Chaotic evil: growing the tomato in such a way as it knocks a paladin in full plate off a cliff so he land on a group of orphans who then push a cart down a hill which runs into a river, sinking a boat transporting oils of fiery burning which burn down the town while you laugh manically from your cliff.
Chaotic evil: growing the tomato in such a way as it knocks a paladin in full plate off a cliff so he land on a group of orphans who then push a cart down a hill which runs into a river, sinking a boat transporting oils of fiery burning which burn down the town while you laugh manically from your cliff.
Who knew the domino effect could be so evil?
The important part is that it was all intentional.
Chaotic evil: growing the tomato in such a way as it knocks a paladin in full plate off a cliff so he land on a group of orphans who then push a cart down a hill which runs into a river, sinking a boat transporting oils of fiery burning which burn down the town while you laugh manically from your cliff.
Chaotic evil: growing the tomato in such a way as it knocks a paladin in full plate off a cliff so he land on a group of orphans who then push a cart down a hill which runs into a river, sinking a boat transporting oils of fiery burning which burn down the town while you laugh manically from your cliff.
Magic Tomato: The spellcaster flings tomatoes at an enemy, and they are always sure to hit. The higher the spellcaster's level, the more tomatoes he has at his disposal.
Melf's Minute Tomatoes: Tomatoes rain down from the sky in an area of effect determined by the caster. Whoever is caught within the storm has their spells interrupted, mostly because their limbs are occupied with protecting their head from the pelting of tomatoes.
Tomatoball: The wizard throws a single tomato, which explodes on impact. Acidic tomato juice spews everywhere and ruins the enemy's clothes... But be warned: the juice will also likely stain your own clothes as well if you or your party members are caught in the blast. To reduce damage, see Protection from Tomatoes.
Protection from Tomatoes: Similar to the Resist Tomato, this will provide a temporary magical resistance to tomato damage upon the recipient. Not to be confused with Protection from Broccoli, Protection from Cauliflower, or Protection from Cheese, which all provide similar protections against their named damage type.
Chaotic evil: growing the tomato in such a way as it knocks a paladin in full plate off a cliff so he land on a group of orphans who then push a cart down a hill which runs into a river, sinking a boat transporting oils of fiery burning which burn down the town while you laugh manically from your cliff.
Chaotic evil: growing the tomato in such a way as it knocks a paladin in full plate off a cliff so he land on a group of orphans who then push a cart down a hill which runs into a river, sinking a boat transporting oils of fiery burning which burn down the town while you laugh manically from your cliff.
Chaotic evil: growing the tomato in such a way as it knocks a paladin in full plate off a cliff so he land on a group of orphans who then push a cart down a hill which runs into a river, sinking a boat transporting oils of fiery burning which burn down the town while you laugh manically from your cliff.
Cherry Tomatoes: This spell creates 4 cherry tomatoes that will appear in caster inventory, they will remain there for 3 turns or until used. When used against an enemy they will explode, dealing 2-16 acid damage to everyone within area of effect. Save vs. spell halves damage.
Draw Upon Tomato-ey Might: Through their connection with the god of tomatoes this spell grants a priest the power to raise their Strength, Dexterity and Constitution by 1 for every 3 caster levels.
Animate Tomatoes: This spell turns the remains of fallen tomatoes into undead tomatoes that follow your spoken commands.
To understand the concept of attacks per round one only has to imagine a young man hurling tomatoes over a wall. Imagine if you will this young man was able to grab a tomato from his bag and throw it over the wall every 6 seconds.
As he became more skilled at throwing tomatoes, this man decreased the time it took to both retrieve and throw these tomatoes. So much so that by level 7 he could throw 3 tomatoes every 12 seconds. By level 13 he could throw 2 tomatoes every 6 seconds.
The great book of tomato throwing even speaks of warriors who became so effective at throwing just tomatoes that they could throw as many as 3 tomatoes in the span of 6 seconds. Further still it speaks of two spells. Hasted Tomato Throwing and Improved Tomato Throwing. With Hasted Tomato Throwing a tomato thrower could throw as many as 4 tomatoes in the span of 6 seconds, however with Improved Tomato Throwing that could mean someone could throw 6 tomatoes every 6 seconds. There are even tales of speed tomatoes - tomatoes magically enhanced that made throwing them even faster and effortless. Though they themselves are likely very rare.
Cherry Tomatoes: This spell creates 4 cherry tomatoes that will appear in caster inventory, they will remain there for 3 turns or until used. When used against an enemy they will explode, dealing 2-16 acid damage to everyone within area of effect. Save vs. spell halves damage.
Draw Upon Tomato-ey Might: Through their connection with the god of tomatoes this spell grants a priest the power to raise their Strength, Dexterity and Constitution by 1 for every 3 caster levels.
Animate Tomatoes: This spell turns the remains of fallen tomatoes into undead tomatoes that follow your spoken commands.
Lol! Allow me to add this:
Rotten Tomatoes: This spell creates 1 Rotten Tomato +1 for every four levels of the caster in the caster's primary weapon slot where they will remain for six rounds or until thrown. The caster is assumed to be proficient in the throwing of tomatoes. If a Rotten Tomato hits an opponent, it does 1d2 damage + 1d4 Acid damage (save vs. spell for half). There is also a risk that everyone within 6' of the target faints from the stench (save vs. smell to avoid this effect). Bards also have to save vs. Fear as Rotten Tomatoes are their racial enemy.
@Elminister see, that the concept, but you can't explain the syntax. 5/2 is meaningless, even after tomato.
On page 55 of the great book of tomato throwing it goes into this in some detail. The numerator in this equation represents the number of tomato throws that are achievable in the amount of time provided by the denominator. In a case of 5/2 this young man could throw a tomato five times within two "rounds". A round of course represents six seconds in some realms, which is also known in some parts of the tomato realms as a tomato second.
The reasons for a tomato second representing 6 "regular" seconds hearken back to a time when tomatoes were far less trusted. Today in every tomato kingdom a tomato second is treated as though it were 6 "regular" seconds, out of respect for the greatness of tomatoes (who are obviously 6x better than any other form of measurement).
So if you prefer it this way you could think of it as five attacks/two tomato seconds (which is the equivalent of every 12 seconds in some of the less tomato friendly realms).
You can tell hours from the ability of a tomato to the pit fiend, but it get bored and eat you.
High wis, low int, low char:
You understand, that a tomato won't help against a pit fiend, so you can eat it, before the pit fiend eats you.
High char, low int, low wis:
You try to convince the pit fiend to eat the tomato rather than you, but it eats you anyway. After you it eats the tomato too ( hmmm, this guy said a lot of good things from this little red ball, it can't be bad...)
Low int, high wis and char:
You convince the pit fiend, that a little roasted tomato will improve the menu (you). While it roast the tomato, you push the pit fiend in the fire. The pit fiend laugh at you, roast you too, and eat with the tomato.
Low wis, high int and char:
You try to convince the pit fiend to eat the tomato rather than you. You succeed, but the pit fiend is still hungry, so it eats you.
Low char, high int and wis:
You present a brilliant theory, why a pit fiend must eat tomato rather then humans, but the pit fiend doesn't listen to it, just eat you.
Low int, wis and char:
You throw the tomato at the pit fiend. This confuse it a minute, but the it shrugs its shoulders and eats you. (Such a waste dude...)
High int, wis and char:
You persuade the pit fiend, that being veggy is much healthier, than human flesh, and share the tomato with it. Then when your oppurtinity comes, slice the pit fiend and brew it, because you know: the tomato soup is best with a little pit fiend flavor!
Abjuration - Shielding a tomato from any and all harm. Alteration - The tomato you are holding is now an apple. Conjuration - Summoning a bunch of tomatoes out of thin air. Divination - You know where the tomato is and how it will taste. Enchantment - You can dominate a tomato's mind! Illusion - The tomato you see isn't actually real. Invocation - Burning, exploding tomatoes! Necromancy - Raising rotten tomatoes as zombies.
Wild Magic - A tomato turns an odd blue shade. Then a cow falls on it.
Comments
Melf's Minute Tomatoes: Tomatoes rain down from the sky in an area of effect determined by the caster. Whoever is caught within the storm has their spells interrupted, mostly because their limbs are occupied with protecting their head from the pelting of tomatoes.
Tomatoball: The wizard throws a single tomato, which explodes on impact. Acidic tomato juice spews everywhere and ruins the enemy's clothes... But be warned: the juice will also likely stain your own clothes as well if you or your party members are caught in the blast. To reduce damage, see Protection from Tomatoes.
Protection from Tomatoes: Similar to the Resist Tomato, this will provide a temporary magical resistance to tomato damage upon the recipient. Not to be confused with Protection from Broccoli, Protection from Cauliflower, or Protection from Cheese, which all provide similar protections against their named damage type.
I could not have said it better myself.
Draw Upon Tomato-ey Might: Through their connection with the god of tomatoes this spell grants a priest the power to raise their Strength, Dexterity and Constitution by 1 for every 3 caster levels.
Animate Tomatoes: This spell turns the remains of fallen tomatoes into undead tomatoes that follow your spoken commands.
No.
Not even tomatoes can explain that!
As he became more skilled at throwing tomatoes, this man decreased the time it took to both retrieve and throw these tomatoes. So much so that by level 7 he could throw 3 tomatoes every 12 seconds. By level 13 he could throw 2 tomatoes every 6 seconds.
The great book of tomato throwing even speaks of warriors who became so effective at throwing just tomatoes that they could throw as many as 3 tomatoes in the span of 6 seconds. Further still it speaks of two spells. Hasted Tomato Throwing and Improved Tomato Throwing. With Hasted Tomato Throwing a tomato thrower could throw as many as 4 tomatoes in the span of 6 seconds, however with Improved Tomato Throwing that could mean someone could throw 6 tomatoes every 6 seconds. There are even tales of speed tomatoes - tomatoes magically enhanced that made throwing them even faster and effortless. Though they themselves are likely very rare.
Rotten Tomatoes: This spell creates 1 Rotten Tomato +1 for every four levels of the caster in the caster's primary weapon slot where they will remain for six rounds or until thrown. The caster is assumed to be proficient in the throwing of tomatoes. If a Rotten Tomato hits an opponent, it does 1d2 damage + 1d4 Acid damage (save vs. spell for half). There is also a risk that everyone within 6' of the target faints from the stench (save vs. smell to avoid this effect). Bards also have to save vs. Fear as Rotten Tomatoes are their racial enemy.
:-)
The reasons for a tomato second representing 6 "regular" seconds hearken back to a time when tomatoes were far less trusted. Today in every tomato kingdom a tomato second is treated as though it were 6 "regular" seconds, out of respect for the greatness of tomatoes (who are obviously 6x better than any other form of measurement).
So if you prefer it this way you could think of it as five attacks/two tomato seconds (which is the equivalent of every 12 seconds in some of the less tomato friendly realms).
High int, low wis, low char:
You can tell hours from the ability of a tomato to the pit fiend, but it get bored and eat you.
High wis, low int, low char:
You understand, that a tomato won't help against a pit fiend, so you can eat it, before the pit fiend eats you.
High char, low int, low wis:
You try to convince the pit fiend to eat the tomato rather than you, but it eats you anyway. After you it eats the tomato too ( hmmm, this guy said a lot of good things from this little red ball, it can't be bad...)
Low int, high wis and char:
You convince the pit fiend, that a little roasted tomato will improve the menu (you). While it roast the tomato, you push the pit fiend in the fire. The pit fiend laugh at you, roast you too, and eat with the tomato.
Low wis, high int and char:
You try to convince the pit fiend to eat the tomato rather than you. You succeed, but the pit fiend is still hungry, so it eats you.
Low char, high int and wis:
You present a brilliant theory, why a pit fiend must eat tomato rather then humans, but the pit fiend doesn't listen to it, just eat you.
Low int, wis and char:
You throw the tomato at the pit fiend. This confuse it a minute, but the it shrugs its shoulders and eats you. (Such a waste dude...)
High int, wis and char:
You persuade the pit fiend, that being veggy is much healthier, than human flesh, and share the tomato with it. Then when your oppurtinity comes, slice the pit fiend and brew it, because you know: the tomato soup is best with a little pit fiend flavor!
Have i left anything out?
Work: What you do, such that you can afford enough tomatoes to live
Ice tomato:
Abjuration - Shielding a tomato from any and all harm.
Alteration - The tomato you are holding is now an apple.
Conjuration - Summoning a bunch of tomatoes out of thin air.
Divination - You know where the tomato is and how it will taste.
Enchantment - You can dominate a tomato's mind!
Illusion - The tomato you see isn't actually real.
Invocation - Burning, exploding tomatoes!
Necromancy - Raising rotten tomatoes as zombies.
Wild Magic - A tomato turns an odd blue shade. Then a cow falls on it.