Pressing Shift+clicks will queue the movements of the characters. It may be useful to make it follow a certain path, check for traps, etc while multistasking.
I discovered it just because I'm used to do it when I play Dota2 o.O
Here's a new one : if you open an npc's "skin and clothing colors" in the inventory screen, and then click on the portrait of another character , the other character will copy the npc's clothing colors! (Might be a bug from the latest patch, but a harmless one nevertheless)
This might've been shared around here in the past (don't remember) but did you all know the fanfare-like battle theme from BG1 is actually a remix of the soundtrack of Lifeforce? Compare:
In BG1, the picture on the wall north of Bentley Mirrorshade in the Friendly Arm Inn is actually the cover art for the AD&D 2nd edition Monster Manual -
In BG1, the picture on the wall north of Bentley Mirrorshade in the Friendly Arm Inn is actually the cover art for the AD&D 2nd edition Monster Manual -
Did you know that in Baldur's Gate 1, the Green Slime's weapon has a save-or-die effect? If they hit you and you fail the save (which is pretty easy to make), you take a few points of poison damage over 10 seconds, but after 10 seconds you simply die instantly. Death Ward will not protect against instant death this way. Slow Poison will stop the poison damage but won't stop the instant death effect from happening.
For quite a while, I had thought that when you battle the four warders Fear turns into a doppelganger. More recently, I looked at Fear's file on NearInfinity and actually Fear turns into a revenant. It would make a lot more sense for Fear to be a doppelganger.
If you edit a post you dont lose the likes/agrees/insightful. So, in theory, you could write a great post, farm likes, etc and then replace it with some random hate message, making everyone look like bigots without even knowing it
If you edit a post you dont lose the likes/agrees/insightful. So, in theory, you could write a great post, farm likes, etc and then replace it with some random hate message, making everyone look like bigots without even knowing it
Did you know you can take likes, agrees and insightfuls away by clicking it again?
For quite a while, I had thought that when you battle the four warders Fear turns into a doppelganger. More recently, I looked at Fear's file on NearInfinity and actually Fear turns into a revenant. It would make a lot more sense for Fear to be a doppelganger.
Not neccesarrily. The warders are part of the keeps magical defenses, its make sense for them to be some kind of magically enhanced dead (maybe Durlag used the bodis of fallen kin). The doppleganers are the invaders, they make no sense a part of Durlag's constructed defenses.
If you edit a post you dont lose the likes/agrees/insightful. So, in theory, you could write a great post, farm likes, etc and then replace it with some random hate message, making everyone look like bigots without even knowing it
Did you know you can take likes, agrees and insightfuls away by clicking it again?
Sure,but you would never see it in a thread that died a couple of months ago
If you edit a post you dont lose the likes/agrees/insightful. So, in theory, you could write a great post, farm likes, etc and then replace it with some random hate message, making everyone look like bigots without even knowing it
Did you know you can take likes, agrees and insightfuls away by clicking it again?
Sure,but you would never see it in a thread that died a couple of months ago
You can't make anybody look like bigots if nobody sees the edited post! No, THIS is how you make somebody look like a bigot:
Hey @JuliusBorisov, don't you just hate those evil xvarts?
To end this little off-topic talk, I would say that we have a lot of thread necromancery on the forum, and there're good chances any edited post will be seen by those with grey and blue backgrounds, and will be evaluated with the subject of following the site rules, including, but not limited to, a "no" to comments potentially looking as if their authors have wanted to troll.
Interesting. Sorry if it is considered off-topic, I thought it was something that could belong in a "Did you know?" As I hadnt noticed :-) was not proposing it as model behaviour
To re-track it: You can kill Saemon Havarian in the boat when the Saguahin attack. It is also very satisfying (though not as much as with Dorn's quest, as he comes back)
In BG:EE there are at least 33 kobold creature files, but I think more than a third of them are unused. Here are all the kobold creature files that I know of:
KOBOLD (The most common melee kobold) KOBOLD2 (Unused) KOBOLD3 (These kobolds carry the Vial of Mysterious Liquid) KOBOLD4 (Unused) KOBOLD5 (Unused) KOBOLD6 (Unused) KOBOLD7 (Four of these kobolds appear in Mulahey's lair near Xan. They appear nowhere else in the game.) KOBOLD8 (Unused) KOBOLD9 (Unused) KOBOLD10 (Unused) KOBOLD11 (Unused) KOBOLD12 (Unused) KOBOLD02 (Unused) KOBOLD03 (Unused) KOBOLD_A (Spawns randomly at one spot in the carnival area and appears nowhere else in the game) KOBOLD_B (Spawns randomly at two spots in the carnival area and appears nowhere else in the game) KOBOLD_C (Appears in various places) KOBOLD_D (Appears in various places) KOBOLD_E (Appears in various places) KOBOLDA (The most common kobold archer) KOBOLA_A (Appears in various places) KOBOLA_B (Appears in various places) KOBOLA_C (Appears in various places) KOBOLA_D (Appears in various places) KOBOLA_E (Appears in various places) KOBOLDAB (These kobolds attack Beldin; they have a special AI that lets them attack neutral characters) KOBOLDAL (Two of these kobolds appear on the third floor of the Nashkel Mines, but nowhere else) KOBOLDFL (Two of these kobolds appear on the third floor of the Nashkel Mines, but nowhere else) KOBOLDSU (Kobolds summoned using Summon Monster) KOBCOMM (Kobold Commandos) KOBCAP01 (Unused; in BG2 one of these is summoned by the book in Spellhold) CDMHKOBO (Mulahey summons these when he becomes hostile) RATCHI (Ratchild)
I hope most of you do know, but I'll post it anyway.
Did you know that Kobolds are (usually) friendly but mischievous house ghosts from germanic folklore that are effectively the same as gnomes and elves? And did you know they have literally nothing to do with lizards or dragons (or pugs, if we consider 2nd edition)?
(That really confused me when I got into D&D back when.)
...if you lead wild dogs or gnolls into Thalantyr's building, Thal and the Flesh Golems are perfectly happy to let them wander around and attack you without intervening.
Comments
It may be useful to make it follow a certain path, check for traps, etc while multistasking.
I discovered it just because I'm used to do it when I play Dota2 o.O
(Might be a bug from the latest patch, but a harmless one nevertheless)
https://www.youtube.com/watch?v=Mgfwq5SBQ3Q
https://www.youtube.com/watch?v=EsV7TuNMr5M
https://www.youtube.com/watch?v=gIbhpGcRlm0
Larrel from IWD is also refered as "Lerrel" in the IWD soundtrack names aswell.
OR
It allows you to create 100 Noobers.
(don't know what would be worse)
is an inmate in Spellhold?
Hey @JuliusBorisov, don't you just hate those evil xvarts?
Or are you one of those xvart-loving commies?
Also, insightfuls, agrees, and likes are time-stamped along with post edits. At the very least it gives plausible deniability to would-be bigots .
To re-track it:
You can kill Saemon Havarian in the boat when the Saguahin attack. It is also very satisfying (though not as much as with Dorn's quest, as he comes back)
KOBOLD (The most common melee kobold)
KOBOLD2 (Unused)
KOBOLD3 (These kobolds carry the Vial of Mysterious Liquid)
KOBOLD4 (Unused)
KOBOLD5 (Unused)
KOBOLD6 (Unused)
KOBOLD7 (Four of these kobolds appear in Mulahey's lair near Xan. They appear nowhere else in the game.)
KOBOLD8 (Unused)
KOBOLD9 (Unused)
KOBOLD10 (Unused)
KOBOLD11 (Unused)
KOBOLD12 (Unused)
KOBOLD02 (Unused)
KOBOLD03 (Unused)
KOBOLD_A (Spawns randomly at one spot in the carnival area and appears nowhere else in the game)
KOBOLD_B (Spawns randomly at two spots in the carnival area and appears nowhere else in the game)
KOBOLD_C (Appears in various places)
KOBOLD_D (Appears in various places)
KOBOLD_E (Appears in various places)
KOBOLDA (The most common kobold archer)
KOBOLA_A (Appears in various places)
KOBOLA_B (Appears in various places)
KOBOLA_C (Appears in various places)
KOBOLA_D (Appears in various places)
KOBOLA_E (Appears in various places)
KOBOLDAB (These kobolds attack Beldin; they have a special AI that lets them attack neutral characters)
KOBOLDAL (Two of these kobolds appear on the third floor of the Nashkel Mines, but nowhere else)
KOBOLDFL (Two of these kobolds appear on the third floor of the Nashkel Mines, but nowhere else)
KOBOLDSU (Kobolds summoned using Summon Monster)
KOBCOMM (Kobold Commandos)
KOBCAP01 (Unused; in BG2 one of these is summoned by the book in Spellhold)
CDMHKOBO (Mulahey summons these when he becomes hostile)
RATCHI (Ratchild)
Did you know that Kobolds are (usually) friendly but mischievous house ghosts from germanic folklore that are effectively the same as gnomes and elves? And did you know they have literally nothing to do with lizards or dragons (or pugs, if we consider 2nd edition)?
(That really confused me when I got into D&D back when.)
...if you lead wild dogs or gnolls into Thalantyr's building, Thal and the Flesh Golems are perfectly happy to let them wander around and attack you without intervening.
Sounds like someone found this out the hard way