Do you kill Weenog? (Spoilers)
HaHaCharade
Member Posts: 1,644
Weenog is a goblin who lives in Kuldahar and serves his master, a mage named Orrick the Gray. He is a pretty cool chap but he has that extra magic missile scroll which we all secretly covet (even though you can get another one not too far into the tombs). But all that aside - do you kill him on your IWD playthroughs?
- Do you kill Weenog? (Spoilers)129 votes
- Yes - Why not? He's a goblin anyway, no rep loss, and Orrick doesn't care.  8.53%
- No - He's a cool guy and he beg's for mercy - How can you do such a thing?!91.47%
Post edited by HaHaCharade on
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when I play a good party, I let him live because why would I kill a goblin which does nothing wrong?
when I play evil, I let him live because my party enjoys the thought of the continuous pain the goblin must endure. Or if they're hungry, we make goblin stew ... wonder how that tastes though
Also, Weenog's awesome because he actually wants to become a mage. Even if he might be too stupid to understand the magic, at least he wants to learn. Most goblins I encounter don't seem too interested in intellectual pursuits.
I always play good aligned, and I'm not about to slaughter anyone who doesn't attack me first. I still have that knight in shining armor fixation...
When I played IWDEE, I didn't kill him at least because I hoped we would see Weenog in the Adventure Y.
"Break time now? Yes? Yes? No... Back to work."
Like everything else, they get shorter.
Can I change my vote? I'm gonna go shuffle Weenog off his mortal coil and change my vote. I could see an overly righteous Lawful good player going ahead and slaying the 'buzzing in his head' goblin. Weenog perhaps not, since he's somebody's "property", but not all 'good'-aligned players are necessarily... merciful, which some might argue that makes them hardly good, either.
But say, a lawful neutral character that considers himself aligned with good forces, may be more ambivalent about lopping the head off a non-hostile goblin. Just because that's what you do, after all.
But anyhow, that's just a fanciful thought based off the oversimplified d&d alignment system. You wouldn't expect a "truly good" character to go the bloodshed route like that unprovoked, but with the shades of grey present, I wouldn't be surprised if a still 'good-aligned' character might do so.
1: Party was a Cavalier, Inquisitor, Undead Hunter, Swashbuckler->Fighter, Cleric of Tyr, Skald.
I did detect evil. Weenog came up as evil. He died.
2: Party was made out of 6 dwarfs. Weenog died.
3: Party was made out of 6 elves. I had to think about it for a bit...and then decided that the best way to keep Kuldahar safe was to remove the probably spy. But I at least manage that there was some debate over it.
"No - He's a cool guy and he beg's for mercy - How can you do such a thing?!"
He reminds me of my favorite pet of all times; Deekin. I loved that little fellow and Weenog is probably Orrick's favorite pet, so why would anyone want to hurt that little guy?
Personally I don't understand players who considers it natural for anyone with "evil" in their alignment to kill everything they lay their eyes on, or even chars without evil in their alignment doing such a heinous act. I always felt the alignment descriptions lacking and the examples being to shallow.
But I reloaded and I let him live
Joking aside, detect evil for paladins is literally asking your god. And if your god tells you that someone is evil in his eyes, and you are his holy warrior, then who are you to refuse the call of divine smiting? The deal is simple, the god makes you into a flaming blade of wrath, and you smite what needs smiting.
And if a dwarf sees a goblin, then I'd think that there would be a strong cultural bias to killing it. Especially shield dwarfs.
For everyone else, it'll take some real soul searching.