Or, if you don't underatand such things, install Konalon's Tweaks and equip yourself with Hackmaster +12 and Scipio's Barrel. But why would you want to do that? It would be as boring as watching paint dry.
I am talking about what bioware did in bg1 and bg2 with stuff like undead knights or shauagins or anything. it's stupid
@semiticgod we could always give any reaction to ourselves! I gave myself a like here back in 2015.
And while you are there check out this post to see the most unique reaction on the whole forum. The one and only anti-promote in existence! Given by yours truly! Mwahahahahah!
I heard that moderators could promote their own posts, but I remember my computer telling me I couldn't react to my own posts. Why would it lie to me like that?
If they updated the boards then they broke the small poster icons underneath each post that indicate likes and agrees. They have disappeared on my device (android phone).
How will I know who likes my comments? The easiest indicator for the social aspect is now gone.
If they updated the boards then they broke the small poster icons underneath each post that indicate likes and agrees. They have disappeared on my device (android phone).
Now on desktop when you hover your cursor over the "Agree" button it'll show everybody who agreed. Same with the other buttons.
As I understand from another thread about this, it is still being worked on and is an unintended effect from Vanilla Forums the company that hosts the forum.
In v2.5 EE, the quick loot feature will break invisibility, if not sanctuary. However, you can still collect loot without breaking invisibility the old way: right-clicking (not left-clicking) on the item on the ground and picking it up from the inventory screen.
If you're casting Time Stop before combat begins, you can get a little more time out of it by un-equipping the Robe of Vecna and Amulet of Power before you begin casting it. After it has been cast, re-equip it.
This way, you finish casting the spell right before your aura clears, and therefore enter Time Stop with a fully clear aura. If you want to cast three spells (or use three items) during Time Stop, this will ensure that the third one comes the moment Time Stop ends, instead of about 3 seconds after Time Stop ends.
If you're casting Time Stop before combat begins, you can get a little more time out of it by un-equipping the Robe of Vecna and Amulet of Power before you begin casting it. After it has been cast, re-equip it.
This way, you finish casting the spell right before your aura clears, and therefore enter Time Stop with a fully clear aura. If you want to cast three spells (or use three items) during Time Stop, this will ensure that the third one comes the moment Time Stop ends, instead of about 3 seconds after Time Stop ends.
Soooo ....
Power is not the ability to STOP TIME ITSELF; Power is the ability to STOP TIME ITSELF, use that power to strip naked in front of a live (if frozen) audience, and improve your magic by that very act
If you're casting Time Stop before combat begins, you can get a little more time out of it by un-equipping the Robe of Vecna and Amulet of Power before you begin casting it. After it has been cast, re-equip it.
This way, you finish casting the spell right before your aura clears, and therefore enter Time Stop with a fully clear aura. If you want to cast three spells (or use three items) during Time Stop, this will ensure that the third one comes the moment Time Stop ends, instead of about 3 seconds after Time Stop ends.
Soooo ....
Power is not the ability to STOP TIME ITSELF; Power is the ability to STOP TIME ITSELF, use that power to strip naked in front of a live (if frozen) audience, and improve your magic by that very act
Isn't it how The Flash changes clothes in front of everybody?
Did you know that if you kill Lothander and (optionally) Marek during the first time you meet them in NE Baldur's Gate, it will skip the poison quest entirely?
Did you know that if you kill Lothander and (optionally) Marek during the first time you meet them in NE Baldur's Gate, it will skip the poison quest entirely?
I always kill L & M because I hate that quest but there are other ways to get that tome from the Lady's house (and there are two other Wisdom tomes anyway).
Did you know that if you kill Lothander and (optionally) Marek during the first time you meet them in NE Baldur's Gate, it will skip the poison quest entirely?
Do you then miss out on the Wisdom tome?
@Wise_Grimwald When playing BG1 in days of old, I avoided Marek and Lothander all the times. I just pick pocketed the tome instead - thusly getting all of them (the true purpose of the game). I didnt dare rely on the journal in the game in its first installment...
But in BGT and in bg:ee I tend to do the quest - to get the tome. Gotta catch ‘Em all
I killed them once way back when until I realized ya miss out on the 10k XP for the quest. That's just too much to pass up. I PP all the relevant books and scrolls regardless. If Tenya is in the party it's a real hoot visiting her temple.
I killed them once way back when until I realized ya miss out on the 10k XP for the quest. That's just too much to pass up. I PP all the relevant books and scrolls regardless. If Tenya is in the party it's a real hoot visiting her temple.
Yes, I love it with Tenya being in the party, though it's perhaps a bit too easy.
Frennedan - the doppelganger you can free in Irenicus' dungeon - will turn on you if you enter battle while he's around, or if you rest with him within sight, or if you tell him to find his own way out after freeing him. Otherwise he remains in his disguise until you leave the dungeon and then vanishes, presumably lost in the ruins of Château Irenicus.
Frennedan - the doppelganger you can free in Irenicus' dungeon - will turn on you if you enter battle while he's around, or if you rest with him within sight, or if you tell him to find his own way out after freeing him. Otherwise he remains in his disguise until you leave the dungeon and then vanishes, presumably lost in the ruins of Château Irenicus.
I thought that was the entire point of him. Didn't realize it was possible to bring him to the end of the dungeon without being betrayed.
I like how Siege of Dragonspear will often give you the same rewards for resolving a quest nonviolently.
I agree. I often used to play so that my character wouldn't kill anybody. (Mulahey would be killed by his own summoned monsters when I charmed him.) Fists were my favourite weapn!! Whilst I usually had to kill Sarevok, in one game I didn't even kill him! He was either killed by the lightning from a trap or from an arrow of explosion. My character was out of sight at the time. That was a fluke result, but the rest of the game wasn't.
The problem was that my character was too weak for BG2, and in BG2 you are forced to kill in order to progress the game.
When certain creature animations in certain games attack, there is a certain delay from the start of the animation until the attack happens. That delay is determined by a file. That file is a .bmp file (a picture file).
Here's a file that makes it so that a creature attacks 22 frames after the beginning of the attack animation:
These aren't new. Even the original Baldur's Gate had some of these .bmp files that determine attack delays.
When you find Khalid's body, it triggers a dialog between Jaheira, Minsc and Yoshimo. Even if Minsc and/or Yoshimo are unconscious (which they may be after one of the mephits casts Color Spray), they will still offer their condolences to Jaheira.
(I only found this the other day. It's been ages since I last cared to do Château Irenicus.)
Comments
And while you are there check out this post to see the most unique reaction on the whole forum. The one and only anti-promote in existence! Given by yours truly! Mwahahahahah!
How will I know who likes my comments? The easiest indicator for the social aspect is now gone.
This way, you finish casting the spell right before your aura clears, and therefore enter Time Stop with a fully clear aura. If you want to cast three spells (or use three items) during Time Stop, this will ensure that the third one comes the moment Time Stop ends, instead of about 3 seconds after Time Stop ends.
Power is not the ability to STOP TIME ITSELF; Power is the ability to STOP TIME ITSELF, use that power to strip naked in front of a live (if frozen) audience, and improve your magic by that very act
When playing BG1 in days of old, I avoided Marek and Lothander all the times. I just pick pocketed the tome instead - thusly getting all of them (the true purpose of the game). I didnt dare rely on the journal in the game in its first installment...
But in BGT and in bg:ee I tend to do the quest - to get the tome. Gotta catch ‘Em all
The problem was that my character was too weak for BG2, and in BG2 you are forced to kill in order to progress the game.
When certain creature animations in certain games attack, there is a certain delay from the start of the animation until the attack happens. That delay is determined by a file. That file is a .bmp file (a picture file).
Here's a file that makes it so that a creature attacks 22 frames after the beginning of the attack animation:
These aren't new. Even the original Baldur's Gate had some of these .bmp files that determine attack delays.
(I only found this the other day. It's been ages since I last cared to do Château Irenicus.)