugh at your mirror image, lol.

    The reality for me is that I tried that fight at far too low a level, should have left and come back but I was on a schedule. Which is not a fault with design, rather with player impatience. Next playthrough I will know better.


  • lroumenlroumen Member Posts: 2,538
    Actually with the changes that are made to anvil lately, a lot more classes and kits became viable and interesting to play.
    It is just that the absurdity of new quests for some kits (vagrant, necromancer) makes them the ones recommended due to content.

    I always like the chess games that anvil gives you and the frustration of unknown creature abilities that foil your plans.

    Where anvil uses its own rules, I find scs to be more fair on the vanilla bg world if you want to up the enemy AI. You do not need the fancy gear or spells to play scs well while for anvil, if you neglect the gear and fancy new spells, you are toast.
  • [Deleted User][Deleted User] Posts: 0
    edited January 2017
    The user and all related content has been deleted.
  • RaduzielRaduziel Member Posts: 4,714
    @UnderstandMouseMagic @chimaera

    Mirror Image was just one example. He casted Invisibility, Shadow Door, Domination, etc... Everything under poison/cold/bleed damage.
  • ThacoBellThacoBell Member Posts: 12,235
    I can't finish the saga on 'hard' let alone with SCS XD
  • lroumenlroumen Member Posts: 2,538
    Aren't some spells 'forcespelled' via script? I think they are uninterruptable.
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