Jaheira looked, askance, at the giant barbarian idiot and shook her head. He was useful - she had to give him that, albeit in a 'what's wrong with him?' kind of way. At least he struck true with that sword of his...
"Drunk? How... wait, the pool. Did we save Arkanis?" Ajantis turns his head slowly, trying to see the dwarven warrior through eye lids clenched nearly shut.
"I... Alora... you... what now?" Ajantis shakes his head in confusion and immediately regrets it as dwarven hammers begin pounding his head again and the room seems to begin spinning.
After the spin slows a bit Ajantis turn to Minsc, "Boo is a berserker too?"
"All right, everyone, that's enough teasing Ajantis," Aerie cut in with her hands on her hips. Trying to look like a leader, even as she held in a giggle fit of her own. "There are still places we haven't seen yet, and the druid awaits our return."
OOC: I think I am about to level, so player me wants to finish the rooms. Anomen wants to go back and get this quest over with so we can finally do what we went to the keep to do in the first place (you know, unusual weather etc)
This is/was the latest map. You were in the square room above the kidney-ish shaped room. You could see three doors from the room with the two chairs/thrones. (to the south of the map)
Well, since you are the party leader, your wishes take precedence, so...
The door to the south, facing east, is unlocked and has no lock. Inside is what appears to be some sort of worship area, with a rather large, menacing-looking (possibly malevolent?) idol carved into (and out of-being a bas-relief) the west wall. It is of the same black stone as the rest of the complex, and has horns and a rather unpleasant expression on its face. In the middle of the 40' (east-west) by 20' (north-south) room is a pit, covered with a thin layer of fine ash at the bottom.
"Whoo, spooky place. I'm glad you guys are with me or I might be scared by a place like this."
Alora will go over to the pit and drop in an iron spike just to check that the floor is solid. She will then skirt round the pit and approach the idol and look for traps, secret doors etc.
"Do you think the people who lived here worshiped this? It's kind of ugly and looks pretty evil to me."
There aren't any secret doors or compartments in, near or around the idol. The room appears to be a shrine to a god or idol none of you are familiar with.
Alora will tie a rope round her waist and hand the other end to Ajantis, her fellow paladin. She will then climb down into the pit to see if there is anything in there.
Comments
You got drunk then passed out during a battle.
Blame the unquiet spirits... just out of hearing... just out of mind... just out of time...
...
*Spoken in an inaudible whisper dancing around the party*
Mwhahahehahahaha! I'm behind you! Boo! I'm having so much fun... Ooogy boogy woogy!
*Takes invisible ghostly hammer of no plausible effect and starts belting Ajantis around the forehead*
After the spin slows a bit Ajantis turn to Minsc, "Boo is a berserker too?"
http://ladyrhianwriter.deviantart.com/art/Quasqueton-Map-6-570244100
The door to the south, facing east, is unlocked and has no lock. Inside is what appears to be some sort of worship area, with a rather large, menacing-looking (possibly malevolent?) idol carved into (and out of-being a bas-relief) the west wall. It is of the same black stone as the rest of the complex, and has horns and a rather unpleasant expression on its face. In the middle of the 40' (east-west) by 20' (north-south) room is a pit, covered with a thin layer of fine ash at the bottom.
Alora will go over to the pit and drop in an iron spike just to check that the floor is solid. She will then skirt round the pit and approach the idol and look for traps, secret doors etc.
"Do you think the people who lived here worshiped this? It's kind of ugly and looks pretty evil to me."
Alora goes back and tries the next door.