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RP: Castle Greyhawk

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  • LadyRhianLadyRhian Member Posts: 14,694
    Alora's unerring slinshot... errs.
  • deltagodeltago Member Posts: 7,811
    OOC: freshly dead is good. Anomen won’t mind too much for taking a pair of boots then.

    Barefooted, Anomen wades towards the first zombie and bashes it on its head. “Torm take you!”

    Minion, roll 1d20 for barefooted mace attack.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    "Go for the eyes,Boo!"

    Minion, roll 1d20 for the eyes

    OOC I hope these Zombies have eyes...
  • LadyRhianLadyRhian Member Posts: 14,694
    Anomen 's mace hits one of the zombies and is blocked by its arm.

    Minsc's Sword chops into one of the zombies.

    Minion, roll 1d10+5 for sword damage
  • LadyRhianLadyRhian Member Posts: 14,694
    Minsc destroys one zombie

    (And Actually, Anomen hit. My bad. +2 Mace. Feh.)

    Minion, roll 1d8+5 for Anomen Damage
  • LadyRhianLadyRhian Member Posts: 14,694
    Anomen destroys another Zombie
  • deltagodeltago Member Posts: 7,811
    OOC: I don’t have a mace +2. I have two magical spears though...
  • NimranNimran Member Posts: 4,875
    Tiax the Magnificent makes an Attack:

    Minion, roll 1d20 for Tiax the Magnificent!
  • LadyRhianLadyRhian Member Posts: 14,694
    Spear, Mace... Same damage. :) Seriously, been up since 6 PM yesterday.

    Tiax misses.
  • deltagodeltago Member Posts: 7,811
    (Yes, but not the same attack roll. So if an 11 misses but a 13 hits, I don’t get the +2 to hit, unless you forgot to factor in Anomens Strength to the attack).
  • LadyRhianLadyRhian Member Posts: 14,694
    Spear plus strength. I misread it as Mace +2, but a Spear +2 does the same damage... and you didn't say what weapon you used. So, for now the Zombie remains dead, but I will remember correctly for next time.
  • NonnahswriterNonnahswriter Member Posts: 2,520
    Aerie raised her holy symbol in an attempt to turn the remaining three zombies.

    Minion, roll 1d20 for Turn Undead.
  • LadyRhianLadyRhian Member Posts: 14,694
    The rest of the zombies flee Aerie and her holy symbol. The statue is yours for the taking. There is also a passage to the north you can see now.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    "Good job everybody! I wasn't really scared. I was only pretending to be scared to put the zombies off their guard. And it worked really well!"

    Alora swipes the silver statue and heads north.

  • LadyRhianLadyRhian Member Posts: 14,694
    After 30', you find another corridor leading west, and the corridor continues north.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    We'll continue north.
  • LadyRhianLadyRhian Member Posts: 14,694
    after another 40' north, there is another door to the west. The corridor again continues north.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    Alora will listen at the door and check for traps before opening it.
  • LadyRhianLadyRhian Member Posts: 14,694
    The door in unlocked and you find no traps. When you open the door, you find a 40' by 40' room floored in sand. The sand is bloodstained. A rack on the north wall holds a large number of knives and meat cleavers. In the center of the room is a large wooden block about 2' high, 3' long and 2' wide. The wooden block is also bloodstained. 20' from the door, across the room on the west side is another door. The door you entered by is on the south side of the eastern end of the room.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    "Ugh, this is almost as bad as the school room," says Alora (who really didn't enjoy going to school).

    Alora will enter very cautiously and search the room. If she finds nothing she will take the door on the west side, listening and checking for traps before opening it.
  • LadyRhianLadyRhian Member Posts: 14,694
    She hears a hollow point on the floor in front of the wooden block. Clearing away the sand reveals a trapdoor in the floor. It looks well-used.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    "It's a trap door so I am going to check for traps," Alora announces.

    Alora checks for traps before opening the door.
  • LadyRhianLadyRhian Member Posts: 14,694
    The trap door opens on a bloodstained chute. At the bottom, you can hear running water.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    "I think this might be just where the executioners dump the dead bodies into the river but maybe I should check what is down there." Alora ties her rope round her waist and hands the other end to Minsc, then she attempts to abseil down the chute.
  • LadyRhianLadyRhian Member Posts: 14,694
    edited September 2018
    Alora finds herself, about 10' down, in a 2' high river of extremely cold, fast-flowing water. The water picks Alora up and sweeps her downstream. After only 20', she slams into an iron grating that blocks off the channel.

    She is not alone here. Three giant rats, panicked and desperate, art also trapped here by the water of the river. They see Alora and attack.

    Minion, roll 1d10 for rat initiative
    Minions roll 1d10 for Alora initiative
  • LadyRhianLadyRhian Member Posts: 14,694
    Simultaneous initiative!

    Minion, roll 1d20 for rat attack #1
    Minion, roll 1d20 for rat attack #2
    Minion, roll 1d20 for rat attack #3

    Incidentally, those above hear a cry as Alora is swept off her feet, and the cops is pulled through your hands until it abruptly stops.
  • LadyRhianLadyRhian Member Posts: 14,694
    Minion, roll 1d3 for rat damage
    Minion, roll 1d20 for disease chance
  • LadyRhianLadyRhian Member Posts: 14,694
    Alora takes 2 points damage.
  • deltagodeltago Member Posts: 7,811
    Stupid Girl.

    *attempts to pull Alora up out of the stream*
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    "I was nice to a rat when I saw it was in trouble and now you're being nasty to me! Not fair!" wails Alora to the rats as she swings her trusty short sword at them

    Minion, roll 1d20 for Alora's rat attack
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