Which manual is more up to date, the one that comes when you pre-load or the one online? I noticed that they aren't the same size.
Both versions are almost the same (I checked it with excel ). On the basis of differences I found I suspect the one in pre-load folder is more up-to-date – few registered trademark symbols were added, copyright notice at the end was corrected, third paragraph in introduction to first manual was slightly modified and last empty page in second manual was removed.
Monster Summoning spells in general - Should be rewritten to specify that you can only summon one creature with a chance for a second one.
Flame Arrow - Saving Throw: None contradicts with the larger description stating save vs. spells for half.
Minor Spell Deflection and Minor Spell Turning - Range should be 0, not Touch.
Confusion - The phrase "adjusted for Wisdom" should be removed as the Magical Defense Adjustment for high Wisdom was never implemented. Maybe also change Saving throw to Neg.
Emotion: Hopelessness - The larger description doesn't really justify the Saving Throw: Special description. Change it to Neg.
Otiluke's Resilient Sphere and Polymorph Other - Since you can fire these spells from a distance, Range: 0 is erroneous.
Remove Curse - Saving Throw should be None (not Special), and Area of Effect should be 1 creature (not Special)
Stoneskin - Should have a casting time of 1, not 1 round.
(((Teleport Field - I am not sure on this one, does it really offer a saving throw for Neg?)))
Shadow Door - Range should be 0 (not 10), and Are of Effect should be the caster (not Special).
Spell Immunity - Area of Effect should be the caster (not Special).
The manual says archers can become specialized (two slots) in melee weapons!!! While in BG archers could only become proficient in melee weapons; they could never specialize.
Monster Summoning spells in general - Should be rewritten to specify that you can only summon one creature with a chance for a second one.
Flame Arrow - Saving Throw: None contradicts with the larger description stating save vs. spells for half.
Minor Spell Deflection and Minor Spell Turning - Range should be 0, not Touch.
Confusion - The phrase "adjusted for Wisdom" should be removed as the Magical Defense Adjustment for high Wisdom was never implemented. Maybe also change Saving throw to Neg.
Emotion: Hopelessness - The larger description doesn't really justify the Saving Throw: Special description. Change it to Neg.
Otiluke's Resilient Sphere and Polymorph Other - Since you can fire these spells from a distance, Range: 0 is erroneous.
Remove Curse - Saving Throw should be None (not Special), and Area of Effect should be 1 creature (not Special)
Stoneskin - Should have a casting time of 1, not 1 round.
(((Teleport Field - I am not sure on this one, does it really offer a saving throw for Neg?)))
Shadow Door - Range should be 0 (not 10), and Are of Effect should be the caster (not Special).
Spell Immunity - Area of Effect should be the caster (not Special).
Iron Skin is a casting time of one round. So they may just be making the spells the same.
Extra typo before I go for a rest, page 32 of the Mastering Melee and Magic manual says that Dwarves get a -1 penalty to Charisma. Should be -2 as the maximum Charisma score they can achieve on character creation is 16.
Extra typo before I go for a rest, page 32 of the Mastering Melee and Magic manual says that Dwarves get a -1 penalty to Charisma. Should be -2 as the maximum Charisma score they can achieve on character creation is 16.
Yea I saw that too awhile back. I'll include it but it might just be them being boosted a little.
Glitterdust - Saving throw negates (not special as manual claims). Unless it was "fixed" so it always reveals invisible without saving throw. Previously saving throw completely negates revealing invisible and blindness.
Weapons - There is no mention of BG2 weapons such as Katanas, except in kit section. I assume the games does have katanas and other non-BG1 weapons, otherwise people are gonna be quite confused when they create character that cannot wield anything until BG2:EE comes along.
There's a mistake in Fighter/Mage/Thief description, it says "They cannot use their thieving skills while wearing studded leather" it should be "They cannot use their thieving skills while wearing more than studded leather"
Glitterdust - Saving throw negates (not special as manual claims). Unless it was "fixed" so it always reveals invisible without saving throw. Previously saving throw completely negates revealing invisible and blindness.
Weapons - There is no mention of BG2 weapons such as Katanas, except in kit section. I assume the games does have katanas and other non-BG1 weapons, otherwise people are gonna be quite confused when they create character that cannot wield anything until BG2:EE comes along.
Yea I got the Katana one written down already. They are supposed to be in BGEE this is just a manual mistake.
Extra typo before I go for a rest, page 32 of the Mastering Melee and Magic manual says that Dwarves get a -1 penalty to Charisma. Should be -2 as the maximum Charisma score they can achieve on character creation is 16.
Yea I saw that too awhile back. I'll include it but it might just be them being boosted a little.
Dwarves don't really need boosting, but I guess it's possible they've done this.
Haste description says that "Also, due to the energy expended during the duration of this spell the creature in effect loses a day." It must be because english is not my mother tongue but I find it pretty obscure, they lose a day of what ? I presume it means that they age a day (besides I thought that haste made you age a year)
There is alos a consistency issue with weapons styles, single weapon style says that "If one slot is spent on this proficiency, the wielder gets a +1 bonus to AC" and sword and shield says "One slot spent gives a -2 bonus to AC against missile weapons."
Extra typo before I go for a rest, page 32 of the Mastering Melee and Magic manual says that Dwarves get a -1 penalty to Charisma. Should be -2 as the maximum Charisma score they can achieve on character creation is 16.
Yea I saw that too awhile back. I'll include it but it might just be them being boosted a little.
Dwarves don't really need boosting, but I guess it's possible they've done this.
found this error: Page 141 (manual 2): thieves are listed to get d8 for hit die (which should only be a d6)
oh and Elminster wrote: Races (31) Dwarf should have -2 to charisma instead of -1 (@ Jace)
That is not an error but a correction of a mistake in the original Baldurs Gate. According to the AD&D 2nd edition Players Handbook page 20 (27 in updated version) Dwarves should only get -1 to charisma.
Haste description says that "Also, due to the energy expended during the duration of this spell the creature in effect loses a day." It must be because english is not my mother tongue but I find it pretty obscure, they lose a day of what ? I presume it means that they age a day (besides I thought that haste made you age a year)
I think aging one year had no effect in game and was omitted in the spell description in BG2. It’s good though that they added information about losing one day and getting fatigue because it wasn’t mentioned before. Although English is not my mother tongue too so I have no idea if it is grammatically well formed.
Comments
Hopefully Overhaul will be allowed to correct any mistakes in the manuals (and @Aosaw has availability to work on them too that is).
Monster Summoning spells in general - Should be rewritten to specify that you can only summon one creature with a chance for a second one.
Flame Arrow - Saving Throw: None contradicts with the larger description stating save vs. spells for half.
Minor Spell Deflection and Minor Spell Turning - Range should be 0, not Touch.
Confusion - The phrase "adjusted for Wisdom" should be removed as the Magical Defense Adjustment for high Wisdom was never implemented. Maybe also change Saving throw to Neg.
Emotion: Hopelessness - The larger description doesn't really justify the Saving Throw: Special description. Change it to Neg.
Otiluke's Resilient Sphere and Polymorph Other - Since you can fire these spells from a distance, Range: 0 is erroneous.
Remove Curse - Saving Throw should be None (not Special), and Area of Effect should be 1 creature (not Special)
Stoneskin - Should have a casting time of 1, not 1 round.
(((Teleport Field - I am not sure on this one, does it really offer a saving throw for Neg?)))
Shadow Door - Range should be 0 (not 10), and Are of Effect should be the caster (not Special).
Spell Immunity - Area of Effect should be the caster (not Special).
The manual says archers can become specialized (two slots) in melee weapons!!! While in BG archers could only become proficient in melee weapons; they could never specialize.
So, do archers become more powerful in BG:EE?
It isn't >.<
Weapons - There is no mention of BG2 weapons such as Katanas, except in kit section. I assume the games does have katanas and other non-BG1 weapons, otherwise people are gonna be quite confused when they create character that cannot wield anything until BG2:EE comes along.
due to the energy expended during the duration of this spell the creature in
effect loses a day." It must be because english is not my mother tongue but I find it pretty obscure, they lose a day of what ? I presume it means that they age a day (besides I thought that haste made you age a year)
There is alos a consistency issue with weapons styles, single weapon style says that
"If one slot is spent on this proficiency, the wielder gets a +1 bonus to AC"
and sword and shield says
"One slot spent gives a -2 bonus to AC against missile weapons."
"demonic" (http://forum.baldursgate.com/discussion/6463/demon-in-spell-descriptions#latest)
same goes for wild surge 54 I guess
Dwarf, Gnomes, Halflings
Additional saving throw bonuses based on Constitution
There really should be a table about that (this is the only stat based bonus which is not affected by changing the stat retroactively!)
(Maybe there should be a table of saving throws/classes as well)
Also missing are alignment restriction for most of classes (only blackguard "must be evil" is mentionned)
Great work otherwise!
So at level 1 you could only see chromatic orb. Just a guess on my part.
Those spells are a special perk of Avengers. They already got them in BG2.
There aren't any THAC0 tables in any of the manuals?
Page 141 (manual 2): thieves are listed to get d8 for hit die (which should only be a d6)
oh and Elminster wrote:
Races (31) Dwarf should have -2 to charisma instead of -1 (@ Jace)
That is not an error but a correction of a mistake in the original Baldurs Gate.
According to the AD&D 2nd edition Players Handbook page 20 (27 in updated version) Dwarves should only get -1 to charisma.
It’s good though that they added information about losing one day and getting fatigue because it wasn’t mentioned before. Although English is not my mother tongue too so I have no idea if it is grammatically well formed.
I'll check that Dwarf thing out later.