In SOD the encounter with Nüber can yield up to 1265 (iirc) XP instead of 1000 (if you speak to him and finish the conversation), or 765 if you kill him (15XP) then kill his ghost (250XP) and then kill his hostile ghost again (500XP), or 1015 if you kill him once (15XP) and finish the talk with his non-hostile ghost (1000XP).
The trick is to kill Nüber (15XP) and then kill his non-hostile ghost (250XP), then have an evil priest command his hostile ghost so that he becomes friendly, and finish the talk by force-talk (1000XP).
Of course if you are REALLY evil, I think you can finish the talk and kill him off quickly before his ghost walk off and get another 500XP.
When Cespenar is running out of recipes, he says that he must speak to Martha, who "has to be around here somewhere" - a reference to TV cook Martha Stewart.
I am currently playing a lawful good necromancer that has an imp as a familiar! Did you know that this sort of trickery can be accomplished without anything in your override folder? All you need is something like EEKeeper. Here is how I did it:
Create a mage (or other class) of the alignment you want for your familiar. In my case this was LE.
Cast Find Familiar to get your familiar.
Use EEKeeper to change your alignment to what you want it to be, but do NOT change your alignment on the law vs chaos axis. In my case I wanted a good character so I changed him to LG.
It is that easy! Now your good mage has an evil imp as a familiar that can enter and exit your backpack without any issues! The reason this works is that there are only 3 different dialogs for all the different familiars in the game; one for good, one for neutral, and one for evil. When you ask the familiar to get in your pack the dialog checks your alignment to determine which familiar item should be put into your inventory. The trick is that it only checks your alignment on the law vs. chaos axis since it assumes that you are still the same alignment on the good vs. evil axis as your familiar. I am not sure how well this trick will work when it comes to importing and such, but that shouldn't be a problem if you have gotten this far already.
@MacHurto You would probably just get the familiar of the opposite alignment on the law vs. chaos spectrum. In the example above it would probably change into a quazit.
with regards to familiars, i recently learned that if i imported my sorcerer from a BG/SoD campaign into BG2 she loses the familiar but keeps the extra HP and that summoning a new familiar provides more HP
Did you know I've never heard the female cleric illusion spell chant for 15 years until recently using Nature's Beauty for the first time?
same deal with female cleric divination and Contact Other Plane in IWD. it sounds hilarious
Try playing an Avenger and casting Improved Invisibility. Same deal.
Anyways, I don't know if this came up yet, but in SOD, if you attack the refugees that took your gold, the barmaid reveals herself to be a wizard, and starts casting a bunch of spells to help you out! She even attacks the muggers with darts of stunning! I was rolling over laughing the first time I saw that, and once it's over, she just goes back to what she was doing before without another word, globe of invulnerability and improved invisibility still active. Glorious.
You can place the barrel of Bwoosh in the crusader campfire instead of a potion of firebreath like you're supposed to, but it doesn't matter how far away Charname is from the explosion, they'll still die instantly. Probably a bad idea.
Did you know in BG1 if you are kitting an enemy, there is a 143% chance of running into a spawn point of other additional enemies?
But what if you've learnt the spawning points so that this does not happen to you any more? Also, you don't need much distance when kiting, just keep making enemies target you (the kiter) without getting into melee range.
Worgs seem to be faster than wolves and dread wolves or their movement pattern is different from that of similar monsters. I am not sure what it is but it's somehow much more difficult to out microing them.
Did you know I've never heard the female cleric illusion spell chant for 15 years until recently using Nature's Beauty for the first time?
same deal with female cleric divination and Contact Other Plane in IWD. it sounds hilarious
Try playing an Avenger and casting Improved Invisibility. Same deal.
Anyways, I don't know if this came up yet, but in SOD, if you attack the refugees that took your gold, the barmaid reveals herself to be a wizard, and starts casting a bunch of spells to help you out! She even attacks the muggers with darts of stunning! I was rolling over laughing the first time I saw that, and once it's over, she just goes back to what she was doing before without another word, globe of invulnerability and improved invisibility still active. Glorious.
Fun fact: Her ability to cast arcane magic is brought up in Volo's Guide to the Sword Coast.
...the Wand of Fire has 2 modes, Fireball and Agannazar's Scorcher AND each of these modes uses its own stack of charges. A Wand of Fire that is sold and bought back actually has 50 Fireball AND 50 Agannazar's Scorcher charges - very useful indeed. Many of the ones you find will only have 1 Agannazar's Scorcher charge and, like all wands, is destroyed when either mode reaches 0 charges.
Also, Agannazar's Scorcher is VERY powerful when used properly.
...the Wand of Fire has 2 modes, Fireball and Agannazar's Scorcher AND each of these modes uses its own stack of charges. A Wand of Fire that is sold and bought back actually has 50 Fireball AND 50 Agannazar's Scorcher charges - very useful indeed. Many of the ones you find will only have 1 Agannazar's Scorcher charge and, like all wands, is destroyed when either mode reaches 0 charges.
Also, Agannazar's Scorcher is VERY powerful when used properly.
I find the scorcher a lot more useful than the fireball, honestly. Combining it with Boots of Speed basically allows you to destroy anything not immune to fire in BG1, and it's great for kiting mobs.
...the Wand of Fire has 2 modes, Fireball and Agannazar's Scorcher AND each of these modes uses its own stack of charges. A Wand of Fire that is sold and bought back actually has 50 Fireball AND 50 Agannazar's Scorcher charges - very useful indeed. Many of the ones you find will only have 1 Agannazar's Scorcher charge and, like all wands, is destroyed when either mode reaches 0 charges.
Also, Agannazar's Scorcher is VERY powerful when used properly.
The thing is that the Wand of Fire scorcher does twice as much damage - 6d6 to the spell's 3d6. I don't think the wand holds your character in place for as long either. On the flip side, putting three scorchers in a sequencer hurts.
I've recently learned that you can now dual-wield thrown weapons - in melee mode. You can only put the thrown weapon in the main hand. Note how Haer'Dalis is dual-wielding the Boomerang Dagger with Kundane. This, by the way, gives him 4 attacks per round - one more than with other melee weapons.
Did you know on Easy difficulty, Mirror Image doesn't grant a % chance to hit the caster regardless of the amount of images left? All images will tank before a hit can be allowed.
However, this also applies to the enemy, giving them an edge unseen on any other skill
There is a hidden zoom mode in Baldur's Gate EE (didn't test BG2 EE or IWD EE). You need at least two characters to use it. One character has to be inside a house (character B ) and the other one should be outside (character A).
How to use it: 1. Select character A. 2. Open the local map. 3. Click on the middle of the map. 4. Select character B. 5. Close the map 6. Select character A.
Now you can see the entire map.
Unfortunately, even a 4k resolution isn't enough to display all details (therefore, the text in the upper left corner of the screenshot is a little bit blurred).
Did you know on Easy difficulty, Mirror Image doesn't grant a % chance to hit the caster regardless of the amount of images left? All images will tank before a hit can be allowed.
However, this also applies to the enemy, giving them an edge unseen on any other skill
That's how it worked in vanilla BG1. Tarnesh was a lot more formidable back in the day.
@OlderThan13Years: It works in IWD2 as well. Only energy drain and instant death effects can slay a level 1 character with 1 HP. They make for invincible tanks.
Comments
Did you know that, at inns, the "rest until fully healed" option won't work unless you've got enough cash to spend more than one night?
Also, did you know that in Icewind Dale the spell Remove Curse does not remove the effects of the spell Curse?
SoD spoiler below
The trick is to kill Nüber (15XP) and then kill his non-hostile ghost (250XP), then have an evil priest command his hostile ghost so that he becomes friendly, and finish the talk by force-talk (1000XP).
Of course if you are REALLY evil, I think you can finish the talk and kill him off quickly before his ghost walk off and get another 500XP.
In my defense, I was really, really bored
- Create a mage (or other class) of the alignment you want for your familiar. In my case this was LE.
- Cast Find Familiar to get your familiar.
- Use EEKeeper to change your alignment to what you want it to be, but do NOT change your alignment on the law vs chaos axis. In my case I wanted a good character so I changed him to LG.
It is that easy! Now your good mage has an evil imp as a familiar that can enter and exit your backpack without any issues! The reason this works is that there are only 3 different dialogs for all the different familiars in the game; one for good, one for neutral, and one for evil. When you ask the familiar to get in your pack the dialog checks your alignment to determine which familiar item should be put into your inventory. The trick is that it only checks your alignment on the law vs. chaos axis since it assumes that you are still the same alignment on the good vs. evil axis as your familiar. I am not sure how well this trick will work when it comes to importing and such, but that shouldn't be a problem if you have gotten this far already.What happens if you put that helmet that changes alignment?
same deal with female cleric divination and Contact Other Plane in IWD. it sounds hilarious
Anyways, I don't know if this came up yet, but in SOD, if you attack the refugees that took your gold, the barmaid reveals herself to be a wizard, and starts casting a bunch of spells to help you out! She even attacks the muggers with darts of stunning! I was rolling over laughing the first time I saw that, and once it's over, she just goes back to what she was doing before without another word, globe of invulnerability and improved invisibility still active. Glorious.
A Wand of Fire that is sold and bought back actually has 50 Fireball AND 50 Agannazar's Scorcher charges - very useful indeed. Many of the ones you find will only have 1 Agannazar's Scorcher charge and, like all wands, is destroyed when either mode reaches 0 charges.
Also, Agannazar's Scorcher is VERY powerful when used properly.
"Ithtyl Calanthryn"
sadly in BG1 she's just coded like an average 5 HP defenseless commoner.
I find the scorcher a lot more useful than the fireball, honestly. Combining it with Boots of Speed basically allows you to destroy anything not immune to fire in BG1, and it's great for kiting mobs.
I've recently learned that you can now dual-wield thrown weapons - in melee mode. You can only put the thrown weapon in the main hand. Note how Haer'Dalis is dual-wielding the Boomerang Dagger with Kundane. This, by the way, gives him 4 attacks per round - one more than with other melee weapons.
However, this also applies to the enemy, giving them an edge unseen on any other skill
How to use it:
1. Select character A.
2. Open the local map.
3. Click on the middle of the map.
4. Select character B.
5. Close the map
6. Select character A.
Now you can see the entire map.
Unfortunately, even a 4k resolution isn't enough to display all details (therefore, the text in the upper left corner of the screenshot is a little bit blurred).
You can achieve that with a mage (drink the 2 strange potions from the Naskel Mines to lower the constitution to 1).