Did you know that if someone casts Decastave while they have a shield equipped in the original Icewind Dale, the game crashes? It's because the Decastaff is a two-handed weapon and you're not supposed to wield two-handed weapons along with a shield. All the more reason why it's great that Beamdog made it so that you can equip a two-handed weapon while you have a shield in the slot.
Did you know Durlag has -13 AC, 20 STR and axe grandmastery? In some cases he is effectively stronger than Sarevok himself. Better off waiting for the dopple to switch character.
Did you know that if someone casts Decastave while they have a shield equipped in the original Icewind Dale, the game crashes? It's because the Decastaff is a two-handed weapon and you're not supposed to wield two-handed weapons along with a shield. All the more reason why it's great that Beamdog made it so that you can equip a two-handed weapon while you have a shield in the slot.
It looks incredible with the spear. A shame it goes nuts when you start attacking. Though I suppose that could be fixed on a per-item basis
Did you know Durlag has -13 AC, 20 STR and axe grandmastery? In some cases he is effectively stronger than Sarevok himself. Better off waiting for the dopple to switch character.
Did you know Durlag has -13 AC, 20 STR and axe grandmastery? In some cases he is effectively stronger than Sarevok himself. Better off waiting for the dopple to switch character.
Did you know that if someone casts Decastave while they have a shield equipped in the original Icewind Dale, the game crashes? It's because the Decastaff is a two-handed weapon and you're not supposed to wield two-handed weapons along with a shield. All the more reason why it's great that Beamdog made it so that you can equip a two-handed weapon while you have a shield in the slot.
It looks incredible with the spear. A shame it goes nuts when you start attacking. Though I suppose that could be fixed on a per-item basis
Only checked with CTRL+Q, but I imagine it could be simple to take a look on NI or DLT or EEKeeper. He's set up as "no class" like many other characters in the game so it doesn't show ingame.
Did you know if you equip the Hammer of the Dawn +1, the non-detection forces a save on your character and if it works, the effect won't apply?
First of all, this is a bug that should be reported. Second, the save is actually for the portrait icon and not the non-detection effect itself. If you succeed at your save you will still be protected by non-detection, but the portrait icon will not be there...
Did you know Durlag has -13 AC, 20 STR and axe grandmastery? In some cases he is effectively stronger than Sarevok himself. Better off waiting for the dopple to switch character.
I suspected as much, at least with the crazy armor class. Still, that's what Wand of Paralysis is for.
That reminds me, the verbeeg in IWD has an halberd and large shield equipped at once. I assume the only reason it didn't constantly crash in vanilla was because of its static animation that doesn't display equipment change.
That reminds me, the verbeeg in IWD has an halberd and large shield equipped at once. I assume the only reason it didn't constantly crash in vanilla was because of its static animation that doesn't display equipment change.
Hax, I'm calling hax on that. Cheating bastards that hit too hard in melee and use the shield that gives them like +4 AC against arrows.
That reminds me, the verbeeg in IWD has an halberd and large shield equipped at once. I assume the only reason it didn't constantly crash in vanilla was because of its static animation that doesn't display equipment change.
Hax, I'm calling hax on that. Cheating bastards that hit too hard in melee and use the shield that gives them like +4 AC against arrows.
Just because a halberd is a 2-handed weapon for adventurers doesn't mean it is for a Verbeeg ...
The "Pause target" opcode, opcode 165, is used in Color Spray, Burning Hands, Agannazar's Scorcher, and the Dragon Disciple's Breath Weapon. It prevents the caster from taking any action, but does not give enemies automatic hits.
The pause effect freezes your aura, which means you have to wait longer before casting your next spell. Since Agannazar's Scorcher's pause effect lasts 2 seconds, for instance, you have to wait 8 seconds before you can cast another spell. This applies even if you have Improved Alacrity active.
Burning Hands, Agannazar's Scorcher, and the Dragon Disciple's Breath Weapon all pause the caster for 2 seconds. Color Spray pauses the caster for 1 second.
Hexxat will turn to mist after being reduced to 1 HP, but she will not die until her mist form floats over to Charname. If you repeatedly order her to float away from Charname, she can stay in mist form indefinitely. If you Maze Charname, she will not reach Charname until Charname escapes from the maze effect.
While in mist form, damage, instant death effects, and level drain cannot kill her. Only stat drain can kill her. This means she's an excellent tank if you keep her in mist form.
Beamdog may change this; some game files suggest that enemies are supposed to ignore her while she's in mist form.
You can also encumber Hexxat so that she cannot reach your PC. I usually keep a BoH with the 1000lbs figurine from the first of Hexxat's dungeons to do this, or just a good amount of dead bodies. :)
Hexxat will turn to mist after being reduced to 1 HP, but she will not die until her mist form floats over to Charname. If you repeatedly order her to float away from Charname, she can stay in mist form indefinitely. If you Maze Charname, she will not reach Charname until Charname escapes from the maze effect.
While in mist form, damage, instant death effects, and level drain cannot kill her. Only stat drain can kill her. This means she's an excellent tank if you keep her in mist form.
Beamdog may change this; some game files suggest that enemies are supposed to ignore her while she's in mist form.
You can also encumber Hexxat so that she cannot reach your PC. I usually keep a BoH with the 1000lbs figurine from the first of Hexxat's dungeons to do this, or just a good amount of dead bodies. :)
does this mean that i can heal hexxat before she dies and return her to human form?
@SirBatince: That would be a bug, unless you're using vanilla, pre-EE Icewind Dale, which lets you use two items or cast two spells in a single round when hasted. It also doubles your attacks and makes bard songs activate twice per round, stacking the effects.
Outside of vanilla IWD, haste will only speed up your character's apparent movements, not the timing of their actions. So a hasted spellcaster using a scroll will move their arms faster when casting, but will still take the same amount of time to finish casting it.
In EE, effects that improve casting time, like the Robe of Vecna and Amulet of Power, also speed up scroll casting. Before EE, scrolls always had a set casting time.
@semiticgod Hm yeah, I took these factors in account.
F/M in BG1, took a oil of speed, waited for aura cooldown, then read a Strength scroll. Definitely doesn't take "9" to cast. Perhaps anyone else could confirm?
@SirBatince: Confirmed. Haste cuts scroll casting time in half in both BG1:EE and BG2:EE. It must be an EE innovation. Might be fairly recent, too, since I've not noticed this before.
The casting time gets cut in half before casting speed effects apply. Thus, a hasted character with the Robe of Vecna will cast the Death Spell via scroll with a speed factor of 1: the spell normally casts at 6, the robe reduces it to 2, and the haste spell cuts it in half, down to 1.
But it only works for scrolls, not normal spells. So it will not strengthen Improved Alacrity at all.
Relair's Mistake cloak can be used to fix your Wild Mage's mistakes: If you inadvertently happen to transform yourself into a wolf (or any of your party-members) pass the cloak to that person/wolf/wolf-person and transform into an even wolfier wolf, just to exit your furriness via the special ability section.
@SirBatince: Confirmed. Haste cuts scroll casting time in half in both BG1:EE and BG2:EE. It must be an EE innovation. Might be fairly recent, too, since I've not noticed this before.
The casting time gets cut in half before casting speed effects apply. Thus, a hasted character with the Robe of Vecna will cast the Death Spell via scroll with a speed factor of 1: the spell normally casts at 6, the robe reduces it to 2, and the haste spell cuts it in half, down to 1.
But it only works for scrolls, not normal spells. So it will not strengthen Improved Alacrity at all.
Aha, excellent
for the record i'm using 1.3 so it does not appear to be relatively new
The casting time gets cut in half before casting speed effects apply. Thus, a hasted character with the Robe of Vecna will cast the Death Spell via scroll with a speed factor of 1: the spell normally casts at 6, the robe reduces it to 2, and the haste spell cuts it in half, down to 1.
@semiticgod having done a very quick test myself I agree that using scrolls seems to take the same amount of time to cast as the base spell (unlike vanilla), but with a very short additional pause at the start of casting. However, the haste effect halves the normal spell casting time (so that long casting-time spells cast significantly quicker if done by scroll).
For the interaction with Vecna it appeared to me that the haste effect was applied after the adjustment for Vecna (as in your example, but not your text). So for strength (which takes 9 to cast in EE), haste alone would reduce that to 4.5 - meaning it would cast almost immediately if the Vecna adjustment were applied later. In fact I think Vecna is reducing 9 to 5 and then the haste effect cutting that down to 2.5.
Hexxat will turn to mist after being reduced to 1 HP, but she will not die until her mist form floats over to Charname. If you repeatedly order her to float away from Charname, she can stay in mist form indefinitely. If you Maze Charname, she will not reach Charname until Charname escapes from the maze effect.
While in mist form, damage, instant death effects, and level drain cannot kill her. Only stat drain can kill her. This means she's an excellent tank if you keep her in mist form.
Beamdog may change this; some game files suggest that enemies are supposed to ignore her while she's in mist form.
You can also encumber Hexxat so that she cannot reach your PC. I usually keep a BoH with the 1000lbs figurine from the first of Hexxat's dungeons to do this, or just a good amount of dead bodies. :)
does this mean that i can heal hexxat before she dies and return her to human form?
I'm not sure since I don't play BG2:EE since along time ago and I don't remember that much. Probably not but it's worth testing.
@CrevsDaak for sure. especially with the tips given to prevent her getting to my charname. my charname is a sorcerer so ill be able to test this and update the forum
Did you know: Some companions say things if you use the talk action on them. I've been playing BG:EE and went through the werewolf isles for the first time (Over 250+ hours and just discovered that place existed) and accidentally talked to Viconia and she said, "Get away from me, surface scum!" or something like that.
None of my other party members had any lines, though (others being Imoen, Alora, Xan, and Dorn).
Did you know: The Dead Three book in Baldur's Gate is in the 5e Sword Coast Adventurer guide. It's on page 31 in the chapter about Gods.
In BG1, if confronting Bassilus with Xzar in the party, Xzar frightens Bassilus by claiming he is the man's doom. Bassilus shouts the name "Uncle Lester!"
In BG2, Uncle Lester rises from the grave to torment his family for throwing a cheap funeral. Doom indeed.
Just another connection between the games, the kind I seem to discover more of each time I play.
Comments
The pause effect freezes your aura, which means you have to wait longer before casting your next spell. Since Agannazar's Scorcher's pause effect lasts 2 seconds, for instance, you have to wait 8 seconds before you can cast another spell. This applies even if you have Improved Alacrity active.
Burning Hands, Agannazar's Scorcher, and the Dragon Disciple's Breath Weapon all pause the caster for 2 seconds. Color Spray pauses the caster for 1 second.
Outside of vanilla IWD, haste will only speed up your character's apparent movements, not the timing of their actions. So a hasted spellcaster using a scroll will move their arms faster when casting, but will still take the same amount of time to finish casting it.
In EE, effects that improve casting time, like the Robe of Vecna and Amulet of Power, also speed up scroll casting. Before EE, scrolls always had a set casting time.
F/M in BG1, took a oil of speed, waited for aura cooldown, then read a Strength scroll. Definitely doesn't take "9" to cast. Perhaps anyone else could confirm?
The casting time gets cut in half before casting speed effects apply. Thus, a hasted character with the Robe of Vecna will cast the Death Spell via scroll with a speed factor of 1: the spell normally casts at 6, the robe reduces it to 2, and the haste spell cuts it in half, down to 1.
But it only works for scrolls, not normal spells. So it will not strengthen Improved Alacrity at all.
for the record i'm using 1.3 so it does not appear to be relatively new
For the interaction with Vecna it appeared to me that the haste effect was applied after the adjustment for Vecna (as in your example, but not your text). So for strength (which takes 9 to cast in EE), haste alone would reduce that to 4.5 - meaning it would cast almost immediately if the Vecna adjustment were applied later. In fact I think Vecna is reducing 9 to 5 and then the haste effect cutting that down to 2.5.
None of my other party members had any lines, though (others being Imoen, Alora, Xan, and Dorn).
Did you know: The Dead Three book in Baldur's Gate is in the 5e Sword Coast Adventurer guide. It's on page 31 in the chapter about Gods.
In BG2, Uncle Lester rises from the grave to torment his family for throwing a cheap funeral. Doom indeed.
Just another connection between the games, the kind I seem to discover more of each time I play.