According to the Forgotten Realms Campaign Setting (2nd Edition), Beregost has 200 men-at-arms to guard the temple and act as city guard in the town. According to the 3rd edition campaign setting, 4 years after the events of BG1 it also had 2915 people in it.
I could be mistaken about this (and I think I've already written about this on some other thread at some point) but to the best of my knowledge this burnt tree, found in the Nashkel Mines map, is unique. It's interesting because a lot of trees in BG1's maps are just copies. But they went out of their way to make this one. Even though it's not involved in any quest or near anything important.
Maybe they just forgot to use that tree model in other maps.
Anyone ever try sleeping next to it? I'm curious if it's a ghoul/ghast spawning rest area.
As is propably well known, the improved Mace of Disruption +2 available to the player is able to hit and even instantly kill Kangaxx in his demi-lich form.
However, for some reason, the improved Mace of Disruption +2 wielded by a Deva can't even touch the demi-lich.
As is propably well known, the improved Mace of Disruption +2 available to the player is able to hit and even instantly kill Kangaxx in his demi-lich form.
However, for some reason, the improved Mace of Disruption +2 wielded by a Deva can't even touch the demi-lich.
The Deva didn't take its mace to Cromwell along with 200 pounds of illithium, that's why!
Heh. That or the deva did show up without the illithium or the gold and the dwarf turned 'em down flat. Now that would be some true dwarven grit if ever there was.
"And don't burn ya purdy lil wings on the way out the door. High falutin' deva's. Don't nobody come in my shop and tell me what I have to do for free."
When you first enter Southern Baldur's Gate, a dockhand named Kerrachus comes to speak with you of the "New World" that has been discovered. The dialogue is a pretty strong reference to the discovery of America, and of the behavior of the Conquistadors in that "New World".
When you first enter Southern Baldur's Gate, a dockhand named Kerrachus comes to speak with you of the "New World" that has been discovered. The dialogue is a pretty strong reference to the discovery of America, and of the behavior of the Conquistadors in that "New World".
There was a whole setting and campaign set based on the conquest of the new world. It had a very "Conquistadors vs. Aztecs" feel. Only without the diseases and with magic as a leveling factor.
Semaj (one of the people you fight in the final battle of Baldur's Gate 1) has the spell "Tattoo of Power" in Baldur's Gate 1. This suggests that he spent some time in Zakhara, or training with someone from there, as this spell is only known by people from there.
He was also only granted this "spell" (technically its just some scripting that includes posting the name) if you have Tales of the Sword Coast installed. Otherwise he won't have it.
Semaj (one of the people you fight in the final battle of Baldur's Gate 1) has the spell "Tattoo of Power" in Baldur's Gate 1. This suggests that he spent some time in Zakhara, or training with someone from there, as this spell is only known by people from there.
He was also only granted this "spell" (technically its just some scripting that includes posting the name) if you have Tales of the Sword Coast installed. Otherwise he won't have it.
Semaj (one of the people you fight in the final battle of Baldur's Gate 1) has the spell "Tattoo of Power" in Baldur's Gate 1. This suggests that he spent some time in Zakhara, or training with someone from there, as this spell is only known by people from there.
He was also only granted this "spell" (technically its just some scripting that includes posting the name) if you have Tales of the Sword Coast installed. Otherwise he won't have it.
Semaj (one of the people you fight in the final battle of Baldur's Gate 1) has the spell "Tattoo of Power" in Baldur's Gate 1. This suggests that he spent some time in Zakhara, or training with someone from there, as this spell is only known by people from there.
He was also only granted this "spell" (technically its just some scripting that includes posting the name) if you have Tales of the Sword Coast installed. Otherwise he won't have it.
Semaj (one of the people you fight in the final battle of Baldur's Gate 1) has the spell "Tattoo of Power" in Baldur's Gate 1. This suggests that he spent some time in Zakhara, or training with someone from there, as this spell is only known by people from there.
He was also only granted this "spell" (technically its just some scripting that includes posting the name) if you have Tales of the Sword Coast installed. Otherwise he won't have it.
What does Tattoo of Power do?
Nothing strictly speaking since it isn't a spell. In this case he just "uses" it to cast Mirror Image, Cloudkill, Chaos, and Lightning bolt.
Just learned this: Mielikki, the goddess of forests, dryads, druids and rangers, is named after another Mielikki, the old Finnish goddess of forests and hunting.
Did you know that it's possible to make the Durlag's Tower quest impossible to finish ?
Let just say that, on the basement level 1, you opened the warded desk that contains the switch for the engine after getting the key in the treasure room just beside. But, you have a problem; your inventory is full. So, you think that, once the warded desk is opened, you can put the key in it to make some space in your inventory. Big mistake. The content of the desk is now inaccessible and, as soon as you close the desk, you can't open it ever again. Since you left the switch and the key in the desk, bam, you can't make the engine running ever. You're locked out of the basement level 2.
Did you know that the 9th level spell Bigby's Crushing Hand is overall worse than the 8th level spell Bigby's Clenched Fist? Let's compare them:
Bigby's Crushing Hand: First round: Take 2d10 damage (11 damage on average) and must Save vs. Death at -4 or be held for 1 round. Second round: Must Save vs. Death at -2 or take 3d10 damage (16.5 damage on average) and be held for 1 round. Third round: Must Save vs. Death with no penalty or take 4d10 damage (22 damage on average) with no hold effect.
Bigby's Clenched Fist: First round: Take 3d6 damage (10.5 damage on average) and be held for 1 round with no save. Second round: Must Save vs. Death at -2 or take 4d6 damage (14 damage on average) and be held for 1 round. Third round: Must Save vs. Death with no penalty or take 6d6 damage (21 damage on average) and be held for two rounds.
Did you know that you can avoid the Nalia Ambush that happens every single bloody time you enter the Copper Coronet by getting her to follow you into the room leading to the cells, letting her say her bit and then leaving the room, shutting the door on your way out - no more Nalia, ever, until you actually want to do her quest (obviously you have to have done the Slaver quest first though).
Edit: Even better, I've just managed to shut Nalia in one of the courtesan's rooms upstairs, so you don't need to do the slaver quest first.
In different DnD games, Haste ends up being overpowered in different ways:
*In the original non-enhanced Icewind Dale as well as in the old game Dark Sun: Shattered Lands, Haste doubled the attacks per round of the whole party for the duration. *In Neverwinter Nights 1, Haste let you start casting another spell immediately after the previous spell, like Improved Alacrity. Not only that, there were a lot of easily obtainable items that could give you permanent Haste, such as Boots of Speed. *In The Temple of Elemental Evil, Haste could target one creature per caster level, like the Wand of Lightning in Baldur's Gate 2. In the pre-patch version of the game, Haste was bugged so that it didn't grant an additional attack per round; it simply granted +1 attack, +1 AC, and increased movement speed. However, it was actually more powerful than the post-patch version of the spell for a different reason: it stacked! You could select the same creature for all the targets of the spell, and that creature would get very large bonuses to attack and AC. A level 10 sorcerer could cast Haste (with Extend Spell) on a level 10 fighter three times, with each spell targeting the fighter ten times, for a total of +30 attack and +30 AC. Then the fighter could use Power Attack with a two-handed weapon for -10 attack and +20 damage. You'd have a fighter with +20 attack, +20 damage, and +30 AC - an unbeatable juggernaut. This was how I defeated the Balor in my first playthrough.
Just learned this: Mielikki, the goddess of forests, dryads, druids and rangers, is named after another Mielikki, the old Finnish goddess of forests and hunting.
Also Tyr is actually the Norse Tyr that arrived to Toril, complete with the missing hand. He lost it to Kezef the Chaos Hound, which has the power to kill gods. Sounds similar to Fenrir/Fenris.
Kelemvor has many similarities to Anubis, being a Judge of the Dead.
Sharess, is actually the Egyptian Bast/Bastet. And the Egyptian pantheon exists (partly) in Faerun. In the land called Mulhorand.
Loviatar, goddess of pain, is also another Finnish deity.
Sune, goddess of love was described by Greenwood to basically be Aphrodite.
Silvanus, god of forests, is basically the Roman deity of woods and fields.
Talos, the god of storms, takes his name from the Ancient Greek mythological metal golem. While his appearance is quite similar to Zeus. Bearded man throwing thunderbolts.
Bahamut, is the platinum dragon god of good dragons, but he has another name also: Marduk. Mesopotamian deity. Tiamat is Bahamut's rival, chromatic dragon goddess of evil dragons and also another Mesopotamian god. And in mythology, Marduk and Tiamat are enemies, like Bahamut (Marduk) and Tiamat are in DnD.
And personally, Red Knight has many similarities with the Ancient Greek goddess, Athena. Armored goddess of war, emphasizing strategy and planning. While Garagos, is more like Ares, bloodthirsty god of war, chaos and destruction.
Comments
However, for some reason, the improved Mace of Disruption +2 wielded by a Deva can't even touch the demi-lich.
turned 'em down flat. Now that would be some true dwarven grit if ever there was.
"And don't burn ya purdy lil wings on the way out the door. High falutin' deva's. Don't nobody come in my shop and tell me what I have to do for free."
Maztica
Maztica Campaign Set
I'm pretty sure I had the campaign set, though I don't know where it is now.
He was also only granted this "spell" (technically its just some scripting that includes posting the name) if you have Tales of the Sword Coast installed. Otherwise he won't have it.
I guess I was the only one who didn’t know! Lol
Let just say that, on the basement level 1, you opened the warded desk that contains the switch for the engine after getting the key in the treasure room just beside. But, you have a problem; your inventory is full. So, you think that, once the warded desk is opened, you can put the key in it to make some space in your inventory. Big mistake. The content of the desk is now inaccessible and, as soon as you close the desk, you can't open it ever again. Since you left the switch and the key in the desk, bam, you can't make the engine running ever. You're locked out of the basement level 2.
Bigby's Crushing Hand:
First round: Take 2d10 damage (11 damage on average) and must Save vs. Death at -4 or be held for 1 round.
Second round: Must Save vs. Death at -2 or take 3d10 damage (16.5 damage on average) and be held for 1 round.
Third round: Must Save vs. Death with no penalty or take 4d10 damage (22 damage on average) with no hold effect.
Bigby's Clenched Fist:
First round: Take 3d6 damage (10.5 damage on average) and be held for 1 round with no save.
Second round: Must Save vs. Death at -2 or take 4d6 damage (14 damage on average) and be held for 1 round.
Third round: Must Save vs. Death with no penalty or take 6d6 damage (21 damage on average) and be held for two rounds.
Edit: Even better, I've just managed to shut Nalia in one of the courtesan's rooms upstairs, so you don't need to do the slaver quest first.
*In the original non-enhanced Icewind Dale as well as in the old game Dark Sun: Shattered Lands, Haste doubled the attacks per round of the whole party for the duration.
*In Neverwinter Nights 1, Haste let you start casting another spell immediately after the previous spell, like Improved Alacrity. Not only that, there were a lot of easily obtainable items that could give you permanent Haste, such as Boots of Speed.
*In The Temple of Elemental Evil, Haste could target one creature per caster level, like the Wand of Lightning in Baldur's Gate 2. In the pre-patch version of the game, Haste was bugged so that it didn't grant an additional attack per round; it simply granted +1 attack, +1 AC, and increased movement speed. However, it was actually more powerful than the post-patch version of the spell for a different reason: it stacked! You could select the same creature for all the targets of the spell, and that creature would get very large bonuses to attack and AC. A level 10 sorcerer could cast Haste (with Extend Spell) on a level 10 fighter three times, with each spell targeting the fighter ten times, for a total of +30 attack and +30 AC. Then the fighter could use Power Attack with a two-handed weapon for -10 attack and +20 damage. You'd have a fighter with +20 attack, +20 damage, and +30 AC - an unbeatable juggernaut. This was how I defeated the Balor in my first playthrough.
He lost it to Kezef the Chaos Hound, which has the power to kill gods. Sounds similar to Fenrir/Fenris.
Kelemvor has many similarities to Anubis, being a Judge of the Dead.
Sharess, is actually the Egyptian Bast/Bastet. And the Egyptian pantheon exists (partly) in Faerun.
In the land called Mulhorand.
Loviatar, goddess of pain, is also another Finnish deity.
Sune, goddess of love was described by Greenwood to basically be Aphrodite.
Silvanus, god of forests, is basically the Roman deity of woods and fields.
Talos, the god of storms, takes his name from the Ancient Greek mythological metal golem.
While his appearance is quite similar to Zeus. Bearded man throwing thunderbolts.
Bahamut, is the platinum dragon god of good dragons, but he has another name also: Marduk.
Mesopotamian deity.
Tiamat is Bahamut's rival, chromatic dragon goddess of evil dragons and also another Mesopotamian god.
And in mythology, Marduk and Tiamat are enemies, like Bahamut (Marduk) and Tiamat are in DnD.
And personally, Red Knight has many similarities with the Ancient Greek goddess, Athena.
Armored goddess of war, emphasizing strategy and planning.
While Garagos, is more like Ares, bloodthirsty god of war, chaos and destruction.