@Abi_Dalzim Otyughs and Ettins are not immune to missile damage. I think that you have to use magical arrows though. I tend to use arrows of fire against Otyughs.
I don't think Ettins or Otyughs require magical weapons to hit.
@Thac0Bell , Otyughs do. I remember the one in Chateau Irenicus being a problem because of that. You can take and use Imoen's +1 dagger while she shoots Magic Missiles at it, and I think there's a +1 longsword that Minsc can use non-proficiently and a +1 quarterstaff for Jaheira in there somewhere. Every time I start a new game of BG2, one of the first things I plan for is how I'm going to get past that thing.
@Thac0Bell , Otyughs do. I remember the one in Chateau Irenicus being a problem because of that. You can take and use Imoen's +1 dagger while she shoots Magic Missiles at it, and I think there's a +1 longsword that Minsc can use non-proficiently and a +1 quarterstaff for Jaheira in there somewhere. Every time I start a new game of BG2, one of the first things I plan for is how I'm going to get past that thing.
I believe that particular beasty is a Greater Otyugh (if I remember right). Maybe that's where the confusion comes from.
Edit: Just looked It up and it appears I am wrong. It's just a regular otyugh. I wonder if I'm remembering Weimer's 'improved' version of that dungeon (which was hard as Hell!). I seem to remember it using insect swarm as an ability...
@Thac0Bell , Otyughs do. I remember the one in Chateau Irenicus being a problem because of that. You can take and use Imoen's +1 dagger while she shoots Magic Missiles at it, and I think there's a +1 longsword that Minsc can use non-proficiently and a +1 quarterstaff for Jaheira in there somewhere. Every time I start a new game of BG2, one of the first things I plan for is how I'm going to get past that thing.
I often use Dungeon Be Gone these days, so my Otyugh experience is usually the one outside De'Arnise Keep at this point. And I play Archers a fair bit, so I tend to remember those few monsters I can't just turn into pincushions.
Edit: Just looked It up and it appears I am wrong. It's just a regular otyugh. I wonder if I'm remembering Weimer's 'improved' version of that dungeon (which was hard as Hell!).
Hell isn't that hard. You can get past four of the five trials without any combat at all (though if you decide to fight all the beholders, it could probably get pretty nasty).
You guys must be using mods that change them then. I just booted up unmodded BG2 and killed the one in Chateu Irenicus solo with a nonmagical longsword.
@ThacoBell@BelgarathMTH@Abi_Dalzim I am fairly certain they have immunity to piercing damage or normal piercing. I don't have the ability to look it up. I think that explains the immunity to most ranged weapons though. I could be wrong, Like I said I am not near my gaming laptop currently.
@semiticgod Usually has good input on resistances and creature knowledge as does @Grond0 Who might also be able to explain Otyugh damage discrepancy.
Did you know: that there's no creature named Kozah and a certain dev spent way longer than he should have to find out that the creature in question is actually/probably named Doomsayer.
He's also got 125 resistance to electricity, which is neat.
Yeah, I went on a bit of a journey trying to figure out who we were talking about too.
I"ve done of course the quest, where you find an idol to the forgotten god Kozah, and awaken the longsleeping Doomsayer.
I've never picked up on however, what the wiki's saying. Namely that Kozah is a very old name for Talos, a god who's still very present in the Forgotten Realms pantheon to this day.
Does anybody know where this is established?
Pg. 70 of Anauroch (1991) is the oldest reference to it I'm aware of.
Otyugh has a 100% missile resistance and a 5% slashing, piercing and crushing resistance.
But IDK why, because on PnP it does not have those resistances. You can see it here.
I think it's because they are rather amorphous blobs and missiles wouldn't be expected to do much damage to them. The 2nd edition creatures were not generally fleshed out in relation to resistance to different types of physical damage - there's the same type of issue with jellies, where there's also no mention of missile resistance in the Monster Manual, but they were implemented with 100% missile resistance in BG.
Did you know that back in 1999 Chris Avellone wrote an article discussing Baldur's Gate 1 (and specifically Candlekeep) for Dragon Magazine #255? It gives a lot of detail about the town and the places seen in the game that you don't even get in the manual. For instance...
It also gives players of PnP some ideas about how to use Candlekeep in their game.
I suspect that in Dungeons and Dragons, half-orcs are on average stronger than orcs. The reason is because most half-orcs are either powerful non-player characters (Neverwinter Nights 1 has a lot of half-orcs like this) or are PCs (many of whom will have min-maxed stats). Whereas most orcs are just generic mooks, so their Strength isn't that high.
I suspect that in Dungeons and Dragons, half-orcs are on average stronger than orcs. The reason is because most half-orcs are either powerful non-player characters (Neverwinter Nights 1 has a lot of half-orcs like this) or are PCs (many of whom will have min-maxed stats). Whereas most orcs are just generic mooks, so their Strength isn't that high.
There are several item descriptions in the IE games that get Icewind Dale 1 characters mixed up.
Deep Woods Cloak (from Icewind Dale 2):
This enchanted cloak is a powerful garment indeed, and was fashioned by the Archdruid of Kuldahar, Everard, many years ago.
Nature's Fury (from Icewind Dale 2):
Everard rarely lost his temper, but nature itself did when it was struck by the Auril priests and the combined might of the evil that threatened Icewind Dale. It is said that a wind tore through Everard's home after the events twenty years past and hurled his cloak into the upper branches of the Kuldahar Oak, where it was lashed and beaten by the icy winds for days, and ultimately lifted up and carried upon the storms for nearly a month.
Jerrod's Mace (from Baldur's Gate 2):
This was the favored weapon of the priest of Tempus named Jerrod. Jerrod sacrificed his life to save the town of Easthaven from the powerful demon known as Balhifet [sic].
Dragon Magazine #262 had character pages for Abdel Adrian, Tamoko, Sarevok, and Jaheira based on the novel. For instance, this is the character background on the page for Sarevok.
According to the books Forgotten Realms Adventures and Power of Faerûn, Dabron Sashenstar is actually the nephew (and not the brother) of Aldeth Sashenstar.
Melissan appears to have a deep phobia of the undead
since most of you can recall her very expressive "i am no dead thing!" dialogue line but if you spawn skeletons in her last fight she'll also exclaim "undead thing begone!" before casting sunray repeatedly
In Icewind Dale 2, one of the pre-made parties has a character named Halgren Death's Head, who seeks to make up for the deeds of his evil ancestor Kaervas.
Kaervas Death's Head is one of the six Lost Followers you fight late in the game after you receive the holy avenger.
I could be mistaken about this (and I think I've already written about this on some other thread at some point) but to the best of my knowledge this burnt tree, found in the Nashkel Mines map, is unique. It's interesting because a lot of trees in BG1's maps are just copies. But they went out of their way to make this one. Even though it's not involved in any quest or near anything important.
I could be mistaken about this (and I think I've already written about this on some other thread at some point) but to the best of my knowledge this burnt tree, found in the Nashkel Mines map, is unique. It's interesting because a lot of trees in BG1's maps are just copies. But they went out of their way to make this one. Even though it's not involved in any quest or near anything important.
Maybe they just forgot to use that tree model in other maps.
I've always thought that tree gives a great feel to the area. It seems fitting to have it sitting above a poisoned mine. I always stop by there for the ghoul hanging out beneath it.
Comments
Edit: Just looked It up and it appears I am wrong. It's just a regular otyugh. I wonder if I'm remembering Weimer's 'improved' version of that dungeon (which was hard as Hell!). I seem to remember it using insect swarm as an ability...
You guys must be using mods that change them then. I just booted up unmodded BG2 and killed the one in Chateu Irenicus solo with a nonmagical longsword.
I am fairly certain they have immunity to piercing damage or normal piercing. I don't have the ability to look it up. I think that explains the immunity to most ranged weapons though. I could be wrong, Like I said I am not near my gaming laptop currently.
@semiticgod Usually has good input on resistances and creature knowledge as does @Grond0 Who might also be able to explain Otyugh damage discrepancy.
But IDK why, because on PnP it does not have those resistances. You can see it here.
It also gives players of PnP some ideas about how to use Candlekeep in their game.
Deep Woods Cloak (from Icewind Dale 2):
This enchanted cloak is a powerful garment indeed, and was fashioned by the Archdruid of Kuldahar, Everard, many years ago.
Nature's Fury (from Icewind Dale 2):
Everard rarely lost his temper, but nature itself did when it was struck by the Auril priests and the combined might of the evil that threatened Icewind Dale. It is said that a wind tore through Everard's home after the events twenty years past and hurled his cloak into the upper branches of the Kuldahar Oak, where it was lashed and beaten by the icy winds for days, and ultimately lifted up and carried upon the storms for nearly a month.
Jerrod's Mace (from Baldur's Gate 2):
This was the favored weapon of the priest of Tempus named Jerrod. Jerrod sacrificed his life to save the town of Easthaven from the powerful demon known as Balhifet [sic].
Poor Everard...
Dragon Magazine #262 had character pages for Abdel Adrian, Tamoko, Sarevok, and Jaheira based on the novel. For instance, this is the character background on the page for Sarevok.
since most of you can recall her very expressive "i am no dead thing!" dialogue line but if you spawn skeletons in her last fight she'll also exclaim "undead thing begone!" before casting sunray repeatedly
Kaervas Death's Head is one of the six Lost Followers you fight late in the game after you receive the holy avenger.