There is no lock, it is pulled open already. Beyond is a corridor that runs about 7 feet before taking a sharp turn to the right (Thanks to the flames, there is plenty of light here), and the floor slopes downwards sharply. It's not slick enough to be a slide, but it does sink and turn like one. Not only that, but the walls here have been carved to resemble the scales of a snake. After the first turn, the light from the entrance dies, and you are forced to break down Neera's light gem and the one from the stone hold to see.
Thanks to the quartz nature of the walls, they seem to glow in the lights you bear. Although, ahead of your lights, the quartz seems to glow with an inner light all its own.
The path is about 10' high here, and about 7' wide. Slowly descending, the path circles tightly around and around and around, through the walls of quartz. It makes you feel like you've been swallowed by a great beast.
Eventually, the path levels out and runs on a short distance before opening out into a chamber hewn from the same luminous rock. For a moment its shape is baffling, but then you realize the maker's intent… with the winding passage as a body, the chamber has been masterfully fashioned into the form of a serpent's head.
Writhing on the floor, fleshless but not yet dead, are the bleached skeletons of seven snakes, one of them far larger than the rest.
Though they have neither flesh nor eyes, the moment you enter the chamber, they move towards you, their bones clattering against the rock.
Minion, roll 1d10 for party init Minion, roll 1d10 for snake skeleton init
Minion, roll 1d20 for small snake #1 Minion, roll 1d20 for small snake #2 Minion, roll 1d20 for small snake #3 Minion, roll 1d20 for small snake #4
OOC: I will be gone for most of the day today (LONG car trip), I may post when I get back, if I am not too wiped (2 1/2 hours one way). Just letting you know...
Comments
There is no lock, it is pulled open already. Beyond is a corridor that runs about 7 feet before taking a sharp turn to the right (Thanks to the flames, there is plenty of light here), and the floor slopes downwards sharply. It's not slick enough to be a slide, but it does sink and turn like one. Not only that, but the walls here have been carved to resemble the scales of a snake. After the first turn, the light from the entrance dies, and you are forced to break down Neera's light gem and the one from the stone hold to see.
Thanks to the quartz nature of the walls, they seem to glow in the lights you bear. Although, ahead of your lights, the quartz seems to glow with an inner light all its own.
The path is about 10' high here, and about 7' wide. Slowly descending, the path circles tightly around and around and around, through the walls of quartz. It makes you feel like you've been swallowed by a great beast.
Eventually, the path levels out and runs on a short distance before opening out into a chamber hewn from the same luminous rock. For a moment its shape is baffling, but then you realize the maker's intent… with the winding passage as a body, the chamber has been masterfully fashioned into the form of a serpent's head.
Writhing on the floor, fleshless but not yet dead, are the bleached skeletons of seven snakes, one of them far larger than the rest.
Though they have neither flesh nor eyes, the moment you enter the chamber, they move towards you, their bones clattering against the rock.
Minion, roll 1d10 for party init
Minion, roll 1d10 for snake skeleton init
Minion, roll 1d20 for Jaheira sttack
Minion, Roll 1d20 for no eyes!
Minion, roll 1d10 for Minsc damage
Minion, roll 1d20 for Alora the paladin
Minion, roll 1d20 for Ajantis Attack uh too
Minion, roll 1d20 for Neera
Minion, roll 1d20 for Moradin's might
Minion, roll 1d20 for mace attack
Minion, roll 1d20 for the big snake
Minion, roll 1d20 for small snake #1
Minion, roll 1d20 for small snake #2
Minion, roll 1d20 for small snake #3
Minion, roll 1d20 for small snake #4
OOC: I will be gone for most of the day today (LONG car trip), I may post when I get back, if I am not too wiped (2 1/2 hours one way). Just letting you know...
Minion, roll 1d2 for damage.
Minion, roll 1d10 for snake initiative
Minion, roll 1d20 for the big snake
Minion, roll 1d20 for small snake #1
Minion, roll 1d20 for small snake #2
Minion, roll 1d20 for small snake #3
Minion, roll 1d20 for small snake #4
Minion, roll 1d2 for damage
Minion, roll 1d20 for righteous fury.
Minion, roll 1d20 for anti-stink attack
Minion, roll 1d20 for skelesnake extermination