@lordkim that is just the sprite outline, which can easily be turned off in game. It is something I was not so sure on, but has grown on my since I started using it.
It's like the narrator just stepped out of Baldur's Gate like it hasn't even been 20 years! And Imoen sounds just a bit different but almost like she does in BG2!
It's like the narrator just stepped out of Baldur's Gate like it hasn't even been 20 years! And Imoen sounds just a bit different but almost like she does in BG2!
I had the exact same reaction when hearing the narrators voice. Am I a kid playing BG for the first again!?
It's like the narrator just stepped out of Baldur's Gate like it hasn't even been 20 years! And Imoen sounds just a bit different but almost like she does in BG2!
I had the exact same reaction when hearing the narrators voice. Am I a kid playing BG for the first again!?
Kevin Michael Richardson was the first major recording session we did for Siege of Dragonspear. Listening to him recite the opening narration, I had a realization that bordered on religious epiphany: "Oh. Oh my god. We're really doing this--we're making an actual Baldur's Gate game." Which I knew on an intellectual level, but never really fully *felt* until I heard my words being spoken in the narrator's voice.
That feeling never went away either, it was an incredible thrill every time I got to hear (or, with KMR and David Warner, *actually work with* ) one of the classic performers bringing life into these lines I, Amber, and Phil had put our hearts into.
BEHIND THE SCENES FUN FACT: As sombre as Mr. Richardson's narrator voice is, as an actual person he's got a keen sense of humour and, like me, when something amuses him, a tendency to get the giggles. And he found the phrase "Flaming Fist discipline" *very* amusing--every time he hit Flaming Fist in general and that line in particular he'd completely crack up.
I actually offered to rewrite the discipline line on the fly to make his life easier (I was a little concerned he'd get worn out from laughing so hard), but he was a trooper. Eventually he managed two full takes of the line without bursting into laughter, but it might hold the record for Siege's "Line With the Most Takes That Started Solid but Didn't Get To The End Because The Actor Came Down With A Case of The Giggles."
As massive BG-nerd. The gameplay in that video made me bash my head in frustration. (Face a group of enemies, let's keep walking. Skip through voice acted dialogue like if it was speedrun, etc).
However. Iam overly hyped to see Kevin Michael Richardson and David Warner voice acting in Siege of Dragonspear. Something I never expected to hear ever again in infinity engine games!
As massive BG-nerd. The gameplay in that video made me bash my head in frustration. (Face a group of enemies, let's keep walking. Skip through voice acted dialogue like if it was speedrun, etc).
However. Iam overly hyped to see Kevin Michael Richardson and David Warner voice acting in Siege of Dragonspear. Something I never expected to hear ever again in infinity engine games!
The demos were set up for the press and so they were like a crash-course in SoD. But I'll schedule another twitch when we get back to Edmonton and play through some areas at a more moderate pace.
Will the expansion effect the base game? I still have a Mage/Thief that I'm playing through with. And I was wondering if the changes and fixes will warrant a complete restart.
Will the expansion effect the base game? I still have a Mage/Thief that I'm playing through with. And I was wondering if the changes and fixes will warrant a complete restart.
The new game UI, the shaman class, and various bug fixes will be brought to the base game. These changes are currently in open beta if you want to check them out now (see the "road to v2.0" board).
Oh boy, the gameplay seems so smooth in those videos. Contrary to majority opinion I prefer the black outlining of NPC's, it gives the some sort of weight in the game world. The game looks really good, like a modern day rpg! Can't wait until SoD goes public.
the SoD intro doesn't really jibe with the BG2 intro imho for example: sod: you're a hero of baldur's gate bg2: people suspect you because they learn that you're a bhaalspawn and you leave baldur's gate under grim circumstances
is that really supposed to be in some sort of accord? like first you became the hero, and then the events of SoD happened and only after that the "grim circumstances" happen...
the SoD intro doesn't really jibe with the BG2 intro imho for example: sod: you're a hero of baldur's gate bg2: people suspect you because they learn that you're a bhaalspawn and you leave baldur's gate under grim circumstances
is that really supposed to be in some sort of accord? like first you became the hero, and then the events of SoD happened and only after that the "grim circumstances" happen...
Yes, you were a Hero of BG at start of SoD but only then people start talking how you are bhaalspawn as well.
is that really supposed to be in some sort of accord? like first you became the hero, and then the events of SoD happened and only after that the "grim circumstances" happen...
I think its one of the key areas SoD has won me over. When I first heard wed get more BG but it would be an "interquel" (if that word even exists) I thought "what the hell!?" When I gave it some thought though it really makes sense. The only thing that matches how abruptly BG1 ends is how equally abrupt the beginning of BG2 is.
Its literally "Kill Sarevok->Wake up in cage".
Its looking back been a weakness of the series IMO. Yeah okay its not like theres no BG2 intro to (looselt) explain but its not quite the same thing and thats more to briefly summarize BG1 than to actually maintain a solid sense of continuity.
SoD is going be great because Im confident its going to bridge the gap between the aftermath of Sarevoks defeat to the circumstances on which you are forced to leave Baldurs Gate, and also tell a great story about this crusade at the same time.
Quick question about the BGEE and SoD soundtracks of the deluxe edition. Will I have to wait until the 31st to access the music, or are those available at purchase (or directly afterwards?)
I think it speaks volumes about the AI in SoD that once again we see how the main character dies. It happened during both twitch streams, and it happens again in the gamespot video.
A lot of people wanted to see better AI. It seems AI is indeed better in SoD.
the SoD intro doesn't really jibe with the BG2 intro imho for example: sod: you're a hero of baldur's gate bg2: people suspect you because they learn that you're a bhaalspawn and you leave baldur's gate under grim circumstances
is that really supposed to be in some sort of accord? like first you became the hero, and then the events of SoD happened and only after that the "grim circumstances" happen...
Well, when you kill Sarevok after revealing his plot you are the hero of Baldurs Gate, but, a few months after that (when BG 2 starts, AFTER SoD finishes) some people start suspecting you share heritage and you must go under grim circunstances (ones we still dont really know, but ones that will surely be revelaed in SoD)
Comments
https://www.youtube.com/watch?v=8cPKVJ-sxw0
https://www.youtube.com/watch?v=7ydvnDHkqPw
It's like the narrator just stepped out of Baldur's Gate like it hasn't even been 20 years! And Imoen sounds just a bit different but almost like she does in BG2!
That feeling never went away either, it was an incredible thrill every time I got to hear (or, with KMR and David Warner, *actually work with* ) one of the classic performers bringing life into these lines I, Amber, and Phil had put our hearts into.
BEHIND THE SCENES FUN FACT: As sombre as Mr. Richardson's narrator voice is, as an actual person he's got a keen sense of humour and, like me, when something amuses him, a tendency to get the giggles. And he found the phrase "Flaming Fist discipline" *very* amusing--every time he hit Flaming Fist in general and that line in particular he'd completely crack up.
I actually offered to rewrite the discipline line on the fly to make his life easier (I was a little concerned he'd get worn out from laughing so hard), but he was a trooper. Eventually he managed two full takes of the line without bursting into laughter, but it might hold the record for Siege's "Line With the Most Takes That Started Solid but Didn't Get To The End Because The Actor Came Down With A Case of The Giggles."
However. Iam overly hyped to see Kevin Michael Richardson and David Warner voice acting in Siege of Dragonspear. Something I never expected to hear ever again in infinity engine games!
for example:
sod: you're a hero of baldur's gate
bg2: people suspect you because they learn that you're a bhaalspawn and you leave baldur's gate under grim circumstances
is that really supposed to be in some sort of accord? like first you became the hero, and then the events of SoD happened and only after that the "grim circumstances" happen...
Its literally "Kill Sarevok->Wake up in cage".
Its looking back been a weakness of the series IMO. Yeah okay its not like theres no BG2 intro to (looselt) explain but its not quite the same thing and thats more to briefly summarize BG1 than to actually maintain a solid sense of continuity.
SoD is going be great because Im confident its going to bridge the gap between the aftermath of Sarevoks defeat to the circumstances on which you are forced to leave Baldurs Gate, and also tell a great story about this crusade at the same time.
A lot of people wanted to see better AI. It seems AI is indeed better in SoD.
It seems "David" and "Outlines" are the most popular themes (not taking into account standart words like Baldur's Gate)
SoD Android and iOS release will happen on May 3rd.