Since this seems to be ongoing for a while longer, any chance of the Beta version being updated in the meantime, so we can actively help test if the newer versions fix the issues that we had?
Who would believe the core issue with the rasaad quest is present in vanilla. (17 years old bug) Stuff like this required a lot of things to coincide: 1. MP game, 2. creatures in a non-master area having local variables that are actually important (not just combat variables). 3. loading while standing in the non-master area.
While we are getting a few sneak peeks into the process...
Has there been a chance to run the code through tools like the various sanitizers that are part of the LLVM/Clang toolset, or is the code too old and crufty for a modern compiler that is stricter about the language standards?
Since this seems to be ongoing for a while longer, any chance of the Beta version being updated in the meantime, so we can actively help test if the newer versions fix the issues that we had?
"The 2.5 open beta for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition is getting a continuation, this time with additional languages. BG:EE will get Hungarian, while BGII:EE will receive Polish, original Polish VO, Russian, original Italian VO, and original German VO. Other languages may be added to the 2.5 open beta, so stay tuned"
Since this seems to be ongoing for a while longer, any chance of the Beta version being updated in the meantime, so we can actively help test if the newer versions fix the issues that we had?
"The 2.5 open beta for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition is getting a continuation, this time with additional languages. BG:EE will get Hungarian, while BGII:EE will receive Polish, original Polish VO, Russian, original Italian VO, and original German VO. Other languages may be added to the 2.5 open beta, so stay tuned"
Julius, one question. For people like me who wants to play with English VO and text in his language like now, with these new VOs, can we choose?
Edit: Maybe change dialog.tlk from folders could work?
Since this seems to be ongoing for a while longer, any chance of the Beta version being updated in the meantime, so we can actively help test if the newer versions fix the issues that we had?
"The 2.5 open beta for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition is getting a continuation, this time with additional languages. BG:EE will get Hungarian, while BGII:EE will receive Polish, original Polish VO, Russian, original Italian VO, and original German VO. Other languages may be added to the 2.5 open beta, so stay tuned"
Again, I will know better next week. But I'd suppose that yes, not only localizations will be a part of this new beta build, but also fixes and features included after 2.5.10. I can explain this opinion by the fact all dialogue lines are in-game strings, and in order to have them they have to be present in the build. It would be natural to see them present in the latest build, not the one from 1-2 months ago.
@JuliusBorisov Hello JuliusBorisov, can i ask why things are not going this way: bug > fix > steam update Why gathering a lot bug fixes in one patch? Its not good to push mini update every one fix/addon?
Bugs and features often push one another. Different fixes are connected to each other, while there are also unexpected consequences of this or that tweak.
Bugs and features often push one another. Different fixes are connected to each other, while there are also unexpected consequences of this or that tweak.
I also assume that because of the underlying ancient engine, it is far from easy to push hotfixes out. The chance of breaking stuff is probably a lot bigger than under newer engines. Therefore, unfortunately, we have to wait for big patches to hit once in a while. Is my guess.
I also assume that because of the underlying ancient engine, it is far from easy to push hotfixes out. The chance of breaking stuff is probably a lot bigger than under newer engines. Therefore, unfortunately, we have to wait for big patches to hit once in a while. Is my guess.
They rewrote a lot of things in the engine. I hope that in the process, they clean the design so that they don't break everything everytime they made a tiny change
The work on the patch continues, with bugs being fixed are now reported as being fixed in v2.5.12.6 (v2.5.12.5 contains only 1 bug fix so far, v2.5.12.4 contains 11 bug fixes). More importantly, two MP-related bugs have been fixed as well as a nasty stealth/loot-related bug. Still some pathfinding issues to fix as well as the host of MP-bugs Julius filed.
To give a small update for those who do not look at redmine often (lord knows I do way too often):
Latest game version to which bugs are reported as closed - fixed is v 2.5.12.11 already. So far, the next update has 279 bug fixes and 3 features in it. Divided across games:
BG:EE: 80
BG2:EE: 60 (2 features)
SoD: 35
IE: 71
IWD: 36 (1 feature)
Reminder: these are only the public reported bugs, there could be many more fixed which have only been registered internally.
Submitted reports (public bugs that also appear on Beamdog's internal tracker) for all projects still. Mind you, this ranges across the whole spectrum, from omissions in the Adventurer's Guide to hardcore bugs.
Does anyone know if the limitations in assigning different keys to spells for wizard and priest spells have been resolved? I have not been involved in the beta and have not read anything on the forum about this. In the original you had much more options to assign keys by combining letters with shift effectvily doubling the amount of customised bindings. Also the spell list for keybindings has been woefully incomplete in BG1&2 in EE. Has anything been done about this? Thanks!
i guess devs focus more on NW:EE and push 2.5 patch on second plan ;s
two different teams are working on the two games in parallel so efforts on nwn are not to the detriment of 2.5. There's still a lot of bugfixing to do so it takes some time.
So, 2.5 Siege will be released on tablets next week and the second part of 2.5 beta for PC is still not here. Sometimes I really don't understand Beamdog
Either 2.5 is ready (hence the release on tablet), in that case why not a global release ? (for multiplayer compatibility). Or 2.5 is not ready (hence the second beta), in that case it's strange to release an unfinished product on tablets.
So, 2.5 Siege will be released on tablets next week and the second part of 2.5 beta for PC is still not here. Sometimes I really don't understand Beamdog
Either 2.5 is ready (hence the release on tablet), in that case why not a global release ? (for multiplayer compatibility). Or 2.5 is not ready (hence the second beta), in that case it's strange to release an unfinished product on tablets.
Phil said the second part of 2.5 beta for PC requires WEEKS because they want to restore as many vanilla voice overs as possible thereby they will be tested all together by players before the official release.
Yeah, but that still makes no sense in that SoD is coming to Tablets on the 8th of March, when it barely has any proper testing. I agree with lefreut here.
Does anyone know if the limitations in assigning different keys to spells for wizard and priest spells have been resolved? I have not been involved in the beta and have not read anything on the forum about this. In the original you had much more options to assign keys by combining letters with shift effectvily doubling the amount of customised bindings. Also the spell list for keybindings has been woefully incomplete in BG1&2 in EE. Has anything been done about this? Thanks!
Going by the lack of response I assume the answer is not known or the issue is not directly addressed in this patch. I have tried to wade through the redmine bug report page and haven't seen an entry for this, although I know it has been reported in the past. Could that possibly mean it has been acted upon in some way?
So, 2.5 Siege will be released on tablets next week and the second part of 2.5 beta for PC is still not here. Sometimes I really don't understand Beamdog
Either 2.5 is ready (hence the release on tablet), in that case why not a global release ? (for multiplayer compatibility). Or 2.5 is not ready (hence the second beta), in that case it's strange to release an unfinished product on tablets.
I find the reasoning somewhat logical. Release SoD now on tablets/phones. Afterwards, continue working on getting to a final patch level for every game and platform.
The beta for BG:EE, BG2:EE and IWD:EE was v2.5.10. The release of SoD will be patch version 2.5.12.9. At the moment bugs are getting fixed for 2.5.12.13 so once SoD is released they will continue building patch versions to make sure that everything (BG/BG2/IWD/SoD) gets updated to the same version at once (v2.5.60.x or something).
@fortyseven I think not many people use keybindings, this is the reason you don't get responses. Also, your question seems to be a very wide one. Is it possible for you to check 2.5 or at least 2.3 to narrow things down. In what way exactly do the EEs not follow the original game behaviour?
@fortyseven I think not many people use keybindings, this is the reason you don't get responses. Also, your question seems to be a very wide one. Is it possible for you to check 2.5 or at least 2.3 to narrow things down. In what way exactly do the EEs not follow the original game behaviour?
In the originals you could combine most letter keys with shift or have the letters by themselves to assign to almost any spell that could be memorised. In EE the combination with shift is not possible, significantly decreasing the amount of spells that can be bound to the keyboard at anyone time. As a result I have often found I needed to unbind vital basic functions like map and inventory etc. to free-up keys for spells (and this was still not enough). The second issue is that numerous spells are missing from the list in the menu that lets you assign keys to them making it impossible to have keyboard shortcuts for some spells. In BG1 there is also the minor annoyance of not being able to bind spells that occur only in BG2. I understand this will not be an issue for many players but for someone like me who plays almost only spellcaster exclusive groups it does hamper a streamlined experience and seems a real step back from the original system.
Comments
Stuff like this required a lot of things to coincide: 1. MP game, 2. creatures in a non-master area having local variables that are actually important (not just combat variables). 3. loading while standing in the non-master area.
Has there been a chance to run the code through tools like the various sanitizers that are part of the LLVM/Clang toolset, or is the code too old and crufty for a modern compiler that is stricter about the language standards?
"The 2.5 open beta for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition is getting a continuation, this time with additional languages. BG:EE will get Hungarian, while BGII:EE will receive Polish, original Polish VO, Russian, original Italian VO, and original German VO. Other languages may be added to the 2.5 open beta, so stay tuned"
Edit: Maybe change dialog.tlk from folders could work?
Thanks!
Timeline - I guess we'll know better next week.
Hello JuliusBorisov, can i ask why things are not going this way:
bug > fix > steam update
Why gathering a lot bug fixes in one patch? Its not good to push mini update every one fix/addon?
Latest game version to which bugs are reported as closed - fixed is v 2.5.12.11 already.
So far, the next update has 279 bug fixes and 3 features in it. Divided across games:
- BG:EE: 80
- BG2:EE: 60 (2 features)
- SoD: 35
- IE: 71
- IWD: 36 (1 feature)
Reminder: these are only the public reported bugs, there could be many more fixed which have only been registered internally.Submitted reports (public bugs that also appear on Beamdog's internal tracker) for all projects still. Mind you, this ranges across the whole spectrum, from omissions in the Adventurer's Guide to hardcore bugs.
- BG:EE: 246 (6 features)
- BG2:EE: 117 (3 features)
- SoD: 74 (15 features)
- IE: 159 (19 features)
- IWD: 52 (3 features)
Previous count:Any chance to fix #20702 (Clicking the Staff of the Magi should make the character invisible) bug in the upcoming patch?
Are We There Yet?
Are We There Yet?
Either 2.5 is ready (hence the release on tablet), in that case why not a global release ? (for multiplayer compatibility).
Or 2.5 is not ready (hence the second beta), in that case it's strange to release an unfinished product on tablets.
The beta for BG:EE, BG2:EE and IWD:EE was v2.5.10. The release of SoD will be patch version 2.5.12.9. At the moment bugs are getting fixed for 2.5.12.13 so once SoD is released they will continue building patch versions to make sure that everything (BG/BG2/IWD/SoD) gets updated to the same version at once (v2.5.60.x or something).