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  • elminsterelminster Member, Developer Posts: 16,317
    edited July 2018
    According to the Forgotten Realms Campaign Setting (2nd Edition), Beregost has 200 men-at-arms to guard the temple and act as city guard in the town. According to the 3rd edition campaign setting, 4 years after the events of BG1 it also had 2915 people in it.
    Post edited by elminster on
  • JoenSoJoenSo Member Posts: 910
    Maybe the tree is so non-generic that players would immediately notice it if they had put it in more than one map.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    Enuhal said:

    As is propably well known, the improved Mace of Disruption +2 available to the player is able to hit and even instantly kill Kangaxx in his demi-lich form.

    However, for some reason, the improved Mace of Disruption +2 wielded by a Deva can't even touch the demi-lich.

    THAT is weird.
  • RedneckHax0rRedneckHax0r Member Posts: 1
    Did you know that the Baldur's Gate III: Black Hound 'globals.ini' was actually packaged with the Van Buren tech demo.
  • Montresor_SPMontresor_SP Member Posts: 2,208
    When you first enter Southern Baldur's Gate, a dockhand named Kerrachus comes to speak with you of the "New World" that has been discovered. The dialogue is a pretty strong reference to the discovery of America, and of the behavior of the Conquistadors in that "New World".


  • ChroniclerChronicler Member Posts: 1,391
    elminster said:

    Semaj (one of the people you fight in the final battle of Baldur's Gate 1) has the spell "Tattoo of Power" in Baldur's Gate 1. This suggests that he spent some time in Zakhara, or training with someone from there, as this spell is only known by people from there.

    He was also only granted this "spell" (technically its just some scripting that includes posting the name) if you have Tales of the Sword Coast installed. Otherwise he won't have it.

    What does Tattoo of Power do?
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Raduziel said:

    elminster said:

    Semaj (one of the people you fight in the final battle of Baldur's Gate 1) has the spell "Tattoo of Power" in Baldur's Gate 1. This suggests that he spent some time in Zakhara, or training with someone from there, as this spell is only known by people from there.

    He was also only granted this "spell" (technically its just some scripting that includes posting the name) if you have Tales of the Sword Coast installed. Otherwise he won't have it.

    What does Tattoo of Power do?
    Brings you women and regrets.
    Sounds like a fair trade to me.
  • elminsterelminster Member, Developer Posts: 16,317

    elminster said:

    Semaj (one of the people you fight in the final battle of Baldur's Gate 1) has the spell "Tattoo of Power" in Baldur's Gate 1. This suggests that he spent some time in Zakhara, or training with someone from there, as this spell is only known by people from there.

    He was also only granted this "spell" (technically its just some scripting that includes posting the name) if you have Tales of the Sword Coast installed. Otherwise he won't have it.

    What does Tattoo of Power do?
    Nothing strictly speaking since it isn't a spell. In this case he just "uses" it to cast Mirror Image, Cloudkill, Chaos, and Lightning bolt.
  • Montresor_SPMontresor_SP Member Posts: 2,208
    Just learned this: Mielikki, the goddess of forests, dryads, druids and rangers, is named after another Mielikki, the old Finnish goddess of forests and hunting.
  • lroumenlroumen Member Posts: 2,538
    Goes with a lot of the gods to be honest.
  • ChroniclerChronicler Member Posts: 1,391
    Bhaal shows up in the bible, doesn't he? As like one of the false gods some heathens worship?
  • MonoCanallaMonoCanalla Member Posts: 291
    By the time Baldur's Gate came out, FC Barcelona had a player called Dragan Ćirić (he wasn't a bad player). I always liked him because he was a god.
  • ThacoBellThacoBell Member Posts: 12,235

    Bhaal shows up in the bible, doesn't he? As like one of the false gods some heathens worship?

    Similar spelling, don't know if its an intentional referecnce though.
  • MonoCanallaMonoCanalla Member Posts: 291
    I just went to Candlekeep and, oh shit, the Library’s exterior is smaller than the interior!

    I guess I was the only one who didn’t know! Lol
  • OlvynChuruOlvynChuru Member Posts: 3,079
    edited August 2018
    Did you know that the 9th level spell Bigby's Crushing Hand is overall worse than the 8th level spell Bigby's Clenched Fist? Let's compare them:

    Bigby's Crushing Hand:
    First round: Take 2d10 damage (11 damage on average) and must Save vs. Death at -4 or be held for 1 round.
    Second round: Must Save vs. Death at -2 or take 3d10 damage (16.5 damage on average) and be held for 1 round.
    Third round: Must Save vs. Death with no penalty or take 4d10 damage (22 damage on average) with no hold effect.

    Bigby's Clenched Fist:
    First round: Take 3d6 damage (10.5 damage on average) and be held for 1 round with no save.
    Second round: Must Save vs. Death at -2 or take 4d6 damage (14 damage on average) and be held for 1 round.
    Third round: Must Save vs. Death with no penalty or take 6d6 damage (21 damage on average) and be held for two rounds.
  • DJKajuruDJKajuru Member Posts: 3,300

    Bhaal shows up in the bible, doesn't he? As like one of the false gods some heathens worship?

    AFAIK the original Bhaal is a fenician god.
  • dunbardunbar Member Posts: 1,603
    edited August 2018
    Did you know that you can avoid the Nalia Ambush that happens every single bloody time you enter the Copper Coronet by getting her to follow you into the room leading to the cells, letting her say her bit and then leaving the room, shutting the door on your way out - no more Nalia, ever, until you actually want to do her quest (obviously you have to have done the Slaver quest first though).

    Edit: Even better, I've just managed to shut Nalia in one of the courtesan's rooms upstairs, so you don't need to do the slaver quest first.
    Post edited by dunbar on
  • Jaheiras_WitnessJaheiras_Witness Member Posts: 614
    Or you could just talk to her? Takes 30 seconds even if you’re reading the dialogue and you don’t have to accept her into the party either.
  • DJKajuruDJKajuru Member Posts: 3,300

    Or you could just talk to her? Takes 30 seconds even if you’re reading the dialogue and you don’t have to accept her into the party either.

    as in real life, some people just can't say "no".
  • OlvynChuruOlvynChuru Member Posts: 3,079
    In different DnD games, Haste ends up being overpowered in different ways:

    *In the original non-enhanced Icewind Dale as well as in the old game Dark Sun: Shattered Lands, Haste doubled the attacks per round of the whole party for the duration.
    *In Neverwinter Nights 1, Haste let you start casting another spell immediately after the previous spell, like Improved Alacrity. Not only that, there were a lot of easily obtainable items that could give you permanent Haste, such as Boots of Speed.
    *In The Temple of Elemental Evil, Haste could target one creature per caster level, like the Wand of Lightning in Baldur's Gate 2. In the pre-patch version of the game, Haste was bugged so that it didn't grant an additional attack per round; it simply granted +1 attack, +1 AC, and increased movement speed. However, it was actually more powerful than the post-patch version of the spell for a different reason: it stacked! You could select the same creature for all the targets of the spell, and that creature would get very large bonuses to attack and AC. A level 10 sorcerer could cast Haste (with Extend Spell) on a level 10 fighter three times, with each spell targeting the fighter ten times, for a total of +30 attack and +30 AC. Then the fighter could use Power Attack with a two-handed weapon for -10 attack and +20 damage. You'd have a fighter with +20 attack, +20 damage, and +30 AC - an unbeatable juggernaut. This was how I defeated the Balor in my first playthrough.
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