Did you know that some original portraits in Neverwinter Nights were changed because they were not authorized? Bioware replaced them, but if you want to see originals, here they are: http://nwn.wikia.com/wiki/Portrait#Changed_portraits I like Nasher De Niro.
Spook and Blind synergize surprisingly well. The target spends three rounds running around like a chicken with its head cut off, and then when the fear wears off they have no idea where you are anymore, because they're blind.
The spook establishes some distance and then the blind maintains that distance, allowing you to plug them with arrows with impunity.
The thing I like most about spook is when you use it on enemy casters they often start casting spells and then canceling them to run repeatedly while under its effect. So Spook can burn enemy spells too!
Fafhrd isn't just a random word they came up with for the thieves guild password. Fafhrd is actually the name of a protagonist of a series of short story adventure novels.
Not just a series of short stories! Fritz Leiber's tales of swords and sorcery in the late 60s and 70s helped pave the way for Dungeons & Dragons, Greyhawk and the Forgotten Realms. And they are still great fun to read even today!
Did you know that a hasted character wearing the ring of regeneration heals twice as fast? Dunno of that's a bug, but I've just found that out.
If I recall haste effects make your character experience 3 second rounds, instead of 6, so they burn through a lot of stuff quicker. A character that was both charmed and hasted would only be charmed for half as long as expected.
In the original IWD and I think the original BG1, haste effects doubled everything. You could actually get party-wide 10 attacks per round in IWD by stacking Haste with Righteous Wrath of the Faithful spells (RWF isn't supposed to stack with Haste, but you could get around it by casting them in the right order) at the cost massive fatigue penalties (which could be prevented or cured with the right options). Bard songs also got doubled; a Hasted bard could give the party 20% resistance to physical damage using War Chant of the Sith (bard songs used to stack), or even apply two songs at once by alternating between them.
With the help of a bard, a high-level druid could attain undispellable 95% physical damage resistance in water elemental form, or 85% with an unhasted bard. I ran a party in the original IWD with two bards and a druid, and the druid made a virtually invincible tank as a great blob of water.
In the original IWD and I think the original BG1, haste effects doubled everything. You could actually get party-wide 10 attacks per round in IWD by stacking Haste with Righteous Wrath of the Faithful spells (RWF isn't supposed to stack with Haste, but you could get around it by casting them in the right order) at the cost massive fatigue penalties (which could be prevented or cured with the right options). Bard songs also got doubled; a Hasted bard could give the party 20% resistance to physical damage using War Chant of the Sith (bard songs used to stack), or even apply two songs at once by alternating between them.
With the help of a bard, a high-level druid could attain undispellable 95% physical damage resistance in water elemental form, or 85% with an unhasted bard. I ran a party in the original IWD with two bards and a druid, and the druid made a virtually invincible tank as a great blob of water.
Well it is kinda hard to get rid of a pesky water elemental. I recommend the 7th level wizard spell - Bounty. It's the quicker picker-upper!
With the help of a bard, a high-level druid could attain undispellable 95% physical damage resistance in water elemental form, or 85% with an unhasted bard. I ran a party in the original IWD with two bards and a druid, and the druid made a virtually invincible tank as a great blob of water.
In Icewind Dale: Enhanced Edition, it's even easier to get really high damage resistance with a druid. Just cast Armor of Faith and shapeshift into a water elemental. That gives you 95% physical damage resistance if you're level 15-19, or complete invulnerability to all physical damage if you're level 20 or higher. Druids can get high physical damage resistance even easier than dwarven defenders.
Let's look at the description of the Sentinel shield in Baldur's Gate 2:
A century ago, astronomers noted an unexpected comet coming to earth offshore of the Sword Coast. An odd occurrence, it was made stranger by the lightweight fragments of metal found days later by blacksmith Huffum Fuiruim, who cared little about celestial events. He fashioned the bulk of it into this shield, though the forging took months and the aid of several enchanters. "From the heavens? Nay, from my hammer!"
Perhaps Huffum Fuiruim is an ancestor of Taerom Fuiruim, the smith of the Thunderhammer Smithy in Beregost.
This may be old news to most, I've never been accused of being observant.
Did you know that screenshots are now saved as .png's instead of .bmp's? That cuts the size of screenshot nearly in half. Of course, .jpg cuts the size by 95%, but it's a start.
I use Irfanview to mass-convert screenshots to jpegs. It takes 3 button presses and 2 minutes to convert 500 images. It helps a lot because I take a lot of screenshots during no-reload runs to document them. For some saga runs, I have over 1,000 screenshots.
Did you know that the cambion in Chateau Irenicus has a stat total of 114? For comparison, Melissan at the end of Throne of Bhaal has a stat total of 119.
Did you know that the cambion in Chateau Irenicus has a stat total of 114? For comparison, Melissan at the end of Throne of Bhaal has a stat total of 119.
Are its stats just really poorly distributed or something?
Did you know that the cambion in Chateau Irenicus has a stat total of 114? For comparison, Melissan at the end of Throne of Bhaal has a stat total of 119.
Are its stats just really poorly distributed or something?
This may be old news to most, I've never been accused of being observant.
Did you know that screenshots are now saved as .png's instead of .bmp's? That cuts the size of screenshot nearly in half. Of course, .jpg cuts the size by 95%, but it's a start.
Mine aren't. Still bmps, but as I always save them as jpegs it doesn't make any difference. Perhaps I could change my settings to save them as pngs, but it doesn't really make any difference, so I expect that I won't bother. Now if I could automatically save them as a jpeg, that would be another story!!
This may be old news to most, I've never been accused of being observant.
Did you know that screenshots are now saved as .png's instead of .bmp's? That cuts the size of screenshot nearly in half. Of course, .jpg cuts the size by 95%, but it's a start.
Mine aren't. Still bmps, but as I always save them as jpegs it doesn't make any difference. Perhaps I could change my settings to save them as pngs, but it doesn't really make any difference, so I expect that I won't bother. Now if I could automatically save them as a jpeg, that would be another story!!
This was in IWD 2.5.13.1. I just assumed the BG's would be the same. It doesn't make any difference to me either, I actually discovered it when I went to convert my screenshot to .jpg. But it surprised me since I don't remember seeing anything about it in the new version notes.
Did you know that Trials of the Luremaster has some of the most badass jackals around?
The regular jackals in one of the caves in the last area (not jackalweres, just regular jackals) can only be hit by +2 weapons or higher. They also have 73 HP, 18 Strength, and 12 Intelligence.
Some of the more popular spells that use these opcodes include Fire Shield (Red), Fire Shield (Blue), and Spell Immunity. So, have fun casting these 4th and 5th level spells via Nahal's with no risk whatsoever!
Some of the more popular spells that use these opcodes include Fire Shield (Red), Fire Shield (Blue), and Spell Immunity. So, have fun casting these 4th and 5th level spells via Nahal's with no risk whatsoever!
The wild surge is simply postponed until the next spell casting that isn't one of those spells, and the surges stored are also cumulative. It's a good idea to burn a low level spell after using NRD to create a contingency or a sequencer, or casting Spell Immunity.
@Flashburn: That's odd - I can't get my game to do that. I'm casting a Fire Shield (Blue) through Nahal's, and then casting Horror straight afterwards; the game doesn't execute any wild surge. Am I doing something wrong?
@Bubb Ah. I may have misread your first post a little bit. The wild surge postponement occurs when you use NRD to cast a spell that has the "ignore wild surge" flag set on it, which is most commonly contingencies and sequencers.
Did you know that there are actually a lot of quests/situations in Baldur's Gate where the evil option really is the significantly more profitable option?
* Stealing Algernon's cloak. * Burgling items (e.g. Potion of Clarity and Star Sapphire in Candlekeep, Wand of Lightning in Beregost). * Selling the emeralds you obtained from Prism, rather than turning them in to be returned to their rightful owners. * Keeping Unshey's belt, Noralee's gauntlets, and the Golden Pantaloons for yourself. * Robbing tombs underneath Candlekeep. * Murdering Drizzt. * Murdering people for experience or magic items after you've completed their quests (e.g. Kelddath Ormlyr, Ragefast, Lothander). * Going to a house, breaking down the door, and murdering the inhabitants to get an awesome magic item for yourself (e.g. Helm of Glory, Ring of Wizardry, Ring of Protection +2, Spear +2).
Did you know that there are actually a lot of quests/situations in Baldur's Gate where the evil option really is the significantly more profitable option?
* Stealing Algernon's cloak. * Burgling items (e.g. Potion of Clarity and Star Sapphire in Candlekeep, Wand of Lightning in Beregost). * Selling the emeralds you obtained from Prism, rather than turning them in to be returned to their rightful owners. * Keeping Unshey's belt, Noralee's gauntlets, and the Golden Pantaloons for yourself. * Robbing tombs underneath Candlekeep. * Murdering Drizzt. * Murdering people for experience or magic items after you've completed their quests (e.g. Kelddath Ormlyr, Ragefast, Lothander). * Going to a house, breaking down the door, and murdering the inhabitants to get an awesome magic item for yourself (e.g. Helm of Glory, Ring of Wizardry, Ring of Protection +2, Spear +2).
I think a lot of that I'd argue is only slightly on the chaotic end of the spectrum.
Imoen for example is neutral good but she stole stuff around Candlekeep all the time.
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I like Nasher De Niro.
Did you know that in Icewind Dale 2, if you cast Otiluke's Resilient Sphere on a large creature, it makes a bigger sphere?
It also does this in the non-enhanced Icewind Dale 1, but it does not do this in Icewind Dale: Enhanced Edition.
Here's how the large sphere's animation looks:
The spook establishes some distance and then the blind maintains that distance, allowing you to plug them with arrows with impunity.
Not just a series of short stories! Fritz Leiber's tales of swords and sorcery in the late 60s and 70s helped pave the way for Dungeons & Dragons, Greyhawk and the Forgotten Realms. And they are still great fun to read even today!
With the help of a bard, a high-level druid could attain undispellable 95% physical damage resistance in water elemental form, or 85% with an unhasted bard. I ran a party in the original IWD with two bards and a druid, and the druid made a virtually invincible tank as a great blob of water.
Perhaps Huffum Fuiruim is an ancestor of Taerom Fuiruim, the smith of the Thunderhammer Smithy in Beregost.
It was ... satisfying!
Did you know that screenshots are now saved as .png's instead of .bmp's? That cuts the size of screenshot nearly in half. Of course, .jpg cuts the size by 95%, but it's a start.
The regular jackals in one of the caves in the last area (not jackalweres, just regular jackals) can only be hit by +2 weapons or higher. They also have 73 HP, 18 Strength, and 12 Intelligence.
This is due to the engine harcoding some opcodes to, when present, automatically cause Wild Surge rolls to be bypassed. These opcodes are as follows:
Some of the more popular spells that use these opcodes include Fire Shield (Red), Fire Shield (Blue), and Spell Immunity. So, have fun casting these 4th and 5th level spells via Nahal's with no risk whatsoever!
or casting Spell Immunity.Am I doing something wrong?
Ah. I may have misread your first post a little bit. The wild surge postponement occurs when you use NRD to cast a spell that has the "ignore wild surge" flag set on it, which is most commonly contingencies and sequencers.
* Stealing Algernon's cloak.
* Burgling items (e.g. Potion of Clarity and Star Sapphire in Candlekeep, Wand of Lightning in Beregost).
* Selling the emeralds you obtained from Prism, rather than turning them in to be returned to their rightful owners.
* Keeping Unshey's belt, Noralee's gauntlets, and the Golden Pantaloons for yourself.
* Robbing tombs underneath Candlekeep.
* Murdering Drizzt.
* Murdering people for experience or magic items after you've completed their quests (e.g. Kelddath Ormlyr, Ragefast, Lothander).
* Going to a house, breaking down the door, and murdering the inhabitants to get an awesome magic item for yourself (e.g. Helm of Glory, Ring of Wizardry, Ring of Protection +2, Spear +2).
Imoen for example is neutral good but she stole stuff around Candlekeep all the time.