Did you know that Death Knell, used by Mebdinga the Wailing Virgin in Icewind Dale: Heart of Winter, is quite possibly the most powerful ability in the IE games? It forces the target and all enemies of the caster within 15 feet of the target to Save vs. Spell at -4 or die instantly.
Near the end of the Ust Natha questline, you get interrupted by a woman named Taso Kala on your way from the temple to speak with Phaere. Phaere requires you to meet her within one hour, and Taso Kala also demands that you go fight the priests of Ghaunadaur in the southeast. If you can't beat the priests in one hour and get to Phaere, the city will go hostile and you'll miss out on a lot of XP from the last stages of the quest. It's especially bad if you're playing SCS, since Ust Natha is much harder to fight your way out of in SCS.
You can get around this, however, simply by going invisible before walking past Taso Kala, or by using the talk-block trick. If you have SCS, however, the nearby mages will use divination spells to reveal you, which means it's a good idea to bait out those spells and then re-cast your invisibility spells before going to meet Phaere.
As long as Taso Kala never speaks to you, there is no requirement to fight the priests of Ghaunadaur, and you can continue the questline without worrying about finishing that fight in time. This is especially useful for Legacy of Bhaal mode runs, where the priests of Ghaunadaur might be hard to beat in less than an in-game hour (50 rounds).
Did you know that in the "Dealing with the Umar Hills Baron" quest for Paladin Stronghold, if you kill the peasants AFTER you kill the baron, the game actually notices and Reirrac chastises you for solving the issue by murdering everyone?
On a completely unrelated note, did you know that you can slaughter the entire Most Noble Order of the Radiant Heart without any Reputation loss?
Did you know that in the "Dealing with the Umar Hills Baron" quest for Paladin Stronghold, if you kill the peasants AFTER you kill the baron, the game actually notices and Reirrac chastises you for solving the issue by murdering everyone?
On a completely unrelated note, did you know that you can slaughter the entire Most Noble Order of the Radiant Heart without any Reputation loss?
Did you know that the Kuo-Toa drop something called "Kuo-Toan Bolt" which deals 2d6 missile damage and stuns for four rounds on a failed save vs. Spells? There's a lot of them, too(and a lot of Kuo-Toa) - I managed to gather 700 without any sort of farming.
Mazzy's innate Strength spell is stronger than it appears. It lasts for 30 rounds, the STR bonus increases from 18/50 to 18/100 at level 13, and it gives an additional +4 bonus to THAC0.
Mazzy's innate Strength spell is stronger than it appears. It lasts for 30 rounds, the STR bonus increases from 18/50 to 18/100 at level 13, and it gives an additional +4 bonus to THAC0.
While that's a very respectable duration, isn't it actually inferior to the normal strength spell, which lasts 1 turn per level?
Not that it matters. It's still overall far superior, it's just that you listed the duration with the other benefits.
@Chronicler: In the original BG2, I believe it was called "Strength of One" instead of "Strength," and so I assumed that it had the same 10-round duration as the priest spell Strength of One. It was significantly longer than I thought it was, albeit significantly shorter than the level 2 mage spell Strength.
Did you know that if a level 7 mage puts two Agannazar's Scorcher spells on a Minor Sequencer, they can use the sequencer to deal 12d6 damage with no save? That's a LOT of damage for such a low level character, and it's possible as early as Baldur's Gate 1.
Did you know that a level 18 Cleric can instagib Liches with Turn Undead ability, and a level 34 Cleric can even instagib Kangaxx(and presumably other Demiliches) with their Turn Undead ability?
Did you know that a level 18 Cleric can instagib Liches with Turn Undead ability, and a level 34 Cleric can even instagib Kangaxx(and presumably other Demiliches) with their Turn Undead ability?
What level does a cleric need to be to make Kangaxx run away?
Did you know that a level 18 Cleric can instagib Liches with Turn Undead ability, and a level 34 Cleric can even instagib Kangaxx(and presumably other Demiliches) with their Turn Undead ability?
This is the only reason i bring around that a***ole of Anomen in Bg2. He level up as single classed Cleric and can reach 20s in no time.
Did you know that a level 18 Cleric can instagib Liches with Turn Undead ability, and a level 34 Cleric can even instagib Kangaxx(and presumably other Demiliches) with their Turn Undead ability?
I was pretty sure Kangaxx is immune to "Turn Undead". Are you using any mods?
Did you know that a level 18 Cleric can instagib Liches with Turn Undead ability, and a level 34 Cleric can even instagib Kangaxx(and presumably other Demiliches) with their Turn Undead ability?
This is the only reason i bring around that a***ole of Anomen in Bg2. He level up as single classed Cleric and can reach 20s in no time.
Or you could take Viconia, who being a pure Cleric gets it (slightly) sooner?
Anomen is on my "Take for quest, dump after" list, which is where about 3/4 of the NPCs lie.
Did you know that Death Knell, used by Mebdinga the Wailing Virgin in Icewind Dale: Heart of Winter, is quite possibly the most powerful ability in the IE games? It forces the target and all enemies of the caster within 15 feet of the target to Save vs. Spell at -4 or die instantly.
Holy crap. I never noticed, because I tend to clear that tomb by abusing invisibility on the whole party and turn undead. The regular wailing virgins were annoying enough otherwise.
Did you know that Lord Maluradek from Trials of the Luremaster is a REALLY powerful character, easily on par with the game's final bosses?
Here are his stats:
* Class: Fighter/Mage/Cleric, level 9/20/20
* Max HP: 277 (after Con bonus) * AC: -6 (after Dex bonus) * THAC0: -2 (after all bonuses) * Attacks per Round: 5 * Damage per Hit: 18-24
* 75% Magic Resistance, 25% resistance to all physical damage, immune to cold * Protection from all spells of 7th level or lower, Immune to normal weapons, can see invisible creatures
Had he been given a mixmaxed spell selection, he could've easily creamed Belhifet or Icasaracht solo. I'm not sure why he was afraid to fight the dragon Aehirglass.
Did you know that MULTIG.DLG, the dialog file that is used for any non-NPC characters who are kicked out of the party, has some humorous lines that are defined, yet unused?
"Fine, cast me aside just because my player took a hike. Nice, real nice. Probably stripped me naked too."
"You'll miss me when I'm gone. You know that, don't you?"
"Fine, you just leave me here. I'll find someone else to do some serious gaming with. Wouldn't that just cheese you right off if I finished the game for you, eh?"
For some daft reason I always give basic equipment to a party member that I am kicking out. After all I don't want the first gibberling that they come across to kill them. They might not reach the meeting point that we have arranged. A bit of role playing on my part.
For some daft reason I always give basic equipment to a party member that I am kicking out. After all I don't want the first gibberling that they come across to kill them. They might not reach the meeting point that we have arranged. A bit of role playing on my part.
@Wise_Grimwald You - my good man - are a true gentleman!
I wish I could say the same when I look in the mirror - but the 300 gp (for paying ten various npc’s standard gear) just sits so comfortably in my pocket - for no good reason. Perhaps a change is due
So I know this doesn't concern most of you guys, but I just figured something out and I facedesked so hard... DID YE KNOW
A common way to fix bugs or troubleshoot is to use C:Eval with an ActionOverride to target the desired party member... well, uh, you don't need to use the ActionOverride. If you supply a secondary number to C:Eval, it uses the character in that portrait slot to run the command. For example...
The Great Gazib at Nashkel's Carnival carries a scroll of Agannazar's Scorcher, which you can pickpocket from him if you are skilled enough. It is one of the only ways (other than random drops) to get a scroll for the spell, or any good damage dealing level 2 spell, early on in the game. An easy way to get it is to kill Vitiare the pickpocket in the gambling tent just north of Gazib to get a Potion of Master Thievery.
If you choose to kill Silkie, you can actually get 4 potions of defense from the merchants she tries to get you to murder. Each of them carries one potion which can be pickpocketed form them, and then you can talk to any of them to receive a fourth potion as a reward!
The Great Gazib at Nashkel's Carnival carries a scroll of Agannazar's Scorcher, which you can pickpocket from him if you are skilled enough. It is one of the only ways (other than random drops) to get a scroll for the spell, or any good damage dealing level 2 spell, early on in the game. An easy way to get it is to kill Vitiare the pickpocket in the gambling tent just north of Gazib to get a Potion of Master Thievery.
If you choose to kill Silkie, you can actually get 4 potions of defense from the merchants she tries to get you to murder. Each of them carries one potion which can be pickpocketed form them, and then you can talk to any of them to receive a fourth potion as a reward!
There's also a mage who briefly appears in Feldpost's Inn, who's a great pickpocket target.
Tranzig is a messenger for the Iron Throne, he's always on the go. When you're asked to find the bandit camp, he appears, and when you find it, he disappears.
He has on his person a Ring of Protection +1, a Wand of Magic Missiles with 31 charges, a scroll of Glitterdust (one of only two in the game), and a letter disclosing the location of the bandit camp, all of which can be stolen by a skilled cut-purse.
You can also just kill him if you're so inclined. He's not a remarkably powerful wizard.
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You can get around this, however, simply by going invisible before walking past Taso Kala, or by using the talk-block trick. If you have SCS, however, the nearby mages will use divination spells to reveal you, which means it's a good idea to bait out those spells and then re-cast your invisibility spells before going to meet Phaere.
As long as Taso Kala never speaks to you, there is no requirement to fight the priests of Ghaunadaur, and you can continue the questline without worrying about finishing that fight in time. This is especially useful for Legacy of Bhaal mode runs, where the priests of Ghaunadaur might be hard to beat in less than an in-game hour (50 rounds).
You can also talk to Phaere before dealing with the priests and get three days for the fake eggs quest.
On a completely unrelated note, did you know that you can slaughter the entire Most Noble Order of the Radiant Heart without any Reputation loss?
Not that it matters. It's still overall far superior, it's just that you listed the duration with the other benefits.
Anomen is on my "Take for quest, dump after" list, which is where about 3/4 of the NPCs lie.
Here are his stats:
* Class: Fighter/Mage/Cleric, level 9/20/20
* Max HP: 277 (after Con bonus)
* AC: -6 (after Dex bonus)
* THAC0: -2 (after all bonuses)
* Attacks per Round: 5
* Damage per Hit: 18-24
* 75% Magic Resistance, 25% resistance to all physical damage, immune to cold
* Protection from all spells of 7th level or lower, Immune to normal weapons, can see invisible creatures
Had he been given a mixmaxed spell selection, he could've easily creamed Belhifet or Icasaracht solo. I'm not sure why he was afraid to fight the dragon Aehirglass.
"Fine, cast me aside just because my player took a hike. Nice, real nice. Probably stripped me naked too."
"You'll miss me when I'm gone. You know that, don't you?"
"Fine, you just leave me here. I'll find someone else to do some serious gaming with. Wouldn't that just cheese you right off if I finished the game for you, eh?"
You - my good man - are a true gentleman!
I wish I could say the same when I look in the mirror - but the 300 gp (for paying ten various npc’s standard gear) just sits so comfortably in my pocket - for no good reason. Perhaps a change is due
I give them gems for payment of service in addition to some (unenchanted) gear.
A common way to fix bugs or troubleshoot is to use C:Eval with an ActionOverride to target the desired party member... well, uh, you don't need to use the ActionOverride. If you supply a secondary number to C:Eval, it uses the character in that portrait slot to run the command. For example...
C:Eval('ActionOverride(PartySlot1,DisplayStringHead(Myself,1))')
=
C:Eval('DisplayStringHead(Myself,1)',0)
Tis' magic I say!
Edit: will also use any creature under the cursor, MY MIND IS MELTING
If you choose to kill Silkie, you can actually get 4 potions of defense from the merchants she tries to get you to murder. Each of them carries one potion which can be pickpocketed form them, and then you can talk to any of them to receive a fourth potion as a reward!
Tranzig is a messenger for the Iron Throne, he's always on the go. When you're asked to find the bandit camp, he appears, and when you find it, he disappears.
He has on his person a Ring of Protection +1, a Wand of Magic Missiles with 31 charges, a scroll of Glitterdust (one of only two in the game), and a letter disclosing the location of the bandit camp, all of which can be stolen by a skilled cut-purse.
You can also just kill him if you're so inclined. He's not a remarkably powerful wizard.