Did anyone else notice that there are two Fallorain's plates +1 available in the game, even though the in-game description stated it was only worn by one person (Captain Fallorain). I suppose he could have had different armor for different days, but it still seems like an oversight.
Kind of like two "Evermemory" rings with the exact same description in the original BG... not sure if they changed that or not.
Did anyone else notice that there are two Fallorain's plates +1 available in the game, even though the in-game description stated it was only worn by one person (Captain Fallorain). I suppose he could have had different armor for different days, but it still seems like an oversight.
Kind of like two "Evermemory" rings with the exact same description in the original BG... not sure if they changed that or not.
By the way I tried out the +1 two - handed sword Gold Digger. It doesn't seem to have any bonuses or anything I think it is just a +1 sword. I even hacked and slashed commoners hoping to see something, checked out its impact on Dorn's character page (+1), and looked to see if it had any item abilities. Nothing.
And I thought people were complaining that BGT and Tutu overpowered mages too much, thats just stupid.
You'd have to be a high level to reach it. Also to cast it. I dont really see a problem. On the bg1 engine, mirror image basically played exactly the same role as stoneskin does.
And I thought people were complaining that BGT and Tutu overpowered mages too much, thats just stupid.
It would be very strange if they did not include it. Besides, it would only add (at max level) 2 skins so it really is not that overpowered. Its not like there are any fighter/mages in the game, other than yourself of course.
Thalantyr now sells Darts of Acid/Ice/Fire and Bullets of Electricity/Ice/Fire. The Darts are +1 Darts with +1d6 elemental damage (save vs. spell for none). The Bullets are normal bullets (or at least, no additional THAC0 or Damage bonus over normal bullets, I haven't tested them against monsters that need magical weapons) with the same +1d6 elemental damage with save vs. spell as the darts.
Gold Digger+1 removes ten gold from your inventory for each successful hit. I'm thinking that it was designed to be cursed, but they never applied the script for it. Or maybe it was just put there so that players who don't keep an eye on the dialogue box would smack themselves when they realized. I was using it for a couple of hours before I realized that it was draining my gold.
It's not exactly new, but I discovered how to obtain 2 boots of speed. The other pair owns Lothander (guy with Marek quest). When you approach him in the tavern after you remove geas from him, block him with all characters and kill him after conversation when he is about to leave. Voila, you got second pair of boots of speed
Area 5200 Krumm (the guy with the Golden of Bluntness) drops a +1 club also. The graphics shows it as a regular club and you dont have to Identify it.
This is ridiculous. My character is specialised in clubs but I dropped it and now it's gone because it looks exactly like any other club and so why bother inspecting it. Another lazy and amateurish change.
Area 5200 Krumm (the guy with the Golden of Bluntness) drops a +1 club also. The graphics shows it as a regular club and you dont have to Identify it.
This is ridiculous. My character is specialised in clubs but I dropped it and now it's gone because it looks exactly like any other club and so why bother inspecting it. Another lazy and amateurish change.
Biggest problem with the +2 club (And some other additional weapons they added) is that the weapon has the same graphic as a regular non-magical club, and that it's already identified (hence the chance for people to miss it)
Gold Digger+1 removes ten gold from your inventory for each successful hit. I'm thinking that it was designed to be cursed, but they never applied the script for it. Or maybe it was just put there so that players who don't keep an eye on the dialogue box would smack themselves when they realized. I was using it for a couple of hours before I realized that it was draining my gold.
I can confirm this. I was losing 10 gold in my inventory each time I was killing someone, and I'm thinking to myself "is this a new bug?".
@Mungri Sorry if this is a bit late, but Dezkiel is a TotSC encounter. I would have written in the boss mage's name, but I honestly couldn't/can't remember. I was really just submitting an alternate location for the item in question.
Big fisted belt - Cursed belt of hill giant strength - Cloudpeaks temple (part of Rasaads quest) - this is actually quite good - sets strength to 19 but int to 6
AKA, Yeslick's item of choice. +4 to his Strength and -1 to his Intelligence? Sounds like a plan!!
...
Seriously, Yeslick is super beast now. He can wear said Belt and Gauntlets of Dexterity both and overcome all his potential issues. Sweetness. You can do the same for Kagain if you want, although the Intelligence hit is QUITE a bit more bothersome than with Yeslick.
Big fisted belt - Cursed belt of hill giant strength - Cloudpeaks temple (part of Rasaads quest) - this is actually quite good - sets strength to 19 but int to 6
AKA, Yeslick's item of choice. +4 to his Strength and -1 to his Intelligence? Sounds like a plan!!
I was actually thinking that Xzar had enough intelligence for him and Monty both, so why not give the belt to the wimpy little Halfling?
On a good playthrough I might give it to Yeslick, or Khalid.
Big fisted belt - Cursed belt of hill giant strength - Cloudpeaks temple (part of Rasaads quest) - this is actually quite good - sets strength to 19 but int to 6
AKA, Yeslick's item of choice. +4 to his Strength and -1 to his Intelligence? Sounds like a plan!!
...
Seriously, Yeslick is super beast now. He can wear said Belt and Gauntlets of Dexterity both and overcome all his potential issues. Sweetness. You can do the same for Kagain if you want, although the Intelligence hit is QUITE a bit more bothersome than with Yeslick.
Wow... +1 Strength tome to my main, Belt to Kagain, and Dorn... x3 19-Strength dudes in my party? Tempting lol.
Comments
And I thought people were complaining that BGT and Tutu overpowered mages too much, thats just stupid.
Not exactly a game-changer, but it's not listed in this thread yet.
boss mage, neera's quest
Also, you cant buy stoneskin as far as Im aware
Sorry if this is a bit late, but Dezkiel is a TotSC encounter. I would have written in the boss mage's name, but I honestly couldn't/can't remember. I was really just submitting an alternate location for the item in question.
...
Seriously, Yeslick is super beast now. He can wear said Belt and Gauntlets of Dexterity both and overcome all his potential issues. Sweetness. You can do the same for Kagain if you want, although the Intelligence hit is QUITE a bit more bothersome than with Yeslick.
On a good playthrough I might give it to Yeslick, or Khalid.