Branwen can be obtained without combat. If you do plenty of looting in the preliminaries de, you can get the necessary for less than 200gp.
Branwen can be a frontliner without using up a lot of spell slots. She can wear heavier armor and her special ability is Spiritual Hammer.
Branwen is, in alignment terms, low maintenance. Viconia’s party membership is tricky for good characters, particularly if you want to include Kivan, Keldorn, or Ajantis.
Branwen is fairly easy-going. Viconia is ... not.
Branwen looks hotter in chainmail.
Branwen is the NPC that, in real life, you’d choose. Viconia is hot but crazy, like Geln Close in 9 1/2 Weeks. Branwen is hot but reliable, like Bailey in WKRP in Cincinnati.
No no no You are supposed to write yeslick is better than tiax, jaheira is better than yeslick and end with viconia is better than jaheira. Otherwise we never get full circle
Sure....i give up. It was a nice idea to go full circle though.
I actually think none of the npcs is better than any of their counterparts. I swap them at random all the time and they add equal value to me: dispensible help
Faldorn reaches level 5, that makes her unique and arguable the "best". I've never tried to feed her a bunch of WIS tomes, but I guess you could do that for another level 4 casting. Probably not worth it but if no one else needs them that's another call woodland beings.
Personally, I never use Faldorn though. Though to be frank, I never use Branwen or Viconia either. (EDIT) Clerics divine casters are superfluous in BG1.
Sure....i give up. It was a nice idea to go full circle though.
I actually think none of the npcs is better than any of their counterparts. I swap them at random all the time and they add equal value to me: dispensible help
Whoa, there, Sarevok!
"Ha! These are all pawns. Pawns collected for the use of whoever knows how to place them on the board." - Sarevok
Faldorn reaches level 5, that makes her unique and arguable the "best". I've never tried to feed her a bunch of WIS tomes, but I guess you could do that for another level 4 casting. Probably not worth it but if no one else needs them that's another call woodland beings.
Personally, I never use Faldorn though. Though to be frank, I never use Branwen or Viconia either. (EDIT) Clerics divine casters are superfluous in BG1.
Technically, ALL classes are superfluous. As any one can solo the game.
Speak for yourself. I will give you that Branwen looks hotter in the Ankheg mail though, that woman wears a dead bug plate like a pro.
That being said, Viconia is NOT someone I would ever associate with in real life, don't mess with crazy my friends always told me.
Unpopular Opinion: Garrick is a great early game NPC to add to your party, he was even good for me up until Chapter 4. I can't bring myself to keep around the entire game though as end up making way for better characters, despite how charming he can be.
*Cough* Garrick is better than Eldoth fight me *Cough*
And since I have CN Charname right now I gotta ask - how do you people think proper Chaotic Neutral (not Chaotic Evil) behaves?
The ethical alignments are defined largely by altruism versus greed.
This is a scale, but generally a good character will consider the benefit and cost to others to have a higher weight in decision making. Likewise, an evil character will consider the benefit and cost to others to be of minimal weight. The closer a character gets towards big E "Evil" the more likely they are to consider a cost to others to be a benefit in and of itself (a negative weight to decision making).
A neutral character is generally self-interested, and unlikely to perform actions that have an unfavourable personal cost/benefit ratio, but would be willing to engage in altruistic behaviour so long as it was not greatly inconvenient or costly to themselves. Likewise, they would be unlikely to engage in behaviour with a high cost to others unless the benefit was significant.
For mortals, this is generally tinted by personal attachment, biology, and context. A Lawful Good human might be inclined to protect their Neutral Evil sibling from the authorities out of love, while that Neutral Evil sibling might sacrifice himself to save their Lawful Good sibling out of the same. A Chaotic Evil character could also have a strong personal attachment to keeping their word and honouring their debts, while simultaneously resenting anyone who managed to extract a promise or make them so indebted.
The law-chaos alignment is more complicated, and far older, than the ethical alignment, and for mortals tends to get coloured by the lens of their ethical alignment, because self-interest vs group-interest is fundamentally important to living things, while Law/Chaos is more about the means of being Good/Evil.
Law covers honour, tradition, collectivism (note that this aspect is sort of subsumed into the ethical alignment scale), truth, structure, and rigidity.
Chaos covers freedom, liberty, individualism, deceit, anarchy and flexibility.
A chaotic neutral character may consider freedom, particularly their own individual freedom, to be of tantamount importance. They may dislike the rigid inflexibility of laws and regulations, or they may, because people are complex, simply be somewhat inconsistent. Two chaotic spouses might have an argument, then a month later have the same argument - except they've switched to the opposite side of the argument.
Their actions aren't inherently random, they are just as carefully considered as any paladin's, but they are considered less against a rigid behavioural code and more against a shifting blend of context, their own moral compass, and any personal biases and beliefs they may hold (which are frequently examined and changed as time goes on).
A chaotic character is more likely to be concerned with the personal and the immediate than the abstract and big picture. This is not to say that they are unaware of it, simply that the personal aspect carries more weight to them than abstract concepts.
Generally, a Chaotic character is more inclined towards Evil than Good because anarchy in and of itself is selfish, while law and cooperation require a certain degree of group mindedness and altruism to allow the rule of law, but it is important to note that Law and Chaos are not moral in and of themselves. Slavery is every bit as Lawful as community, while liberty and theft are both fundamentally Chaotic.
A Chaotic Neutral character would generally kill a paladin if that paladin was a threat, offended them, or if they stood to gain a significant personal benefit from doing so.
Anyways...
Every character should gain bonuses to AC and damage as they level up instead of just THAC0. A naked level 40 Fighter should be a monster packing an extra -20 AC, +20 to hit, +20 damage per hit over and above specialisation purely because they are a level 40 Fighter.
ThacoBell said: Skatan said:Faldorn reaches level 5, that makes her unique and arguable the "best". I've never tried to feed her a bunch of WIS tomes, but I guess you could do that for another level 4 casting. Probably not worth it but if no one else needs them that's another call woodland beings.
Personally, I never use Faldorn though. Though to be frank, I never use Branwen or Viconia either. (EDIT) Clerics divine casters are superfluous in BG1.
Technically, ALL classes are superfluous. As any one can solo the game.
Soloing is counter-intuitive and defeats the purpose of the game. If you're going to do a challenge, try doing a no-reload challenge. As hardcore as these runs are, it's just silly.
Not that I don't appreciate the skill of someone who can do a Solo, No-Reload, Legacy of Bhaal Marathon Trilogy Run with a 75 stat total Bard (is that possible?), but I'm just here to enjoy the game.
(Hides in Nuclear Fallout shelter from Hardcore Gamers)
Not sure if I've posted here before or not but... Ever since I heard they originally planned to kill off Imoen I've thought they should have stuck with that. Probably would've made the game more interesting.
@semiticgod Overhand is more convienant, but as the parent of a toddler, underhand is safer on the roll. Its harder for the little imp to just bang his hand on top to unroll it all.
I actually think none of the npcs is better than any of their counterparts. I swap them at random all the time and they add equal value to me: dispensible help
Whoa, there, Sarevok!
"Ha! These are all pawns. Pawns collected for the use of whoever knows how to place them on the board." - Sarevok
He is actually the most believable end game villain in the bg series.
Unpopular opinions? Hmm, sounds interesting... Let me add something!
Kangaxx is easier to beat than most Demiliches in the game (provided you know the right way).
Incendiary Cloud can be much more deadlier than Horrid Wilting.
Stun is the most dangerous negative status condition as there are no spells to gain protection from it, and it is very difficult to be removed. (There's a weapon that grants immunity to it, though.)
You can get to 10 APRs without Whirlwind Attack.
Demiliches and Planetars should be friends. (If you're in doubt about this fact, you may ask @Shandaxx.)
Comments
I actually think none of the npcs is better than any of their counterparts. I swap them at random all the time and they add equal value to me: dispensible help
Personally, I never use Faldorn though. Though to be frank, I never use Branwen or Viconia either. (EDIT)
Clericsdivine casters are superfluous in BG1."Ha! These are all pawns. Pawns collected for the use of whoever knows how to place them on the board." - Sarevok
Does the forum engine have a way to add a Die, heathen scum button?
And you may consider Branwen boring, but she won’t make you sleep with one eye open and your back to the wall.
That being said, Viconia is NOT someone I would ever associate with in real life, don't mess with crazy my friends always told me.
Unpopular Opinion: Garrick is a great early game NPC to add to your party, he was even good for me up until Chapter 4. I can't bring myself to keep around the entire game though as end up making way for better characters, despite how charming he can be.
*Cough* Garrick is better than Eldoth fight me *Cough*
This is a scale, but generally a good character will consider the benefit and cost to others to have a higher weight in decision making. Likewise, an evil character will consider the benefit and cost to others to be of minimal weight.
The closer a character gets towards big E "Evil" the more likely they are to consider a cost to others to be a benefit in and of itself (a negative weight to decision making).
A neutral character is generally self-interested, and unlikely to perform actions that have an unfavourable personal cost/benefit ratio, but would be willing to engage in altruistic behaviour so long as it was not greatly inconvenient or costly to themselves.
Likewise, they would be unlikely to engage in behaviour with a high cost to others unless the benefit was significant.
For mortals, this is generally tinted by personal attachment, biology, and context. A Lawful Good human might be inclined to protect their Neutral Evil sibling from the authorities out of love, while that Neutral Evil sibling might sacrifice himself to save their Lawful Good sibling out of the same. A Chaotic Evil character could also have a strong personal attachment to keeping their word and honouring their debts, while simultaneously resenting anyone who managed to extract a promise or make them so indebted.
The law-chaos alignment is more complicated, and far older, than the ethical alignment, and for mortals tends to get coloured by the lens of their ethical alignment, because self-interest vs group-interest is fundamentally important to living things, while Law/Chaos is more about the means of being Good/Evil.
Law covers honour, tradition, collectivism (note that this aspect is sort of subsumed into the ethical alignment scale), truth, structure, and rigidity.
Chaos covers freedom, liberty, individualism, deceit, anarchy and flexibility.
A chaotic neutral character may consider freedom, particularly their own individual freedom, to be of tantamount importance. They may dislike the rigid inflexibility of laws and regulations, or they may, because people are complex, simply be somewhat inconsistent. Two chaotic spouses might have an argument, then a month later have the same argument - except they've switched to the opposite side of the argument.
Their actions aren't inherently random, they are just as carefully considered as any paladin's, but they are considered less against a rigid behavioural code and more against a shifting blend of context, their own moral compass, and any personal biases and beliefs they may hold (which are frequently examined and changed as time goes on).
A chaotic character is more likely to be concerned with the personal and the immediate than the abstract and big picture. This is not to say that they are unaware of it, simply that the personal aspect carries more weight to them than abstract concepts.
Generally, a Chaotic character is more inclined towards Evil than Good because anarchy in and of itself is selfish, while law and cooperation require a certain degree of group mindedness and altruism to allow the rule of law, but it is important to note that Law and Chaos are not moral in and of themselves. Slavery is every bit as Lawful as community, while liberty and theft are both fundamentally Chaotic.
A Chaotic Neutral character would generally kill a paladin if that paladin was a threat, offended them, or if they stood to gain a significant personal benefit from doing so.
Anyways...
Every character should gain bonuses to AC and damage as they level up instead of just THAC0. A naked level 40 Fighter should be a monster packing an extra -20 AC, +20 to hit, +20 damage per hit over and above specialisation purely because they are a level 40 Fighter.
Well yes, but I was trying to be forum friendly.
Personally, I never use Faldorn though. Though to be frank, I never use Branwen or Viconia either. (EDIT)
Clericsdivine casters are superfluous in BG1.Technically, ALL classes are superfluous. As any one can solo the game.
But soling is boring.
Not that I don't appreciate the skill of someone who can do a Solo, No-Reload, Legacy of Bhaal Marathon Trilogy Run with a 75 stat total Bard (is that possible?), but I'm just here to enjoy the game.
(Hides in Nuclear Fallout shelter from Hardcore Gamers)
Ever since I heard they originally planned to kill off Imoen I've thought they should have stuck with that. Probably would've made the game more interesting.
And I never said I was a nice guy.