@Bill_zagoudis: It's clear that these kits are in a formative stage of development -evident from the placeholder descriptions (and the fact they haven't been announced!). I think we can rest assured these kits will be balanced (more or less) before they finally get implemented.
Perhaps it would help if you set-out exactly what you think is over-powered about them?
Blackguard was a class in 1st edition. 3rd edition CHANGED it into a prestige class.
Ooh! What book? Or was it in Dragon Magazine? Always on the lookout!
Don't recall, too long ago. Possibly Unearthed Arcana. But my PnP days where mostly 1st ed, and we had Blackguards. I think it was originally described as an "NPC" class, but then so was Assassin, since G. Gygax didn't really envision evil parties.
P.S. If you are always on the lookout, have you come across the the notorious Houri class from White Dwarf (before it was dedicated Games Workshop)? They also did a much less interesting War Smith.
prestige: grab the prerequistes to gain new levels in a superb version of your previous class,with some extra flavour(appear in 3rd edition)
Not entirely but well I go by how it works in NWN2 which doesn't seem to be that accurate on PnP rule usage but in most cases you still sacrifice something for the benefits because most prestige classes improve less on some points compared to the base class. For fighter classes it mostly means less bonus feats and for mages lower spell progression.
Not gonna lie, though: if these are accurate projections of future kits, I'm trading in my Sorcerer for a Dragon Disciple.
Im not sure a few extra hp and AC is worth the loss of spells per day. Maybe the fire resistance is.
The Ring of Wizardry would offset that loss, though, at least initially... extra HP/AC means my main character stays alive longer.
For a Sorcerer though, it seems like a bad trade no matter how you shake it. No matter how high the con goes, you are stuck with 2 HP a level. You will gain regeneration which is a nice thing to have, but not something I'd spend spell levels on as a caster. Perhaps if I got hurt more, but it's easy enough to mitigate the enemies attacks after you gain a few levels. Armor Class also doesn't bother me as by the time you are gaining benefits to it, you have Mirror Image and/or Stoneskin and just don't care about AC. The Breath Weapon - although cool - is worth about half of a Fireball or Skull Trap. Even if they go pen and paper and add on claw and bite attacks, I still don't know if I'd want my Sorc in melee using them.
We'll see if it goes through any changes between this leak and release (Having access to Warrior extra HP with the Con bonus would change everything...maybe change it a bit too much), but as it stands a Dragon Sorcerer is inferior to a plain Sorcerer, which is kind of a funny dynamic with how the Mage/Specialist Mage has it in reverse.
The main DD advantage I can see is it would be easy to crank up fire resistance over 100%, so you could drop a fireball at your feet and heal yourself whilst damaging your enemies.
Let's hope this is the last bug-related patch - the sooner the game reaches a "stable" version, the sooner resources can be allocated from gameplay mechanics to content.
Blackguard was a class in 1st edition. 3rd edition CHANGED it into a prestige class.
Ooh! What book? Or was it in Dragon Magazine? Always on the lookout!
Don't recall, too long ago. Possibly Unearthed Arcana. But my PnP days where mostly 1st ed, and we had Blackguards. I think it was originally described as an "NPC" class, but then so was Assassin, since G. Gygax didn't really envision evil parties.
P.S. If you are always on the lookout, have you come across the the notorious Houri class from White Dwarf (before it was dedicated Games Workshop)? They also did a much less interesting WarTo
Blackguard was a class in 1st edition. 3rd edition CHANGED it into a prestige class.
Ooh! What book? Or was it in Dragon Magazine? Always on the lookout!
Don't recall, too long ago. Possibly Unearthed Arcana. But my PnP days where mostly 1st ed, and we had Blackguards. I think it was originally described as an "NPC" class, but then so was Assassin, since G. Gygax didn't really envision evil parties.
P.S. If you are always on the lookout, have you come across the the notorious Houri class from White Dwarf (before it was dedicated Games Workshop)? They also did a much less interesting War Smith.
Unfortunately, this is inaccurate - you are referring to the Anti-Paladin Class introduced in the Dragon Magazine, I believe - Dragon #39
It's kind of a controversial class that might be considered overpowered in BG1 and underpowered in BG2 if implemented in similiar fasion to NWN2. I can dimly recall a mod including it (but never tried it) but essentially you get 1d6 dam every 2nd level that can be cast once per round in melee, ranged then at higher levels in an area. In between all that you can pick low level mage spells like invisibility, charm, etc. And you get to cast them as many times as you like. So broadstroke guess; level 7 wizard level power with infinite spells.
Plus I think the problem would be a limit within the game. I don't think they could do a unlimited use ability. I think it could be done as a new class vs a kit. It would have to have a limited spell selection like the dragon disciple about. If the ray/touch attack was put it, I believe it would need a very slow progression that picks up in bg2. It could be a real cool class but i think bg3 would be a better game for the class. Thinking about it more they can have them create a weapon spell anility that last 24 hours with unlimited area arrow type of thing:
Shadowdancer/fighter would be massively OP and a cheesefest. Adding quarterstaff specialization to it would be non-stop instant kills.
I believe that is why they capped shadowdancer backstab at x3. The huge penalties to thief skills means that you wouldn't be able to dual class before level 12 as you wouldn't have enough skill points to HIPS effectively (and your other thief skills would be nada). By the time you got your shadowdancer abilities back, thieves can be getting the HLA that alows them to backstab without hiding anyway. So, not really OP.
If you used shadowkeeper to be a multiclass figher/shadowdancer, then it would be OP, but you can't complain about something that is disalowed by standard rules.
Double kits would almost make the game no fun. I have a feeling the next patch will be released next week along with Mac. I think these kits will be released next week as a dlc.
I agree fully with @Sindyan as I've been saying the same thing to my boyfriend who has been waiting axiously for the mac release (I hate macs but he just had to have one... w/e). No offense to Mac lovers, I just refuse to switch...
ANYWAYS, I'm actually very interested in the dragon disciple. All that fire resist... belt of antipode would make for a very interesting garment I think...
I'm most excited for Dwarven Defender; love the concept and it'd finally give me a reason to play a pure-class fighter.
"Far over the Misty Mountains cold..."
Exactly! Finall found my class. I have been waiting over a month to restart the campaign and been playing diablo 3. I also have been signing far over the misty mountain to my newborn son (2 months!)
Comments
Perhaps it would help if you set-out exactly what you think is over-powered about them?
P.S. If you are always on the lookout, have you come across the the notorious Houri class from White Dwarf (before it was dedicated Games Workshop)? They also did a much less interesting War Smith.
One that i would never want to see in my beloved Baldurs Gate.
It also undermines the skill behind using stealth
We'll see if it goes through any changes between this leak and release (Having access to Warrior extra HP with the Con bonus would change everything...maybe change it a bit too much), but as it stands a Dragon Sorcerer is inferior to a plain Sorcerer, which is kind of a funny dynamic with how the Mage/Specialist Mage has it in reverse.
And you get to cast them as many times as you like. So broadstroke guess; level 7 wizard level power with infinite spells.
Thinking about it more they can have them create a weapon spell anility that last 24 hours with unlimited area arrow type of thing:
If you used shadowkeeper to be a multiclass figher/shadowdancer, then it would be OP, but you can't complain about something that is disalowed by standard rules.
http://www.youtube.com/watch?v=gdJZhdi_-Tc
( If they approve Double Kits )
"Far over the Misty Mountains cold..."
ANYWAYS, I'm actually very interested in the dragon disciple. All that fire resist... belt of antipode would make for a very interesting garment I think...