When fighting Silke, as I have done many times in the past, I charmed one of those that I was rescuing and got them to fight Silke. However she knocked him out instead of killing him. I am assuming that he had been given one of those rings that stop a character dying. I don't know if that is due to EE changing things or the effect of a mod. Either way, I don't like it!
When fighting Silke, as I have done many times in the past, I charmed one of those that I was rescuing and got them to fight Silke. However she knocked him out instead of killing him. I am assuming that he had been given one of those rings that stop a character dying. I don't know if that is due to EE changing things or the effect of a mod. Either way, I don't like it!
Well, one resolution of that quest is you killing them, so I don't think they would be flagged that way.
Wonder why she knocked him out? She uses a wooden staff, so her weapon wouldn't be broken...
It's a +1 staff too. I suppose that it could be just luck that he got knocked out, but she didn't kill him afterwards. Could she have just been using fists when fighting him as opposed to Charname?
Planescape Torment's Ravel's Maze and Icewind Dale 2's Fell Wood:
*In both of them, you fight evil tree monsters (which look similar). *In both of them, your characters periodically take damage from sharp plants from below.
Miniature Giant Space Hamsters were first featured in 1990 in the Monstrous Compendium - Spelljammer Appendix I (in the Hamster, Giant Space section). This section included such terrible creatures as the Tyrannohamsterus Rex and the Carnivorous Flying GIant Space Hamster.
My dad used to be called "Big D" when he was a kid because the family name is Dix.
In high school, a friend of mine accidentally used my name in a Freudian slip in senior year. The whole class burst out laughing and my friend Gena said, struggling to speak through her laughter, "I've been waiting four years for that to happen!"
A friend of mine born in Canada was given the name Randy before his family moved to the UK where the name has a different meaning!! You can imagine what his schoolfriends made of that name.
@ThacoBell@Wise_Grimwald: Our family name is actually Dutch, from the word "dikes." My dad used to think it was from the French dix, meaning ten (I believe there was a French "Earl of Dix" somewhere in history), but when he looked up the genealogy, he found that the earlier mentions of the name traced back to "Dikes." The Dix name first came to the Americas 350 years ago, and some of my ancestors arrived aboard the Mayflower.
That's really interesting. Language origins are always fun to pursue. My family name is a corruption of the Scottish "Boydstone". When my ~4 times great grandfather immigrated over, he couldn't read or write and the lawyer misspelled our name as "Boydston". There used to be a village with our name because a certain road ran through it. I don't know which was named after which, but that road is still there.
DId you know 2E has racial and class based level restrictions? So for instance halflings could get to level 15 as a thief but only level 8 as a cleric.
Well after that lewd comment, I should contribute something to "did you know"...
My family name isn't that interesting, but its a Norman name for the people living in a small village in south England.
When I was writing my BG fanfic, I was looking at who Charname could be, I found an entry by Ed Greenwood about different race maturity, basically saying that it's perfectly possible for charname to be elf, gnome, dwarf etc, since the age they become an "adult" is based on their upbringing, rather than physical traits, so if they were brought up by humans, their adolescence was be very human-like.
Ok, so, this thread is way too long to check if this has already been said, but one thing interesting about d&d books... on the copyright page. there’s some interesting disclaimers:
5th edition Monster Manual: Disclaimer: Any similarities between monsters depicted in this book and monsters that actually exist are purely coincidental. That goes double for mind flayers, which absolutely, utterly, and completely do not exist, nor do they secretly run the D&D team. Do we really need a disclaimer to tell you that? You shouldn’t use your brain to consider such irrational thoughts. They only make the mind cluttered, confused, and unpleasantly chewy. A good brain is nice, tender, and barely used. Go ahead, put down this book and watch some reality TV or Internet cat videos. They’re really funny these days. You won’t regret it. We say this only because we love you and your juicy, succulent gamer brain.
From the Player’s Handbook: Disclaimer: Wizards of the Coast is not responsible for the consequences of splitting up the team, sticking appendages in the mouth of a leering green devil face, accepting a dinner invitation from bugbears, storming the feast hall of a hill giant steading, angering a dragon of any variety, or saying yes when the DM asks, "Are you really sure?"
From Out of the Abyss campaign: Disclaimer: Before you take on demon lords, consult a physician. Do not drink alcohol while taking on demons lords. Taking alcohol and demon lords may increase your risk of death. Other side effects of demon lords may include hallucinations, mindless rage, gluttony, greed, paranoia, self-delusion, bestial urges, nihilism, hedonism, megalomania, a messiah complex, cannibalism, multiple personalities, and homicidal psychosis.
From Princes of the Apocalypse: Disclaimer: Wizards of the Coast urges adventurers to remember that not all rock creatures are earth elementals. A talking rock that controls boulders is a galeb duhr. A talking rock wearing jewelry is a dao. A silent rock that’s resistant to non-adamantine weapons is a stone golem. A rock with wings is a gargoyle. A rock without a K is a giant bird. A rock that sits there and does nothing could be just a rock or a balor disguised by an illusion. In all cases, proceed with caution.
From the Dungeon Master’s Guide: Disclaimer: Wizards of the Coast does not officially endorse the following tactics … First, always keep a straight face and say OK no matter how ludicrous or doomed the players’ plan of action is. Second, no matter what happens, pretend that you intended all along for everything to unfold the way it did. Third, if you’re not sure what to do next, feign illness, end the session early, and plot your next move. When all else fails, roll a bunch of dice behind your screen, study them for a moment with a look of deep concern mixed with regret, let loose a heavy sigh, and announce that Tiamat swoops from the sky and attacks.
From the Sword Coast Adventurer’s Guide: Disclaimer: Wizards of the Coast cannot be held responsible for any actions undertaken by entities native to or currently inhabiting the Forgotten Realms. … In the event of a catastrophic encounter with any or all such entities, blame your Dungeon Master. If that doesn’t work, blame Ed Greenwood, but don’t tell him we told you that. He knows more archmages that we do.
DId you know 2E has racial and class based level restrictions? So for instance halflings could get to level 15 as a thief but only level 8 as a cleric.
And if I recall correctly, neither elves nor half elves could get past level 7 as a fighter, forever answering the question of whether or not a dual class F/M is better than a multiclass.
Indeed but it is all about derision. Bus comes from omnibus, if which the plural is omnibi yet the plural of bus is not bi. If it were then bisexual would imply sex of/with/inside multiple busses.
Indeed but it is all about derision. Bus comes from omnibus, if which the plural is omnibi yet the plural of bus is not bi. If it were then bisexual would imply sex of/with/inside multiple busses.
Sorry to spoil your joke but:
Actually the plural of omnibus is NOT omnibi. Omnibus is the dative plural and means "for all."
Origin and Etymology of omnibus
French, from Latin, for all, dative plural of omnis
English is a stupid language. We all know that, but by pinching words from other languages it has become a very expressive one which is one of the reasons why it is used so much.
The French are very purist as far as their language is concerned which is one reason for its decline.
Comments
Charname: Irenicus, release me! I'll kill you, I swear it!
Irenicus: Why should I release you if you'd kill me?
*In both of them, you fight evil tree monsters (which look similar).
*In both of them, your characters periodically take damage from sharp plants from below.
A: 11
B: 13
C: 10
D 77
E: 10
F: 6
G: 37
H: 15
I: 2
J: 1
K: 7
L: 11
M: 21
N: 4
O: 13
P: 6
Q: 1
R: 6
S: 23
T: 6
U: 3
V: 4
W: 5
X: 1
Y: 10
Z: 2
drow (maybe)
dwarf
In high school, a friend of mine accidentally used my name in a Freudian slip in senior year. The whole class burst out laughing and my friend Gena said, struggling to speak through her laughter, "I've been waiting four years for that to happen!"
https://dixfamilyhistory.tribalpages.com/ The longer name Dickson or Dixon is more common than the abbreviated one.
A friend of mine born in Canada was given the name Randy before his family moved to the UK where the name has a different meaning!! You can imagine what his schoolfriends made of that name.
My family name isn't that interesting, but its a Norman name for the people living in a small village in south England.
When I was writing my BG fanfic, I was looking at who Charname could be, I found an entry by Ed Greenwood about different race maturity, basically saying that it's perfectly possible for charname to be elf, gnome, dwarf etc, since the age they become an "adult" is based on their upbringing, rather than physical traits, so if they were brought up by humans, their adolescence was be very human-like.
Ok, so, this thread is way too long to check if this has already been said, but one thing interesting about d&d books... on the copyright page. there’s some interesting disclaimers:
5th edition Monster Manual:
Disclaimer: Any similarities between monsters depicted in this book and monsters that actually exist are purely coincidental. That goes double for mind flayers, which absolutely, utterly, and completely do not exist, nor do they secretly run the D&D team. Do we really need a disclaimer to tell you that? You shouldn’t use your brain to consider such irrational thoughts. They only make the mind cluttered, confused, and unpleasantly chewy. A good brain is nice, tender, and barely used. Go ahead, put down this book and watch some reality TV or Internet cat videos. They’re really funny these days. You won’t regret it. We say this only because we love you and your juicy, succulent gamer brain.
From the Player’s Handbook:
Disclaimer: Wizards of the Coast is not responsible for the consequences of splitting up the team, sticking appendages in the mouth of a leering green devil face, accepting a dinner invitation from bugbears, storming the feast hall of a hill giant steading, angering a dragon of any variety, or saying yes when the DM asks, "Are you really sure?"
From Out of the Abyss campaign:
Disclaimer: Before you take on demon lords, consult a physician. Do not drink alcohol while taking on demons lords. Taking alcohol and demon lords may increase your risk of death. Other side effects of demon lords may include hallucinations, mindless rage, gluttony, greed, paranoia, self-delusion, bestial urges, nihilism, hedonism, megalomania, a messiah complex, cannibalism, multiple personalities, and homicidal psychosis.
From Princes of the Apocalypse:
Disclaimer: Wizards of the Coast urges adventurers to remember that not all rock creatures are earth elementals. A talking rock that controls boulders is a galeb duhr. A talking rock wearing jewelry is a dao. A silent rock that’s resistant to non-adamantine weapons is a stone golem. A rock with wings is a gargoyle. A rock without a K is a giant bird. A rock that sits there and does nothing could be just a rock or a balor disguised by an illusion. In all cases, proceed with caution.
From the Dungeon Master’s Guide:
Disclaimer: Wizards of the Coast does not officially endorse the following tactics … First, always keep a straight face and say OK no matter how ludicrous or doomed the players’ plan of action is. Second, no matter what happens, pretend that you intended all along for everything to unfold the way it did. Third, if you’re not sure what to do next, feign illness, end the session early, and plot your next move. When all else fails, roll a bunch of dice behind your screen, study them for a moment with a look of deep concern mixed with regret, let loose a heavy sigh, and announce that Tiamat swoops from the sky and attacks.
From the Sword Coast Adventurer’s Guide:
Disclaimer: Wizards of the Coast cannot be held responsible for any actions undertaken by entities native to or currently inhabiting the Forgotten Realms. … In the event of a catastrophic encounter with any or all such entities, blame your Dungeon Master. If that doesn’t work, blame Ed Greenwood, but don’t tell him we told you that. He knows more archmages that we do.
Actually the plural of omnibus is NOT omnibi. Omnibus is the dative plural and means "for all."
Origin and Etymology of omnibus
French, from Latin, for all, dative plural of omnis
English is a stupid language. We all know that, but by pinching words from other languages it has become a very expressive one which is one of the reasons why it is used so much.
The French are very purist as far as their language is concerned which is one reason for its decline.