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Wild Surge Issue 6 - Ghosts and Spirits



Ghost and goblins and ghouls, oh my! The sixth issue of the Wild Surge magazine has materialized from the mists, bringing with it tales of ominous spirits and woe.

Dip into the Belgariad's lore and discover the tragic Marags, then learn how to raise the dead from their eternal slumber in Diablo 3: Rise of the Necromancer.

Explore the Weeping Widow Inn in the snowy wastes of Targos (Icewind Dale II) and peer into another's souls through a Watcher's eyes in Eora (Pillars of Eternity).

And what's a good ghost story without a few crumbling ruins? Hear the tales of Durlag's Tower, a bard and her singing ghosts, and the remains of an ancient chapel.

But fear not, good reader, for when your heart is racing and your mind is tired, our good storyteller Anduin the Gnome will bring you back home. Just, ah... Mind the mummy trappings.

Sweeping thanks go to everyone who made this issue possible: @deltago, @O_Bruce, @SFisch, @mlnevese, @typo_tilly, @JuliusBorisov, @Anduin, @Vallmyr, @Nonnahswriter, @semiticgod, and, of course, you guys! Fellow forumites of the Baldur's Gate and Beamdog community. :)

All of our previous issues can be found at https://www.wildsurge.ca/archive. If you have any questions, comments, concerns, or would like to get involved in the Wild Surge, please email us at the.wild.surge@gmail.ca.

We sincerely hope you enjoy! And Happy Halloween... :naughty:

Comments

  • ThacoBellThacoBell Member Posts: 12,235
    How about an issue on making the weak monsters of D&D dangerous beyond the early levels? Stuff like Tucker's Kobold's come to mind.
  • kanisathakanisatha Member Posts: 1,308
    "Behind the scenes" stories from when the IE games were originally being developed would be cool.
  • kanisathakanisatha Member Posts: 1,308

    kanisatha said:

    "Behind the scenes" stories from when the IE games were originally being developed would be cool.

    Yeah! It'd be amazing if we could get some Beamdog stories of the old days -- and the new days. :)
    Exactly! I mean, wouldn't people love to know the thinking and decision processes that led to the classics that are the BG games? I certainly would. :smile:
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