Started up again and, after convincing Awaiting-Death that he should stay alive, I went back to the clerk ward. Heading south I found Nemelle, who the stone face told me to seek. She gave me the blasted command word I was just asking about... Kind of annoying that I was just on the cusp of finding it when I asked... Anyway, she was looking for a friend so I agreed to help her with that. There was also a drunk mage there with a Mug of Ever-Frosty Beverages. Neat thing.
*cough* Well... that was quite... anticlimactic... I used the decanter and he just... joined me... for whatever reason... CN alright... He seems like a total barmy nut! His girlfriend simply vanished too, which was... odd... I guess it is time to talk to him now...
O... K... So he can torture me and permanently decrease my HP in exchange for some rather dopey spells... Great... He also can kill me permanently... Great... I don't think I will be keeping this one in my group for very long...
You know, I have always wondered why it is called "farming"... I find that "hunting" would often be a far more appropriate term for what is going on...
Ok, guys. I found a bug with Force Missiles and because of this I am considering teaching my Nameless Blacksphere in its place by using the console. Again, I hate to cheat on my first run, but bugs really get to me...
I freed Ignus and spoke to him a bit for some experience and then ditched him... He seems too barmy and not valuable enough to my group to be worth taking along. Back in the Clerk Ward I went to an apothecary and saw a strange guy there who had drank too many potions of polymorphing or something. I was able to get him to sample my skin and blood for the dream machine. Just outside, I found Aelwyn, who was Nemelle's friend. She asked me to tell Nemelle to come to her. I told Nemelle and she rewarded me with +3 HP! Returning to Aelwyn she told me a story of how she knew two of my past incarnations. Finally I hear about a nice one for once! The other was a jerk as usual though... Next I went to the Curiosity Shoppe. Varischika seemed to have a problem with both Morte and Grace. Questioning her further about this she seems to think Morte is a liar and Grace is a devil slave and agent. While Morte said nothing, Grace denied it. Seeing as this Varischika is an alu-fiend I am more inclined to believe Grace than her. Despite my misgivings about this shopkeeper she has a lot of interesting things. Some can be shoplifted and others cannot.
After this I decided to question Morte. Turns out that what Grace had said about Mimirs being silver was enough for me to poke holes in his story about being one and I gained several memories from the resulting dialog. It turns out another jerk of a me rescued him from a Pillar of Skulls and was angry with him that he was not as useful to me as he promised. Despite this he stayed with me because he felt guilty about causing my death while he was alive... Getting him to tell this story made his stats increase and he became stronger as a result! (YAY!)
I then lifted the alu-fiend's shop of all its quality items. There is stuff for modrons in there! Maybe I will get a the modron to join me soon? Anyway, there was another tear of +1 con so I used it on my Nameless. I got some new teeth for Morte that gave him fire immunity and a fire bite. I got a bracelet for Annah to make her immune to panic and, more importantly, boost her strength. She now has 19 str with that and her tattoos. I decided to buy 8 of the exotic items: Elixir of Horrid Separation (for the alchemist), Modron Cube, Gorgon Salve, Codex of the Sicilian from Princess Bride Inconceivable, Monster Jug, Fiends Tongue, Lady of Pain Ragdoll, and Ring of Almost Invisibility. Morte and I looked at the Codex which gave me some XP. Playing with the two toys seems to knock me back to NG so I am not going to do that. The Monster Jug summons a hostile thing worth lots of XP, but I will see if it has other uses first. I returned to the Apothecary and gave the Elixir to Pestle Kilnn and he separated into Pestle and Kilnn. Pestle then used my blood to make some clot charms for me.
Next I returned to the brothel to ask the modrons about the modron cube. They said it was a portal cube but knew little about it other than that experimenting may activate it. I experimented as they said and was teleported to somewhere else. There was a modron there that said something about Rubikon and dungeon construct but nothing else. Moving onward this seems like a very strange place... Perhaps a modron's idea of a dungeon crawl? It is pretty funny so far! I appear to have gotten to the command center of the dungeon and the modrons there have made me the director! (Yay?) Seems like this place has some unique features... I am glad I bought this action figure!
LOL!!!! Modrons sure are goofy people! This is the best thing ever!
Well... I set the dungeon to hard and the treasure drops increased in value a bit. The constructs increased greatly in difficulty, but I was able to work my way to the evil wizard and slay him, at least for now... I suppose he does come back. That was a cool spell he cast, which I now have a scroll for.
Returning to the clerk's ward I entered an art gallery. While looking at a painting of a night hag I regained a memory of some sort... it reminded me of the story Morte told to Yves Tale-Chaser... Was that a true story he told? Was it about me? I then spoke to the curator, Yvana, and found out she was the mother of Yves and that they had not been on speaking terms. I told Yvana why Yves had left her and she said that she would seek her out again. Kinda feeling strange, I decided to stop for now.
Feeling a bit better, I went to a tailor and did a fetch quest where I got a dustman costume for some party. I then had to get him a godsman costume because dustman costumes were apparently commonplace. While I was at the tailor I, uh, "bought" some new outfits for Annah and Grace. Next I found a fortune teller that told me I had no fortune before giving me a mysterious sealed scroll. How odd... The scroll was a trap! I survived, but this just deepens the mystery... Returning to the fortune teller about this told me nothing. Next I decided I would try to unpetrify the statue of the mad mage in the art gallery with my gorgon salve, knowing full well how dumb an idea this would be. Before I did this, however I broke off a piece of the statue with the forge hammer I got from the godsman building. Applying the gorgon salve to the statue turned out to be as disastrous for me as I had imagined. I died but, to my surprise, Morte appeared to have learned more taunts as I died. Awesome, I guess. Doing this made me lose my lawful alignment, but that shouldn't matter too much, should it? After this I decided to kill the Evil Wizard again and stop for now.
I asked Julius about Nodrom and it turns out I had just barely missed him in my first attempt to clear the hard dungeon of constructs... You see... I had to leave the dungeon early because my party was too banged up... Had I kept going for like 8 more areas I would have found him.
Reloading to the save I made just before resetting the hard dungeon for a second go at the Evil Wizard, I continued exploring and was able to find a strange room and an even stranger modron in it. It was a confusing thing to talk to, but in the end it joined my group. (I was looking forward to this guy for a while, to be honest.)
There is a lot of talking to Nordom that I have to do, I have asked him about what modrons are and Morte and Grace chimed in to help me explain. Morte seems to feel jealous of Grace also being able to help me with planar knowledge, but she seems to have calmed him down for me. Saying I liked order to Morte made me lawful again. I have also increased his stats twice by helping him figure things out. He also gave me some stuff he had collected inside the dungeon. Possibly the best thing about him yet is I learned he can detect portals for me! Ordering him to remove his baggage increased his stats further. Next I ordered him to believe in himself because I believed in him and that seemed to really increase his stats.
I left the Rubikon to check my stash for the few items I had that Nordom could use. I had several bolts and scopes from my adventures in the Rubikon. Now I must grind him up and look for portals I may have missed.
Edit: By the way, I forgot to mention that speaking with Nordom about my own predicament caused him to make some extremely interesting theories about me. He suggested that perhaps the long time enemy of my many incarnations, the one I built the tomb to trap, was NOT actually trying to kill me since they likely knew I was immortal. Instead he thought they were merely trying to keep me in the dark about something by making me lose my memories. Nordrom also does not believe that dying is the cause of my amnesia. Like I said... Extremely interesting...
@subtledoctor uh... That is a good question, actually... Perhaps its because of my OC... I kinda want everyone to be around the same level, or at least be around the same level of competence... I probably have grinded a bit too much in this run.
Traveled back to the Clerk's Ward and looked around some more. I found a drunk girl with toadys that tried to pick a fight with me. Grace stepped in and scolded her for doing so... Apparently they knew each other. Next I spoke to Salabesh the Onyx. He spoke of a curse that he put on someone once that sounded a lot like Reekwind's curse. When asked about this he directed me to one Jumble Murdersense who was in the festhall. I wonder if he is lying about this... After this I spoke to a long-winded man named Able-Ponder-Thought. He seemed very interested in Morte, but didn't have much to say which I didn't already know. At this point I remembered that I had to get ready for something so I stopped.
@subtledoctor after thinking a bit more on your question I realized that there isn't a whole lot of combat in this game, at least not that I have come across so far. Grinding also helps me get my action fix, you know, a chance to use my powers in battle for once.
I just finished a playthrough, and I also did a decent amount of grinding. I mostly did it because I wanted to play with cool toys (expensive items/high level spells). Torment isn't really about combat, so being over/underpowered wasn't really something I was too concerned about.
Speaking to Able-Ponder-Thought again, he noticed Nordom and grew quite concerned about his rogue status and offered to contact someone to deal with the situation. I doubt he actually will, but I suppose I may have to watch out for stuff like this in the future. Next I met an advocate named Iannis and after a few questions I found out that he was Deionarra's father! He told me a bit about her and I told him that I was the man she ran away with. He asked me to return to him should I ever find out what happened to her. After this I thought I would try picking some pockets. It turns out the people here are loaded with goodies! I returned to the lower ward and spoke to Korur. He increased my proficiency in daggers to +++ before I switched back to being a mage with Dak'kon's help.
Wandered through the Rubikon all day today. Didn't really feel like advancing the plot so I just had fun fighting stuff. While I was doing this I discovered a major "oops" bug with Morte's Litany of Curses. See, it is supposed to get better as Morte learns new taunts, right? Well, it turns out that it actually gets WORSE as he learns taunts.
I noticed that enemies were making their saves at really high values like 20+ very frequently. As I understand the Infinity Engine mechanics, making a save roll above 20 is impossible without having a save bonus attached to the effect to be resisted. What seems to happen is there is a global variable that counts his current taunt bonus as an integer. In my game it was set to 6. I decided to try inverting this value to -6 just to see what would happen. Now it is near impossible to resist the Litany of Curses. The variable was being applied as a save BONUS rather than a save PENALTY! I will definitely contact my developer buddies to see that this gets fixed.
Whaaaaaat? So that's why I could never get it to work on late-game spellcasters. I thought they just had inherently good saves. Well then. Thanks for figuring that out.
Went to the Civic Festhall where I met a headless guy running around looking for his head. Next, I met Jolmi who gave me 2000 jink just for the experience of killing me... These sensates are odd people... Next I spoke to Splinter, who seems to be the doorman here. I was able to convince him that I was once a member of the sensates long ago by telling him of my experience of waking up in the Mortuary and he allowed me to view his store. I bought the scroll of power word blind from him. Picking his pocket netted me a scroll of Cloak of Warding which I taught to Dak'kon. Next I spoke to Juliette's lover Montague. I gave him the love letters I found and he thought he would let this fictitious other man have her. I then told him it was a ruse and suggested he take Morte's advice and try to ignore her a bit. Returning to the brothel Juliette seemed upset by his supposed disinterest but at least she got what she wanted I guess... I hope things work out for them. I then met what the Clerk's Ward calls thugs. Annah was unimpressed. They had a a head in a box that appeared to belong to the headless guy in the Festhall. My own head started to feel funny at this point so I stopped for now.
After returning the head to his body I met Qui-Sai who taught me to improve my AC by 1 point (not that it matters much with my Magus Shield). I then convinced him to train me and he told me to meet him in the training room. After this I listened to a very long lecture on the blood war and asked plenty of questions about it. While doing this I recovered a memory of a march to meet some old hag through some horrid landscape. Next, in the training room, I found that Qui-Sai had nothing further to teach me, unfortunately. Also unfortunate, my headache got worse at this point so I had to stop.
With medication taken to reduce the pain of my headache I continued exploring the Festhall, picking pockets and looting as I went. In a side room I found a dodecahedron of some sort. I was able to puzzle through the combinations and avoid several traps it had by regaining memories about it until I had it opened. It appeared to be a journal written in a strange language... MY journal maybe? I kinda doubt it... I also found a scroll of Fire and Ice and, while I do want Nameless to learn all the spells he can, I figured that this spell was needed more in Dak'kon's book since he had 3 level 5 slots and 0 spells to put in them. I spoke to Unfulfilled-Desire next. She asked me if I wanted something. First I told her about my want for magic spells and when she drained me I figured I should reload and say I wanted her instead so she could drain that want. Joke's on her in that case! At least I hope so...
Next I decided to see if I could find the mage trainer so I went to the public sensorium. There I found Lady Thorncombe and tried to get her to teach me but she had no desire to, being a stone addict. I told Salabesh the Onyx about this and he began plans to replace her. I then told Lady Thorncombe about his plan to replace her and she changed her mind about retiring and returned to teach. I was then able to buy some nice scrolls from her, including, finally, a level 6 spell for my level 6 slots! Yay, Chain Lightning Storm! I also got Cone of Cold for Dak'kon because Fire and Ice turned out to be a bit bugged at the moment (Cone of Cold is probably better anyway). Next I asked who the thieves trainer was and it turned out to be Eli Havelock who I saw out by the brothel. I conviced Eli to return to the training room for a good chunk of XP. I asked Splinter about the dodecahedron and he directed me to seek out Finam the Linguist in his house. I spoke to Finam and he told me of a student murdering his father who was the only one who knew the language. Speaking to his father who was in the urn in the house I learned the language again... and that I was the student who killed him (great, another me-jerk). I told the father of this, and, to my surprise he understood and forgave me for the offense. I was still asked by Finam to recover his research journal from the brothel so I will do that next. I found Finam's book and returned it to him. In return he gave me his father's notes on the language (which I assume I no longer need). I then read the dodecahedron which was indeed a journal of one of my incarnations. It was full of insane ramblings, but some of them seemed to have useful info. I recognize one of the sections as being also written in my trap tomb. Perhaps this trap tomb was built to catch... Ravel herself? Who knows. Most of it didn't make much sense... I now feel like doing another Rubikon run so I can test my new Chain Lightning Storm spell.
Small update: While I was wandering around Rubikon several of my companions gained significant levels. When Morte leveled up Ingres's Teeth reached their maximum power level and gained a paralyzing effect! Dak'kon leveled up and his Streaming Blade reached its final form as well. Grace leveled up and gained level 6 spell (there was only one which she could learn). Awesome!
I... I went to the private sensorium. I played with the stones there... One of them in particular was really... emotional. It was a memory of Deionarra... I saw how a vile past incarnation of mine manipulated her using her love of him. He had planned to sacrifice her somehow all along... Annah was there after the sensation to comfort me a bit. It seems she does care about me after all... Just doesn't like to show it much...
Another stone was a trap of some sort set by the insane past incarnation. Certain things are starting to fall in place now... There seem to be two main incarnations in my past. The evil one and the insane one. The insane one destroyed my journals and left only the dodecahedron journal. He thought that these other incarnations were trying to steal his life so he appears to have built the tomb as a trap for... these other incarnations... himself.
The third stone appears to have put me in contact with Ravel herself somehow. She gave me clues on how to seek out her maze. I think I may reload and save this one for later though...
I found a mage named Quell there who was eating candies. He got upset at my questions and told me he wouldn't talk unless I got him a rare exotic candy. After this I went to the public sensorium and bought all the sensations I could. I then headed to buy the chocolate quazit for Quell. Returning to him and questioning him was fun. He is funny. I bought spells from him and he told me that the key to Ravel's maze was a piece of Ravel herself. Not sure why I want to seek out Ravel anyway, to be honest...
Back in the main hall I spoke to Jumble Murdersense and tried to get him to remove Reekwind's curse with a bluff. I just wound up getting cursed myself. Oh boy... I went to Salabesh and convinced him to teach me a curse. Returning to Jumble I cursed him and used this curse as the necessary leverage to get him to remove my curse, Reekwind's curse and promise never to curse anyone again.
As a side note it was very annoying trying to initiate dialog with Jumble a second time as he had moved behind a door so I could not click on him. I also could not close the door because he was in the way of it. Since he didn't seem to want to move on his own I had to bump him with my party just so I could click on the pumpkin. How irritating!
Returning to Reekwind he thanked me for removing his curse and told me several stories of his. I in turn told these stories to Yves.
Next I spoke to Merriman. Turns out that Dolora is a construct that he made and he put her there to try to develop her emotions. He will give me the keys if I make him forget his experiences. I figured out this before by experimenting with stuff. I went to get the mug of ever frosty and headed to the art gallery to get the ice from the river Styx. Returning to Merriman he drank from the mug and forgot stuff. Apparently he planed this for quite a while as he had a paper with instructions for himself. Well, at least now I got Dolora's Keys. I then returned to Dolora and gave her the keys. She told me that Ecco had her voice stolen and destroyed. Sounds like a job for that fiend's tongue I purchased earlier!
Next I went to Iannus the advocate to retrieve Deionarra's legacy. After reading it I showed it to him and told him about her memory in the sensory stone. I also told him I would try to get him access to that stone. I was able to convince Splinter to allow Iannus access to the stone so I returned to him and told him the good news.
@karl_maulder Yeah, he just reached level 14 when I went to the Rubikon after the above update. I also forgot to mention that I checked back at Fell's place shortly after reaching level 12 and got the Tattoo of the Magi which gave me tons of level 1 and 2 spells to mess with. Other than that, I haven't really found any that interest me lately.
Small update again. Played around with my level 7 spell, Blade Storm, in the Rubikon today. I also found another bug, this time with the Aid spell. Aid should increase both current and maximum HP when cast, right? Well, it only increases maximum HP at the moment.
I decided I would try joining the Godsmen to see what would happen if I did. I am not sure which faction I want to join for real yet, so this will just be experimental.
I spoke with Keldor and asked to join the Godsmen. He instructed me to forge something out of iron as a test. After obtaining the ore and necessary tools I decided to forge an axe. Keldor appeared to be impressed with my axe and gave me my next test: Solve a murder mystery. I spoke to Alissa about it and she named 3 suspects: Thildon, Saros, and Bedai-Lihn. I am keeping Alissa on my list for now as well though. I spoke to Thildon and he suggested Saros may be responsible. Saros suggested it was Thildon. He gave me Thildon's awl which he claimed to see Thildon drop as he was sneaking away from the murder scene. Bedai-Lihn said she found the murder after working on the secret project and she cannot go under Keldor's spell because of her oath to keep the project secret. Confronting Thildon with his awl made him say Saros was just trying to frame him. Confronting Saros with this made him say Thildon had no proof. Now Thildon says both Saros and Bedai-Lihn are Anarchists. Now Saros admits he is an anarchist and that he planted the awl, but he still says Thildon committed the crime. Confronting Thildon about this made him all but admit to the crime by asking if he could flee before they came for him. Not sure now if I should implicate Saros or not now...
Edit: I decided not to implicate Saros. The next quest I had was to prevent a high ranking member of the order from killing himself. This was fairly easy to do by knowing godsman beliefs. Returning to Keldor I took my oath and viewed his store. He had a nice dagger which was a great improvement on the one I already had. I also had some confusion in trying to view the secret project of theirs, but was able to sort it out. It looked like they were trying to build a cannon of some sort.
After seeing what I got for joining the Godsmen I tried to join the Dustmen to see what would happen then. When I spoke to Emoric it turned out that I had already done all that he asked of me for my tests. What I got for joining the Dustmen appeared to mainly be a couple of exclusive Embalming spells. I don't really care much for the dusties anyway so I know that faction is not for me. It appears that I already have all the benefits of being a Sensate so right now I am leaning towards being a Godsman. I do wonder if there are any other factions out there that are options for me... Despite my concerns, I think I will become a Godsman. After taking the oath I spoke to Sarossa and she increased my wisdom by 1 permanently! Next I viewed the secret cannon project and asked questions about it of the workers there.
After this I tried giving the fiend's tongue to Ecco and she started cursing involuntarily. I guess I need the deva tears for her too... I bought the deva tears with a promissory note that Ecco gave me and returning to her was able to soothe the fiend's tongue. She then told me that she suspected Kesai-Serris was a child of Ravel! I asked Kesai-Serris about this and she got angry. She did not want to believe that it was true.
I then went to the Festhall to listen to the other two lectures that I had been saving for later. They appear to be there just for lore reasons. I think I may stop for now...
Comments
*cough* Well... that was quite... anticlimactic... I used the decanter and he just... joined me... for whatever reason... CN alright... He seems like a total barmy nut! His girlfriend simply vanished too, which was... odd... I guess it is time to talk to him now...
O... K... So he can torture me and permanently decrease my HP in exchange for some rather dopey spells... Great... He also can kill me permanently... Great... I don't think I will be keeping this one in my group for very long...
when you hunt, you go into a wide area and try to find stuff, one time per thing.
in farming, you know pretty exactly where the stuff is, gathering it is routine and it comes back when you leave for a time
Edit: Crap... Blacksphere has the same bug...
After this I decided to question Morte. Turns out that what Grace had said about Mimirs being silver was enough for me to poke holes in his story about being one and I gained several memories from the resulting dialog. It turns out another jerk of a me rescued him from a Pillar of Skulls and was angry with him that he was not as useful to me as he promised. Despite this he stayed with me because he felt guilty about causing my death while he was alive... Getting him to tell this story made his stats increase and he became stronger as a result! (YAY!)
I then lifted the alu-fiend's shop of all its quality items. There is stuff for modrons in there! Maybe I will get a the modron to join me soon? Anyway, there was another tear of +1 con so I used it on my Nameless. I got some new teeth for Morte that gave him fire immunity and a fire bite. I got a bracelet for Annah to make her immune to panic and, more importantly, boost her strength. She now has 19 str with that and her tattoos. I decided to buy 8 of the exotic items: Elixir of Horrid Separation (for the alchemist), Modron Cube, Gorgon Salve, Codex of the Sicilian from Princess Bride Inconceivable, Monster Jug, Fiends Tongue, Lady of Pain Ragdoll, and Ring of Almost Invisibility. Morte and I looked at the Codex which gave me some XP. Playing with the two toys seems to knock me back to NG so I am not going to do that. The Monster Jug summons a hostile thing worth lots of XP, but I will see if it has other uses first. I returned to the Apothecary and gave the Elixir to Pestle Kilnn and he separated into Pestle and Kilnn. Pestle then used my blood to make some clot charms for me.
Next I returned to the brothel to ask the modrons about the modron cube. They said it was a portal cube but knew little about it other than that experimenting may activate it. I experimented as they said and was teleported to somewhere else. There was a modron there that said something about Rubikon and dungeon construct but nothing else. Moving onward this seems like a very strange place... Perhaps a modron's idea of a dungeon crawl? It is pretty funny so far! I appear to have gotten to the command center of the dungeon and the modrons there have made me the director! (Yay?) Seems like this place has some unique features... I am glad I bought this action figure!
LOL!!!! Modrons sure are goofy people! This is the best thing ever!
Sorry, having a laugh attack!
Reloading to the save I made just before resetting the hard dungeon for a second go at the Evil Wizard, I continued exploring and was able to find a strange room and an even stranger modron in it. It was a confusing thing to talk to, but in the end it joined my group. (I was looking forward to this guy for a while, to be honest.)
There is a lot of talking to Nordom that I have to do, I have asked him about what modrons are and Morte and Grace chimed in to help me explain. Morte seems to feel jealous of Grace also being able to help me with planar knowledge, but she seems to have calmed him down for me. Saying I liked order to Morte made me lawful again. I have also increased his stats twice by helping him figure things out. He also gave me some stuff he had collected inside the dungeon. Possibly the best thing about him yet is I learned he can detect portals for me! Ordering him to remove his baggage increased his stats further. Next I ordered him to believe in himself because I believed in him and that seemed to really increase his stats.
I left the Rubikon to check my stash for the few items I had that Nordom could use. I had several bolts and scopes from my adventures in the Rubikon. Now I must grind him up and look for portals I may have missed.
Edit: By the way, I forgot to mention that speaking with Nordom about my own predicament caused him to make some extremely interesting theories about me. He suggested that perhaps the long time enemy of my many incarnations, the one I built the tomb to trap, was NOT actually trying to kill me since they likely knew I was immortal. Instead he thought they were merely trying to keep me in the dark about something by making me lose my memories. Nordrom also does not believe that dying is the cause of my amnesia. Like I said... Extremely interesting...
I noticed that enemies were making their saves at really high values like 20+ very frequently. As I understand the Infinity Engine mechanics, making a save roll above 20 is impossible without having a save bonus attached to the effect to be resisted. What seems to happen is there is a global variable that counts his current taunt bonus as an integer. In my game it was set to 6. I decided to try inverting this value to -6 just to see what would happen. Now it is near impossible to resist the Litany of Curses. The variable was being applied as a save BONUS rather than a save PENALTY! I will definitely contact my developer buddies to see that this gets fixed.
Another stone was a trap of some sort set by the insane past incarnation. Certain things are starting to fall in place now... There seem to be two main incarnations in my past. The evil one and the insane one. The insane one destroyed my journals and left only the dodecahedron journal. He thought that these other incarnations were trying to steal his life so he appears to have built the tomb as a trap for... these other incarnations... himself.
The third stone appears to have put me in contact with Ravel herself somehow. She gave me clues on how to seek out her maze. I think I may reload and save this one for later though...
I found a mage named Quell there who was eating candies. He got upset at my questions and told me he wouldn't talk unless I got him a rare exotic candy. After this I went to the public sensorium and bought all the sensations I could. I then headed to buy the chocolate quazit for Quell. Returning to him and questioning him was fun. He is funny. I bought spells from him and he told me that the key to Ravel's maze was a piece of Ravel herself. Not sure why I want to seek out Ravel anyway, to be honest...
Back in the main hall I spoke to Jumble Murdersense and tried to get him to remove Reekwind's curse with a bluff. I just wound up getting cursed myself. Oh boy... I went to Salabesh and convinced him to teach me a curse. Returning to Jumble I cursed him and used this curse as the necessary leverage to get him to remove my curse, Reekwind's curse and promise never to curse anyone again.
As a side note it was very annoying trying to initiate dialog with Jumble a second time as he had moved behind a door so I could not click on him. I also could not close the door because he was in the way of it. Since he didn't seem to want to move on his own I had to bump him with my party just so I could click on the pumpkin. How irritating!
Returning to Reekwind he thanked me for removing his curse and told me several stories of his. I in turn told these stories to Yves.
Next I spoke to Merriman. Turns out that Dolora is a construct that he made and he put her there to try to develop her emotions. He will give me the keys if I make him forget his experiences. I figured out this before by experimenting with stuff. I went to get the mug of ever frosty and headed to the art gallery to get the ice from the river Styx. Returning to Merriman he drank from the mug and forgot stuff. Apparently he planed this for quite a while as he had a paper with instructions for himself. Well, at least now I got Dolora's Keys. I then returned to Dolora and gave her the keys. She told me that Ecco had her voice stolen and destroyed. Sounds like a job for that fiend's tongue I purchased earlier!
Next I went to Iannus the advocate to retrieve Deionarra's legacy. After reading it I showed it to him and told him about her memory in the sensory stone. I also told him I would try to get him access to that stone. I was able to convince Splinter to allow Iannus access to the stone so I returned to him and told him the good news.
I think that is enough for now.
And btw, have you purchased any neat tattoos yet?
I spoke with Keldor and asked to join the Godsmen. He instructed me to forge something out of iron as a test. After obtaining the ore and necessary tools I decided to forge an axe. Keldor appeared to be impressed with my axe and gave me my next test: Solve a murder mystery. I spoke to Alissa about it and she named 3 suspects: Thildon, Saros, and Bedai-Lihn. I am keeping Alissa on my list for now as well though. I spoke to Thildon and he suggested Saros may be responsible. Saros suggested it was Thildon. He gave me Thildon's awl which he claimed to see Thildon drop as he was sneaking away from the murder scene. Bedai-Lihn said she found the murder after working on the secret project and she cannot go under Keldor's spell because of her oath to keep the project secret. Confronting Thildon with his awl made him say Saros was just trying to frame him. Confronting Saros with this made him say Thildon had no proof. Now Thildon says both Saros and Bedai-Lihn are Anarchists. Now Saros admits he is an anarchist and that he planted the awl, but he still says Thildon committed the crime. Confronting Thildon about this made him all but admit to the crime by asking if he could flee before they came for him. Not sure now if I should implicate Saros or not now...
Edit: I decided not to implicate Saros. The next quest I had was to prevent a high ranking member of the order from killing himself. This was fairly easy to do by knowing godsman beliefs. Returning to Keldor I took my oath and viewed his store. He had a nice dagger which was a great improvement on the one I already had. I also had some confusion in trying to view the secret project of theirs, but was able to sort it out. It looked like they were trying to build a cannon of some sort.
After this I tried giving the fiend's tongue to Ecco and she started cursing involuntarily. I guess I need the deva tears for her too... I bought the deva tears with a promissory note that Ecco gave me and returning to her was able to soothe the fiend's tongue. She then told me that she suspected Kesai-Serris was a child of Ravel! I asked Kesai-Serris about this and she got angry. She did not want to believe that it was true.
I then went to the Festhall to listen to the other two lectures that I had been saving for later. They appear to be there just for lore reasons. I think I may stop for now...