It wasn't a big deal, but I would have expected the mage and his minions to defend his fortress.
How do you know they weren't HIS dogs? He seems to be the kind of crotchety old man that would have wild dogs, skeletons, gnolls, and the occasional spider, guarding his 'yard'.
I hope most of you do know, but I'll post it anyway.
Did you know that Kobolds are (usually) friendly but mischievous house ghosts from germanic folklore that are effectively the same as gnomes and elves? And did you know they have literally nothing to do with lizards or dragons (or pugs, if we consider 2nd edition)?
(That really confused me when I got into D&D back when.)
Kobolds are not exclusive to houses. They also dwell aboard ships and in mines. It is said they would pollute ore with their noxious concoctions and thus render the metal fragile. Sounds familiar, eh?
@ajwz While not in the BGs, I thought I'd contribute on this subject as well, since we got started with creatures, again.
-Minotaurs aren't actually creatures. The minotaur or originally, Minotauros (Mee-NOH-tavros) is Greek for "Mino's Bull". Minos was mythologically the original King of Crete. The Minotaur's name was Asterion.
-For non-native speakers, Beholder is a synonym word for observer. One that looks at something. Behold literally means "look at" or "observe/see". Many "types" of Beholders also have names associated with looking, such as the: Directors, Spectators, Observers, Overseers and Gougers.
-For non-native speakers, Beholder is a synonym word for observer. One that looks at something. Behold literally means "look at" or "observe/see". Many "types" of Beholders also have names associated with looking, such as the: Directors, Spectators, Observers, Overseers and Gougers.
But did you know that CipSoft GmbH, an independent MMORPG game developer based in Regensburg, Germany, introduced Beholders into their games' universe only to be threatened with legal action by Cowled Wizards of the Coast who considered it an unsanctioned use of magical energy D&D assets? To this day, these floating many-eyed spheres are known as Bonelords in CipSoft's creations.
-For non-native speakers, Beholder is a synonym word for observer. One that looks at something. Behold literally means "look at" or "observe/see". Many "types" of Beholders also have names associated with looking, such as the: Directors, Spectators, Observers, Overseers and Gougers.
But did you know that CipSoft GmbH, an independent MMORPG game developer based in Regensburg, Germany, introduced Beholders into their games' universe only to be threatened with legal action by Cowled Wizards of the Coast who considered it an unsanctioned use of magical energy D&D assets? To this day, these floating many-eyed spheres are known as Bonelords in CipSoft's creations.
I expect the Danish Language Committee will be sued by the (C)WotC for accepting the word "Beholder" into their official dictionary of the Danish language. In Danish "Beholder" means a "Container".
@God: That's odd. There were Beholders in Nox with the same name and everything, and nobody batted an eye.
Unlike Nox's Westwood Studios, CipSoft is an extremely lucrative business, as many other MMORPG companies out there are. I'm not surprised WotC wanted to put their hands on a slice of the cake. The fun thing is they didn't get it.
'Last but not least, we want to inform you about a strange event that happened recently. Some wizards of the coast of a remote kingdom full of dungeons and dragons suddenly appeared on the Tibian shores. For several hours, they were chanting enigmatic mantras resembling the mysterious beholder language and then they left as abruptly as they had come. And now the creatures that were once known as beholders have to roam the lands of Tibia under a different name... bonelords. But don't worry, even though every trace of their former name has been extinguished, they are still the dreadful beasts dear to all of us. So head out, Tibians, for a rendezvous with some evil bonelords.'
Good to know that WotC sues those who use their monsters without permission . I dislike the design of 3rd edition dragons and from now on I shall use my own sketches to illustrate my adventures.
The priest spell Know Alignment requires the target to make a save (at -2). The mage Know Alignment spell on the other hand does not (its description is wrong).
The Priest spell 'Stength of One' seems to immunize characters against strength draining attacks. The spell sets strength to 18/75 and seems to resist being changed while active; however on top of that, when the spell wears off the character returns to normal full strength with no lasting stat drain effect.
Fighting spirit trolls with this spell left my party with no lasting effects from the battle. Haven't tried this against shadows yet, though.
@sluckers: I've found the exact opposite when dealing with shadows. I lost a no-reload run when my main character's Strength of One spell ran out just before the fight ended, and the previous STR drain finally caught up to her.
Strength of One should only provide a temporary buffer against STR drain deaths. I'm guessing that's why your characters survived. Note that resting and Dispel Magic will remove both Strength of One and a Spirit Troll's STR drain.
Spirit Trolls drain 1 STR for 300 seconds, but magic resistance can block it. Shadows drain 2 STR for 60 seconds, and magic resistance cannot block it. They use the same opcode; there's no reason they would behave differently regarding Strength of One.
Disconfirmed. Strength drain from a Spirit Troll will weaken a character under the effects of Strength of One, and when Strength of One wears off, the STR drain will apply to the character's base Strength, killing the character if they have suffered enough hits.
I took a sorcerer into the Druid Grove, buffed her with Mirror Image, Stoneskin, and Strength of One, and allowed Spirit Trolls to attack her. They successfully reduced her Strength below 18/76.
I killed the trolls with CTRL-Y when she had suffered over 11 STR drain, as her base STR is 11.
I then waited for Strength of One to wear off...
...and when it did, the sorcerer's STR dropped below 0, killing her in the process.
@semiticgod how do you get this info about spells about to expire?
I'm afraid I don't remember. It's a mod, but I don't know which; I transplanted my install from @Blackraven's, which means I can bypass a curious installation bug, but also means I don't have a proper WeiDu log.
A small bug. Getting hit with the basilisk's stare permanently tags your character with the basilisk's "Hold" effect. This 'effect' does nothing to you if you are under the spell 'protection from petrification' except to cause temples to errantly offer their 'dispel magic' service to that character. Sadly, the temple's dispel doesn't remove this behind-the-scenes effect. You can get rid of it with EEKeeper though.
I can only guess that poor scripting is the root cause of this behavior. I'm not sure if this happens with all PC's or if there's a specific trigger (like multiple protection from petrifications being used). I've seen it with an elven F/M/T and an elven archer.
If you edit a post you dont lose the likes/agrees/insightful. So, in theory, you could write a great post, farm likes, etc and then replace it with some random hate message, making everyone look like bigots without even knowing it
Did you know you can take likes, agrees and insightfuls away by clicking it again?
I gave this post an insightful, but I ended up clicking again...
The theme in the Marching Mountains is heavily inspired by the Mountains of Power Procession theme from Conan the Barbarian
Well, there is only so much invention in the field of music composition. Two and a half millennium ago, a Greek called Díeimodokos sung about the love between Áreus, Jfaihstas and Aforoiðíti to a very similar tune.
If you've got some casters with larloch's minor drain (or you've been a bad little bhaalspawn), you can suck the life out of the surrounding fauna. Unfortunately, the bats and squirrels do not survive the process. This can be very useful during those first few, tender, levels.
Comments
He seems to be the kind of crotchety old man that would have wild dogs, skeletons, gnolls, and the occasional spider, guarding his 'yard'.
It is said they would pollute ore with their noxious concoctions and thus render the metal fragile.
Sounds familiar, eh?
While not in the BGs, I thought I'd contribute on this subject as well, since we got started with creatures, again.
-Minotaurs aren't actually creatures. The minotaur or originally, Minotauros (Mee-NOH-tavros) is Greek for "Mino's Bull". Minos was mythologically the original King of Crete.
The Minotaur's name was Asterion.
https://en.wikipedia.org/wiki/Minotaur
-Neither was Medusa a type of creature. Medusa was the name of the woman that was turned into a Gorgon, being the creature's new type.
https://en.wikipedia.org/wiki/Medusa
-For non-native speakers, Beholder is a synonym word for observer. One that looks at something.
Behold literally means "look at" or "observe/see".
Many "types" of Beholders also have names associated with looking, such as the: Directors, Spectators, Observers, Overseers and Gougers.
CowledWizards of the Coast who considered it an unsanctioned use ofmagical energyD&D assets?To this day, these floating many-eyed spheres are known as Bonelords in CipSoft's creations.
That is how you deal with someone who accuses you of unlicensed use of their product identity
Fighting spirit trolls with this spell left my party with no lasting effects from the battle. Haven't tried this against shadows yet, though.
Strength of One should only provide a temporary buffer against STR drain deaths. I'm guessing that's why your characters survived. Note that resting and Dispel Magic will remove both Strength of One and a Spirit Troll's STR drain.
Spirit Trolls drain 1 STR for 300 seconds, but magic resistance can block it. Shadows drain 2 STR for 60 seconds, and magic resistance cannot block it. They use the same opcode; there's no reason they would behave differently regarding Strength of One.
I took a sorcerer into the Druid Grove, buffed her with Mirror Image, Stoneskin, and Strength of One, and allowed Spirit Trolls to attack her. They successfully reduced her Strength below 18/76.
I killed the trolls with CTRL-Y when she had suffered over 11 STR drain, as her base STR is 11.
I then waited for Strength of One to wear off...
...and when it did, the sorcerer's STR dropped below 0, killing her in the process.
Sorry folks, those weren't spirit trolls. I just went back to the fight I "discovered" this on, and it turns out they were spectral trolls.
So disconfirmed, yes. And here I thought I'd discovered something cool. Oh well...
Thanks for the test @semiticgod
http://anthonyfoti.deviantart.com/art/DnD-Yakuza-Path-283249878
And here is the zoomed-in and resized version, suitable for a normal EE portrait.
probably really old news but it's extremely easy to miss them
isra mentions the first dragonspear war as her father was apart of it.
...unless you do it from the inventory screen.
Thieves rejoice!!
Getting hit with the basilisk's stare permanently tags your character with the basilisk's "Hold" effect. This 'effect' does nothing to you if you are under the spell 'protection from petrification' except to cause temples to errantly offer their 'dispel magic' service to that character. Sadly, the temple's dispel doesn't remove this behind-the-scenes effect. You can get rid of it with EEKeeper though.
I can only guess that poor scripting is the root cause of this behavior. I'm not sure if this happens with all PC's or if there's a specific trigger (like multiple protection from petrifications being used). I've seen it with an elven F/M/T and an elven archer.
After defeating them and leaving the Den, Korgan has dialog about another job in the government district triggering the Planar Sphere quest.
https://www.youtube.com/watch?v=s6TA5zr74Mo
This can be very useful during those first few, tender, levels.