Hopefully in IWD:EE I won't always have to go all the way out of Kresselak's tomb to find Lysan, then go all the way back through Kresselak's tomb to speak to him again, then go all the way back to Kuldahar. That is SO ANNOYING. Occasionally I have a pure mage who can cast haste at that point, but often I don't. Maybe they should make a level 1 "expeditious retreat" spell that increases the party's movement speed but doesn't let them attack faster.
Also I hope they will make some new quarterstaves. Right now, there's two +3 staves and also the druid staff. I like the druid staff so I hope there will be more staves that have interesting effects or let you cast spells or something. Maybe there could be more spears too.
One last thing. It would be good for there to be some kind of unlimited ammunition arrow/bolt/bullet/dart. Even if it wasn't very powerful (for example, if it didn't get any bonus to damage or THAC0), it would still be nice.
Instead of them relocating it, they could simply allow us to relocate it ourselves (and while at it all the other stuff there too). Ok, it's probably not that simple, but would be much appreciated.
theoretically it could be done... you can click the button after a certain condition is met, for example you've explored the whole dungeon (you have uncovered all the invisible beacons placed in each room) + you've killed the boss (or finished a certain important quest) + there are no hostiles nearby (same as with resting).
adding a condition of the dungeon being completely cleared of hostiles is also possible but it would be ugly because it could tell you of a presence of an enemy that's very far away.
if you haven't explored everything, on your way out you likely get a random encounter (same as with resting but on a random spot along the exit path). this happens a first couple of times and then it stops to prevent xp farming. upon exiting, an hour (or more) has elapsed.
If I've learned anything from modern rpg games horses make everything better.
I was thinking since IWD is like a big fightfest, just as Black Pits is. Shouldn't they build a little story based add on to the IWDEE, since they built a fightfest add on to BGEE?
i wish they could improve loot from some characters, for example Nym, its really hard to kill this guy because he disapears after you discover his past. but is possible to kill him with invisibility detection, and finger of death or disintegrate, but he have no loot other than money?
but for example other story characters like Arundel, Everard, Hrothgar or the elf guy have their unique loot, even if killing them means game over (still you can import character after killing them, that why i liked iwd so much).
another thing is bunch of unused items in editor, after complete the game around 20 times with all possibly classes dialoges etc i never saw some of particular items.
there should be quest to be able to make you armor from wolf skin, or umber hulk skin
another thing, IWD had different armor/character models than expansion, so maybe option to switch between two? because i really prefer iwd plate models and helmets without expansion, also fire sword animation is way better.
You guys that are asking for companions, you realise it would probably add a year to the development time and massively increase the budget right?
You need probably a minimum of about 12 companions. For each companion, you need writing and voice acting. Then you need interactions between characters - more writing and acting. And probably character specific quests, which means development and scripting. Plus more writing and acting.
It's a massive task for them to do, I can see why they don't want to.
You guys that are asking for companions, you realise it would probably add a year to the development time and massively increase the budget right?
You need probably a minimum of about 12 companions. For each companion, you need writing and voice acting. Then you need interactions between characters - more writing and acting. And probably character specific quests, which means development and scripting. Plus more writing and acting.
It's a massive task for them to do, I can see why they don't want to.
No, you don't. BG1 style NPCs could be done fairly quickly, and with little or no voice acting.
I'm very much against adding jNPCs to IWD, but because they would change the story and atmosphere too much, nothing to do with the time it would take.
I think the developers should spend their time on what's REALLY important here, technicolor glowey spell effects! Rainbows for every spell, people! Mirror finishes on every surface to create multiple reflections! Graphics card melting levels of color depth! It will create a whole new class of player who just creates full parties of mages and sits around all day casting color spray!! "Dude... That's Awesome... Cast again!"
I think the developers should spend their time on what's REALLY important here, technicolor glowey spell effects! Rainbows for every spell, people! Mirror finishes on every surface to create multiple reflections! Graphics card melting levels of color depth! It will create a whole new class of player who just creates full parties of mages and sits around all day casting color spray!! "Dude... That's Awesome... Cast again!"
Comments
It bodes well with IWD, I think, to be able to hear something like a full bard tale in taverns.
Also I hope they will make some new quarterstaves. Right now, there's two +3 staves and also the druid staff. I like the druid staff so I hope there will be more staves that have interesting effects or let you cast spells or something. Maybe there could be more spears too.
One last thing. It would be good for there to be some kind of unlimited ammunition arrow/bolt/bullet/dart. Even if it wasn't very powerful (for example, if it didn't get any bonus to damage or THAC0), it would still be nice.
there's no clean solution however
...apart from adding an 'exit dungeon' button
@Avenger_teambg in November 2013 said they hadn't found a solution yet (http://forum.baldursgate.com/discussion/comment/383097/#Comment_383097 ). Maybe this time it can be done?
Gimme shiny button
Ok, it's probably not that simple, but would be much appreciated.
adding a condition of the dungeon being completely cleared of hostiles is also possible but it would be ugly because it could tell you of a presence of an enemy that's very far away.
if you haven't explored everything, on your way out you likely get a random encounter (same as with resting but on a random spot along the exit path). this happens a first couple of times and then it stops to prevent xp farming.
upon exiting, an hour (or more) has elapsed.
it could work in fact... i actually want it now.
I was thinking since IWD is like a big fightfest, just as Black Pits is. Shouldn't they build a little story based add on to the IWDEE, since they built a fightfest add on to BGEE?
but for example other story characters like Arundel, Everard, Hrothgar or the elf guy have their unique loot, even if killing them means game over (still you can import character after killing them, that why i liked iwd so much).
another thing is bunch of unused items in editor, after complete the game around 20 times with all possibly classes dialoges etc i never saw some of particular items.
there should be quest to be able to make you armor from wolf skin, or umber hulk skin
egenia never back to the city
also some of early iwd screens shows monsters that never apeared in some locations, for example ice trolls there http://www.rpgfan.com/pics/Icewind_Dale/ss-040.jpg
http://www.rpgfan.com/pics/Icewind_Dale/ss-006.jpg beetle there
http://www.rpgfan.com/pics/Icewind_Dale/ss-008.jpg or cyclops there
these screens are also on official boxed version of iwd but monsters are never seen in game in these locations.
it would be nice to restore these making game more challenging, as well interface is slightly different on these screens.
You need probably a minimum of about 12 companions. For each companion, you need writing and voice acting. Then you need interactions between characters - more writing and acting. And probably character specific quests, which means development and scripting. Plus more writing and acting.
It's a massive task for them to do, I can see why they don't want to.
I'm very much against adding jNPCs to IWD, but because they would change the story and atmosphere too much, nothing to do with the time it would take.
But yes, agreed on that, I don't think they would fit.
http://forum.baldursgate.com/discussion/comment/556475
Little Johnny: why are the rainbows smelly and yellow?
Dee: Lack of test marketing.