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  • Abi_DalzimAbi_Dalzim Member Posts: 1,428
    Archaos said:


    And same with the Mage, they introduced the Sorcerer in 3E.
    A Sorcerer is also a mage but they wanted to avoid that confusion and changed the original Mage to "Wizard".

    The rogue bit I get (still don't necessarily like, but get), but that seems arbitrary. It's like they're implying that there was a pre-existing distinction between "wizardry" and "magery", which I highly doubt is true.
  • ArchaosArchaos Member Posts: 1,421
    edited February 2017


    The rogue bit I get (still don't necessarily like, but get), but that seems arbitrary. It's like they're implying that there was a pre-existing distinction between "wizardry" and "magery", which I highly doubt is true.

    This is my personal experience, but on some RP servers I'm playing on NwN2, many people refer to arcanists in general as "mages" in character. And some call Wizards as "book mages".

    Basically the "mage" is the typical unarmored robe-wearing (usually) caster that throws arcane spells.
    And this preconception was started by ADnD, ironically.
    But with the introduction of the Sorcerer in 3E that was basically the same class, with the same spells and abilities but casting in a different way, a distinction was necessary.

    Even in 3E, you have the "Archmage" prestige class and "Mage Armor".
    Since both the Wizard and the Sorcerer have access to that, they're both "Mages".

    Personally, I like the distinction. "Wizard" suggests someone that knows many things, a sage.
    Even the root of the word comes from "wise". This fits with how the Wizard class functions.
    Having access to many spells and many skills, especially Knowledge skills.
  • SkatanSkatan Member, Moderator Posts: 5,352
    Archaos said:


    Personally, I like the distinction. "Wizard" suggests someone that knows many things, a sage.
    Even the root of the word comes from "wise". This fits with how the Wizard class functions.
    Having access to many spells and many skills, especially Knowledge skills.

    ..agreed, but oddly enough being wise does not relate to WIS stat, instead it's related to INT ;)
  • DJKajuruDJKajuru Member Posts: 3,300

    "Fighter" is a stupid name for a class.

    What about "man at arms"?
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    I wonder if that ever got brought up at Gygax's table when he named the class The Fighting Man. XD
  • NimranNimran Member Posts: 4,875
    I'm guessing he didn't approve of the No Man class being a thing.
  • sazziesazzie Member Posts: 103
    @Buttercheese i love that LOTR moment *_* its awesome!

    @BillyYank i bet xena could give a few male fighters a run for their money haha
  • PokotaPokota Member Posts: 858
    Evocation spells aren't all that great. Grab Xan, Charm The World.
  • tbone1tbone1 Member Posts: 1,985
    Pokota said:

    Evocation spells aren't all that great. Grab Xan, Charm The World.

    Might as well, we're all doomed anyway.
  • KuronaKurona Member Posts: 881
    Pokota said:

    Evocation spells aren't all that great. Grab Xan, Charm The World.

    B... but Web!
  • PokotaPokota Member Posts: 858
    Kurona said:

    Pokota said:

    Evocation spells aren't all that great. Grab Xan, Charm The World.

    B... but Web!
    Infighting > Immobilization, particularly when dealing with archers.
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428
    Pokota said:


    Infighting > Immobilization, particularly when dealing with archers.

    Immobilization>Infighting when fighting undead. Plus, a lot of evocation does half damage when saved, whereas enchantment does jack.
  • PokotaPokota Member Posts: 858
    Point. Though infighting is still better than immobilization when fighting undead, it's just we have all of two options for causing infighting among undead, one of which is out of reach of good-aligned characters.
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428
    That brand of infighting is strictly inferior to the summary destruction that a comparably-leveled good cleric would cause.
  • DJKajuruDJKajuru Member Posts: 3,300
    In SoD most encounters can be solved with fireballs, case closed.
  • BillyYankBillyYank Member Posts: 2,768
    DJKajuru said:

    In SoD most encounters can be solved with fireballs, case closed.

    FTFY
  • ThacoBellThacoBell Member Posts: 12,235
    Haste + Slow is the most broken spell combination in the game.
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459

    - The less combat focused an RPG is, the better.

    That's one thing I liked about Tyranny. I felt like if combat happened it's because I failed diplomacy. Aside from fights against the Bane and such.
  • ThacoBellThacoBell Member Posts: 12,235
    I don't like multiclass rules in 3e.
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    Maybe unpopular opinion, maybe not, but fifth edition D&D is the best edition so far and I think that's because it has the best multiclass system.
  • batoorbatoor Member Posts: 676
    It just looked like dried hay to me^^
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  • DJKajuruDJKajuru Member Posts: 3,300

    Aec'Letec's cultists are much tougher to get through than the big guy himself. At least he can be kited.

    They are pretty tough!

    I use all my wands (specially wands of fire)against those guys to kill them quickly.
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