It would be nice if the Half-Orcs would get something for a change as well. Like their infravision which, for some very strange reason, was never implemented in the currrent EE's. Just throwing a bone to our green fellow citizens here.
@Twani Mods will need to be updated to be completely compatible. That said, if they're made for IWD-in-BGII, it's more BGII:EE-compatibility level issues than BG:EE.
That sounds promising for IWDNPCs!
It's going to be a little funky at first, e.g. a lot of BG2 Tweaks will work since it's essentially a modern BGIIEE engine under the hood, while some of the IWD Tweaks will also work since they're specific to IWD content. Since Kulyok's already done the work for IWDNPC on IWD-in-BG2, I hope it'll be a fairly straightforward process.
Am I the only one who wants NPC names to show up when hovering over an NPC? I remember when I originally played Icewind Dale every NPC (even named important ones) would be labeled as something generic like "Commoner" until you actually talked to them, then they would have a name if they were important. Very difficult in finding quests unless you talk to every single person which is why I only made it to the first town after the avalanche before I stopped playing... I have already preordered, but this is the MAIN update I hope to see (someone please tell me if its since been changed via patch or mod in the original game, this was early 2000's when I played last).
Am I the only one who wants NPC names to show up when hovering over an NPC? I remember when I originally played Icewind Dale every NPC (even named important ones) would be labeled as something generic like "Commoner" until you actually talked to them, then they would have a name if they were important. Very difficult in finding quests unless you talk to every single person which is why I only made it to the first town after the avalanche before I stopped playing... I have already preordered, but this is the MAIN update I hope to see (someone please tell me if its since been changed via patch or mod in the original game, this was early 2000's when I played last).
Yea I just checked and I can confirm that it is in there
Ok, so, I just remembered what my by far most important wish for IWD:EE is: 100% stable multiplayer.
And by that I mean: - No crashes - Not having to reconnect/ reassemble the party when reloading. (Aka: Quickload actually goes quickly.) - Multi-character dialogues ala Storm of Zehir. - Experience points for dead party members. (Seriously, we had to kick a guy from our multiplayer session in BG1 because he kept complaining that he didn't get the exp while his char was dead.)
I really want to play this game together with my friends. Please make this happen.
How about adding it as an option? There are a lot of things in D&D and especially Forgotten Realms that make no sense and are only there to enhance the gaming fun. And I really could go without the drama this time -.-
I like it. It makes quite a bit of sense too; in ID there's no defined protagonist, each party member is just another adventurer so it makes sense everyone can get a say in things.
I think the approach that is taken regarding dead party members not gaining any xp makes the most sense.
I think "I was dead and my friend stabbed a goblin with a dagger so no I can use a two-handed sword as well as a trained soldier." Makes perfect sense, don't you?
Besides, in for example Neverwinter Nights 2, your entire party has always the same exp the PC has and I am very glad about this because I really wouldn't want to waste my time on grinding exp for each of my party members. Same is also the case in Dragon Age and a bunch of other RPGs.
Having collective/ equal exp is crucial for good balancing, I thought that one is a no-brainer.
What could work is that each party member is rewarded a certain amount of xp for the combat encounter upon completion. After all, even though they may not have survived the entire battle they might still have contributed by damaging enemies that were slain after themselves. BGII has several instances where each present party member is rewarded with a spesific amount of exp. upon quest completion, the same could be used for combat encounters. There are some problems with it though; all experience gains from kills would have to be adjusted to account for the new additional experience and IE might not even be set up to allow awarding exp. to dead party members.
Personally I think it's fine the way it is. But I'm all for there being more options. Options is our friend. More of them is good.
That's good and all, but I personally feel this game deserves some IWD:EE-only content as well in order to make it different from the otehr EE's.
I would love for the option to play as a "monster" character that would normally be unplayable - perhaps a minotaur fighter, for example. Unlike BG, we wouldn't have to worry about explaining the monster's background or reasons for joining a non-monster party.
There's some people around talking about this, but I'll just show my concern as well. I'd like to see a balanced game. With BG engine (kits, dual wielding, spells etc) and IWD original weapons IDW:EE might be a little too easy to beat. IIR there were crazyness like +4 weapons with +1APR, AC bonus and damage resistances, so I'd like to see how devs cope with this. I really hope they do something, the easiest could be just to tone down some weapons, and of course the best would be improving the IA of the mosters. I never liked HoF mode, so I hope there's something else for us who like a challenging game other than "brace yourself, in this lands goblins deal 60 damage". Please.
I'm gonna buy the game anyway, but that's my wish.
The balancing in vanilla IWD1 was pretty terrible to begin with (I had to cheese all my way through the first dungeon for example while the rest of the game wasn't nearly as challenging). There are a tons of things that could be done for better balancing. Adjusting number of enemies, altered AI, buffing/ nerfing certain weapons etc. I am just glad they are going to ad a "story mode" dificulty, though I am going to assume, that IWD especially speaks to the players who like a challenge, given it's combat focus.
I like it. It makes quite a bit of sense too; in ID there's no defined protagonist, each party member is just another adventurer so it makes sense everyone can get a say in things.
Sounds… like those type of feature requests that require the modification of 20% of the game's files and about 3% of the game's engine, most likely it's not going to happen.
I can't help but disagree with some of these others. I feel like IWD is better off without NPCs that pester me all the time with quests and banters that always seem to start at very strange moments.
Not really. I WOULD actually really like more kits that are area specific. For example a ranger with a "favored terrain: tundra" type. Like a Night's Watch kinda guy.
Another cool kit would be like a druid who comes from that sort of area. Or a priest of Auril. Would make for some interesting dialogue at least.
Also would like maybe a sorcerer kit like the dragon disciple but with ice instead. Like one kit has better fire spells, the other has better ice/water spells. Like Red Dragon Disciple vs Blue Dragon Disciple. Both would be more/less useful in different parts of the game. Could be like "opposition schools" for specialist mages maybe.
Honestly I would really like to see more sidequests or a HUGE add-on like Trials of the Luremaster was. The website already hints at the unfinished business additions, which is pretty exciting.
Some find cameos corny, but I think they could be fun. While I wouldn't want Drizzt or something, I wouldn't mind some little funny bits like The Spectator or Bondari's party.
Also would like them to keep all the Icewind Dale stuff that made Druids so awesome, rather than the Baldur's Gate version. I'm not sure how that works since they are using the Baldur's Gate 2 EE engine, but I hope they retain Druid abilities the way they are with bard songs.
A big one: Barbarians can actually BE barbarians, not just angry fighters. Like they actually have the cultural heritage and way of life, and that the game recognizes this. It would be AWESOME if the barbarian tribes in Heart of Winter actually react to you having one in your party. Maybe treat you better if he is present or if he is your group leader. I always liked the barbarians in that game, and would love to have some more roleplaying abilities regarding the various tribes. Which gives me another cool idea for a kit, maybe for clerics: the Shaman. Like the barbarian shamans in the Elk Tribe or Wyrm Tribe.
But really, above all else I would like barbarians in your party to have the totally rad fur clothing/loincloth look avatars that the other barbarians in the game have
Wishlist item: Battleguard of Tempus cleric kit. With that, a totemic druid, a skald, a barbarian, a ranger and an illusionist-thief, I'd be set for local party lore (well, the illu-thi is a bit of a stretch but you need a mage and a thief so...)
Comments
And by that I mean:
- No crashes
- Not having to reconnect/ reassemble the party when reloading. (Aka: Quickload actually goes quickly.)
- Multi-character dialogues ala Storm of Zehir.
- Experience points for dead party members. (Seriously, we had to kick a guy from our multiplayer session in BG1 because he kept complaining that he didn't get the exp while his char was dead.)
I really want to play this game together with my friends.
Please make this happen.
There are a lot of things in D&D and especially Forgotten Realms that make no sense and are only there to enhance the gaming fun. And I really could go without the drama this time -.-
Besides, in for example Neverwinter Nights 2, your entire party has always the same exp the PC has and I am very glad about this because I really wouldn't want to waste my time on grinding exp for each of my party members. Same is also the case in Dragon Age and a bunch of other RPGs.
Having collective/ equal exp is crucial for good balancing, I thought that one is a no-brainer.
Personally I think it's fine the way it is. But I'm all for there being more options. Options is our friend. More of them is good.
Is the EE edition an updating of the engine with the same hack and slash adventure or have you added BG2 like dialogues and banters?
And will you marry me?
Edit: local/location.
I'm gonna buy the game anyway, but that's my wish.
There are a tons of things that could be done for better balancing. Adjusting number of enemies, altered AI, buffing/ nerfing certain weapons etc. I am just glad they are going to ad a "story mode" dificulty, though I am going to assume, that IWD especially speaks to the players who like a challenge, given it's combat focus.
Not really. I WOULD actually really like more kits that are area specific. For example a ranger with a "favored terrain: tundra" type. Like a Night's Watch kinda guy.
Another cool kit would be like a druid who comes from that sort of area. Or a priest of Auril. Would make for some interesting dialogue at least.
Also would like maybe a sorcerer kit like the dragon disciple but with ice instead. Like one kit has better fire spells, the other has better ice/water spells. Like Red Dragon Disciple vs Blue Dragon Disciple. Both would be more/less useful in different parts of the game. Could be like "opposition schools" for specialist mages maybe.
Honestly I would really like to see more sidequests or a HUGE add-on like Trials of the Luremaster was. The website already hints at the unfinished business additions, which is pretty exciting.
Some find cameos corny, but I think they could be fun. While I wouldn't want Drizzt or something, I wouldn't mind some little funny bits like The Spectator or Bondari's party.
Also would like them to keep all the Icewind Dale stuff that made Druids so awesome, rather than the Baldur's Gate version. I'm not sure how that works since they are using the Baldur's Gate 2 EE engine, but I hope they retain Druid abilities the way they are with bard songs.
A big one: Barbarians can actually BE barbarians, not just angry fighters. Like they actually have the cultural heritage and way of life, and that the game recognizes this. It would be AWESOME if the barbarian tribes in Heart of Winter actually react to you having one in your party. Maybe treat you better if he is present or if he is your group leader.
I always liked the barbarians in that game, and would love to have some more roleplaying abilities regarding the various tribes. Which gives me another cool idea for a kit, maybe for clerics: the Shaman. Like the barbarian shamans in the Elk Tribe or Wyrm Tribe.
But really, above all else I would like barbarians in your party to have the totally rad fur clothing/loincloth look avatars that the other barbarians in the game have
Those outfits are #bhaaler
Cool suggestions!
... I'll go hide now.