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"Maybe this time" [NO-RELOAD THREAD]: "The Tale of TEN THOUSAND Trials"

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Comments

  • OtherguyOtherguy Member Posts: 157
    edited March 2016
    Rock is dead. He was held by an ettercap/spider combo Before Pai'na and that spelled his doom. He was unbuffed and Jaheira and Jan couldn't get the monsters to attack them instead, nor could they distract them nor kill them, and Jan was all out of chaos spells. Tried to cast invis on Rock, but apparently the monsters sees through that or something about the hold/web made him visible anyway because the monsters kept on hitting anyway, died in about 2 rounds or so, was maybe 7-9 monsters all in all. Was a level 9/9 F/C with 19 con and 3 bonus saves through gear so really good saves. Tried the fight again and cleared the monsters, Pai'na and the vampire nest in one go stopping just Before Bodhi.

    Dead is dead, better luck next time.

    Lessons learned this time:
    1. Don't play when too tired to even try to care.
    2. Invis wont Always save you.

    Back to something with arcane Powers I guess.

    JuliusBorisovlolienthar_thaazdhen
  • YgramulYgramul Member Posts: 1,059
    edited March 2016
    bengoshi said:

    Well, this ended earlier than I thought. Right the very start of the third level of the Dragon's Eye was full of so many hard-hitting Cold Wights that the party was simply overwhelmed by them. After both fighters were killed and four survivors tried to retreat to the previous level, Hypnos, the leader of the group was killed. At least, the new mod works ....

    Hey @bengoshi

    Been reading your IWD run with great interest - especially since the absence of SCS for IWD was rather frustrating for finding a decent challenge.

    Could you tell a bit about your mod/setting combination?

    Is it something like: Insane, but without extra XP/HP? What about decent challenge mods? House rules?

    P.S. This was my old IWD House Rules, but the game remained insufficiently challenging still:
    https://forums.beamdog.com/discussion/36352/the-way-it-is-meant-to-be-played-tm-an-ocders-guide-to-making-iwdee-a-challenge

    JuliusBorisovlolienthar_thaazdhen
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 18,596
    @Ygramul I went further than those rules of yours, for an additional challenge. As you could see, it showed.

    Insane, without additional XP. I installed the following mod components from the new Tweaks:

    Game ends when the main character die
    Alter Weapon Proficiency System -IWD-Style Proficiencies without Weapon Styles: Friendly Random Drops -Exchange With Merchants
    The Maximum HPs for All Creatures -all enemies get maximum HPs

    These are massive changes to the game, as I see them. Altering the weapon proficiency system brings it much closer to the vanilla game and doesn't let you dual-wield. The death of the main character as a game-over is a great component.

    Also, I decided not to use kits (which come from BG), only classes available in vanilla IWD. With the IWD-Style Proficiencies it makes the game more challenging and more different from the BG experience.

    lolien
  • YgramulYgramul Member Posts: 1,059
    bengoshi said:

    @Ygramul I went further than those rules of yours, for an additional challenge. As you could see, it showed.
    ....

    Thank you. Very informative.

    I think I was secretly hoping for an AI update mod, but that is too much to hope for it seems.

    I wish Beamdog instead spend time and money on better AI.

    I'd pay full price of a new game for earnestly done good AI.

    JuliusBorisovlolien
  • PteranPteran Member Posts: 388
    @semiticgod Reading your story really makes me want to buy Icewind Dale...I owned the first game years ago but never got very far. Never tried IWD 2. Which are you playing? Are they both available in EE?

    JuliusBorisovlolienGozeta
  • YgramulYgramul Member Posts: 1,059
    edited March 2016
    I want to proudly report a death:
    I had started a Cavalier run in a (mostly) canonical party and made great strides toward Nashkel, saving Dynaheir.
    ... then clubbed on the head by the... *gasp* ... by the Amazing Oopah.

    Yes, rather embarrassing, but true.

    (I have a run waiting for months in the early TOB by my Dragon Disciple, but don't wanna touch it for the moment. Maybe, I'll do another melee class...)

    Post edited by Ygramul on
    JuliusBorisovBelgarathMTHGoturallolien
  • dok0zhivagodok0zhivago Member Posts: 82
    @bengoshi

    Just want to say that I really enjoyed reading about your IWD adventures.
    They inspired me to give it a go as well so in week or two I'll try one. Just have to balance these annoying RL obligations

    JuliusBorisovGoturallolien
  • lroumenlroumen Member Posts: 1,819
    I have problems as well. I restarted an iwd party 4 times after being wiped in hof insane mode while trying to roleplay... maybe I should reconsider that in a run because that does not mix well. The attempts were barely worth discussing.

  • lroumenlroumen Member Posts: 1,819
    @Ygramul I think the combination of insane hof and roleplay is the downfall for me because when I roleplay I pick abnormal proficiencies and subpar spells. In insane hof that is a huge mistake. So I am abandoning my games when I get wiped 4/6 just because it is not fun.
    Perhaps I will go with non roleplay or non insane.

    lolien
  • lroumenlroumen Member Posts: 1,819
    I use a dragon a disciple next to my bard and for her I just gamble the scroll scribing ;)

    lolien
  • YgramulYgramul Member Posts: 1,059
    lroumen said:

    I use a dragon a disciple next to my bard and for her I just gamble the scroll scribing ;)

    Well, a Dragon Disciple can solo the entire game, even with 5 other slackers doing nothing.

    Full arcane casters are beyond the ken of the AI to deal with.

    lolien
  • lroumenlroumen Member Posts: 1,819
    Yes if you pick the right spells. I took find familiar (and actually use it) as well as burning hands (which is okay in iwdee because of minor aoe). The problem is staying involved with my party until she reaches the really useful spells I want to use ;).

    Ygramullolien
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 18,596
    Based on my experience, I think taking the results of scribing in IWD (because of not optimal stats, a low amount of potions and other factors) is a great addition to a no-reload experience. It makes specialist mages feel indeed special and it makes you think when, which spell and for which character to try to learn. Also, it makes potions of mind focusing and of genius much more valuable.

    dok0zhivagoYgramulGoturallolien
  • dok0zhivagodok0zhivago Member Posts: 82
    bengoshi said:

    Based on my experience, I think taking the results of scribing in IWD (because of not optimal stats, a low amount of potions and other factors) is a great addition to a no-reload experience. It makes specialist mages feel indeed special and it makes you think when, which spell and for which character to try to learn. Also, it makes potions of mind focusing and of genius much more valuable.


    Couldn't agree more
    This is one of main reasons why I refuse to acknowledge the existence of sorcerers as a playable class in IWD.

    Goturallolien
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